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ftCo_Attack100.c File Reference
#include "ftCommon/ftCo_Attack100.h"
#include "placeholder.h"
#include "platform.h"
#include "stdbool.h"
#include "ft/fighter.h"
#include "ft/forward.h"
#include "ft/ft_081B.h"
#include "ft/ft_0892.h"
#include "ft/ftcommon.h"
#include "ft/inlines.h"
#include "ft/types.h"
#include "ftCommon/forward.h"
#include "ftCommon/ftCo_ItemThrow.h"
#include "ftCommon/ftCo_Throw.h"
#include <melee/cm/camera.h>
#include <melee/ef/efsync.h>
#include <melee/ft/chara/ftCommon/ftCo_Attack1.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS4.h>
#include <melee/ft/chara/ftCommon/ftCo_DamageIce.h>
#include <melee/ft/chara/ftCommon/ftCo_Escape.h>
#include <melee/ft/chara/ftCommon/ftCo_FallSpecial.h>
#include <melee/ft/chara/ftCommon/ftCo_Guard.h>
#include <melee/ft/chara/ftCommon/ftCo_Lift.h>
#include <melee/ft/chara/ftCommon/ftCo_SpecialS.h>
#include <melee/ft/ft_0877.h>
#include <melee/ft/ft_0881.h>
#include <melee/ft/ft_0CDD.h>
#include <melee/ft/ftcamera.h>
#include <melee/ft/ftchangeparam.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/ftmaterial.h>
#include <melee/ft/ftmetal.h>
#include <melee/gm/gm_unsplit.h>
#include <melee/gr/stage.h>
#include <melee/it/item.h>
#include <melee/it/items/it_2E5A.h>
#include <melee/it/items/itkinoko.h>
#include <melee/pl/pl_040D.h>
#include <melee/pl/player.h>
#include <melee/pl/plbonuslib.h>
#include <melee/pl/plstale.h>

Functions

static void fn_800D8BFC (Fighter_GObj *arg0)
 ftCo_800D8AE0
 
static void fn_800D9CE8 (Fighter_GObj *arg0)
 fn_800D9558
 
static void fn_800DAADC (Fighter_GObj *arg0, Fighter_GObj *arg1)
 ftCo_CatchCut_Phys
 
void ftCo_ItemScopeStart_Anim (Fighter_GObj *gobj)
 ftCo_800D67C4
 
void ftCo_ItemScopeAirStart_Anim (Fighter_GObj *gobj)
 
void ftCo_ItemScopeFire_Anim (Fighter_GObj *gobj)
 #fn_800D79B4
 
void ftCo_ItemScopeAirFire_Anim (Fighter_GObj *gobj)
 
void ftCo_ItemScopeFire_IASA (Fighter_GObj *gobj)
 
void ftCo_ItemScopeAirFire_IASA (Fighter_GObj *gobj)
 
void ftCo_ItemScopeFire_Phys (Fighter_GObj *gobj)
 
void ftCo_ItemScopeAirFire_Phys (Fighter_GObj *gobj)
 
void ftCo_ItemScopeEnd_Anim (Fighter_GObj *gobj)
 ftCo_ItemScopeFire_Coll
 
void ftCo_ItemScopeAirEnd_Anim (Fighter_GObj *gobj)
 
void ftCo_ItemScopeEnd_IASA (Fighter_GObj *gobj)
 
void ftCo_ItemScopeAirEnd_IASA (Fighter_GObj *gobj)
 
bool ftCo_800D8A38 (Fighter_GObj *gobj)
 ftCo_ItemScopeEnd_Phys
 
void ftCo_800D8C54 (Fighter_GObj *gobj, FtMotionId msid)
 
void ftCo_Catch_Anim (Fighter_GObj *gobj)
 
void ftCo_Catch_IASA (Fighter_GObj *gobj)
 ftCo_CatchDash_Anim
 
void ftCo_CatchDash_IASA (Fighter_GObj *gobj)
 
bool fn_800D8E94 (Fighter_GObj *gobj)
 ftCo_Catch_Phys
 
bool fn_800D952C (Fighter_GObj *gobj)
 fn_800D8EC8
 
void ftCo_CatchPull_IASA (Fighter_GObj *gobj)
 ftCo_CatchPull_Anim
 
void ftCo_CatchWait_Anim (Fighter_GObj *gobj)
 ftCo_CatchPull_Phys
 
void fn_800DA490 (Fighter_GObj *gobj)
 ftCo_CatchWait_IASA
 
void ftCo_CatchAttack_Anim (Fighter_GObj *gobj)
 #fn_800DA4A0
 
void ftCo_CatchAttack_IASA (Fighter_GObj *gobj)
 
void fn_800DA668 (Fighter_GObj *gobj)
 ftCo_CatchAttack_Phys
 
void ftCo_CatchCut_Anim (Fighter_GObj *gobj)
 #fn_800DA678
 
void ftCo_CatchCut_IASA (Fighter_GObj *gobj)
 
void ftCo_CapturePulledHi_Anim (Fighter_GObj *gobj)
 
void ftCo_CapturePulledHi_IASA (Fighter_GObj *gobj)
 
void ftCo_CapturePulledLw_Anim (Fighter_GObj *gobj)
 #fn_800DAC78
 
void ftCo_CapturePulledLw_IASA (Fighter_GObj *gobj)
 
void ftCo_CaptureWaitHi_IASA (Fighter_GObj *gobj)
 ftCo_CapturePulledLw_Phys
 
void ftCo_CaptureJump_Coll (Fighter_GObj *gobj)
 ftCo_CaptureWaitHi_Phys
 
void ftCo_CaptureDamageHi_Anim (Fighter_GObj *gobj)
 ftCo_800DC284
 
void ftCo_CaptureDamageHi_IASA (Fighter_GObj *gobj)
 
void ftCo_CaptureDamageLw_Anim (Fighter_GObj *gobj)
 ftCo_CaptureDamageHi_Phys
 
void ftCo_CaptureDamageLw_IASA (Fighter_GObj *gobj)
 

Function Documentation

◆ fn_800D8BFC()

void fn_800D8BFC ( Fighter_GObj *  arg0)
static

◆ fn_800D9CE8()

void fn_800D9CE8 ( Fighter_GObj *  arg0)
static

fn_800D9558

#fn_800D9930 #fn_800D9C64 ftCo_800D9C98

◆ fn_800DAADC()

void fn_800DAADC ( Fighter_GObj *  arg0,
Fighter_GObj *  arg1 
)
static

◆ ftCo_ItemScopeStart_Anim()

◆ ftCo_ItemScopeAirStart_Anim()

void ftCo_ItemScopeAirStart_Anim ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeFire_Anim()

◆ ftCo_ItemScopeAirFire_Anim()

void ftCo_ItemScopeAirFire_Anim ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeFire_IASA()

void ftCo_ItemScopeFire_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeAirFire_IASA()

void ftCo_ItemScopeAirFire_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeFire_Phys()

void ftCo_ItemScopeFire_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeAirFire_Phys()

void ftCo_ItemScopeAirFire_Phys ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeEnd_Anim()

void ftCo_ItemScopeEnd_Anim ( Fighter_GObj *  gobj)

ftCo_ItemScopeFire_Coll

ftCo_ItemScopeAirFire_Coll #fn_800D84D4 #fn_800D86B8 #fn_800D86E0 #fn_800D874C #fn_800D87C0 #fn_800D8838

◆ ftCo_ItemScopeAirEnd_Anim()

void ftCo_ItemScopeAirEnd_Anim ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeEnd_IASA()

void ftCo_ItemScopeEnd_IASA ( Fighter_GObj *  gobj)

◆ ftCo_ItemScopeAirEnd_IASA()

void ftCo_ItemScopeAirEnd_IASA ( Fighter_GObj *  gobj)

◆ ftCo_800D8A38()

◆ ftCo_800D8C54()

void ftCo_800D8C54 ( Fighter_GObj *  gobj,
FtMotionId  msid 
)

◆ ftCo_Catch_Anim()

void ftCo_Catch_Anim ( Fighter_GObj *  gobj)

◆ ftCo_Catch_IASA()

void ftCo_Catch_IASA ( Fighter_GObj *  gobj)

◆ ftCo_CatchDash_IASA()

void ftCo_CatchDash_IASA ( Fighter_GObj *  gobj)

◆ fn_800D8E94()

bool fn_800D8E94 ( Fighter_GObj *  gobj)

◆ fn_800D952C()

bool fn_800D952C ( Fighter_GObj *  gobj)

fn_800D8EC8

#fn_800D9228 #fn_800D949C ftCo_800D94D8

◆ ftCo_CatchPull_IASA()

void ftCo_CatchPull_IASA ( Fighter_GObj *  gobj)

◆ ftCo_CatchWait_Anim()

void ftCo_CatchWait_Anim ( Fighter_GObj *  gobj)

ftCo_CatchPull_Phys

ftCo_CatchPull_Coll #fn_800DA004 #fn_800DA054 #fn_800DA190 #fn_800DA1D8 fn_800DA2B0

◆ fn_800DA490()

void fn_800DA490 ( Fighter_GObj *  gobj)

◆ ftCo_CatchAttack_Anim()

void ftCo_CatchAttack_Anim ( Fighter_GObj *  gobj)

#fn_800DA4A0

#fn_800DA4C0 #fn_800DA4FC

◆ ftCo_CatchAttack_IASA()

void ftCo_CatchAttack_IASA ( Fighter_GObj *  gobj)

◆ fn_800DA668()

void fn_800DA668 ( Fighter_GObj *  gobj)

◆ ftCo_CatchCut_Anim()

void ftCo_CatchCut_Anim ( Fighter_GObj *  gobj)

#fn_800DA678

ftCo_800DA698

◆ ftCo_CatchCut_IASA()

void ftCo_CatchCut_IASA ( Fighter_GObj *  gobj)

◆ ftCo_CapturePulledHi_Anim()

void ftCo_CapturePulledHi_Anim ( Fighter_GObj *  gobj)

◆ ftCo_CapturePulledHi_IASA()

void ftCo_CapturePulledHi_IASA ( Fighter_GObj *  gobj)

◆ ftCo_CapturePulledLw_Anim()

void ftCo_CapturePulledLw_Anim ( Fighter_GObj *  gobj)

#fn_800DAC78

#fn_800DAD18 ftCo_CapturePulledHi_Phys ftCo_CapturePulledHi_Coll #fn_800DAECC #fn_800DAEEC

◆ ftCo_CapturePulledLw_IASA()

void ftCo_CapturePulledLw_IASA ( Fighter_GObj *  gobj)

◆ ftCo_CaptureWaitHi_IASA()

void ftCo_CaptureWaitHi_IASA ( Fighter_GObj *  gobj)

◆ ftCo_CaptureJump_Coll()

◆ ftCo_CaptureDamageHi_Anim()

void ftCo_CaptureDamageHi_Anim ( Fighter_GObj *  gobj)

◆ ftCo_CaptureDamageHi_IASA()

void ftCo_CaptureDamageHi_IASA ( Fighter_GObj *  gobj)

◆ ftCo_CaptureDamageLw_Anim()

void ftCo_CaptureDamageLw_Anim ( Fighter_GObj *  gobj)

◆ ftCo_CaptureDamageLw_IASA()

void ftCo_CaptureDamageLw_IASA ( Fighter_GObj *  gobj)