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itsscope.h
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1#ifndef GALE01_291BE0
2#define GALE01_291BE0
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <dolphin/mtx.h>
11
12/* 291BE0 */ HSD_GObj* it_80291BE0(Vec3*);
13/* 291C98 */ void itSScope_Logic21_Spawned(Item_GObj*);
14/* 291CCC */ void it_80291CCC(Item_GObj* gobj, Vec3* pos);
15/* 291CF4 */ s32 it_80291CF4(Item_GObj*, s32);
16/* 291D38 */ s32 it_80291D38(Item_GObj*, s32);
17/* 291DAC */ int it_80291DAC(Item_GObj*, int);
18/* 291F14 */ void it_80291F14(Item_GObj*, int);
19/* 291FA8 */ void it_80291FA8(Item_GObj*, Vec3*, int, float);
20/* 292030 */ void it_80292030(Item_GObj* gobj);
21/* 292080 */ bool itSscope_UnkMotion0_Anim(Item_GObj* gobj);
22/* 292088 */ void itSscope_UnkMotion0_Phys(Item_GObj* gobj);
23/* 29208C */ bool itSscope_UnkMotion0_Coll(Item_GObj* gobj);
24/* 2920B8 */ void it_802920B8(Item_GObj* gobj);
25/* 2920E0 */ bool itSscope_UnkMotion3_Anim(Item_GObj* gobj);
26/* 2920E8 */ void itSscope_UnkMotion1_Phys(Item_GObj* gobj);
27/* 292118 */ bool itSscope_UnkMotion3_Coll(Item_GObj* gobj);
28/* 29215C */ void itSScope_Logic21_PickedUp(Item_GObj*);
29/* 292184 */ bool itSscope_UnkMotion2_Anim(Item_GObj* gobj);
30/* 29218C */ void itSscope_UnkMotion2_Phys(Item_GObj* gobj);
31/* 292190 */ void itSScope_Logic21_Dropped(Item_GObj*);
32/* 2921B8 */ void itSScope_Logic21_Thrown(Item_GObj*);
33/* 2921E0 */ void itSscope_UnkMotion3_Phys(Item_GObj* gobj);
34/* 29222C */ bool itSScope_Logic21_DmgDealt(Item_GObj*);
35/* 292250 */ bool itSScope_Logic21_Clanked(Item_GObj*);
36/* 292274 */ bool itSScope_Logic21_HitShield(Item_GObj*);
37/* 292298 */ bool itSScope_Logic21_Reflected(Item_GObj*);
39/* 2922D8 */ void itSScope_Logic21_EnteredAir(Item_GObj*);
40/* 292300 */ bool itSscope_UnkMotion4_Anim(Item_GObj* gobj);
41/* 292308 */ void itSscope_UnkMotion4_Phys(Item_GObj* gobj);
42/* 29230C */ bool itSscope_UnkMotion4_Coll(Item_GObj* gobj);
43/* 292340 */ void itSScope_Logic21_EvtUnk(Item_GObj*, Item_GObj*);
44/* 3F5F40 */ extern ItemStateTable it_803F5F40[];
45
46#endif
signed long s32
Definition hsd_3B2B.h:1
void itSscope_UnkMotion2_Phys(Item_GObj *gobj)
Definition itsscope.c:199
HSD_GObj * it_80291BE0(Vec3 *)
Definition itsscope.c:20
void itSScope_Logic21_Thrown(Item_GObj *)
Definition itsscope.c:206
void itSscope_UnkMotion4_Phys(Item_GObj *gobj)
Definition itsscope.c:260
s32 it_80291D38(Item_GObj *, s32)
Definition itsscope.c:70
void it_80292030(Item_GObj *gobj)
Definition itsscope.c:143
bool itSscope_UnkMotion3_Coll(Item_GObj *gobj)
Definition itsscope.c:180
bool itSscope_UnkMotion4_Coll(Item_GObj *gobj)
Definition itsscope.c:262
bool itSScope_Logic21_DmgDealt(Item_GObj *)
Definition itsscope.c:218
int it_80291DAC(Item_GObj *, int)
ItemStateTable it_803F5F40[]
bool itSScope_Logic21_HitShield(Item_GObj *)
Definition itsscope.c:230
bool itSScope_Logic21_ShieldBounced(Item_GObj *)
itSScope_Logic21_ShieldBounced
Definition itsscope.c:245
bool itSscope_UnkMotion4_Anim(Item_GObj *gobj)
Definition itsscope.c:255
void it_80291CCC(Item_GObj *gobj, Vec3 *pos)
Definition itsscope.c:49
void itSScope_Logic21_Dropped(Item_GObj *)
Definition itsscope.c:201
void itSscope_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsscope.c:156
void itSscope_UnkMotion3_Phys(Item_GObj *gobj)
Definition itsscope.c:211
bool itSScope_Logic21_Clanked(Item_GObj *)
Definition itsscope.c:224
bool itSscope_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsscope.c:158
void it_80291FA8(Item_GObj *, Vec3 *, int, float)
Definition itsscope.c:131
bool itSscope_UnkMotion3_Anim(Item_GObj *gobj)
Definition itsscope.c:169
bool itSscope_UnkMotion0_Anim(Item_GObj *gobj)
Definition itsscope.c:151
void it_80291F14(Item_GObj *, int)
it_80291DAC
Definition itsscope.c:93
void itSscope_UnkMotion1_Phys(Item_GObj *gobj)
Definition itsscope.c:174
void itSScope_Logic21_Spawned(Item_GObj *)
Definition itsscope.c:42
void itSScope_Logic21_EnteredAir(Item_GObj *)
Definition itsscope.c:250
void itSScope_Logic21_PickedUp(Item_GObj *)
Definition itsscope.c:189
s32 it_80291CF4(Item_GObj *, s32)
Definition itsscope.c:57
void itSScope_Logic21_EvtUnk(Item_GObj *, Item_GObj *)
Definition itsscope.c:268
bool itSscope_UnkMotion2_Anim(Item_GObj *gobj)
Definition itsscope.c:194
bool itSScope_Logic21_Reflected(Item_GObj *)
itSScope_Logic21_Reflected
Definition itsscope.c:238
void it_802920B8(Item_GObj *gobj)
Definition itsscope.c:164
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11