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ftcoll.h
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1#ifndef GALE01_0763C0
2#define GALE01_0763C0
3
4#include <Runtime/platform.h>
5
6#include <melee/ft/forward.h>
8#include <melee/it/forward.h>
9#include <melee/lb/forward.h>
11
12#include <placeholder.h>
13
14#include <dolphin/mtx.h>
15
17/* 0763C0 */ void ftColl_800763C0(Fighter_GObj* attacker, Fighter_GObj* victim,
18 enum_t attackID);
19
20/* 076444 */ void ftColl_80076444(Fighter_GObj* attacker,
21 Fighter_GObj* victim);
22/* 07646C */ void ftColl_8007646C(Fighter_GObj* attackItem,
23 Fighter_GObj* victim);
24/* 0764DC */ void ftColl_800764DC(Fighter_GObj* gobj);
25/* 076528 */ void ftColl_80076528(Fighter_GObj* gobj);
26/* 0765AC */ void ftColl_800765AC(Fighter_GObj* victim);
27/* 0765E0 */ void ftColl_800765E0(void);
28/* 0765F0 */ float ftColl_800765F0(Fighter* fp, Fighter_GObj* victim,
29 float unk_floatvar);
30/* 076640 */ bool ftColl_80076640(Fighter*, float*);
31/* 076764 */ void ftColl_80076764(int, enum_t, Fighter_GObj*,
34/* 076808 */ void ftColl_80076808(Fighter* fp, HitCapsule* hit, int arg2,
35 void* victim, bool arg4);
36/* 0768A0 */ void ftColl_800768A0(Fighter* fp, HitCapsule* dst);
37/* 07699C */ bool ftColl_8007699C(Fighter*, HitCapsule*, Fighter*,
38 HitCapsule*);
39/* 076CBC */ void ftColl_80076CBC(Fighter*, HitCapsule*, Fighter*);
40/* 076ED8 */ bool ftColl_80076ED8(Fighter* fp0, HitCapsule* hit0, Fighter* fp1,
41 HitCapsule* hit1);
42/* 077464 */ void ftColl_80077464(Item*, HitCapsule*, Fighter*);
43/* 077688 */ void ftColl_80077688(Item*, HitCapsule*, Fighter*, Vec3*, f32);
44/* 077970 */ void ftColl_80077970(Item*, HitCapsule*, Fighter*, HitCapsule*);
45/* 077C60 */ bool ftColl_80077C60(Item*, HitCapsule*, Fighter*, HitCapsule*);
47/* 078488 */ void ftColl_80078488(Fighter*);
48/* 0784B4 */ void ftColl_800784B4(Fighter*, HitCapsule*, HitCapsule*);
49/* 078538 */ void ftColl_80078538(Fighter_GObj*, Vec3*, u32, float, float);
50/* 07861C */ void ftColl_8007861C(Fighter_GObj*, Fighter_GObj* gobj, int, int,
51 int, UNK_T, u16, UNK_T, int);
52/* 078710 */ void ftColl_80078710(Fighter_GObj*, Fighter_GObj*, UNK_T arg2);
53/* 078754 */ void ftColl_80078754(Fighter_GObj*, Fighter_GObj*, bool);
54/* 0787B4 */ void ftColl_800787B4(Item_GObj*, Fighter_GObj*, int);
55/* 0788D4 */ void ftColl_800788D4(Fighter_GObj* gobj);
56/* 07891C */ void ftColl_8007891C(Fighter_GObj*, Fighter_GObj*, float);
57/* 078998 */ void ftColl_80078998(HSD_GObj*, HSD_GObj*, float);
58/* 078A2C */ void ftColl_80078A2C(Fighter_GObj*);
59/* 078C70 */ void ftColl_80078C70(Fighter_GObj*);
60/* 07925C */ void ftColl_8007925C(Fighter_GObj*);
61/* 079AB0 */ float ftColl_80079AB0(Fighter*, HitCapsule*, u32, float, float,
62 float, float);
63/* 079C70 */ float ftColl_80079C70(Fighter*, Fighter*, HitCapsule*, int);
64/* 079EA8 */ float ftColl_80079EA8(Fighter*, HitCapsule*, u32);
65/* 07AB48 */ void ftColl_8007AB48(Fighter_GObj*);
66/* 07AB80 */ void ftColl_8007AB80(Fighter_GObj*);
67/* 07ABD0 */ void ftColl_8007ABD0(HitCapsule*, u32 damageAmount,
68 Fighter_GObj*);
69/* 07AC68 */ bool ftColl_8007AC68(u32 kb_angle);
70/* 07AC9C */ void ftColl_8007AC9C(HitCapsule*, int, Fighter_GObj*);
71/* 07AD18 */ void ftColl_8007AD18(Fighter* fp, HitCapsule*);
72/* 07AE80 */ void ftColl_8007AE80(Fighter_GObj*);
73/* 07AEE0 */ void ftColl_8007AEE0(Fighter_GObj*);
74
76/* 07AEF8 */ void ftColl_8007AEF8(Fighter_GObj*);
77
78/* 07AF10 */ void ftColl_8007AF10(Fighter_GObj*);
79/* 07AF28 */ void ftColl_8007AF28(Fighter_GObj* gobj);
80/* 07AF60 */ void ftColl_8007AF60(Fighter_GObj*);
81/* 07AFC8 */ void ftColl_8007AFC8(Fighter_GObj* gobj, int hit_idx);
82/* 07AFF8 */ void ftColl_8007AFF8(Fighter_GObj*);
83/* 07B064 */ void ftColl_8007B064(Fighter_GObj* gobj, enum_t);
84/* 07B0C0 */ void ftColl_8007B0C0(Fighter_GObj*, HurtCapsuleState);
85/* 07B128 */ void ftColl_8007B128(Fighter_GObj* gobj, int bone_id,
87/* 07B1B8 */ void ftColl_8007B1B8(Fighter_GObj* gobj, ShieldDesc* shield,
89/* 07B23C */ void ftColl_CreateReflectHit(Fighter_GObj*, ReflectDesc*,
90 HSD_GObjEvent on_reflect);
91/* 07B2C4 */ void ftColl_CreateAbsorbHit(Fighter_GObj*, AbsorbDesc*);
92/* 07B320 */ void ftColl_8007B320(Fighter_GObj*);
93/* 07B4E0 */ void ftColl_8007B4E0(Fighter_GObj*);
94/* 07B5AC */ void ftColl_HurtboxInit(Fighter* fp, FighterHurtCapsule*,
96/* 07B62C */ void ftColl_8007B62C(Fighter_GObj*, enum_t);
97/* 07B6A0 */ void ftColl_8007B6A0(Fighter_GObj* gobj);
98/* 07B6EC */ void ftColl_8007B6EC(Fighter_GObj*);
99/* 07B760 */ void ftColl_8007B760(Fighter_GObj*, int);
100/* 07B7A4 */ void ftColl_8007B7A4(Fighter_GObj* gobj, int);
101/* 07B7FC */ void ftColl_8007B7FC(Fighter*, int);
102/* 07B868 */ s32 ftColl_8007B868(Fighter_GObj* gobj);
103
105/* 07B8A8 */ void ftColl_8007B8A8(HitCapsule*, Vec3*);
106
107/* 07B8CC */ void ftColl_8007B8CC(Fighter*, Fighter_GObj*);
108/* 07B8E8 */ void ftColl_8007B8E8(Fighter_GObj*);
109/* 07B924 */ void ftColl_GetWindOffsetVec(Fighter_GObj*, Vec3* out_wind);
110/* 07BA0C */ void ftColl_8007BA0C(Fighter_GObj*);
111/* 07BAC0 */ void ftColl_8007BAC0(Fighter_GObj*);
112/* 07BBCC */ float ftColl_8007BBCC(Fighter_GObj* gobj);
113/* 07BC90 */ void ftColl_8007BC90(Fighter_GObj*);
114/* 07BE3C */ void ftColl_8007BE3C(Fighter_GObj*);
115
116#endif
static void cb(long result, struct DVDCommandBlock *block)
Definition fstload.c:19
void ftColl_80078A2C(Fighter_GObj *)
Checks for grabbable targets.
Definition ftcoll.c:1315
void ftColl_8007B8A8(HitCapsule *, Vec3 *)
Update hitbox positions.
Definition ftcoll.c:2861
void ftColl_8007B62C(Fighter_GObj *, enum_t)
Definition ftcoll.c:2768
void ftColl_8007BE3C(Fighter_GObj *)
Definition ftcoll.c:3099
void ftColl_800787B4(Item_GObj *, Fighter_GObj *, int)
Definition ftcoll.c:1233
void ftColl_CreateReflectHit(Fighter_GObj *, ReflectDesc *, HSD_GObjEvent on_reflect)
Definition ftcoll.c:2665
void ftColl_8007ABD0(HitCapsule *, u32 damageAmount, Fighter_GObj *)
Definition ftcoll.c:2463
void ftColl_80077688(Item *, HitCapsule *, Fighter *, Vec3 *, f32)
Definition ftcoll.c:672
bool ftColl_8007AC68(u32 kb_angle)
Definition ftcoll.c:2481
void ftColl_8007B760(Fighter_GObj *, int)
Definition ftcoll.c:2818
void ftColl_80078998(HSD_GObj *, HSD_GObj *, float)
Definition ftcoll.c:1275
void ftColl_8007B0C0(Fighter_GObj *, HurtCapsuleState)
Definition ftcoll.c:2613
void ftColl_8007B6EC(Fighter_GObj *)
Definition ftcoll.c:2799
void ftColl_8007B128(Fighter_GObj *gobj, int bone_id, HurtCapsuleState state)
Set hurt capsule state.
Definition ftcoll.c:2629
void ftColl_8007861C(Fighter_GObj *, Fighter_GObj *gobj, int, int, int, UNK_T, u16, UNK_T, int)
Definition ftcoll.c:1172
void ftColl_8007B064(Fighter_GObj *gobj, enum_t)
Definition ftcoll.c:2603
void ftColl_800788D4(Fighter_GObj *gobj)
Definition ftcoll.c:1257
bool ftColl_80076ED8(Fighter *fp0, HitCapsule *hit0, Fighter *fp1, HitCapsule *hit1)
Definition ftcoll.c:409
void ftColl_8007BAC0(Fighter_GObj *)
Definition ftcoll.c:2946
float ftColl_80079EA8(Fighter *, HitCapsule *, u32)
Definition ftcoll.c:2129
void ftColl_80076444(Fighter_GObj *attacker, Fighter_GObj *victim)
Combo Count Logic + Get Attack ID.
Definition ft_0763.c:37
void ftColl_8007AD18(Fighter *fp, HitCapsule *)
Definition ftcoll.c:2504
void ftColl_CreateAbsorbHit(Fighter_GObj *, AbsorbDesc *)
Definition ftcoll.c:2681
void ftColl_8007AFC8(Fighter_GObj *gobj, int hit_idx)
Definition ftcoll.c:2588
bool ftColl_80077C60(Item *, HitCapsule *, Fighter *, HitCapsule *)
Definition ftcoll.c:868
void ftColl_8007AF10(Fighter_GObj *)
Definition ftcoll.c:2563
void ftColl_8007B4E0(Fighter_GObj *)
Definition ftcoll.c:2732
void ftColl_80078488(Fighter *)
Definition ftcoll.c:1130
void ftColl_8007925C(Fighter_GObj *)
Definition ftcoll.c:1739
float ftColl_80079AB0(Fighter *, HitCapsule *, u32, float, float, float, float)
Definition ftcoll.c:2085
void ftColl_800765E0(void)
Reset hitbox and phantom collision count?
Definition ftcoll.c:87
void ftColl_8007B6A0(Fighter_GObj *gobj)
Definition ftcoll.c:2785
void ftColl_8007B1B8(Fighter_GObj *gobj, ShieldDesc *shield, HSD_GObjEvent cb)
Definition ftcoll.c:2651
float ftColl_8007BBCC(Fighter_GObj *gobj)
bool ftColl_80076640(Fighter *, float *)
Definition ftcoll.c:113
void ftColl_8007AC9C(HitCapsule *, int, Fighter_GObj *)
Definition ftcoll.c:2491
float ftColl_800765F0(Fighter *fp, Fighter_GObj *victim, float unk_floatvar)
Definition ftcoll.c:93
void ftColl_80078384(Fighter *, FighterHurtCapsule *, HitCapsule *)
Definition ftcoll.c:1110
void ftColl_80076764(int, enum_t, Fighter_GObj *, lbColl_80008D30_arg1 *, Fighter *fp, FighterHurtCapsule *)
Definition ftcoll.c:136
void ftColl_8007B8CC(Fighter *, Fighter_GObj *)
Definition ftcoll.c:2867
void ftColl_8007AEE0(Fighter_GObj *)
Definition ftcoll.c:2553
void ftColl_HurtboxInit(Fighter *fp, FighterHurtCapsule *, ftHurtboxInit *)
Definition ftcoll.c:2754
void ftColl_80077970(Item *, HitCapsule *, Fighter *, HitCapsule *)
Definition ftcoll.c:840
void ftColl_8007AEF8(Fighter_GObj *)
Enable Reflect Bubble Update.
Definition ftcoll.c:2558
void ftColl_800768A0(Fighter *fp, HitCapsule *dst)
Definition ftcoll.c:191
void ftColl_8007646C(Fighter_GObj *attackItem, Fighter_GObj *victim)
void ftColl_8007AE80(Fighter_GObj *)
Definition ftcoll.c:2544
void ftColl_800764DC(Fighter_GObj *gobj)
Check to end combo for victim.
Definition ft_0763.c:55
void ftColl_8007AB48(Fighter_GObj *)
Definition ftcoll.c:2449
void ftColl_80077464(Item *, HitCapsule *, Fighter *)
Definition ftcoll.c:572
void ftColl_8007B7FC(Fighter *, int)
Definition ftcoll.c:2838
void ftColl_8007891C(Fighter_GObj *, Fighter_GObj *, float)
Definition ftcoll.c:1262
void ftColl_8007BA0C(Fighter_GObj *)
Definition ftcoll.c:2914
void ftColl_80078754(Fighter_GObj *, Fighter_GObj *, bool)
Definition ftcoll.c:1217
void ftColl_8007AF60(Fighter_GObj *)
Definition ftcoll.c:2577
void ftColl_8007AB80(Fighter_GObj *)
Definition ftcoll.c:2455
void ftColl_8007B320(Fighter_GObj *)
Definition ftcoll.c:2691
void ftColl_80076528(Fighter_GObj *gobj)
Combo count something + adjust FtPart_TopN.
Definition ft_0763.c:86
bool ftColl_8007699C(Fighter *, HitCapsule *, Fighter *, HitCapsule *)
Definition ftcoll.c:229
void ftColl_8007B7A4(Fighter_GObj *gobj, int)
Definition ftcoll.c:2828
void ftColl_80078710(Fighter_GObj *, Fighter_GObj *, UNK_T arg2)
Definition ftcoll.c:1209
void ftColl_800784B4(Fighter *, HitCapsule *, HitCapsule *)
Definition ftcoll.c:1135
void ftColl_80076808(Fighter *fp, HitCapsule *hit, int arg2, void *victim, bool arg4)
Definition ftcoll.c:176
void ftColl_8007AFF8(Fighter_GObj *)
Definition ftcoll.c:2593
void ftColl_GetWindOffsetVec(Fighter_GObj *, Vec3 *out_wind)
void ftColl_80078C70(Fighter_GObj *)
Definition ftcoll.c:1382
void ftColl_8007BC90(Fighter_GObj *)
Definition ftcoll.c:3035
void ftColl_800763C0(Fighter_GObj *attacker, Fighter_GObj *victim, enum_t attackID)
Combo Count Logic.
Definition ft_0763.c:12
void ftColl_8007B8E8(Fighter_GObj *)
Definition ftcoll.c:2875
void ftColl_800765AC(Fighter_GObj *victim)
Clear victim pointer from attacker upon freeing memory?
Definition ft_0763.c:99
s32 ftColl_8007B868(Fighter_GObj *gobj)
Definition ftcoll.c:2848
void ftColl_80078538(Fighter_GObj *, Vec3 *, u32, float, float)
Definition ftcoll.c:1146
float ftColl_80079C70(Fighter *, Fighter *, HitCapsule *, int)
Definition ftcoll.c:2120
void ftColl_8007AF28(Fighter_GObj *gobj)
Definition ftcoll.c:2568
void ftColl_80076CBC(Fighter *, HitCapsule *, Fighter *)
Definition ftcoll.c:264
state
Definition gm_1BFA.c:18
struct Vec Vec3
signed int s32
Definition types.h:12
unsigned int u32
Definition types.h:13
float f32
Definition types.h:18
unsigned short int u16
Definition types.h:7
HSD_GObj Item_GObj
Definition forward.h:64
HurtCapsuleState
Definition forward.h:50
#define UNK_T
Definition placeholder.h:24
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:29
Definition types.h:131
Definition types.h:110
Definition types.h:1481
Definition gobj.h:16
Definition types.h:34
Definition types.h:232
Definition types.h:118
Definition types.h:137
Definition types.h:23
Definition forward.h:110
void(* HSD_GObjEvent)(HSD_GObj *gobj)
Definition forward.h:113