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itsscope.h
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1#ifndef GALE01_291BE0
2#define GALE01_291BE0
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
8#include <dolphin/mtx.h>
10
11/* 291BE0 */ HSD_GObj* it_80291BE0(Vec3*);
12/* 291C98 */ void itSScope_Logic21_Spawned(Item_GObj*);
13/* 291CCC */ void it_80291CCC(Item_GObj* gobj, Vec3* pos);
14/* 291CF4 */ s32 it_80291CF4(Item_GObj*, s32);
15/* 291D38 */ s32 it_80291D38(Item_GObj*, s32);
16/* 291DAC */ int it_80291DAC(Item_GObj*, int);
17/* 291F14 */ void it_80291F14(Item_GObj*, int);
18/* 291FA8 */ void it_80291FA8(Item_GObj*, Vec3*, int, float);
19/* 292030 */ void it_80292030(Item_GObj* gobj);
20/* 292080 */ bool itSscope_UnkMotion0_Anim(Item_GObj* gobj);
21/* 292088 */ void itSscope_UnkMotion0_Phys(Item_GObj* gobj);
22/* 29208C */ bool itSscope_UnkMotion0_Coll(Item_GObj* gobj);
23/* 2920B8 */ void it_802920B8(Item_GObj* gobj);
24/* 2920E0 */ bool itSscope_UnkMotion3_Anim(Item_GObj* gobj);
25/* 2920E8 */ void itSscope_UnkMotion1_Phys(Item_GObj* gobj);
26/* 292118 */ bool itSscope_UnkMotion3_Coll(Item_GObj* gobj);
27/* 29215C */ void itSScope_Logic21_PickedUp(Item_GObj*);
28/* 292184 */ bool itSscope_UnkMotion2_Anim(Item_GObj* gobj);
29/* 29218C */ void itSscope_UnkMotion2_Phys(Item_GObj* gobj);
30/* 292190 */ void itSScope_Logic21_Dropped(Item_GObj*);
31/* 2921B8 */ void itSScope_Logic21_Thrown(Item_GObj*);
32/* 2921E0 */ void itSscope_UnkMotion3_Phys(Item_GObj* gobj);
33/* 29222C */ bool itSScope_Logic21_DmgDealt(Item_GObj*);
34/* 292250 */ bool itSScope_Logic21_Clanked(Item_GObj*);
35/* 292274 */ bool itSScope_Logic21_HitShield(Item_GObj*);
36/* 292298 */ bool itSScope_Logic21_Reflected(Item_GObj*);
38/* 2922D8 */ void itSScope_Logic21_EnteredAir(Item_GObj*);
39/* 292300 */ bool itSscope_UnkMotion4_Anim(Item_GObj* gobj);
40/* 292308 */ void itSscope_UnkMotion4_Phys(Item_GObj* gobj);
41/* 29230C */ bool itSscope_UnkMotion4_Coll(Item_GObj* gobj);
42/* 292340 */ void itSScope_Logic21_EvtUnk(Item_GObj*, Item_GObj*);
43/* 3F5F40 */ extern ItemStateTable it_803F5F40[];
44
45#endif
ItemStateTable it_803F5F40[]
Definition itsscope.c:20
void itSscope_UnkMotion2_Phys(Item_GObj *gobj)
Definition itsscope.c:211
HSD_GObj * it_80291BE0(Vec3 *)
Definition itsscope.c:32
void itSScope_Logic21_Thrown(Item_GObj *)
Definition itsscope.c:218
void itSscope_UnkMotion4_Phys(Item_GObj *gobj)
Definition itsscope.c:266
s32 it_80291D38(Item_GObj *, s32)
Definition itsscope.c:75
void it_80292030(Item_GObj *gobj)
Definition itsscope.c:157
bool itSscope_UnkMotion3_Coll(Item_GObj *gobj)
Definition itsscope.c:192
bool itSscope_UnkMotion4_Coll(Item_GObj *gobj)
Definition itsscope.c:268
bool itSScope_Logic21_DmgDealt(Item_GObj *)
Definition itsscope.c:228
int it_80291DAC(Item_GObj *, int)
Definition itsscope.c:110
bool itSScope_Logic21_HitShield(Item_GObj *)
Definition itsscope.c:240
bool itSScope_Logic21_ShieldBounced(Item_GObj *)
Definition itsscope.c:251
bool itSscope_UnkMotion4_Anim(Item_GObj *gobj)
Definition itsscope.c:261
void it_80291CCC(Item_GObj *gobj, Vec3 *pos)
Definition itsscope.c:54
void itSScope_Logic21_Dropped(Item_GObj *)
Definition itsscope.c:213
void itSscope_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsscope.c:168
void itSscope_UnkMotion3_Phys(Item_GObj *gobj)
Definition itsscope.c:223
bool itSScope_Logic21_Clanked(Item_GObj *)
Definition itsscope.c:234
bool itSscope_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsscope.c:170
void it_80291FA8(Item_GObj *, Vec3 *, int, float)
Definition itsscope.c:149
bool itSscope_UnkMotion3_Anim(Item_GObj *gobj)
Definition itsscope.c:181
bool itSscope_UnkMotion0_Anim(Item_GObj *gobj)
Definition itsscope.c:163
void it_80291F14(Item_GObj *, int)
Definition itsscope.c:139
void itSscope_UnkMotion1_Phys(Item_GObj *gobj)
Definition itsscope.c:186
void itSScope_Logic21_Spawned(Item_GObj *)
Definition itsscope.c:47
void itSScope_Logic21_EnteredAir(Item_GObj *)
Definition itsscope.c:256
void itSScope_Logic21_PickedUp(Item_GObj *)
Definition itsscope.c:201
s32 it_80291CF4(Item_GObj *, s32)
Definition itsscope.c:62
void itSScope_Logic21_EvtUnk(Item_GObj *, Item_GObj *)
Definition itsscope.c:274
bool itSscope_UnkMotion2_Anim(Item_GObj *gobj)
Definition itsscope.c:206
bool itSScope_Logic21_Reflected(Item_GObj *)
Definition itsscope.c:246
void it_802920B8(Item_GObj *gobj)
Definition itsscope.c:176
struct Vec Vec3
signed int s32
Definition types.h:12
HSD_GObj Item_GObj
Definition forward.h:64
Definition gobj.h:16
Definition types.h:10