SSBM Decomp
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itscball.h
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1#ifndef GALE01_294AB0
2#define GALE01_294AB0
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10/* 294AB0 */ void it_3F14_Logic30_Spawned(Item_GObj*);
11/* 294BE4 */ void it_3F14_Logic30_PickedUp(Item_GObj*);
12/* 294C14 */ void it_3F14_Logic30_Dropped(Item_GObj*);
13/* 294C3C */ void it_3F14_Logic30_Thrown(Item_GObj*);
14/* 294CE4 */ void it_3F14_Logic30_EnteredAir(Item_GObj*);
15/* 294D4C */ bool it_3F14_Logic30_DmgDealt(Item_GObj*);
16/* 294D54 */ bool it_3F14_Logic30_Clanked(Item_GObj*);
17/* 294D5C */ bool it_3F14_Logic30_Reflected(Item_GObj*);
18/* 294D7C */ bool it_3F14_Logic30_HitShield(Item_GObj*);
19/* 3F6220 */ extern ItemStateTable it_803F6220[];
20
21#endif
bool it_3F14_Logic30_Reflected(Item_GObj *)
Definition itscball.c:158
void it_3F14_Logic30_PickedUp(Item_GObj *)
Definition itscball.c:92
bool it_3F14_Logic30_DmgDealt(Item_GObj *)
Definition itscball.c:148
void it_3F14_Logic30_Thrown(Item_GObj *)
Definition itscball.c:107
void it_3F14_Logic30_Dropped(Item_GObj *)
Definition itscball.c:102
ItemStateTable it_803F6220[]
Definition itscball.c:29
void it_3F14_Logic30_EnteredAir(Item_GObj *)
Definition itscball.c:130
void it_3F14_Logic30_Spawned(Item_GObj *)
Definition itscball.c:41
bool it_3F14_Logic30_HitShield(Item_GObj *)
Definition itscball.c:163
bool it_3F14_Logic30_Clanked(Item_GObj *)
Definition itscball.c:153
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11