10#include <dolphin/mtx.h>
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F5F40[]
Definition itsscope.c:21
void itSscope_UnkMotion2_Phys(Item_GObj *gobj)
Definition itsscope.c:244
HSD_GObj * it_80291BE0(Vec3 *)
Definition itsscope.c:33
void itSScope_Logic21_Thrown(Item_GObj *)
Definition itsscope.c:251
void itSscope_UnkMotion4_Phys(Item_GObj *gobj)
Definition itsscope.c:301
s32 it_80291D38(Item_GObj *, s32)
Definition itsscope.c:102
void it_80292030(Item_GObj *gobj)
Definition itsscope.c:188
bool itSscope_UnkMotion3_Coll(Item_GObj *gobj)
Definition itsscope.c:225
bool itSscope_UnkMotion4_Coll(Item_GObj *gobj)
Definition itsscope.c:303
bool itSScope_Logic21_DmgDealt(Item_GObj *)
Definition itsscope.c:263
int it_80291DAC(Item_GObj *, int)
Definition itsscope.c:136
bool itSScope_Logic21_HitShield(Item_GObj *)
Definition itsscope.c:275
bool itSScope_Logic21_ShieldBounced(Item_GObj *)
Definition itsscope.c:286
bool itSscope_UnkMotion4_Anim(Item_GObj *gobj)
Definition itsscope.c:296
void it_80291CCC(Item_GObj *gobj, Vec3 *pos)
Definition itsscope.c:62
void itSScope_Logic21_Dropped(Item_GObj *)
Definition itsscope.c:246
void itSscope_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsscope.c:201
void itSscope_UnkMotion3_Phys(Item_GObj *gobj)
Definition itsscope.c:256
bool itSScope_Logic21_Clanked(Item_GObj *)
Definition itsscope.c:269
bool itSscope_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsscope.c:203
void it_80291FA8(Item_GObj *, Vec3 *, int, float)
Definition itsscope.c:180
bool itSscope_UnkMotion3_Anim(Item_GObj *gobj)
Definition itsscope.c:214
bool itSscope_UnkMotion0_Anim(Item_GObj *gobj)
Definition itsscope.c:196
void it_80291F14(Item_GObj *, int)
Definition itsscope.c:165
void itSscope_UnkMotion1_Phys(Item_GObj *gobj)
Definition itsscope.c:219
void itSScope_Logic21_Spawned(Item_GObj *)
Definition itsscope.c:55
void itSScope_Logic21_EnteredAir(Item_GObj *)
Definition itsscope.c:291
void itSScope_Logic21_PickedUp(Item_GObj *)
Definition itsscope.c:234
s32 it_80291CF4(Item_GObj *, s32)
Definition itsscope.c:70
void itSScope_Logic21_EvtUnk(Item_GObj *, Item_GObj *)
Definition itsscope.c:309
bool itSscope_UnkMotion2_Anim(Item_GObj *gobj)
Definition itsscope.c:239
bool itSScope_Logic21_Reflected(Item_GObj *)
Definition itsscope.c:281
void it_802920B8(Item_GObj *gobj)
Definition itsscope.c:209
HSD_GObj Item_GObj
Definition forward.h:55
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26