11#include <dolphin/mtx.h>
signed long s32
Definition hsd_3B2B.h:1
void itSscope_UnkMotion2_Phys(Item_GObj *gobj)
Definition itsscope.c:133
UNK_RET it_80291F14(UNK_PARAMS)
HSD_GObj * it_80291BE0(Vec3 *)
Definition itsscope.c:18
UNK_RET it_80291D38(UNK_PARAMS)
void itSScope_Logic21_Thrown(Item_GObj *)
Definition itsscope.c:140
void itSscope_UnkMotion4_Phys(Item_GObj *gobj)
Definition itsscope.c:194
void it_80292030(Item_GObj *gobj)
it_80291DAC
Definition itsscope.c:75
bool itSscope_UnkMotion3_Coll(Item_GObj *gobj)
Definition itsscope.c:114
bool itSscope_UnkMotion4_Coll(Item_GObj *gobj)
Definition itsscope.c:196
bool itSScope_Logic21_DmgDealt(Item_GObj *)
Definition itsscope.c:152
int it_80291DAC(Item_GObj *, int)
ItemStateTable it_803F5F40[]
bool itSScope_Logic21_HitShield(Item_GObj *)
Definition itsscope.c:164
bool itSScope_Logic21_ShieldBounced(Item_GObj *)
itSScope_Logic21_ShieldBounced
Definition itsscope.c:179
bool itSscope_UnkMotion4_Anim(Item_GObj *gobj)
Definition itsscope.c:189
void itSScope_Logic21_Dropped(Item_GObj *)
Definition itsscope.c:135
UNK_RET it_80291FA8(UNK_PARAMS)
void itSscope_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsscope.c:90
void itSscope_UnkMotion3_Phys(Item_GObj *gobj)
Definition itsscope.c:145
bool itSScope_Logic21_Clanked(Item_GObj *)
Definition itsscope.c:158
bool itSscope_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsscope.c:92
bool itSscope_UnkMotion3_Anim(Item_GObj *gobj)
Definition itsscope.c:103
itSScopeAttributes * it_80291CCC(Item_GObj *gobj, Vec3 *pos)
Definition itsscope.c:47
bool itSscope_UnkMotion0_Anim(Item_GObj *gobj)
Definition itsscope.c:85
void itSscope_UnkMotion1_Phys(Item_GObj *gobj)
Definition itsscope.c:108
void itSScope_Logic21_Spawned(Item_GObj *)
Definition itsscope.c:40
void itSScope_Logic21_EnteredAir(Item_GObj *)
Definition itsscope.c:184
void itSScope_Logic21_PickedUp(Item_GObj *)
Definition itsscope.c:123
s32 it_80291CF4(Item_GObj *, s32)
Definition itsscope.c:56
void itSScope_Logic21_EvtUnk(Item_GObj *, Item_GObj *)
Definition itsscope.c:202
bool itSscope_UnkMotion2_Anim(Item_GObj *gobj)
Definition itsscope.c:128
bool itSScope_Logic21_Reflected(Item_GObj *)
itSScope_Logic21_Reflected
Definition itsscope.c:172
void it_802920B8(Item_GObj *gobj)
Definition itsscope.c:98
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition itCommonItems.h:1230