10#include <dolphin/mtx.h>
void itSscope_UnkMotion2_Phys(Item_GObj *gobj)
Definition itsscope.c:53
UNK_RET it_80291F14(UNK_PARAMS)
HSD_GObj * it_80291BE0(Vec3 *)
UNK_RET it_80291D38(UNK_PARAMS)
bool it_3F14_Logic21_HitShield(Item_GObj *)
bool it_3F14_Logic21_DmgDealt(Item_GObj *)
bool it_3F14_Logic21_Reflected(Item_GObj *)
void itSscope_UnkMotion4_Phys(Item_GObj *gobj)
Definition itsscope.c:78
UNK_RET it_802920B8(UNK_PARAMS)
bool itSscope_UnkMotion3_Coll(Item_GObj *gobj)
bool itSscope_UnkMotion4_Coll(Item_GObj *gobj)
ItemStateTable it_803F5F40[]
UNK_RET it_80291DAC(UNK_PARAMS)
UNK_RET it_80291CF4(UNK_PARAMS)
bool itSscope_UnkMotion4_Anim(Item_GObj *gobj)
it_3F14_Logic21_Dropped
Definition itsscope.c:73
UNK_RET it_80291FA8(UNK_PARAMS)
void itSscope_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsscope.c:31
void it_3F14_Logic21_EvtUnk(Item_GObj *, Item_GObj *)
itSscope_UnkMotion4_Coll
Definition itsscope.c:82
UNK_RET it_80292030(UNK_PARAMS)
void itSscope_UnkMotion3_Phys(Item_GObj *gobj)
bool itSscope_UnkMotion0_Coll(Item_GObj *gobj)
void it_3F14_Logic21_Thrown(Item_GObj *)
void it_3F14_Logic21_Spawned(Item_GObj *)
bool it_3F14_Logic21_ShieldBounced(Item_GObj *)
bool itSscope_UnkMotion3_Anim(Item_GObj *gobj)
itSscope_UnkMotion0_Coll
Definition itsscope.c:37
bool itSscope_UnkMotion0_Anim(Item_GObj *gobj)
it_80291BE0
Definition itsscope.c:26
void it_3F14_Logic21_EnteredAir(Item_GObj *)
void it_3F14_Logic21_PickedUp(Item_GObj *)
void it_3F14_Logic21_Dropped(Item_GObj *)
void itSscope_UnkMotion1_Phys(Item_GObj *gobj)
bool itSscope_UnkMotion2_Anim(Item_GObj *gobj)
itSscope_UnkMotion1_Phys
Definition itsscope.c:48
UNK_RET it_80291CCC(UNK_PARAMS)
bool it_3F14_Logic21_Clanked(Item_GObj *)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26