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itclimbersstring.h
Go to the documentation of this file.
1
#ifndef GALE01_2C248C
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#define GALE01_2C248C
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4
#include "
it/forward.h
"
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#include "
it/itCharItems.h
"
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#include "
it/items/types.h
"
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/* 2C248C */
static
HSD_GObj
*
it_802C248C
(
Item
* ip,
HSD_JObj
* jobj);
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/* 2C28DC */
static
void
fn_802C28DC
(
Item_GObj
* gobj);
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/* 2C29E8 */
static
void
fn_802C29E8
(
Item_GObj
* gobj);
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/* 2C2AF4 */
static
void
fn_802C2AF4
(
HSD_GObj
* gobj);
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/* 2C2DB0 */
void
it_802C2DB0
(
ItemLink
*, Vec3*,
itClimbersStringAttributes
*,
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f32);
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/* 2C2EC4 */
s32
it_802C2EC4
(
ItemLink
*, Vec3*,
itClimbersStringAttributes
*,
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Item
*);
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/* 2C30E8 */
s32
it_802C30E8
(
ItemLink
*, Vec3*,
itClimbersStringAttributes
*,
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Item
*);
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/* 2C32D4 */
bool
it_802C32D4
(
ItemLink
*, Vec3*,
itClimbersStringAttributes
*,
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Item
*, f32);
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/* 2C3520 */
void
it_802C3520
(
Item
*, Vec3*);
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/* 2C37BC */
void
it_2725_Logic70_PickedUp
(
Item_GObj
* gobj);
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/* 2C33B8 */
static
void
it_802C33B8
(
Item
* item);
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/* 2C2750 */
void
it_802C2750
(
Item_GObj
*);
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/* 2C27D4 */
Item_GObj
*
it_802C27D4
(Fighter_GObj*, Vec3*,
int
msid,
float
dir);
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/* 2C28B8 */
void
fn_802C28B8
(
Item_GObj
* gobj);
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/* 2C2BF0 */
bool
itClimbersstring_UnkMotion3_Anim
(
Item_GObj
* gobj);
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/* 2C2CA8 */
void
it_802C2CA8
(
ItemLink
* link, Vec3* target,
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itClimbersStringAttributes
* attrs, f32 length);
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/* 2C3810 */
void
it_802C3810
(
Item_GObj
* gobj);
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/* 2C3864 */
void
it_802C3864
(
Item_GObj
* gobj);
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/* 2C3950 */
void
it_802C3950
(
Item_GObj
* gobj);
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/* 2C3AA4 */
void
it_2725_Logic70_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F76B8 */
extern
ItemStateTable
it_803F76B8
[];
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#endif
s32
signed long s32
Definition
hsd_3B2B.h:1
itCharItems.h
types.h
it_802C3520
void it_802C3520(Item *, Vec3 *)
Definition
itclimbersstring.c:324
it_802C30E8
s32 it_802C30E8(ItemLink *, Vec3 *, itClimbersStringAttributes *, Item *)
Definition
itclimbersstring.c:392
it_802C3810
void it_802C3810(Item_GObj *gobj)
Definition
itclimbersstring.c:582
it_802C248C
static HSD_GObj * it_802C248C(Item *ip, HSD_JObj *jobj)
it_802C2DB0
void it_802C2DB0(ItemLink *, Vec3 *, itClimbersStringAttributes *, f32)
Definition
itclimbersstring.c:299
it_802C3950
void it_802C3950(Item_GObj *gobj)
Definition
itclimbersstring.c:617
it_802C2EC4
s32 it_802C2EC4(ItemLink *, Vec3 *, itClimbersStringAttributes *, Item *)
Definition
itclimbersstring.c:445
it_802C27D4
Item_GObj * it_802C27D4(Fighter_GObj *, Vec3 *, int msid, float dir)
Definition
itclimbersstring.c:148
fn_802C29E8
static void fn_802C29E8(Item_GObj *gobj)
it_802C32D4
bool it_802C32D4(ItemLink *, Vec3 *, itClimbersStringAttributes *, Item *, f32)
Definition
itclimbersstring.c:495
it_2725_Logic70_PickedUp
void it_2725_Logic70_PickedUp(Item_GObj *gobj)
Definition
itclimbersstring.c:644
itClimbersstring_UnkMotion3_Anim
bool itClimbersstring_UnkMotion3_Anim(Item_GObj *gobj)
Definition
itclimbersstring.c:550
fn_802C2AF4
static void fn_802C2AF4(HSD_GObj *gobj)
it_802C2CA8
void it_802C2CA8(ItemLink *link, Vec3 *target, itClimbersStringAttributes *attrs, f32 length)
Definition
itclimbersstring.c:275
it_802C3864
void it_802C3864(Item_GObj *gobj)
Definition
itclimbersstring.c:593
it_2725_Logic70_EvtUnk
void it_2725_Logic70_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itclimbersstring.c:573
it_802C33B8
static void it_802C33B8(Item *item)
fn_802C28DC
static void fn_802C28DC(Item_GObj *gobj)
it_802C2750
void it_802C2750(Item_GObj *)
Definition
itclimbersstring.c:124
fn_802C28B8
void fn_802C28B8(Item_GObj *gobj)
Definition
itclimbersstring.c:196
it_803F76B8
ItemStateTable it_803F76B8[]
Definition
itclimbersstring.c:30
forward.h
HSD_GObj
was using this to try and fix some matches, unsuccessfully
Definition
gobj.h:26
HSD_JObj
Definition
jobj.h:107
ItemLink
user_data struct of GObj class 7
Definition
itCharItems.h:333
ItemStateTable
Definition
types.h:11
Item
Definition
types.h:200
itClimbersStringAttributes
Definition
itCharItems.h:40
src
melee
it
items
itclimbersstring.h
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