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◆ it_3F14_Logic30_Spawned()
void it_3F14_Logic30_Spawned |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic30_PickedUp()
void it_3F14_Logic30_PickedUp |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic30_Dropped()
void it_3F14_Logic30_Dropped |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic30_Thrown()
void it_3F14_Logic30_Thrown |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic30_EnteredAir()
void it_3F14_Logic30_EnteredAir |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic30_DmgDealt()
◆ it_3F14_Logic30_Clanked()
◆ it_3F14_Logic30_Reflected()
◆ it_3F14_Logic30_HitShield()
◆ it_803F6220