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ftCo_Fall.h
Go to the documentation of this file.
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#ifndef GALE01_0CC730
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#define GALE01_0CC730
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#include <
melee/ft/forward.h
>
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/* 0CC730 */
void
ftCo_Fall_Enter
(Fighter_GObj*
gobj
);
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/* 0CC830 */
void
ftCo_Fall_Enter_YoshiEgg
(Fighter_GObj*
gobj
);
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/* 0CC8DC */
void
ftCo_Fall_Enter_YoshiEgg_Kirby
(Fighter_GObj*
gobj
);
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/* 0CC988 */
void
ftCo_800CC988
(Fighter_GObj*
gobj
,
float
);
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/* 0CCA00 */
void
ftCo_Fall_Anim
(Fighter_GObj*
gobj
);
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/* 0CCAAC */
bool
ftCo_Fall_IASA_Inner
(Fighter_GObj*
gobj
);
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/* 0CCBE0 */
void
ftCo_Fall_Anim_Inner
(Fighter_GObj*
gobj
,
float
*,
FtMotionId
,
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FtMotionId
,
FtMotionId
);
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/* 0CCD34 */
void
ftCo_Fall_IASA
(Fighter_GObj*
gobj
);
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/* 0CCD58 */
void
ftCo_Fall_Phys
(Fighter_GObj*
gobj
);
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/* 0CCD78 */
void
ftCo_Fall_Coll
(Fighter_GObj*
gobj
);
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#endif
ftCo_Fall_Anim
void ftCo_Fall_Anim(Fighter_GObj *gobj)
Definition
ftCo_Fall.c:104
ftCo_Fall_IASA_Inner
bool ftCo_Fall_IASA_Inner(Fighter_GObj *gobj)
Definition
ftCo_Fall.c:114
ftCo_Fall_Phys
void ftCo_Fall_Phys(Fighter_GObj *gobj)
Definition
ftCo_Fall.c:203
ftCo_Fall_Enter_YoshiEgg
void ftCo_Fall_Enter_YoshiEgg(Fighter_GObj *gobj)
Definition
ftCo_Fall.c:73
ftCo_Fall_Coll
void ftCo_Fall_Coll(Fighter_GObj *gobj)
Definition
ftCo_Fall.c:208
ftCo_Fall_IASA
void ftCo_Fall_IASA(Fighter_GObj *gobj)
Definition
ftCo_Fall.c:198
ftCo_Fall_Enter
void ftCo_Fall_Enter(Fighter_GObj *gobj)
Definition
ftCo_Fall.c:47
ftCo_Fall_Enter_YoshiEgg_Kirby
void ftCo_Fall_Enter_YoshiEgg_Kirby(Fighter_GObj *gobj)
Definition
ftCo_Fall.c:85
ftCo_800CC988
void ftCo_800CC988(Fighter_GObj *gobj, float)
Definition
ftCo_Fall.c:90
ftCo_Fall_Anim_Inner
void ftCo_Fall_Anim_Inner(Fighter_GObj *gobj, float *, FtMotionId, FtMotionId, FtMotionId)
Definition
ftCo_Fall.c:153
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
forward.h
FtMotionId
enum_t FtMotionId
Definition
forward.h:18
src
melee
ft
kinds
ftCommon
ftCo_Fall.h
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