11#include <dolphin/mtx.h>
void itSscope_UnkMotion2_Phys(Item_GObj *gobj)
Definition itsscope.c:113
UNK_RET it_80291F14(UNK_PARAMS)
HSD_GObj * it_80291BE0(Vec3 *)
UNK_RET it_80291D38(UNK_PARAMS)
bool it_3F14_Logic21_HitShield(Item_GObj *)
Definition itsscope.c:144
bool it_3F14_Logic21_DmgDealt(Item_GObj *)
Definition itsscope.c:132
bool it_3F14_Logic21_Reflected(Item_GObj *)
it_3F14_Logic21_Reflected
Definition itsscope.c:152
void itSscope_UnkMotion4_Phys(Item_GObj *gobj)
Definition itsscope.c:174
void it_80292030(Item_GObj *gobj)
it_80291DAC
Definition itsscope.c:55
bool itSscope_UnkMotion3_Coll(Item_GObj *gobj)
Definition itsscope.c:94
bool itSscope_UnkMotion4_Coll(Item_GObj *gobj)
Definition itsscope.c:176
ItemStateTable it_803F5F40[]
UNK_RET it_80291DAC(UNK_PARAMS)
bool itSscope_UnkMotion4_Anim(Item_GObj *gobj)
Definition itsscope.c:169
UNK_RET it_80291FA8(UNK_PARAMS)
void itSscope_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsscope.c:70
void it_3F14_Logic21_EvtUnk(Item_GObj *, Item_GObj *)
Definition itsscope.c:182
void itSscope_UnkMotion3_Phys(Item_GObj *gobj)
Definition itsscope.c:125
bool itSscope_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsscope.c:72
void it_3F14_Logic21_Thrown(Item_GObj *)
Definition itsscope.c:120
void it_3F14_Logic21_Spawned(Item_GObj *)
it_80291BE0
Definition itsscope.c:19
bool it_3F14_Logic21_ShieldBounced(Item_GObj *)
it_3F14_Logic21_ShieldBounced
Definition itsscope.c:159
bool itSscope_UnkMotion3_Anim(Item_GObj *gobj)
Definition itsscope.c:83
itSScopeAttributes * it_80291CCC(Item_GObj *gobj, Vec3 *pos)
Definition itsscope.c:26
bool itSscope_UnkMotion0_Anim(Item_GObj *gobj)
Definition itsscope.c:65
void it_3F14_Logic21_EnteredAir(Item_GObj *)
Definition itsscope.c:164
void it_3F14_Logic21_PickedUp(Item_GObj *)
Definition itsscope.c:103
void it_3F14_Logic21_Dropped(Item_GObj *)
Definition itsscope.c:115
void itSscope_UnkMotion1_Phys(Item_GObj *gobj)
Definition itsscope.c:88
s32 it_80291CF4(Item_GObj *, s32)
Definition itsscope.c:35
bool itSscope_UnkMotion2_Anim(Item_GObj *gobj)
Definition itsscope.c:108
bool it_3F14_Logic21_Clanked(Item_GObj *)
Definition itsscope.c:138
void it_802920B8(Item_GObj *gobj)
Definition itsscope.c:78
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition itCommonItems.h:831