10#include <dolphin/mtx.h>
signed long s32
Definition hsd_3B2B.h:1
void itSscope_UnkMotion2_Phys(Item_GObj *gobj)
Definition itsscope.c:199
HSD_GObj * it_80291BE0(Vec3 *)
Definition itsscope.c:20
void itSScope_Logic21_Thrown(Item_GObj *)
Definition itsscope.c:206
void itSscope_UnkMotion4_Phys(Item_GObj *gobj)
Definition itsscope.c:260
s32 it_80291D38(Item_GObj *, s32)
Definition itsscope.c:70
void it_80292030(Item_GObj *gobj)
Definition itsscope.c:143
bool itSscope_UnkMotion3_Coll(Item_GObj *gobj)
Definition itsscope.c:180
bool itSscope_UnkMotion4_Coll(Item_GObj *gobj)
Definition itsscope.c:262
bool itSScope_Logic21_DmgDealt(Item_GObj *)
Definition itsscope.c:218
int it_80291DAC(Item_GObj *, int)
ItemStateTable it_803F5F40[]
bool itSScope_Logic21_HitShield(Item_GObj *)
Definition itsscope.c:230
bool itSScope_Logic21_ShieldBounced(Item_GObj *)
itSScope_Logic21_ShieldBounced
Definition itsscope.c:245
bool itSscope_UnkMotion4_Anim(Item_GObj *gobj)
Definition itsscope.c:255
void it_80291CCC(Item_GObj *gobj, Vec3 *pos)
Definition itsscope.c:49
void itSScope_Logic21_Dropped(Item_GObj *)
Definition itsscope.c:201
void itSscope_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsscope.c:156
void itSscope_UnkMotion3_Phys(Item_GObj *gobj)
Definition itsscope.c:211
bool itSScope_Logic21_Clanked(Item_GObj *)
Definition itsscope.c:224
bool itSscope_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsscope.c:158
void it_80291FA8(Item_GObj *, Vec3 *, int, float)
Definition itsscope.c:131
bool itSscope_UnkMotion3_Anim(Item_GObj *gobj)
Definition itsscope.c:169
bool itSscope_UnkMotion0_Anim(Item_GObj *gobj)
Definition itsscope.c:151
void it_80291F14(Item_GObj *, int)
it_80291DAC
Definition itsscope.c:93
void itSscope_UnkMotion1_Phys(Item_GObj *gobj)
Definition itsscope.c:174
void itSScope_Logic21_Spawned(Item_GObj *)
Definition itsscope.c:42
void itSScope_Logic21_EnteredAir(Item_GObj *)
Definition itsscope.c:250
void itSScope_Logic21_PickedUp(Item_GObj *)
Definition itsscope.c:189
s32 it_80291CF4(Item_GObj *, s32)
Definition itsscope.c:57
void itSScope_Logic21_EvtUnk(Item_GObj *, Item_GObj *)
Definition itsscope.c:268
bool itSscope_UnkMotion2_Anim(Item_GObj *gobj)
Definition itsscope.c:194
bool itSScope_Logic21_Reflected(Item_GObj *)
itSScope_Logic21_Reflected
Definition itsscope.c:238
void it_802920B8(Item_GObj *gobj)
Definition itsscope.c:164
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26