ItemStateTable it_803F5F40[]
Definition itsscope.c:20
void itSscope_UnkMotion2_Phys(Item_GObj *gobj)
Definition itsscope.c:211
HSD_GObj * it_80291BE0(Vec3 *)
Definition itsscope.c:32
void itSScope_Logic21_Thrown(Item_GObj *)
Definition itsscope.c:218
void itSscope_UnkMotion4_Phys(Item_GObj *gobj)
Definition itsscope.c:266
s32 it_80291D38(Item_GObj *, s32)
Definition itsscope.c:75
void it_80292030(Item_GObj *gobj)
Definition itsscope.c:157
bool itSscope_UnkMotion3_Coll(Item_GObj *gobj)
Definition itsscope.c:192
bool itSscope_UnkMotion4_Coll(Item_GObj *gobj)
Definition itsscope.c:268
bool itSScope_Logic21_DmgDealt(Item_GObj *)
Definition itsscope.c:228
int it_80291DAC(Item_GObj *, int)
Definition itsscope.c:110
bool itSScope_Logic21_HitShield(Item_GObj *)
Definition itsscope.c:240
bool itSScope_Logic21_ShieldBounced(Item_GObj *)
Definition itsscope.c:251
bool itSscope_UnkMotion4_Anim(Item_GObj *gobj)
Definition itsscope.c:261
void it_80291CCC(Item_GObj *gobj, Vec3 *pos)
Definition itsscope.c:54
void itSScope_Logic21_Dropped(Item_GObj *)
Definition itsscope.c:213
void itSscope_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsscope.c:168
void itSscope_UnkMotion3_Phys(Item_GObj *gobj)
Definition itsscope.c:223
bool itSScope_Logic21_Clanked(Item_GObj *)
Definition itsscope.c:234
bool itSscope_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsscope.c:170
void it_80291FA8(Item_GObj *, Vec3 *, int, float)
Definition itsscope.c:149
bool itSscope_UnkMotion3_Anim(Item_GObj *gobj)
Definition itsscope.c:181
bool itSscope_UnkMotion0_Anim(Item_GObj *gobj)
Definition itsscope.c:163
void it_80291F14(Item_GObj *, int)
Definition itsscope.c:139
void itSscope_UnkMotion1_Phys(Item_GObj *gobj)
Definition itsscope.c:186
void itSScope_Logic21_Spawned(Item_GObj *)
Definition itsscope.c:47
void itSScope_Logic21_EnteredAir(Item_GObj *)
Definition itsscope.c:256
void itSScope_Logic21_PickedUp(Item_GObj *)
Definition itsscope.c:201
s32 it_80291CF4(Item_GObj *, s32)
Definition itsscope.c:62
void itSScope_Logic21_EvtUnk(Item_GObj *, Item_GObj *)
Definition itsscope.c:274
bool itSscope_UnkMotion2_Anim(Item_GObj *gobj)
Definition itsscope.c:206
bool itSScope_Logic21_Reflected(Item_GObj *)
Definition itsscope.c:246
void it_802920B8(Item_GObj *gobj)
Definition itsscope.c:176
signed int s32
Definition types.h:12
HSD_GObj Item_GObj
Definition forward.h:64