SSBM Decomp
Loading...
Searching...
No Matches
forward.h
Go to the documentation of this file.
1#ifndef MELEE_IT_FORWARD_H
2#define MELEE_IT_FORWARD_H
3
4#include "ft/forward.h"
5#include <baselib/forward.h>
6
7typedef struct Article Article;
8typedef struct BobOmbRain BobOmbRain;
10typedef struct CameraBoxFlags CameraBoxFlags;
12typedef struct flag32 flag32;
13typedef struct HSD_ObjAllocUnk HSD_ObjAllocUnk;
14typedef struct Item_FtTrack Item_FtTrack;
17typedef struct ItemPickTable ItemPickTable;
18typedef struct itUnk2_DatAttrs itUnk2_DatAttrs;
19typedef struct Item Item;
21typedef struct ItemAttr ItemAttr;
22typedef struct ItemCommonData ItemCommonData;
23typedef struct ItemDynamics ItemDynamics;
24typedef struct ItemModelDesc ItemModelDesc;
25typedef struct ItemModStruct ItemModStruct;
26typedef struct ItemStateArray ItemStateArray;
27typedef struct ItemStateDesc ItemStateDesc;
29typedef struct SpawnItem SpawnItem;
31
32#ifdef M2C
33typedef struct Item_GObj Item_GObj;
34struct Item_GObj {
35 /* +0 */ u16 classifier;
36 /* +2 */ u8 p_link;
37 /* +3 */ u8 gx_link;
38 /* +4 */ u8 p_priority;
39 /* +5 */ u8 render_priority;
40 /* +6 */ u8 obj_kind;
41 /* +7 */ u8 user_data_kind;
42 /* +8 */ Item_GObj* next;
43 /* +C */ Item_GObj* prev;
44 /* +10 */ Item_GObj* next_gx;
45 /* +14 */ Item_GObj* prev_gx;
46 /* +18 */ HSD_GObjProc* proc;
47 /* +1C */ void (*rendered)(Item_GObj* gobj, s32 code);
48 /* +20 */ u64 gxlink_prios;
49 /* +28 */ HSD_JObj* hsd_obj;
50 /* +2C */ Item* user_data;
51 /* +30 */ void (*user_data_remove_func)(Item* data);
52 /* +34 */ void* x34_unk;
53};
54#else
56#endif
57
58typedef void (*ItCmd)(Item_GObj* gobj, CommandInfo* cmd);
59
71
78
80typedef enum Item_HoldKinds {
81 ITEM_HOLD_0, // Common items, besides It_Kind_Foods
82 ITEM_HOLD_1, // Item-related items
83 ITEM_HOLD_2, // It_Kind_Foods
84 ITEM_HOLD_3, // It_PKind_Random
85 ITEM_HOLD_4, // Monsters 2 and Stage-specific items, besides
86 // It_Kind_Arwing_Laser, It_Kind_GreatFox_Laser, and
87 // It_Kind_Kyasarin_Egg
88 ITEM_HOLD_5, // (Stage-specific projectile items) It_Kind_Arwing_Laser,
89 // It_Kind_GreatFox_Laser, and It_Kind_Kyasarin_Egg
90 ITEM_HOLD_6, // Monster items, besides It_Kind_Octarock_Stone
91 ITEM_HOLD_7, // It_Kind_Octarock_Stone
92 ITEM_HOLD_8, // Character-related items, besides It_Kind_Unk4 and
93 // It_Kind_Coin
94 ITEM_HOLD_9, // Pokemon items
95 ITEM_HOLD_10, // Pokemon-related items
96 ITEM_HOLD_11, // It_Kind_Coin
97 ITEM_HOLD_12, // It_Kind_Unk4
98 // More?
100
105
106#define It_Common_Start It_Kind_Capsule
107#define It_Common_End It_Kind_L_Gun_Ray
108
109typedef enum ItemKind {
112 /* 00 */ It_Kind_Capsule, // Capsule
113 /* 01 */ It_Kind_Box, // Crate
114 /* 02 */ It_Kind_Taru, // Barrel
115 /* 03 */ It_Kind_Egg, // Egg
116 /* 04 */ It_Kind_Kusudama, // Party Ball (Kusudama)
117 /* 05 */ It_Kind_TaruCann, // Barrel Cannon (TaruCann)
118 /* 06 */ It_Kind_BombHei, // Bob-omb (BombHei)
119 /* 07 */ It_Kind_Dosei, // Mr. Saturn (Dosei)
120 /* 08 */ It_Kind_Heart, // Heart Container
121 /* 09 */ It_Kind_Tomato, // Maxim Tomato
122 /* 0A */ It_Kind_Star, // Starman (Super Star)
123 /* 0B */ It_Kind_Bat, // Home-Run Bat
124 /* 0C */ It_Kind_Sword, // Beam Sword
125 /* 0D */ It_Kind_Parasol, // Parasol
126 /* 0E */ It_Kind_G_Shell, // Green Shell (G Shell)
127 /* 0F */ It_Kind_R_Shell, // Red Shell (R Shell)
128 /* 10 */ It_Kind_L_Gun, // Ray Gun (L Gun)
129 /* 11 */ It_Kind_Freeze, // Freezie (Freeze)
130 /* 12 */ It_Kind_Foods, // Food
131 /* 13 */ It_Kind_MSBomb, // Proximity Mine (MSBomb)
132 /* 14 */ It_Kind_Flipper, // Flipper
133 /* 15 */ It_Kind_S_Scope, // Super Scope (S Scope)
134 /* 16 */ It_Kind_StarRod, // Star Rod
135 /* 17 */ It_Kind_LipStick, // Lip's Stick
136 /* 18 */ It_Kind_Harisen, // Fan (Harisen)
137 /* 19 */ It_Kind_F_Flower, // Fire Flower (F Flower)
138 /* 1A */ It_Kind_Kinoko, // Super Mushroom (Kinoko)
139 /* 1B */ It_Kind_DKinoko, // Poison Mushroom (DKinoko)
140 /* 1C */ It_Kind_Hammer, // Hammer
141 /* 1D */ It_Kind_WStar, // Warp Star (WStar)
142 /* 1E */ It_Kind_ScBall, // Screw Attack (ScBall)
143 /* 1F */ It_Kind_RabbitC, // Bunny Hood (RabbitC)
144 /* 20 */ It_Kind_MetalB, // Metal Box
145 /* 21 */ It_Kind_Spycloak, // Cloaking Device (Spycloak)
146 /* 22 */ It_Kind_M_Ball, // Poke Ball (M Ball)
147
149
152 It_Kind_L_Gun_Ray, // Ray Gun recoil effect (?)
153 It_Kind_StarRod_Star, // Star Rod Star
154 It_Kind_LipStick_Spore, // Lips Stick Dust
155 It_Kind_S_Scope_Beam, // Super Scope Beam
156 It_Kind_L_Gun_Beam, // Ray Gun Beam
157 It_Kind_Hammer_Head, // Hammer Head
159 It_Kind_EvYoshiEgg, // Yoshi's Egg (Event)
160
162
165 It_Kind_Kuriboh, // Goomba (Kuriboh)
166 It_Kind_Leadead, // Redead (Leadead)
167 It_Kind_Octarock, // Octarok (Octarock)
168 It_Kind_Ottosea, // Ottosea
169 It_Kind_Octarock_Stone, // Stone (Octarok Projectile)
170
172
175 It_Kind_Mario_Fire, // Mario's fireball
176 It_Kind_DrMario_Vitamin, // Dr. Mario's pill
177 It_Kind_Kirby_CBeam, // Kirby's Cutter beam
178 It_Kind_Kirby_Hammer, // Kirby's Hammer
179 It_Kind_Unk1, // Maybe Kirby copy star?
181 It_Kind_Fox_Laser, // Fox's Laser
182 It_Kind_Falco_Laser, // Falco's Laser
183 It_Kind_Fox_Illusion, // Fox's Illusion
184 It_Kind_Falco_Phantasm, // Falco's Phantasm
185 It_Kind_Link_Bomb, // Link's bomb
186 It_Kind_CLink_Bomb, // Young Link's bomb
187 It_Kind_Link_Boomerang, // Link's boomerang
188 It_Kind_CLink_Boomerang, // Young Link's boomerang
189 It_Kind_Link_HShot, // Link's Hookshot
190 It_Kind_CLink_HShot, // Young Link's Hookshot
191 It_Kind_Link_Arrow, // Link's Arrow
192 It_Kind_CLink_Arrow, // Young Link's Fire Arrow
194 It_Kind_Ness_PKFire_Flame, // PK Fire Pillar
195 It_Kind_Ness_PKFlush, // PK Flash (charging state)
196 It_Kind_Ness_PKThunder, // PK Thunder (Ball)
197 It_Kind_Ness_PKThunder1, // PK Thunder (Trail 1)
198 It_Kind_Ness_PKThunder2, // PK Thunder (Trail 2)
199 It_Kind_Ness_PKThunder3, // PK Thunder (Trail 3)
200 It_Kind_Ness_PKThunder4, // PK Thunder (Trail 4)
201 It_Kind_Fox_Blaster, // Fox's Blaster
202 It_Kind_Falco_Blaster, // Falco's Blaster
203 It_Kind_Link_Bow, // Link's Bow
204 It_Kind_CLink_Bow, // Young Link's Bow
205 It_Kind_Ness_PKFlush_Explode, // PK Flash (explosion)
206 It_Kind_Seak_NeedleThrow, // Needle (thrown)
207 It_Kind_Seak_NeedleHeld, // Needle (held)
208 It_Kind_Pikachu_Thunder, // Pikachu's Thunder
209 It_Kind_Pichu_Thunder, // Pichu's Thunder
210 It_Kind_Mario_Cape, // Mario's cape
211 It_Kind_DrMario_Sheet, // Dr. Mario's cape
212 It_Kind_Seak_Vanish, // Smoke (Sheik)
213 It_Kind_Yoshi_EggThrow, // Yoshi's Egg (thrown)
214 It_Kind_Yoshi_EggLay, // Yoshi's Egg Lay???
215 It_Kind_Yoshi_Star, // Yoshi's Star
216 It_Kind_Pikachu_TJolt_Ground, // Pikachu's thunder (B)
217 It_Kind_Pikachu_TJolt_Air, // Pikachu's thunder (B)
218 It_Kind_Pichu_TJolt_Ground, // Pichu's thunder (B)
219 It_Kind_Pichu_TJolt_Air, // Pichu's thunder (B)
220 It_Kind_Samus_Bomb, // Samus's bomb
221 It_Kind_Samus_Charge, // Samus's chargeshot
223 It_Kind_Samus_GBeam, // Grapple beam
224 It_Kind_Seak_Chain, // Sheik's chain
225 It_Kind_Peach_Explode, // Peach Bomber explosion?
226 It_Kind_Peach_Turnip, // Peach's turnip
227 It_Kind_Koopa_Flame, // Bowser's flame
228 It_Kind_Ness_Bat, // Ness's baseball bat
229 It_Kind_Ness_Yoyo, // Ness's Yo-Yo
230 It_Kind_Peach_Parasol, // Peach's parasol
231 It_Kind_Peach_Toad, // Peach's Toad special
232 It_Kind_Luigi_Fire, // Luigi's fireball
233 It_Kind_IceClimber_Ice, // Ice (Ice Climbers)
235 It_Kind_Zelda_DinFire, // Din's Fire (charging state)
236 It_Kind_Zelda_DinFire_Explode, // Din's Fire (explosion)
237 It_Kind_Mewtwo_Disable, // Mewtwo's Disable Projectile
238 It_Kind_Peach_ToadSpore, // Peach Toad's spore effect
239 It_Kind_Mewtwo_ShadowBall, // Mewtwo's Shadowball
240 It_Kind_IceClimber_GumStrings, // Ice Climbers Belay (Up B)
241 It_Kind_GameWatch_Greenhouse, // Mr. Game & Watch's Insecticide Spray
242 It_Kind_GameWatch_Manhole, // Mr. Game & Watch's Manhole
243 It_Kind_GameWatch_Fire, // Mr. Game & Watch's Fire (?)
244 It_Kind_GameWatch_Parachute, // Mr. Game & Watch's Parachute
245 It_Kind_GameWatch_Turtle, // Mr. Game & Watch's Turtle
246 It_Kind_GameWatch_Breath, // Mr. Game & Watch's Sparky
247 It_Kind_GameWatch_Judge, // Mr. Game & Watch's Judge
248 It_Kind_GameWatch_Panic, // Mr. Game & Watch's Oil Panic (?)
250 It_Kind_CLink_Milk, // Milk (Young Link)
251 It_Kind_GameWatch_Rescue, // Mr. Game & Watch's Firefighter
252 It_Kind_MasterHand_Laser, // Master Hand's Laser
253 It_Kind_MasterHand_Bullet, // Master Hand's Bullet
254 It_Kind_CrazyHand_Laser, // Crazy Hand's Laser
255 It_Kind_CrazyHand_Bullet, // Crazy Hand's Bullet
256 It_Kind_CrazyHand_Bomb, // Crazy Hand's Bomb
257 It_Kind_Kirby_MarioFire, // Kirby copy Mario's Fire (B)
258 It_Kind_Kirby_DrMarioVitamin, // Kirby copy Dr. Mario's Capsule (B)
259 It_Kind_Kirby_LuigiFire, // Kirby copy Luigi's Fire (B)
260 It_Kind_Kirby_IceClimberIce, // Kirby copy Ice Climbers' Ice Shot (B)
261 It_Kind_Kirby_PeachToad, // Kirby copy Peach's Toad (B)
262 It_Kind_Kirby_PeachToadSpore, // Kirby copy Toad's Spore (B)
263 It_Kind_Kirby_FoxLaser, // Kirby copy Fox's Laser (B)
264 It_Kind_Kirby_FalcoLaser, // Kirby copy Falco's Laser (B)
265 It_Kind_Kirby_FoxBlaster, // Kirby copy Fox's Blaster (B)
266 It_Kind_Kirby_FalcoBlaster, // Kirby copy Falco's Blaster (B)
267 It_Kind_Kirby_LinkArrow, // Kirby copy Link's Arrow (B)
268 It_Kind_Kirby_CLinkArrow, // Kirby copy Young Link's Arrow (B)
269 It_Kind_Kirby_LinkBow, // Kirby copy Link's Arrow (B)
270 It_Kind_Kirby_CLinkBow, // Kirby copy Young Link's Arrow (B)
271 It_Kind_Kirby_MewtwoShadowBall, // Kirby copy Mewtwo's Shadowball (B)
272 It_Kind_Kirby_NessPKFlush, // Kirby copy PK Flash (B)
273 It_Kind_Kirby_NessPKFlush_Explode, // Kirby copy PK Flash Explosion (B)
274 It_Kind_Kirby_PikachuTJolt_Ground, // Kirby copy Pikachu's Thunder (B)
275 It_Kind_Kirby_PikachuTJolt_Air, // Kirby copy Pikachu's Thunder (B)
276 It_Kind_Kirby_PichuTJolt_Ground, // Kirby copy Pichu's Thunder (B)
277 It_Kind_Kirby_PichuTJolt_Air, // Kirby copy Pichu's Thunder (B)
278 It_Kind_Kirby_SamusCharge, // Kirby copy Samus' Chargeshot (B)
279 It_Kind_Kirby_SeakNeedleThrow, // Kirby copy Sheik's Needle (thrown) (B)
280 It_Kind_Kirby_SeakNeedleHeld, // Kirby copy Sheik's Needle (ground) (B)
281 It_Kind_Kirby_KoopaFlame, // Kirby copy Bowser's Flame (B)
282 It_Kind_Kirby_GameWatchChef, // Kirby copy Mr. Game & Watch's Sausage (B)
283 It_Kind_Kirby_GameWatchChefPan, // Kirby copy Mr. Game & Watch's Chef Pan
284 // (B)
285 It_Kind_Kirby_YoshiEggLay, // Kirby's Yoshi Egg Lay??? (B)
286 It_Kind_Unk4, // (unique)
287 It_Kind_Coin, // Coin (?)
288
290
293 /* 0xA0 */ It_PKind_Random,
294 /* 0xA1 */ It_PKind_Start,
298 /* 0xA3 */ It_PKind_Kabigon,
299 /* 0xA4 */ It_PKind_Kamex,
301 /* 0xA6 */ It_PKind_Lizardon,
302 /* 0xA7 */ It_PKind_Fire,
303 /* 0xA8 */ It_PKind_Thunder,
304 /* 0xA9 */ It_PKind_Freezer,
305 /* 0xAA */ It_PKind_Sonans,
306 /* 0xAB */ It_PKind_Hassam,
307 /* 0xAC */ It_PKind_Unknown,
308 /* 0xAD */ It_PKind_Entei,
309 /* 0xAE */ It_PKind_Raikou,
310 /* 0xAF */ It_PKind_Suikun,
312 /* 0xB1 */ It_PKind_Marumine,
313 /* 0xB2 */ It_PKind_Lugia,
314 /* 0xB3 */ It_PKind_Houou,
315 /* 0xB4 */ It_PKind_Metamon,
316 /* 0xB5 */ It_PKind_Pippi,
317 /* 0xB6 */ It_PKind_Togepy,
318 /* 0xB7 */ It_PKind_Mew,
319 /* 0xB8 */ It_PKind_Cerebi,
321 /* 0xBA */ It_PKind_Lucky,
322 /* 0xBB */ It_PKind_Porygon2,
324 /* 0xBD */ It_PKind_Maril,
327
329
347 /* 0xCD */ It_Kind_Lucky_Egg,
350
352
355 It_Kind_Old_Kuri, // Old Goomba (old-Kuri)
356 It_Kind_Mato, // Target (Mato)
357 It_Kind_Heiho, // Yoshi's Story Shy Guy (Heiho)
358 It_Kind_Nokonoko, // Koopa Troopa (Green) (Nokonoko)
359 It_Kind_Patapata, // Koopa Troopa (Red) (Patapata)
360 It_Kind_Likelike, // Like-Like (likelike)
361 It_Kind_Old_Lead, // Old Redead (old-lead) [invalid]
362 It_Kind_Old_Octa, // Old Octorok (old-octa) [invalid]
363 It_Kind_Old_Otto, // Old Ottosea (old-otto)
364 It_Kind_Whitebea, // Polar Bear (whitebea)
365 It_Kind_Klap, // Klaptrap (klap)
366 It_Kind_ZGShell, // Green Shell (zgshell)
367 It_Kind_ZRShell, // Red Shell (green act) (zrshell)
368
370
373 It_Kind_Tincle, // Tingle (Tincle) (on balloon)
374 It_Kind_Invalid1, // [Invalid]
375 It_Kind_Invalid2, // [Invalid]
376 It_Kind_Invalid3, // [Invalid]
377 It_Kind_WhispyApple, // Whispy Apple
378 It_Kind_WhispyHealApple, // Whispy's Healing Apple
379 It_Kind_Invalid4, // [Invalid]
380 It_Kind_Invalid5, // [Invalid]
381 It_Kind_Invalid6, // [Invalid]
382 It_Kind_Tools, // Tool (Flatzone)
383 It_Kind_Invalid7, // [Invalid]
384 It_Kind_Invalid8, // [Invalid]
385 It_Kind_Kyasarin, // Birdo (Kyasarin)
386 It_Kind_Arwing_Laser, // Arwing Laser
387 It_Kind_GreatFox_Laser, // Great Fox's Laser
388 It_Kind_Kyasarin_Egg, // Birdo's Egg
390} ItemKind;
391
392#endif
HSD_Pad prev
Definition dbinit.c:24
unsigned short int u16
Definition types.h:7
unsigned long long int u64
Definition types.h:11
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
ItemKind
Definition forward.h:109
@ It_Kind_Pikachu_Thunder
Definition forward.h:208
@ It_Kind_Invalid2
Definition forward.h:375
@ It_Kind_Kirby_LinkBow
Definition forward.h:269
@ It_Kind_RabbitC
Definition forward.h:143
@ It_PKind_Kireihana
Bellossom (Kireihana).
Definition forward.h:311
@ It_Kind_Old_Lead
Definition forward.h:361
@ It_Kind_Kirby_FoxLaser
Definition forward.h:263
@ It_Kind_DrMario_Sheet
Definition forward.h:211
@ It_Kind_Parasol
Definition forward.h:125
@ It_Kind_Kusudama
Definition forward.h:116
@ It_Kind_Ness_PKFlush
Definition forward.h:195
@ It_Kind_Capsule
Definition forward.h:112
@ It_PKind_Random
Used for Random Pokemon value.
Definition forward.h:293
@ It_Kind_ZGShell
Definition forward.h:366
@ It_Kind_EvYoshiEgg
Definition forward.h:159
@ It_Kind_Samus_GBeam
Definition forward.h:223
@ It_Kind_Kirby_CLinkBow
Definition forward.h:270
@ It_Kind_Kirby_FoxBlaster
Definition forward.h:265
@ It_Kind_M_Ball
Definition forward.h:146
@ It_Kind_Kirby_DrMarioVitamin
Definition forward.h:258
@ It_Kind_GameWatch_Parachute
Definition forward.h:244
@ It_Kind_ScBall
Definition forward.h:142
@ It_Kind_Unk1
Definition forward.h:179
@ It_Kind_Kamex_HydroPump
Blastoise's Water.
Definition forward.h:334
@ It_Kind_Lugia_Aeroblast2
Lugia's Aeroblast.
Definition forward.h:343
@ It_Kind_Kirby_MewtwoShadowBall
Definition forward.h:271
@ It_Kind_CLink_Bomb
Definition forward.h:186
@ It_PKind_Unknown
Unown (Unknown).
Definition forward.h:307
@ It_Kind_Samus_Missile
Definition forward.h:222
@ It_PKind_Terminate
One past the last Poke Ball Pokemon.
Definition forward.h:326
@ It_Kind_Lizardon_Flame2
Charizard's Breath.
Definition forward.h:338
@ It_PKind_Metamon
Ditto (Metamon).
Definition forward.h:315
@ It_Kind_Hammer_Head
Definition forward.h:157
@ It_Kind_Koopa_Flame
Definition forward.h:227
@ It_Kind_Link_HShot
Definition forward.h:189
@ It_PKind_Houou
Ho-oh (Houou).
Definition forward.h:314
@ It_Kind_Invalid8
Definition forward.h:384
@ It_Kind_Peach_Explode
Definition forward.h:225
@ It_Kind_Falco_Phantasm
Definition forward.h:184
@ It_Kind_Ness_PKFire_Flame
Definition forward.h:194
@ It_Kind_Egg
Definition forward.h:115
@ It_Kind_Kirby_SeakNeedleThrow
Definition forward.h:279
@ It_PKind_Hitodeman
Staryu (Hitodeman).
Definition forward.h:320
@ It_PKind_Suikun
Suicune (Suikun).
Definition forward.h:310
@ It_Kind_Peach_Toad
Definition forward.h:231
@ It_Kind_Link_Boomerang
Definition forward.h:187
@ It_Kind_Invalid4
Definition forward.h:379
@ It_Kind_WStar
Definition forward.h:141
@ It_Kind_CLink_HShot
Definition forward.h:190
@ It_Kind_Arwing_Laser
Definition forward.h:386
@ It_Kind_WhispyHealApple
Definition forward.h:378
@ It_Kind_Tools
Definition forward.h:382
@ It_PKind_Pippi
Clefairy (Pippi).
Definition forward.h:316
@ It_Kind_Pokemon_Unk
???
Definition forward.h:349
@ It_PKind_Entei
Entei.
Definition forward.h:308
@ It_Kind_Fox_Illusion
Definition forward.h:183
@ It_Kind_Pichu_Thunder
Definition forward.h:209
@ It_Kind_Ness_PKThunder2
Definition forward.h:198
@ It_Kind_MasterHand_Laser
Definition forward.h:252
@ It_Kind_Kirby_MarioFire
Definition forward.h:257
@ It_Kind_GameWatch_Turtle
Definition forward.h:245
@ It_Kind_DKinoko
Definition forward.h:139
@ It_Kind_Samus_Charge
Definition forward.h:221
@ It_Kind_GameWatch_Judge
Definition forward.h:247
@ It_Kind_Old_Otto
Definition forward.h:363
@ It_Kind_CLink_Arrow
Definition forward.h:192
@ It_Kind_Pichu_TJolt_Air
Definition forward.h:219
@ It_Kind_S_Scope_Beam
Definition forward.h:155
@ It_Kind_StarRod_Star
Definition forward.h:153
@ It_Kind_Ness_Bat
Definition forward.h:228
@ It_Kind_Yoshi_EggLay
Definition forward.h:214
@ It_Kind_IceClimber_Ice
Definition forward.h:233
@ It_Kind_Foods
Definition forward.h:130
@ It_Kind_Coin
Definition forward.h:287
@ It_Kind_Pichu_TJolt_Ground
Definition forward.h:218
@ It_PKind_Mew
Mew.
Definition forward.h:318
@ It_Kind_GameWatch_Fire
Definition forward.h:243
@ It_Kind_Matadogas_Gas1
Weezing's Gas.
Definition forward.h:335
@ It_Kind_Tincle
Definition forward.h:373
@ It_Kind_GameWatch_Chef
Definition forward.h:249
@ It_Kind_Kirby_PichuTJolt_Ground
Definition forward.h:276
@ It_Kind_Freeze
Definition forward.h:129
@ It_PKind_Cerebi
Celebi (Cerebi).
Definition forward.h:319
@ It_Kind_Fox_Blaster
Definition forward.h:201
@ It_Kind_Kirby_Hammer
Definition forward.h:178
@ It_Kind_Ness_PKFire
Definition forward.h:193
@ It_PKind_Fushigibana
Venusaur (Fushigibana).
Definition forward.h:325
@ It_Kind_GameWatch_Greenhouse
Definition forward.h:241
@ It_PKind_Fire
Moltres (Fire).
Definition forward.h:302
@ It_Kind_Patapata
Definition forward.h:359
@ It_Kind_Kyasarin_Egg
Definition forward.h:388
@ It_Kind_Samus_Bomb
Definition forward.h:220
@ It_Kind_Chicorita_Leaf
Chikorita's Leaf.
Definition forward.h:332
@ It_Kind_LipStick_Spore
Definition forward.h:154
@ It_Kind_MasterHand_Bullet
Definition forward.h:253
@ It_Kind_Kirby_NessPKFlush
Definition forward.h:272
@ It_Kind_GameWatch_Breath
Definition forward.h:246
@ It_Kind_StarRod
Definition forward.h:134
@ It_Kind_Ottosea
Definition forward.h:168
@ It_Kind_Kirby_SamusCharge
Definition forward.h:278
@ It_Kind_Invalid6
Definition forward.h:381
@ It_Kind_Kirby_PichuTJolt_Air
Definition forward.h:277
@ It_Kind_Hitodeman_Star
Staryu's Star.
Definition forward.h:346
@ It_Kind_Falco_Laser
Definition forward.h:182
@ It_Kind_Lugia_Aeroblast3
Lugia's Aeroblast.
Definition forward.h:344
@ It_Kind_Link_Arrow
Definition forward.h:191
@ It_Kind_Pikachu_TJolt_Ground
Definition forward.h:216
@ It_Kind_Heiho
Definition forward.h:357
@ It_Kind_Invalid7
Definition forward.h:383
@ It_Kind_Octarock_Stone
Definition forward.h:169
@ It_Kind_Bat
Definition forward.h:123
@ It_Kind_Seak_Chain
Definition forward.h:224
@ It_Kind_F_Flower_Flame
Definition forward.h:158
@ It_Kind_Ness_PKThunder
Definition forward.h:196
@ It_Kind_MetalB
Definition forward.h:144
@ It_Kind_L_Gun_Ray
Definition forward.h:152
@ It_Kind_Kirby_FalcoBlaster
Definition forward.h:266
@ It_Kind_G_Shell
Definition forward.h:126
@ It_Kind_Sword
Definition forward.h:124
@ It_Kind_Whitebea
Definition forward.h:364
@ It_Kind_Invalid1
Definition forward.h:374
@ It_Kind_Spycloak
Definition forward.h:145
@ It_Kind_Zelda_DinFire
Definition forward.h:235
@ It_Kind_Kirby_IceClimberIce
Definition forward.h:260
@ It_Kind_Klap
Definition forward.h:365
@ It_Kind_Peach_Turnip
Definition forward.h:226
@ It_Kind_R_Shell
Definition forward.h:127
@ It_Kind_WhispyApple
Definition forward.h:377
@ It_Kind_Kirby_CBeam
Definition forward.h:177
@ It_PKind_Lizardon
Charizard (Lizardon).
Definition forward.h:301
@ It_Kind_Peach_ToadSpore
Definition forward.h:238
@ It_Kind_Octarock
Definition forward.h:167
@ It_Kind_Heart
Definition forward.h:120
@ It_Kind_Kirby_SeakNeedleHeld
Definition forward.h:280
@ It_Kind_Ness_PKThunder4
Definition forward.h:200
@ It_Kind_Yoshi_EggThrow
Definition forward.h:213
@ It_Kind_Kirby_PikachuTJolt_Air
Definition forward.h:275
@ It_Kind_CrazyHand_Bomb
Definition forward.h:256
@ It_Kind_Box
Definition forward.h:113
@ It_Kind_Leadead
Definition forward.h:166
@ It_Kind_Mewtwo_ShadowBall
Definition forward.h:239
@ It_Kind_Taru
Definition forward.h:114
@ It_PKind_Kamex
Blastoise (Kamex).
Definition forward.h:299
@ It_Kind_GameWatch_Manhole
Definition forward.h:242
@ It_Kind_Peach_Parasol
Definition forward.h:230
@ It_Kind_Unknown_Swarm
Mini-Unowns.
Definition forward.h:341
@ It_Kind_DrMario_Vitamin
Definition forward.h:176
@ It_PKind_Togepy
Togepi (Togepy).
Definition forward.h:317
@ It_Kind_Nokonoko
Definition forward.h:358
@ It_Kind_CrazyHand_Bullet
Definition forward.h:255
@ It_Kind_TaruCann
Definition forward.h:117
@ It_PKind_Maril
Marill (Maril).
Definition forward.h:324
@ It_Kind_Ness_PKThunder1
Definition forward.h:197
@ It_Kind_Lugia_Aeroblast
Lugia's Aeroblast.
Definition forward.h:342
@ It_Kind_LipStick
Definition forward.h:135
@ It_Kind_Hinoarashi_Flame
Cyndaquil's Fire.
Definition forward.h:348
@ It_Kind_Kirby_PeachToad
Definition forward.h:261
@ It_PKind_Kabigon
Snorlax (Kabigon).
Definition forward.h:298
@ It_Kind_Kirby_LuigiFire
Definition forward.h:259
@ It_PKind_Freezer
Articuno (Freezer).
Definition forward.h:304
@ It_Kind_CLink_Milk
Definition forward.h:250
@ It_Kind_Star
Definition forward.h:122
@ It_Kind_Mewtwo_Disable
Definition forward.h:237
@ It_Kind_Mario_Fire
Definition forward.h:175
@ It_Kind_GameWatch_Rescue
Definition forward.h:251
@ It_Kind_F_Flower
Definition forward.h:137
@ It_Kind_Yoshi_Star
Definition forward.h:215
@ It_Kind_IceClimber_GumStrings
Definition forward.h:240
@ It_Kind_Kirby_GameWatchChef
Definition forward.h:282
@ It_Kind_Kyasarin
Definition forward.h:385
@ It_Kind_Unk4
Definition forward.h:286
@ It_Kind_Kirby_NessPKFlush_Explode
Definition forward.h:273
@ It_Kind_Kinoko
Definition forward.h:138
@ It_Kind_Invalid5
Definition forward.h:380
@ It_Kind_Kirby_PikachuTJolt_Ground
Definition forward.h:274
@ It_Kind_Link_Bow
Definition forward.h:203
@ It_Kind_Flipper
Definition forward.h:132
@ It_Kind_Link_Bomb
Definition forward.h:185
@ It_PKind_Thunder
Zapdos (Thunder).
Definition forward.h:303
@ It_Kind_MSBomb
Definition forward.h:131
@ It_Kind_Mario_Cape
Definition forward.h:210
@ It_Kind_Kirby_GameWatchChefPan
Definition forward.h:283
@ It_PKind_Hinoarashi
Cyndaquil (Hinoarashi).
Definition forward.h:323
@ It_Kind_Luigi_Fire
Definition forward.h:232
@ It_Kind_Seak_Vanish
Definition forward.h:212
@ It_Kind_Hammer
Definition forward.h:140
@ It_Kind_Kuriboh
Definition forward.h:165
@ It_Kind_Unk2
Definition forward.h:180
@ It_Kind_BombHei
Definition forward.h:118
@ It_Kind_Zelda_DinFire_Explode
Definition forward.h:236
@ It_Kind_L_Gun_Beam
Definition forward.h:156
@ It_PKind_Porygon2
Porygon2.
Definition forward.h:322
@ It_PKind_Start
First Poke Ball Pokemon, named by an assert in pl_8003E70C.
Definition forward.h:294
@ It_PKind_Chicorita
Chikorita (Chicorita).
Definition forward.h:297
@ It_Kind_Kirby_FalcoLaser
Definition forward.h:264
@ It_Kind_CLink_Bow
Definition forward.h:204
@ It_Kind_Lucky_Egg
Chansey's Healing Egg.
Definition forward.h:347
@ It_Kind_Dosei
Definition forward.h:119
@ It_Kind_Kirby_PeachToadSpore
Definition forward.h:262
@ It_Kind_Seak_NeedleThrow
Definition forward.h:206
@ It_Kind_Lizardon_Flame4
Charizard's Breath.
Definition forward.h:340
@ It_Kind_Tomato
Definition forward.h:121
@ It_PKind_Hassam
Scizor (Hassam).
Definition forward.h:306
@ It_Kind_IceClimber_Blizzard
Definition forward.h:234
@ It_Kind_Matadogas_Gas2
Weezing's Gas.
Definition forward.h:336
@ It_PKind_Tosakinto
Goldeen (Tosakinto).
Definition forward.h:296
@ It_Kind_Old_Octa
Definition forward.h:362
@ It_Kind_Houou_SacredFire
Ho-Oh's Flame.
Definition forward.h:345
@ It_Kind_Mato
Definition forward.h:356
@ It_Kind_Pikachu_TJolt_Air
Definition forward.h:217
@ It_Kind_S_Scope
Definition forward.h:133
@ It_Kind_GreatFox_Laser
Definition forward.h:387
@ It_Kind_Ness_PKThunder3
Definition forward.h:199
@ It_Kind_Old_Kuri
Definition forward.h:355
@ It_Kind_Seak_NeedleHeld
Definition forward.h:207
@ It_Kind_Harisen
Definition forward.h:136
@ It_Kind_CLink_Boomerang
Definition forward.h:188
@ It_PKind_Marumine
Electrode (Marumine).
Definition forward.h:312
@ It_Kind_Likelike
Definition forward.h:360
@ It_Kind_Lizardon_Flame1
Charizard's Breath.
Definition forward.h:337
@ It_Kind_Fox_Laser
Definition forward.h:181
@ It_PKind_Raikou
Raikou.
Definition forward.h:309
@ It_PKind_Matadogas
Weezing (Matadogas).
Definition forward.h:300
@ It_Kind_Ness_Yoyo
Definition forward.h:229
@ It_Kind_Kirby_CLinkArrow
Definition forward.h:268
@ It_Kind_GameWatch_Panic
Definition forward.h:248
@ It_Kind_Kirby_YoshiEggLay
Definition forward.h:285
@ It_Kind_Invalid3
Definition forward.h:376
@ It_Kind_Ness_PKFlush_Explode
Definition forward.h:205
@ It_Kind_Falco_Blaster
Definition forward.h:202
@ It_Kind_Kirby_LinkArrow
Definition forward.h:267
@ It_PKind_Sonans
Wobbuffet (Sonans).
Definition forward.h:305
@ It_Kind_CrazyHand_Laser
Definition forward.h:254
@ It_Kind_Lizardon_Flame3
Charizard's Breath.
Definition forward.h:339
@ It_PKind_Lugia
Lugia.
Definition forward.h:313
@ It_Kind_ZRShell
Definition forward.h:367
@ It_Kind_Kirby_KoopaFlame
Definition forward.h:281
@ It_PKind_Lucky
Chansey (Lucky).
Definition forward.h:321
@ It_Kind_L_Gun
Definition forward.h:128
Item_HoldKinds
Combine with Item_UnkKinds?
Definition forward.h:80
@ ITEM_HOLD_12
Definition forward.h:97
@ ITEM_HOLD_6
Definition forward.h:90
@ ITEM_HOLD_1
Definition forward.h:82
@ ITEM_HOLD_2
Definition forward.h:83
@ ITEM_HOLD_0
Definition forward.h:81
@ ITEM_HOLD_10
Definition forward.h:95
@ ITEM_HOLD_4
Definition forward.h:85
@ ITEM_HOLD_3
Definition forward.h:84
@ ITEM_HOLD_5
Definition forward.h:88
@ ITEM_HOLD_8
Definition forward.h:92
@ ITEM_HOLD_7
Definition forward.h:91
@ ITEM_HOLD_11
Definition forward.h:96
@ ITEM_HOLD_9
Definition forward.h:94
HSD_GObj Item_GObj
Definition forward.h:55
void(* ItCmd)(Item_GObj *gobj, CommandInfo *cmd)
Definition forward.h:58
Item_StateChangeFlags
Definition forward.h:60
@ ITEM_HIT_PRESERVE
Keep current hitboxes.
Definition forward.h:65
@ ITEM_DROP_UPDATE
Copies Item::xC44 to Item::xC40 if enabled.
Definition forward.h:63
@ ITEM_ANIM_UPDATE
Updates item model with target Item State's AnimJoint, MatAnimJoint and extra HSD archive node if ava...
Definition forward.h:62
@ ITEM_UNK_0x1
Definition forward.h:61
@ ITEM_CMD_UPDATE
Run item's Subaction Events up to its current animation frame.
Definition forward.h:69
@ ITEM_UNK_UPDATE
Definition forward.h:68
@ ITEM_MODEL_UPDATE
Runs some HSD_JObj function.
Definition forward.h:64
@ ITEM_COLANIM_PRESERVE
Keep current color overlay.
Definition forward.h:67
@ ITEM_SFX_PRESERVE
Keep current SFX.
Definition forward.h:66
struct UnkItemArticles3 UnkItemArticles3
Definition forward.h:30
Item_UnkKinds
Definition forward.h:72
@ ITEM_UNK_MATO
Item type: Target (Mato).
Definition forward.h:73
@ ITEM_UNK_7
Definition forward.h:76
@ ITEM_UNK_LOCKON
Definition forward.h:74
@ ITEM_UNK_ENEMY
Item type: Stage Enemy (Goomba, Koopa Troopa, etc.).
Definition forward.h:75
static unsigned long int next
Definition rand.c:3
Definition types.h:194
Definition types.h:685
Definition types.h:540
Definition types.h:27
Definition types.h:964
Definition types.h:72
Definition gobjproc.h:8
Definition gobj.h:24
Definition jobj.h:107
Definition types.h:876
Definition types.h:812
Definition types.h:85
Definition types.h:714
Definition types.h:135
Definition types.h:214
Definition types.h:165
Definition types.h:856
Definition types.h:160
Definition types.h:146
Definition types.h:78
Definition types.h:794
Definition types.h:218
Definition types.h:869
Definition types.dox:42
Definition types.h:39
Definition itCommonItems.h:40
Definition itCommonItems.h:1245