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itclimbersstring.h
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1#ifndef GALE01_2C248C
2#define GALE01_2C248C
3
4#include "it/forward.h"
5
6#include "it/itCharItems.h"
7#include "it/items/types.h"
8
9/* 2C248C */ static HSD_GObj* it_802C248C(Item* ip, HSD_JObj* jobj);
10/* 2C28DC */ static void fn_802C28DC(Item_GObj* gobj);
11/* 2C29E8 */ static void fn_802C29E8(Item_GObj* gobj);
12/* 2C2AF4 */ static void fn_802C2AF4(HSD_GObj* gobj);
13/* 2C2DB0 */ void it_802C2DB0(ItemLink*, Vec3*, itClimbersStringAttributes*,
14 f32);
16 Item*);
18 Item*);
19/* 2C32D4 */ bool it_802C32D4(ItemLink*, Vec3*, itClimbersStringAttributes*,
20 Item*, f32);
21/* 2C3520 */ void it_802C3520(Item*, Vec3*);
22/* 2C37BC */ void it_2725_Logic70_PickedUp(Item_GObj* gobj);
23/* 2C33B8 */ static void it_802C33B8(Item* item);
24/* 2C2750 */ void it_802C2750(Item_GObj*);
25/* 2C27D4 */ Item_GObj* it_802C27D4(Fighter_GObj*, Vec3*, int msid, float dir);
26/* 2C28B8 */ void fn_802C28B8(Item_GObj* gobj);
27/* 2C2BF0 */ bool itClimbersstring_UnkMotion3_Anim(Item_GObj* gobj);
28/* 2C2CA8 */ void it_802C2CA8(ItemLink* link, Vec3* target,
29 itClimbersStringAttributes* attrs, f32 length);
30/* 2C3810 */ void it_802C3810(Item_GObj* gobj);
31/* 2C3864 */ void it_802C3864(Item_GObj* gobj);
32/* 2C3950 */ void it_802C3950(Item_GObj* gobj);
33/* 2C3AA4 */ void it_2725_Logic70_EvtUnk(Item_GObj*, Item_GObj*);
34/* 3F76B8 */ extern ItemStateTable it_803F76B8[];
35
36#endif
signed long s32
Definition hsd_3B2B.h:1
void it_802C3520(Item *, Vec3 *)
Definition itclimbersstring.c:324
s32 it_802C30E8(ItemLink *, Vec3 *, itClimbersStringAttributes *, Item *)
Definition itclimbersstring.c:392
void it_802C3810(Item_GObj *gobj)
Definition itclimbersstring.c:582
static HSD_GObj * it_802C248C(Item *ip, HSD_JObj *jobj)
void it_802C2DB0(ItemLink *, Vec3 *, itClimbersStringAttributes *, f32)
Definition itclimbersstring.c:299
void it_802C3950(Item_GObj *gobj)
Definition itclimbersstring.c:617
s32 it_802C2EC4(ItemLink *, Vec3 *, itClimbersStringAttributes *, Item *)
Definition itclimbersstring.c:445
Item_GObj * it_802C27D4(Fighter_GObj *, Vec3 *, int msid, float dir)
Definition itclimbersstring.c:148
static void fn_802C29E8(Item_GObj *gobj)
bool it_802C32D4(ItemLink *, Vec3 *, itClimbersStringAttributes *, Item *, f32)
Definition itclimbersstring.c:495
void it_2725_Logic70_PickedUp(Item_GObj *gobj)
Definition itclimbersstring.c:644
bool itClimbersstring_UnkMotion3_Anim(Item_GObj *gobj)
Definition itclimbersstring.c:550
static void fn_802C2AF4(HSD_GObj *gobj)
void it_802C2CA8(ItemLink *link, Vec3 *target, itClimbersStringAttributes *attrs, f32 length)
Definition itclimbersstring.c:275
void it_802C3864(Item_GObj *gobj)
Definition itclimbersstring.c:593
void it_2725_Logic70_EvtUnk(Item_GObj *, Item_GObj *)
Definition itclimbersstring.c:573
static void it_802C33B8(Item *item)
static void fn_802C28DC(Item_GObj *gobj)
void it_802C2750(Item_GObj *)
Definition itclimbersstring.c:124
void fn_802C28B8(Item_GObj *gobj)
Definition itclimbersstring.c:196
ItemStateTable it_803F76B8[]
Definition itclimbersstring.c:30
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition jobj.h:107
Definition types.h:11
Definition types.h:200
Definition itCharItems.h:40