signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F5F40[]
Definition itsscope.c:22
void itSscope_UnkMotion2_Phys(Item_GObj *gobj)
Definition itsscope.c:237
HSD_GObj * it_80291BE0(Vec3 *)
Definition itsscope.c:34
void itSScope_Logic21_Thrown(Item_GObj *)
Definition itsscope.c:244
void itSscope_UnkMotion4_Phys(Item_GObj *gobj)
Definition itsscope.c:292
s32 it_80291D38(Item_GObj *, s32)
Definition itsscope.c:95
void it_80292030(Item_GObj *gobj)
Definition itsscope.c:181
bool itSscope_UnkMotion3_Coll(Item_GObj *gobj)
Definition itsscope.c:218
bool itSscope_UnkMotion4_Coll(Item_GObj *gobj)
Definition itsscope.c:294
bool itSScope_Logic21_DmgDealt(Item_GObj *)
Definition itsscope.c:254
int it_80291DAC(Item_GObj *, int)
Definition itsscope.c:129
bool itSScope_Logic21_HitShield(Item_GObj *)
Definition itsscope.c:266
bool itSScope_Logic21_ShieldBounced(Item_GObj *)
Definition itsscope.c:277
bool itSscope_UnkMotion4_Anim(Item_GObj *gobj)
Definition itsscope.c:287
void it_80291CCC(Item_GObj *gobj, Vec3 *pos)
Definition itsscope.c:55
void itSScope_Logic21_Dropped(Item_GObj *)
Definition itsscope.c:239
void itSscope_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsscope.c:194
void itSscope_UnkMotion3_Phys(Item_GObj *gobj)
Definition itsscope.c:249
bool itSScope_Logic21_Clanked(Item_GObj *)
Definition itsscope.c:260
bool itSscope_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsscope.c:196
void it_80291FA8(Item_GObj *, Vec3 *, int, float)
Definition itsscope.c:173
bool itSscope_UnkMotion3_Anim(Item_GObj *gobj)
Definition itsscope.c:207
bool itSscope_UnkMotion0_Anim(Item_GObj *gobj)
Definition itsscope.c:189
void it_80291F14(Item_GObj *, int)
Definition itsscope.c:158
void itSscope_UnkMotion1_Phys(Item_GObj *gobj)
Definition itsscope.c:212
void itSScope_Logic21_Spawned(Item_GObj *)
Definition itsscope.c:48
void itSScope_Logic21_EnteredAir(Item_GObj *)
Definition itsscope.c:282
void itSScope_Logic21_PickedUp(Item_GObj *)
Definition itsscope.c:227
s32 it_80291CF4(Item_GObj *, s32)
Definition itsscope.c:63
void itSScope_Logic21_EvtUnk(Item_GObj *, Item_GObj *)
Definition itsscope.c:300
bool itSscope_UnkMotion2_Anim(Item_GObj *gobj)
Definition itsscope.c:232
bool itSScope_Logic21_Reflected(Item_GObj *)
Definition itsscope.c:272
void it_802920B8(Item_GObj *gobj)
Definition itsscope.c:202
HSD_GObj Item_GObj
Definition forward.h:55