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itsscope.h
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1#ifndef GALE01_291BE0
2#define GALE01_291BE0
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
8#include <dolphin/mtx.h>
10
11/* 291BE0 */ HSD_GObj* it_80291BE0(Vec3*);
12/* 291C98 */ void itSScope_Logic21_Spawned(Item_GObj*);
13/* 291CCC */ void it_80291CCC(Item_GObj* gobj, Vec3* pos);
14/* 291CF4 */ s32 it_80291CF4(Item_GObj*, s32);
15/* 291D38 */ s32 it_80291D38(Item_GObj*, s32);
16/* 291DAC */ int it_80291DAC(Item_GObj*, int);
17/* 291F14 */ void it_80291F14(Item_GObj*, int);
18/* 291FA8 */ void it_80291FA8(Item_GObj*, Vec3*, int, float);
19/* 292030 */ void it_80292030(Item_GObj* gobj);
20/* 292080 */ bool itSscope_UnkMotion0_Anim(Item_GObj* gobj);
21/* 292088 */ void itSscope_UnkMotion0_Phys(Item_GObj* gobj);
22/* 29208C */ bool itSscope_UnkMotion0_Coll(Item_GObj* gobj);
23/* 2920B8 */ void it_802920B8(Item_GObj* gobj);
24/* 2920E0 */ bool itSscope_UnkMotion3_Anim(Item_GObj* gobj);
25/* 2920E8 */ void itSscope_UnkMotion1_Phys(Item_GObj* gobj);
26/* 292118 */ bool itSscope_UnkMotion3_Coll(Item_GObj* gobj);
27/* 29215C */ void itSScope_Logic21_PickedUp(Item_GObj*);
28/* 292184 */ bool itSscope_UnkMotion2_Anim(Item_GObj* gobj);
29/* 29218C */ void itSscope_UnkMotion2_Phys(Item_GObj* gobj);
30/* 292190 */ void itSScope_Logic21_Dropped(Item_GObj*);
31/* 2921B8 */ void itSScope_Logic21_Thrown(Item_GObj*);
32/* 2921E0 */ void itSscope_UnkMotion3_Phys(Item_GObj* gobj);
33/* 29222C */ bool itSScope_Logic21_DmgDealt(Item_GObj*);
34/* 292250 */ bool itSScope_Logic21_Clanked(Item_GObj*);
35/* 292274 */ bool itSScope_Logic21_HitShield(Item_GObj*);
36/* 292298 */ bool itSScope_Logic21_Reflected(Item_GObj*);
38/* 2922D8 */ void itSScope_Logic21_EnteredAir(Item_GObj*);
39/* 292300 */ bool itSscope_UnkMotion4_Anim(Item_GObj* gobj);
40/* 292308 */ void itSscope_UnkMotion4_Phys(Item_GObj* gobj);
41/* 29230C */ bool itSscope_UnkMotion4_Coll(Item_GObj* gobj);
42/* 292340 */ void itSScope_Logic21_EvtUnk(Item_GObj*, Item_GObj*);
43/* 3F5F40 */ extern ItemStateTable it_803F5F40[];
44
45#endif
struct Vec Vec3
signed long s32
Definition types.h:8
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F5F40[]
Definition itsscope.c:21
void itSscope_UnkMotion2_Phys(Item_GObj *gobj)
Definition itsscope.c:212
HSD_GObj * it_80291BE0(Vec3 *)
Definition itsscope.c:33
void itSScope_Logic21_Thrown(Item_GObj *)
Definition itsscope.c:219
void itSscope_UnkMotion4_Phys(Item_GObj *gobj)
Definition itsscope.c:267
s32 it_80291D38(Item_GObj *, s32)
Definition itsscope.c:75
void it_80292030(Item_GObj *gobj)
Definition itsscope.c:156
bool itSscope_UnkMotion3_Coll(Item_GObj *gobj)
Definition itsscope.c:193
bool itSscope_UnkMotion4_Coll(Item_GObj *gobj)
Definition itsscope.c:269
bool itSScope_Logic21_DmgDealt(Item_GObj *)
Definition itsscope.c:229
int it_80291DAC(Item_GObj *, int)
Definition itsscope.c:109
bool itSScope_Logic21_HitShield(Item_GObj *)
Definition itsscope.c:241
bool itSScope_Logic21_ShieldBounced(Item_GObj *)
Definition itsscope.c:252
bool itSscope_UnkMotion4_Anim(Item_GObj *gobj)
Definition itsscope.c:262
void it_80291CCC(Item_GObj *gobj, Vec3 *pos)
Definition itsscope.c:54
void itSScope_Logic21_Dropped(Item_GObj *)
Definition itsscope.c:214
void itSscope_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsscope.c:169
void itSscope_UnkMotion3_Phys(Item_GObj *gobj)
Definition itsscope.c:224
bool itSScope_Logic21_Clanked(Item_GObj *)
Definition itsscope.c:235
bool itSscope_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsscope.c:171
void it_80291FA8(Item_GObj *, Vec3 *, int, float)
Definition itsscope.c:148
bool itSscope_UnkMotion3_Anim(Item_GObj *gobj)
Definition itsscope.c:182
bool itSscope_UnkMotion0_Anim(Item_GObj *gobj)
Definition itsscope.c:164
void it_80291F14(Item_GObj *, int)
Definition itsscope.c:138
void itSscope_UnkMotion1_Phys(Item_GObj *gobj)
Definition itsscope.c:187
void itSScope_Logic21_Spawned(Item_GObj *)
Definition itsscope.c:47
void itSScope_Logic21_EnteredAir(Item_GObj *)
Definition itsscope.c:257
void itSScope_Logic21_PickedUp(Item_GObj *)
Definition itsscope.c:202
s32 it_80291CF4(Item_GObj *, s32)
Definition itsscope.c:62
void itSScope_Logic21_EvtUnk(Item_GObj *, Item_GObj *)
Definition itsscope.c:275
bool itSscope_UnkMotion2_Anim(Item_GObj *gobj)
Definition itsscope.c:207
bool itSScope_Logic21_Reflected(Item_GObj *)
Definition itsscope.c:247
void it_802920B8(Item_GObj *gobj)
Definition itsscope.c:177
HSD_GObj Item_GObj
Definition forward.h:62
Definition gobj.h:13
Definition types.h:12