SSBM Decomp
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itscball.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_3F14_Logic30_Spawned (Item_GObj *)
 
void it_3F14_Logic30_PickedUp (Item_GObj *)
 
void it_3F14_Logic30_Dropped (Item_GObj *)
 
void it_3F14_Logic30_Thrown (Item_GObj *)
 
void it_3F14_Logic30_EnteredAir (Item_GObj *)
 
bool it_3F14_Logic30_DmgDealt (Item_GObj *)
 
bool it_3F14_Logic30_Clanked (Item_GObj *)
 
bool it_3F14_Logic30_Reflected (Item_GObj *)
 
bool it_3F14_Logic30_HitShield (Item_GObj *)
 

Variables

ItemStateTable it_803F6220 []
 

Function Documentation

◆ it_3F14_Logic30_Spawned()

void it_3F14_Logic30_Spawned ( Item_GObj gobj)

◆ it_3F14_Logic30_PickedUp()

void it_3F14_Logic30_PickedUp ( Item_GObj gobj)

◆ it_3F14_Logic30_Dropped()

void it_3F14_Logic30_Dropped ( Item_GObj gobj)

◆ it_3F14_Logic30_Thrown()

void it_3F14_Logic30_Thrown ( Item_GObj gobj)

◆ it_3F14_Logic30_EnteredAir()

void it_3F14_Logic30_EnteredAir ( Item_GObj gobj)

◆ it_3F14_Logic30_DmgDealt()

bool it_3F14_Logic30_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic30_Clanked()

bool it_3F14_Logic30_Clanked ( Item_GObj gobj)

◆ it_3F14_Logic30_Reflected()

bool it_3F14_Logic30_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic30_HitShield()

bool it_3F14_Logic30_HitShield ( Item_GObj gobj)

Variable Documentation

◆ it_803F6220

ItemStateTable it_803F6220[]
extern