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ftCo_Attack100.c File Reference
#include "ftCommon/ftCo_Attack100.h"
#include "placeholder.h"
#include "platform.h"
#include "stdbool.h"
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ftcommon.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/forward.h"
#include "ftCommon/ftCo_ItemThrow.h"
#include "ftCommon/ftCo_Throw.h"
#include <math.h>
#include <melee/cm/camera.h>
#include <melee/ef/efasync.h>
#include <melee/ef/efsync.h>
#include <melee/ft/chara/ftCommon/ftCo_Attack1.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS4.h>
#include <melee/ft/chara/ftCommon/ftCo_DamageIce.h>
#include <melee/ft/chara/ftCommon/ftCo_Escape.h>
#include <melee/ft/chara/ftCommon/ftCo_Fall.h>
#include <melee/ft/chara/ftCommon/ftCo_FallAerial.h>
#include <melee/ft/chara/ftCommon/ftCo_FallSpecial.h>
#include <melee/ft/chara/ftCommon/ftCo_Guard.h>
#include <melee/ft/chara/ftCommon/ftCo_JumpAerial.h>
#include <melee/ft/chara/ftCommon/ftCo_Lift.h>
#include <melee/ft/chara/ftCommon/ftCo_SpecialS.h>
#include <melee/ft/chara/ftCommon/ftpickupitem.h>
#include <melee/ft/chara/ftGameWatch/ftGw_Attack100.h>
#include <melee/ft/chara/ftYoshi/ftYs_Init.h>
#include <melee/ft/ft_0877.h>
#include <melee/ft/ft_0881.h>
#include <melee/ft/ft_0CDD.h>
#include <melee/ft/ftcamera.h>
#include <melee/ft/ftchangeparam.h>
#include <melee/ft/ftcoll.h>
#include <melee/ft/ftdata.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/ftmaterial.h>
#include <melee/ft/ftmetal.h>
#include <melee/ft/ftparts.h>
#include <melee/gm/gm_unsplit.h>
#include <melee/gr/stage.h>
#include <melee/it/item.h>
#include <melee/it/items/it_2E5A.h>
#include <melee/it/items/itkinoko.h>
#include <melee/lb/lb_00B0.h>
#include <melee/pl/pl_040D.h>
#include <melee/pl/player.h>
#include <melee/pl/plbonuslib.h>
#include <melee/pl/plstale.h>

Functions

static void fn_800D8BFC (Fighter_GObj *gobj)
 ftCo_800D8AE0
 
static void fn_800D9CE8 (Fighter_GObj *arg0)
 fn_800D9558
 
static void fn_800DAADC (Fighter_GObj *arg0, Fighter_GObj *arg1)
 
bool ftCo_800D67C4 (Fighter *fp)
 
bool ftCo_800D6824 (Fighter_GObj *gobj)
 
bool ftCo_800D688C (Fighter *fp)
 
bool ftCo_800D68C0 (Fighter_GObj *gobj)
 
bool ftCo_800D6928 (Fighter *fp)
 
bool ftCo_Attack100_CheckInput (Fighter_GObj *gobj)
 
bool ftCo_800D69C4 (Fighter_GObj *gobj)
 
bool ftCo_Attack_800D6A50 (Fighter_GObj *gobj)
 
void fn_800D6AC4 (Fighter_GObj *gobj)
 
void ftCo_800D6B00 (Fighter_GObj *gobj, enum_t msid)
 
void fn_800D6B8C (Fighter_GObj *gobj)
 
void ftCo_Attack100Start_Anim (Fighter_GObj *gobj)
 
void ftCo_800D6C60 (Fighter_GObj *gobj, HSD_GObjEvent callback)
 
void ftCo_Attack100Loop_Anim (Fighter_GObj *gobj)
 
void ftCo_Attack100End_Anim (Fighter_GObj *gobj)
 
void ftCo_Attack100Loop_IASA (Fighter_GObj *gobj)
 
void ftCo_Attack100Start_Phys (Fighter_GObj *gobj)
 
void ftCo_Attack100Loop_Phys (Fighter_GObj *gobj)
 
void ftCo_Attack100End_Phys (Fighter_GObj *gobj)
 
void ftCo_Attack100Start_Coll (Fighter_GObj *gobj)
 
void ftCo_Attack100Loop_Coll (Fighter_GObj *gobj)
 
void ftCo_Attack100End_Coll (Fighter_GObj *gobj)
 
void fn_800D6F58 (Fighter_GObj *gobj, Item_GObj *item_gobj)
 
bool ftCo_800D705C (Fighter_GObj *gobj)
 
bool ftCo_800D7100 (Fighter_GObj *gobj)
 
void ftCo_800D71D8 (Fighter_GObj *gobj)
 
void ftCo_JumpAerialF1_Anim (Fighter_GObj *gobj)
 ftCo_800D7268
 
void ftCo_JumpAerialF1_IASA (Fighter_GObj *gobj)
 
void ftCo_JumpAerialF1_Phys (Fighter_GObj *gobj)
 
void ftCo_JumpAerialF1_Coll (Fighter_GObj *gobj)
 
static FtMotionId fn_800D769C (Fighter *ft, FtMotionId msid)
 
void ftCo_ItemScopeStart_Anim (Fighter_GObj *gobj)
 ft_800D76B8
 
void ftCo_ItemScopeAirStart_Anim (Fighter_GObj *gobj)
 
void ftCo_ItemScopeStart_IASA (Fighter_GObj *gobj)
 fn_800D79B4
 
void ftCo_ItemScopeAirStart_IASA (Fighter_GObj *gobj)
 
void ftCo_ItemScopeStart_Phys (Fighter_GObj *gobj)
 
void ftCo_ItemScopeAirStart_Phys (Fighter_GObj *gobj)
 
void ftCo_ItemScopeStart_Coll (Fighter_GObj *gobj)
 
void ftCo_ItemScopeAirStart_Coll (Fighter_GObj *gobj)
 
void ftCo_ItemScopeRapid_Phys (Fighter_GObj *gobj)
 fn_800D7BDC
 
void ftCo_ItemScopeAirRapid_Phys (Fighter_GObj *gobj)
 
void ftCo_ItemScopeRapid_Coll (Fighter_GObj *gobj)
 
void fn_800D8378 (Fighter_GObj *gobj)
 ftCo_ItemScopeAirRapid_Coll
 
void ftCo_ItemScopeFire_Anim (Fighter_GObj *gobj)
 
void ftCo_ItemScopeAirFire_Anim (Fighter_GObj *gobj)
 
void ftCo_ItemScopeFire_IASA (Fighter_GObj *gobj)
 
void ftCo_ItemScopeAirFire_IASA (Fighter_GObj *gobj)
 
void ftCo_ItemScopeFire_Phys (Fighter_GObj *gobj)
 
void ftCo_ItemScopeAirFire_Phys (Fighter_GObj *gobj)
 
void ftCo_ItemScopeEnd_Anim (Fighter_GObj *gobj)
 ftCo_ItemScopeFire_Coll
 
void ftCo_ItemScopeAirEnd_Anim (Fighter_GObj *gobj)
 
void ftCo_ItemScopeEnd_IASA (Fighter_GObj *gobj)
 
void ftCo_ItemScopeAirEnd_IASA (Fighter_GObj *gobj)
 
void ftCo_ItemScopeEnd_Phys (Fighter_GObj *gobj)
 
void ftCo_ItemScopeAirEnd_Phys (Fighter_GObj *gobj)
 
void ftCo_ItemScopeEnd_Coll (Fighter_GObj *gobj)
 
bool ftCo_800D8A38 (Fighter_GObj *gobj)
 ftCo_ItemScopeAirEnd_Coll
 
void ftCo_800D8C54 (Fighter_GObj *gobj, FtMotionId msid)
 
void ftCo_Catch_Anim (Fighter_GObj *gobj)
 
void ftCo_CatchDash_Anim (Fighter_GObj *gobj)
 
void ftCo_Catch_IASA (Fighter_GObj *gobj)
 
void ftCo_CatchDash_IASA (Fighter_GObj *gobj)
 
bool fn_800D8E94 (Fighter_GObj *gobj)
 ftCo_Catch_Phys
 
bool fn_800D952C (Fighter_GObj *gobj)
 fn_800D8EC8
 
void ftCo_CatchPull_IASA (Fighter_GObj *gobj)
 ftCo_CatchPull_Anim
 
void ftCo_CatchWait_Anim (Fighter_GObj *gobj)
 ftCo_CatchPull_Phys
 
void fn_800DA490 (Fighter_GObj *gobj)
 ftCo_CatchWait_IASA
 
void ftCo_CatchAttack_Anim (Fighter_GObj *gobj)
 #fn_800DA4A0
 
void ftCo_CatchAttack_IASA (Fighter_GObj *gobj)
 
void fn_800DA668 (Fighter_GObj *gobj)
 ftCo_CatchAttack_Phys
 
void ftCo_CatchCut_Anim (Fighter_GObj *gobj)
 #fn_800DA678
 
void ftCo_CatchCut_IASA (Fighter_GObj *gobj)
 
void fn_800DAA40 (Fighter_GObj *arg0, Fighter_GObj *arg1)
 ftCo_CatchCut_Phys
 
void ftCo_CapturePulledHi_Anim (Fighter_GObj *gobj)
 
void ftCo_CapturePulledHi_IASA (Fighter_GObj *gobj)
 
static bool fn_800DAD18 (Fighter_GObj *gobj)
 fn_800DAC78
 
void ftCo_CapturePulledLw_Anim (Fighter_GObj *gobj)
 ftCo_CapturePulledHi_Phys
 
void ftCo_CapturePulledLw_IASA (Fighter_GObj *gobj)
 
static void fn_800DB5D8 (Fighter_GObj *gobj)
 ftCo_CapturePulledLw_Phys
 
void ftCo_CaptureWaitHi_IASA (Fighter_GObj *gobj)
 #fn_800DB6C8
 
void ftCo_CaptureWaitLw_Anim (Fighter_GObj *gobj)
 ftCo_CaptureWaitHi_Phys
 
void ftCo_CaptureWaitLw_IASA (Fighter_GObj *gobj)
 
void ftCo_CaptureJump_Coll (Fighter_GObj *gobj)
 ftCo_CaptureWaitLw_Phys
 
void ftCo_800DC284 (Fighter_GObj *gobj)
 
void ftCo_CaptureDamageHi_Anim (Fighter_GObj *gobj)
 ftCo_800DC284
 
void ftCo_CaptureDamageHi_IASA (Fighter_GObj *gobj)
 
void ftCo_CaptureDamageHi_Phys (Fighter_GObj *gobj)
 
void ftCo_CaptureDamageHi_Coll (Fighter_GObj *gobj)
 
void fn_800DC384 (Fighter_GObj *gobj)
 
void ftCo_800DC3A4 (Fighter_GObj *gobj)
 
void fn_800DC404 (Fighter_GObj *gobj)
 
void ftCo_CaptureDamageLw_Anim (Fighter_GObj *gobj)
 
void ftCo_CaptureDamageLw_IASA (Fighter_GObj *gobj)
 
static void ftCo_CaptureDamageLw_Phys_inline (Fighter_GObj *gobj)
 
void ftCo_CaptureDamageLw_Phys (Fighter_GObj *gobj)
 
void ftCo_CaptureDamageLw_Coll (Fighter_GObj *gobj)
 
static void fn_800DC624_inline (HSD_GObj *gobj)
 
void fn_800DC624 (HSD_GObj *gobj)
 

Function Documentation

◆ fn_800D8BFC()

void fn_800D8BFC ( Fighter_GObj *  gobj)
static

◆ fn_800D9CE8()

void fn_800D9CE8 ( Fighter_GObj *  arg0)
static

◆ fn_800DAADC()

void fn_800DAADC ( Fighter_GObj *  arg0,
Fighter_GObj *  arg1 
)
static

◆ ftCo_800D67C4()

bool ftCo_800D67C4 ( Fighter fp)

◆ ftCo_800D6824()

bool ftCo_800D6824 ( Fighter_GObj *  gobj)

◆ ftCo_800D688C()

bool ftCo_800D688C ( Fighter fp)

◆ ftCo_800D68C0()

bool ftCo_800D68C0 ( Fighter_GObj *  gobj)

◆ ftCo_800D6928()

bool ftCo_800D6928 ( Fighter fp)

◆ ftCo_Attack100_CheckInput()

bool ftCo_Attack100_CheckInput ( Fighter_GObj *  gobj)

◆ ftCo_800D69C4()

bool ftCo_800D69C4 ( Fighter_GObj *  gobj)

◆ ftCo_Attack_800D6A50()

bool ftCo_Attack_800D6A50 ( Fighter_GObj *  gobj)

◆ fn_800D6AC4()

void fn_800D6AC4 ( Fighter_GObj *  gobj)

◆ ftCo_800D6B00()

void ftCo_800D6B00 ( Fighter_GObj *  gobj,
enum_t  msid 
)

◆ fn_800D6B8C()

void fn_800D6B8C ( Fighter_GObj *  gobj)

◆ ftCo_Attack100Start_Anim()

void ftCo_Attack100Start_Anim ( Fighter_GObj *  gobj)

◆ ftCo_800D6C60()

void ftCo_800D6C60 ( Fighter_GObj *  gobj,
HSD_GObjEvent  callback 
)

◆ ftCo_Attack100Loop_Anim()

void ftCo_Attack100Loop_Anim ( Fighter_GObj *  gobj)

◆ ftCo_Attack100End_Anim()

void ftCo_Attack100End_Anim ( Fighter_GObj *  gobj)

◆ ftCo_Attack100Loop_IASA()

void ftCo_Attack100Loop_IASA ( Fighter_GObj *  gobj)

◆ ftCo_Attack100Start_Phys()

void ftCo_Attack100Start_Phys ( Fighter_GObj *  gobj)

◆ ftCo_Attack100Loop_Phys()

void ftCo_Attack100Loop_Phys ( Fighter_GObj *  gobj)

◆ ftCo_Attack100End_Phys()

void ftCo_Attack100End_Phys ( Fighter_GObj *  gobj)

◆ ftCo_Attack100Start_Coll()

void ftCo_Attack100Start_Coll ( Fighter_GObj *  gobj)

◆ ftCo_Attack100Loop_Coll()

void ftCo_Attack100Loop_Coll ( Fighter_GObj *  gobj)

◆ ftCo_Attack100End_Coll()

void ftCo_Attack100End_Coll ( Fighter_GObj *  gobj)

◆ fn_800D6F58()

void fn_800D6F58 ( Fighter_GObj *  gobj,
Item_GObj item_gobj 
)

◆ ftCo_800D705C()

bool ftCo_800D705C ( Fighter_GObj *  gobj)

◆ ftCo_800D7100()

bool ftCo_800D7100 ( Fighter_GObj *  gobj)

◆ ftCo_800D71D8()

void ftCo_800D71D8 ( Fighter_GObj *  gobj)

◆ ftCo_JumpAerialF1_Anim()

void ftCo_JumpAerialF1_Anim ( Fighter_GObj *  gobj)

◆ ftCo_JumpAerialF1_IASA()

void ftCo_JumpAerialF1_IASA ( Fighter_GObj *  gobj)

◆ ftCo_JumpAerialF1_Phys()

void ftCo_JumpAerialF1_Phys ( Fighter_GObj *  gobj)

◆ ftCo_JumpAerialF1_Coll()

void ftCo_JumpAerialF1_Coll ( Fighter_GObj *  gobj)

◆ fn_800D769C()

static FtMotionId fn_800D769C ( Fighter ft,
FtMotionId  msid 
)
static

◆ ftCo_ItemScopeStart_Anim()

void ftCo_ItemScopeStart_Anim ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeAirStart_Anim()

void ftCo_ItemScopeAirStart_Anim ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeStart_IASA()

void ftCo_ItemScopeStart_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeAirStart_IASA()

void ftCo_ItemScopeAirStart_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeStart_Phys()

void ftCo_ItemScopeStart_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeAirStart_Phys()

void ftCo_ItemScopeAirStart_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeStart_Coll()

void ftCo_ItemScopeStart_Coll ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeAirStart_Coll()

void ftCo_ItemScopeAirStart_Coll ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeRapid_Phys()

◆ ftCo_ItemScopeAirRapid_Phys()

void ftCo_ItemScopeAirRapid_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeRapid_Coll()

void ftCo_ItemScopeRapid_Coll ( Fighter_GObj *  gobj)

◆ fn_800D8378()

void fn_800D8378 ( Fighter_GObj *  gobj)

ftCo_ItemScopeAirRapid_Coll

#fn_800D80F4 fn_800D8140 fn_800D81D0 #fn_800D8268 #fn_800D82EC

◆ ftCo_ItemScopeFire_Anim()

void ftCo_ItemScopeFire_Anim ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeAirFire_Anim()

void ftCo_ItemScopeAirFire_Anim ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeFire_IASA()

void ftCo_ItemScopeFire_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeAirFire_IASA()

void ftCo_ItemScopeAirFire_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeFire_Phys()

void ftCo_ItemScopeFire_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeAirFire_Phys()

void ftCo_ItemScopeAirFire_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeEnd_Anim()

void ftCo_ItemScopeEnd_Anim ( Fighter_GObj *  gobj)

ftCo_ItemScopeFire_Coll

ftCo_ItemScopeAirFire_Coll #fn_800D84D4 #fn_800D86B8 #fn_800D86E0 #fn_800D874C #fn_800D87C0 fn_800D8838

◆ ftCo_ItemScopeAirEnd_Anim()

void ftCo_ItemScopeAirEnd_Anim ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeEnd_IASA()

void ftCo_ItemScopeEnd_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeAirEnd_IASA()

void ftCo_ItemScopeAirEnd_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeEnd_Phys()

void ftCo_ItemScopeEnd_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeAirEnd_Phys()

void ftCo_ItemScopeAirEnd_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeEnd_Coll()

void ftCo_ItemScopeEnd_Coll ( Fighter_GObj *  gobj)

◆ ftCo_800D8A38()

bool ftCo_800D8A38 ( Fighter_GObj *  gobj)

◆ ftCo_800D8C54()

void ftCo_800D8C54 ( Fighter_GObj *  gobj,
FtMotionId  msid 
)

◆ ftCo_Catch_Anim()

void ftCo_Catch_Anim ( Fighter_GObj *  gobj)

◆ ftCo_CatchDash_Anim()

void ftCo_CatchDash_Anim ( Fighter_GObj *  gobj)

◆ ftCo_Catch_IASA()

void ftCo_Catch_IASA ( Fighter_GObj *  gobj)

◆ ftCo_CatchDash_IASA()

void ftCo_CatchDash_IASA ( Fighter_GObj *  gobj)

◆ fn_800D8E94()

bool fn_800D8E94 ( Fighter_GObj *  gobj)

◆ fn_800D952C()

bool fn_800D952C ( Fighter_GObj *  gobj)

◆ ftCo_CatchPull_IASA()

void ftCo_CatchPull_IASA ( Fighter_GObj *  gobj)

◆ ftCo_CatchWait_Anim()

void ftCo_CatchWait_Anim ( Fighter_GObj *  gobj)

ftCo_CatchPull_Phys

ftCo_CatchPull_Coll #fn_800DA004 #fn_800DA054 #fn_800DA190 #fn_800DA1D8 fn_800DA2B0

◆ fn_800DA490()

void fn_800DA490 ( Fighter_GObj *  gobj)

◆ ftCo_CatchAttack_Anim()

void ftCo_CatchAttack_Anim ( Fighter_GObj *  gobj)

#fn_800DA4A0

#fn_800DA4C0 #fn_800DA4FC

◆ ftCo_CatchAttack_IASA()

void ftCo_CatchAttack_IASA ( Fighter_GObj *  gobj)

◆ fn_800DA668()

void fn_800DA668 ( Fighter_GObj *  gobj)

◆ ftCo_CatchCut_Anim()

void ftCo_CatchCut_Anim ( Fighter_GObj *  gobj)

#fn_800DA678

ftCo_800DA698

◆ ftCo_CatchCut_IASA()

void ftCo_CatchCut_IASA ( Fighter_GObj *  gobj)

◆ fn_800DAA40()

void fn_800DAA40 ( Fighter_GObj *  arg0,
Fighter_GObj *  arg1 
)

◆ ftCo_CapturePulledHi_Anim()

void ftCo_CapturePulledHi_Anim ( Fighter_GObj *  gobj)

◆ ftCo_CapturePulledHi_IASA()

void ftCo_CapturePulledHi_IASA ( Fighter_GObj *  gobj)

◆ fn_800DAD18()

static bool fn_800DAD18 ( Fighter_GObj *  gobj)
static

◆ ftCo_CapturePulledLw_Anim()

void ftCo_CapturePulledLw_Anim ( Fighter_GObj *  gobj)

◆ ftCo_CapturePulledLw_IASA()

void ftCo_CapturePulledLw_IASA ( Fighter_GObj *  gobj)

◆ fn_800DB5D8()

static void fn_800DB5D8 ( Fighter_GObj *  gobj)
static

◆ ftCo_CaptureWaitHi_IASA()

void ftCo_CaptureWaitHi_IASA ( Fighter_GObj *  gobj)

◆ ftCo_CaptureWaitLw_Anim()

void ftCo_CaptureWaitLw_Anim ( Fighter_GObj *  gobj)

◆ ftCo_CaptureWaitLw_IASA()

void ftCo_CaptureWaitLw_IASA ( Fighter_GObj *  gobj)

◆ ftCo_CaptureJump_Coll()

◆ ftCo_800DC284()

void ftCo_800DC284 ( Fighter_GObj *  gobj)

◆ ftCo_CaptureDamageHi_Anim()

void ftCo_CaptureDamageHi_Anim ( Fighter_GObj *  gobj)

◆ ftCo_CaptureDamageHi_IASA()

void ftCo_CaptureDamageHi_IASA ( Fighter_GObj *  gobj)

◆ ftCo_CaptureDamageHi_Phys()

void ftCo_CaptureDamageHi_Phys ( Fighter_GObj *  gobj)

◆ ftCo_CaptureDamageHi_Coll()

void ftCo_CaptureDamageHi_Coll ( Fighter_GObj *  gobj)

◆ fn_800DC384()

void fn_800DC384 ( Fighter_GObj *  gobj)

◆ ftCo_800DC3A4()

void ftCo_800DC3A4 ( Fighter_GObj *  gobj)

◆ fn_800DC404()

void fn_800DC404 ( Fighter_GObj *  gobj)

◆ ftCo_CaptureDamageLw_Anim()

void ftCo_CaptureDamageLw_Anim ( Fighter_GObj *  gobj)

◆ ftCo_CaptureDamageLw_IASA()

void ftCo_CaptureDamageLw_IASA ( Fighter_GObj *  gobj)

◆ ftCo_CaptureDamageLw_Phys_inline()

static void ftCo_CaptureDamageLw_Phys_inline ( Fighter_GObj *  gobj)
inlinestatic

◆ ftCo_CaptureDamageLw_Phys()

void ftCo_CaptureDamageLw_Phys ( Fighter_GObj *  gobj)

◆ ftCo_CaptureDamageLw_Coll()

void ftCo_CaptureDamageLw_Coll ( Fighter_GObj *  gobj)

◆ fn_800DC624_inline()

static void fn_800DC624_inline ( HSD_GObj gobj)
inlinestatic

◆ fn_800DC624()

void fn_800DC624 ( HSD_GObj gobj)