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itclimbersstring.h File Reference
#include "it/forward.h"
#include "it/itCharItems.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

static HSD_GObjit_802C248C (Item *ip, HSD_JObj *jobj)
static void fn_802C28DC (Item_GObj *gobj)
static void fn_802C29E8 (Item_GObj *gobj)
static void fn_802C2AF4 (HSD_GObj *gobj)
void it_802C2DB0 (ItemLink *, Vec3 *, itClimbersStringAttributes *, f32)
s32 it_802C2EC4 (ItemLink *, Vec3 *, itClimbersStringAttributes *, Item *)
s32 it_802C30E8 (ItemLink *, Vec3 *, itClimbersStringAttributes *, Item *)
bool it_802C32D4 (ItemLink *, Vec3 *, itClimbersStringAttributes *, Item *, f32)
void it_802C3520 (Item *, Vec3 *)
void it_2725_Logic70_PickedUp (Item_GObj *gobj)
static void it_802C33B8 (Item *item)
void it_802C2750 (Item_GObj *)
Item_GObjit_802C27D4 (Fighter_GObj *, Vec3 *, int msid, float dir)
void fn_802C28B8 (Item_GObj *gobj)
bool itClimbersstring_UnkMotion3_Anim (Item_GObj *gobj)
void it_802C2CA8 (ItemLink *link, Vec3 *target, itClimbersStringAttributes *attrs, f32 length)
void it_802C3810 (Item_GObj *gobj)
void it_802C3864 (Item_GObj *gobj)
void it_802C3950 (Item_GObj *gobj)
void it_2725_Logic70_EvtUnk (Item_GObj *, Item_GObj *)

Variables

ItemStateTable it_803F76B8 []

Function Documentation

◆ it_802C248C()

HSD_GObj * it_802C248C ( Item * ip,
HSD_JObj * jobj )
static

◆ fn_802C28DC()

void fn_802C28DC ( Item_GObj * gobj)
static

◆ fn_802C29E8()

void fn_802C29E8 ( Item_GObj * gobj)
static

◆ fn_802C2AF4()

void fn_802C2AF4 ( HSD_GObj * gobj)
static

◆ it_802C2DB0()

void it_802C2DB0 ( ItemLink * cur,
Vec3 * target,
itClimbersStringAttributes * attrs,
f32 length )

◆ it_802C2EC4()

s32 it_802C2EC4 ( ItemLink * link,
Vec3 * target,
itClimbersStringAttributes * attrs,
Item * ip )

◆ it_802C30E8()

s32 it_802C30E8 ( ItemLink * link,
Vec3 * target,
itClimbersStringAttributes * attrs,
Item * ip )

◆ it_802C32D4()

bool it_802C32D4 ( ItemLink * link,
Vec3 * pos,
itClimbersStringAttributes * attrs,
Item * ip,
f32 dist )

◆ it_802C3520()

void it_802C3520 ( Item * ip,
Vec3 * target )

◆ it_2725_Logic70_PickedUp()

void it_2725_Logic70_PickedUp ( Item_GObj * gobj)

◆ it_802C33B8()

void it_802C33B8 ( Item * item)
static

◆ it_802C2750()

void it_802C2750 ( Item_GObj * gobj)

◆ it_802C27D4()

Item_GObj * it_802C27D4 ( Fighter_GObj * owner,
Vec3 * pos,
int msid,
float dir )

◆ fn_802C28B8()

void fn_802C28B8 ( Item_GObj * gobj)

◆ itClimbersstring_UnkMotion3_Anim()

bool itClimbersstring_UnkMotion3_Anim ( Item_GObj * gobj)

◆ it_802C2CA8()

void it_802C2CA8 ( ItemLink * link,
Vec3 * target,
itClimbersStringAttributes * attrs,
f32 length )

◆ it_802C3810()

void it_802C3810 ( Item_GObj * gobj)

◆ it_802C3864()

void it_802C3864 ( Item_GObj * gobj)

◆ it_802C3950()

void it_802C3950 ( Item_GObj * gobj)

◆ it_2725_Logic70_EvtUnk()

void it_2725_Logic70_EvtUnk ( Item_GObj * arg0,
Item_GObj * arg1 )

Variable Documentation

◆ it_803F76B8

ItemStateTable it_803F76B8[]
extern