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SSBM Decomp
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Go to the source code of this file.
Functions | |
| void | itScball_Logic30_Spawned (Item_GObj *) |
| void | itScball_Logic30_PickedUp (Item_GObj *) |
| void | itScball_Logic30_Dropped (Item_GObj *) |
| void | itScball_Logic30_Thrown (Item_GObj *) |
| void | itScball_Logic30_EnteredAir (Item_GObj *) |
| bool | itScball_Logic30_DmgDealt (Item_GObj *) |
| bool | itScball_Logic30_Clanked (Item_GObj *) |
| bool | itScball_Logic30_Reflected (Item_GObj *) |
| bool | itScball_Logic30_HitShield (Item_GObj *) |
Variables | |
| ItemStateTable | it_803F6220 [] |
| void itScball_Logic30_Spawned | ( | Item_GObj * | gobj | ) |
| void itScball_Logic30_PickedUp | ( | Item_GObj * | gobj | ) |
| void itScball_Logic30_Dropped | ( | Item_GObj * | gobj | ) |
| void itScball_Logic30_Thrown | ( | Item_GObj * | gobj | ) |
| void itScball_Logic30_EnteredAir | ( | Item_GObj * | gobj | ) |
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extern |