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itscball.h
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1#ifndef GALE01_294AB0
2#define GALE01_294AB0
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
9
10/* 294AB0 */ void itScball_Logic30_Spawned(Item_GObj*);
11/* 294BE4 */ void itScball_Logic30_PickedUp(Item_GObj*);
12/* 294C14 */ void itScball_Logic30_Dropped(Item_GObj*);
13/* 294C3C */ void itScball_Logic30_Thrown(Item_GObj*);
14/* 294CE4 */ void itScball_Logic30_EnteredAir(Item_GObj*);
15/* 294D4C */ bool itScball_Logic30_DmgDealt(Item_GObj*);
16/* 294D54 */ bool itScball_Logic30_Clanked(Item_GObj*);
17/* 294D5C */ bool itScball_Logic30_Reflected(Item_GObj*);
18/* 294D7C */ bool itScball_Logic30_HitShield(Item_GObj*);
19/* 3F6220 */ extern ItemStateTable it_803F6220[];
20
21#endif
ItemStateTable it_803F6220[]
Definition itscball.c:28
bool itScball_Logic30_Reflected(Item_GObj *)
Definition itscball.c:154
void itScball_Logic30_Dropped(Item_GObj *)
Definition itscball.c:101
void itScball_Logic30_EnteredAir(Item_GObj *)
Definition itscball.c:126
void itScball_Logic30_PickedUp(Item_GObj *)
Definition itscball.c:91
void itScball_Logic30_Spawned(Item_GObj *)
Definition itscball.c:40
bool itScball_Logic30_HitShield(Item_GObj *)
Definition itscball.c:159
bool itScball_Logic30_DmgDealt(Item_GObj *)
Definition itscball.c:144
void itScball_Logic30_Thrown(Item_GObj *)
Definition itscball.c:106
bool itScball_Logic30_Clanked(Item_GObj *)
Definition itscball.c:149
HSD_GObj Item_GObj
Definition forward.h:62
Definition types.h:12