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itclimbersstring.h
Go to the documentation of this file.
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#ifndef GALE01_2C248C
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#define GALE01_2C248C
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#include <
melee/it/forward.h
>
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#include <
melee/it/itCharItems.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2C2DB0 */
void
it_802C2DB0
(
ItemLink
*,
Vec3
*,
itClimbersStringAttributes
*,
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f32
);
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/* 2C2EC4 */
s32
it_802C2EC4
(
ItemLink
*,
Vec3
*,
itClimbersStringAttributes
*,
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Item
*);
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/* 2C30E8 */
s32
it_802C30E8
(
ItemLink
*,
Vec3
*,
itClimbersStringAttributes
*,
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Item
*);
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/* 2C32D4 */
bool
it_802C32D4
(
ItemLink
*,
Vec3
*,
itClimbersStringAttributes
*,
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Item
*,
f32
);
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/* 2C3520 */
void
it_802C3520
(
Item
*,
Vec3
*);
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/* 2C37BC */
void
it_2725_Logic70_PickedUp
(
Item_GObj
* gobj);
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/* 2C2750 */
void
it_802C2750
(
Item_GObj
*);
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/* 2C27D4 */
Item_GObj
*
it_802C27D4
(Fighter_GObj*,
Vec3
*,
int
msid,
float
dir);
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/* 2C28B8 */
void
fn_802C28B8
(
Item_GObj
* gobj);
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/* 2C2BF0 */
bool
itClimbersstring_UnkMotion3_Anim
(
Item_GObj
* gobj);
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/* 2C2CA8 */
void
it_802C2CA8
(
ItemLink
* link,
Vec3
* target,
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itClimbersStringAttributes
* attrs,
f32
length);
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/* 2C3810 */
void
it_802C3810
(
Item_GObj
* gobj);
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/* 2C3864 */
void
it_802C3864
(
Item_GObj
* gobj);
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/* 2C3950 */
void
it_802C3950
(
Item_GObj
* gobj);
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/* 2C3AA4 */
void
it_2725_Logic70_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F76B8 */
extern
ItemStateTable
it_803F76B8
[];
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#endif
itCharItems.h
it_803F76B8
ItemStateTable it_803F76B8[]
Definition
itclimbersstring.c:23
it_802C3520
void it_802C3520(Item *, Vec3 *)
Definition
itclimbersstring.c:480
it_802C30E8
s32 it_802C30E8(ItemLink *, Vec3 *, itClimbersStringAttributes *, Item *)
Definition
itclimbersstring.c:389
it_802C3810
void it_802C3810(Item_GObj *gobj)
Definition
itclimbersstring.c:551
it_802C2DB0
void it_802C2DB0(ItemLink *, Vec3 *, itClimbersStringAttributes *, f32)
Definition
itclimbersstring.c:307
it_802C3950
void it_802C3950(Item_GObj *gobj)
Definition
itclimbersstring.c:583
it_802C2EC4
s32 it_802C2EC4(ItemLink *, Vec3 *, itClimbersStringAttributes *, Item *)
Definition
itclimbersstring.c:332
it_802C27D4
Item_GObj * it_802C27D4(Fighter_GObj *, Vec3 *, int msid, float dir)
Definition
itclimbersstring.c:150
it_802C32D4
bool it_802C32D4(ItemLink *, Vec3 *, itClimbersStringAttributes *, Item *, f32)
Definition
itclimbersstring.c:442
it_2725_Logic70_PickedUp
void it_2725_Logic70_PickedUp(Item_GObj *gobj)
Definition
itclimbersstring.c:540
itClimbersstring_UnkMotion3_Anim
bool itClimbersstring_UnkMotion3_Anim(Item_GObj *gobj)
Definition
itclimbersstring.c:260
it_802C2CA8
void it_802C2CA8(ItemLink *link, Vec3 *target, itClimbersStringAttributes *attrs, f32 length)
Definition
itclimbersstring.c:283
it_802C3864
void it_802C3864(Item_GObj *gobj)
Definition
itclimbersstring.c:562
it_2725_Logic70_EvtUnk
void it_2725_Logic70_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itclimbersstring.c:607
it_802C2750
void it_802C2750(Item_GObj *)
Definition
itclimbersstring.c:126
fn_802C28B8
void fn_802C28B8(Item_GObj *gobj)
Definition
itclimbersstring.c:170
Vec3
struct Vec Vec3
s32
signed int s32
Definition
types.h:12
f32
float f32
Definition
types.h:18
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:64
types.h
ItemLink
user_data struct of GObj class 7
Definition
itCharItems.h:316
ItemStateTable
Definition
types.h:10
Item
Definition
types.h:232
itClimbersStringAttributes
Definition
itCharItems.h:44
src
melee
it
kinds
itclimbersstring.h
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