SSBM Decomp
Toggle main menu visibility
Loading...
Searching...
No Matches
ftCo_FallSpecial.h
Go to the documentation of this file.
1
#ifndef GALE01_0968C8
2
#define GALE01_0968C8
3
4
#include <
melee/ft/forward.h
>
5
6
/* 0968C8 */
void
ftCo_800968C8
(Fighter_GObj*
gobj
);
7
/* 096900 */
void
ftCo_80096900
(Fighter_GObj*
gobj
,
int
,
int
,
8
bool
allow_interrupt,
float
mobility,
9
float
landing_lag);
10
/* 0969D8 */
void
ftCo_800969D8
(Fighter_GObj*
gobj
,
int
,
int
,
int
,
float
,
11
float
,
float
);
12
/* 096AA0 */
void
ftCo_FallSpecial_Anim
(Fighter_GObj*
gobj
);
13
/* 096AF4 */
void
ftCo_FallSpecial_IASA
(Fighter_GObj*
gobj
);
14
/* 096B44 */
void
ftCo_FallSpecial_Phys
(Fighter_GObj*
gobj
);
15
/* 096C98 */
void
ftCo_FallSpecial_Coll
(Fighter_GObj*
gobj
);
16
/* 096CC8 */
bool
ftCo_80096CC8
(Fighter_GObj*
gobj
,
int
line_id);
17
/* 096D28 */
void
ftCo_80096D28
(Fighter_GObj*
gobj
);
18
19
#endif
ftCo_80096CC8
bool ftCo_80096CC8(Fighter_GObj *gobj, int line_id)
Definition
ftCo_FallSpecial.c:136
ftCo_800969D8
void ftCo_800969D8(Fighter_GObj *gobj, int, int, int, float, float, float)
Definition
ftCo_FallSpecial.c:61
ftCo_FallSpecial_Phys
void ftCo_FallSpecial_Phys(Fighter_GObj *gobj)
Definition
ftCo_FallSpecial.c:84
ftCo_80096900
void ftCo_80096900(Fighter_GObj *gobj, int, int, bool allow_interrupt, float mobility, float landing_lag)
Definition
ftCo_FallSpecial.c:55
ftCo_FallSpecial_Anim
void ftCo_FallSpecial_Anim(Fighter_GObj *gobj)
Definition
ftCo_FallSpecial.c:69
ftCo_FallSpecial_IASA
void ftCo_FallSpecial_IASA(Fighter_GObj *gobj)
Definition
ftCo_FallSpecial.c:77
ftCo_FallSpecial_Coll
void ftCo_FallSpecial_Coll(Fighter_GObj *gobj)
Definition
ftCo_FallSpecial.c:131
ftCo_800968C8
void ftCo_800968C8(Fighter_GObj *gobj)
Definition
ftCo_FallSpecial.c:22
ftCo_80096D28
void ftCo_80096D28(Fighter_GObj *gobj)
Definition
ftCo_FallSpecial.c:147
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
forward.h
src
melee
ft
kinds
ftCommon
ftCo_FallSpecial.h
Generated by
1.17.0