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itscball.h
Go to the documentation of this file.
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#ifndef GALE01_294AB0
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#define GALE01_294AB0
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 294AB0 */
void
itScball_Logic30_Spawned
(
Item_GObj
*);
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/* 294BE4 */
void
itScball_Logic30_PickedUp
(
Item_GObj
*);
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/* 294C14 */
void
itScball_Logic30_Dropped
(
Item_GObj
*);
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/* 294C3C */
void
itScball_Logic30_Thrown
(
Item_GObj
*);
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/* 294CE4 */
void
itScball_Logic30_EnteredAir
(
Item_GObj
*);
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/* 294D4C */
bool
itScball_Logic30_DmgDealt
(
Item_GObj
*);
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/* 294D54 */
bool
itScball_Logic30_Clanked
(
Item_GObj
*);
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/* 294D5C */
bool
itScball_Logic30_Reflected
(
Item_GObj
*);
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/* 294D7C */
bool
itScball_Logic30_HitShield
(
Item_GObj
*);
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/* 3F6220 */
extern
ItemStateTable
it_803F6220
[];
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#endif
it_803F6220
ItemStateTable it_803F6220[]
Definition
itscball.c:28
itScball_Logic30_Reflected
bool itScball_Logic30_Reflected(Item_GObj *)
Definition
itscball.c:154
itScball_Logic30_Dropped
void itScball_Logic30_Dropped(Item_GObj *)
Definition
itscball.c:101
itScball_Logic30_EnteredAir
void itScball_Logic30_EnteredAir(Item_GObj *)
Definition
itscball.c:126
itScball_Logic30_PickedUp
void itScball_Logic30_PickedUp(Item_GObj *)
Definition
itscball.c:91
itScball_Logic30_Spawned
void itScball_Logic30_Spawned(Item_GObj *)
Definition
itscball.c:40
itScball_Logic30_HitShield
bool itScball_Logic30_HitShield(Item_GObj *)
Definition
itscball.c:159
itScball_Logic30_DmgDealt
bool itScball_Logic30_DmgDealt(Item_GObj *)
Definition
itscball.c:144
itScball_Logic30_Thrown
void itScball_Logic30_Thrown(Item_GObj *)
Definition
itscball.c:106
itScball_Logic30_Clanked
bool itScball_Logic30_Clanked(Item_GObj *)
Definition
itscball.c:149
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itscball.h
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