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◆ itScball_Logic30_Spawned()
| void itScball_Logic30_Spawned |
( |
Item_GObj * |
gobj | ) |
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◆ itScball_Logic30_PickedUp()
| void itScball_Logic30_PickedUp |
( |
Item_GObj * |
gobj | ) |
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◆ itScball_Logic30_Dropped()
| void itScball_Logic30_Dropped |
( |
Item_GObj * |
gobj | ) |
|
◆ itScball_Logic30_Thrown()
| void itScball_Logic30_Thrown |
( |
Item_GObj * |
gobj | ) |
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◆ itScball_Logic30_EnteredAir()
| void itScball_Logic30_EnteredAir |
( |
Item_GObj * |
gobj | ) |
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◆ itScball_Logic30_DmgDealt()
◆ itScball_Logic30_Clanked()
◆ itScball_Logic30_Reflected()
◆ itScball_Logic30_HitShield()
◆ it_803F6220