18 Fighter_GObj* victim);
20 Fighter_GObj* victim);
void cb(s32 param_1, DVDCommandBlock *block)
Definition fstload.c:21
void ftColl_80079AB0(void)
Definition ftcoll.c:1060
void ftColl_80077464(void)
Definition ftcoll.c:723
void ftColl_80077970(void)
Definition ftcoll.c:734
void ftColl_80078538(void)
Definition ftcoll.c:759
void ftColl_80077C60(void)
Definition ftcoll.c:739
void ftColl_80078998(void)
Definition ftcoll.c:795
void ftColl_800787B4(void)
Definition ftcoll.c:780
void ftColl_800768A0(void)
void ftColl_800784B4(void)
void ftColl_80078A2C(Fighter_GObj *)
Checks for grabbable targets.
Definition ftcoll.c:823
void ftColl_8007B8A8(HitCapsule *, Vec3 *)
Update hitbox positions.
Definition ftcoll.c:1354
void ftColl_8007BE3C(Fighter_GObj *)
Definition ftcoll.c:1461
void ftColl_80078384(Fighter *, HurtCapsule *, HitCapsule *)
Definition ftcoll.c:744
void ftColl_CreateReflectHit(Fighter_GObj *, ReflectDesc *, HSD_GObjEvent on_reflect)
Definition ftcoll.c:1216
void ftColl_8007ABD0(HitCapsule *, u32 damageAmount, Fighter_GObj *)
Definition ftcoll.c:1094
void ftColl_80077688(Item *, HitCapsule *, Fighter *, Vec3 *, f32)
Definition ftcoll.c:728
void ftColl_8007AD18(ftCo_Fighter *fp, HitCapsule *)
Definition ftcoll.c:1114
void ftColl_8007B760(Fighter_GObj *, int)
Definition ftcoll.c:1311
void ftColl_8007B0C0(Fighter_GObj *, HurtCapsuleState)
Definition ftcoll.c:1165
void ftColl_8007B6EC(Fighter_GObj *)
Definition ftcoll.c:1292
void ftColl_8007B5AC(ftCo_Fighter *fp, HurtCapsule *, struct UNK_SAMUS_S2 *)
Definition ftcoll.c:1252
void ftColl_8007B128(Fighter_GObj *gobj, int bone_id, HurtCapsuleState state)
Definition ftcoll.c:1180
void ftColl_8007B064(Fighter_GObj *gobj, enum_t)
Definition ftcoll.c:1160
void ftColl_800788D4(Fighter_GObj *gobj)
Definition ftcoll.c:785
bool ftColl_80076ED8(Fighter *fp0, HitCapsule *hit0, Fighter *fp1, HitCapsule *hit1)
Definition ftcoll.c:596
void ftColl_8007BAC0(Fighter_GObj *)
Definition ftcoll.c:1422
void ftColl_80076444(Fighter_GObj *attacker, Fighter_GObj *victim)
Combo Count Logic + Get Attack ID.
Definition ftcoll.c:139
float ftColl_80079C70(Fighter *, Fighter *, void *, int)
void ftColl_CreateAbsorbHit(Fighter_GObj *, AbsorbDesc *)
Definition ftcoll.c:1232
void ftColl_8007AFC8(Fighter_GObj *gobj, int hit_idx)
ftColl_8007AF60
Definition ftcoll.c:1150
void ftColl_8007AF10(Fighter_GObj *)
Definition ftcoll.c:1134
void ftColl_8007B4E0(Fighter_GObj *)
Definition ftcoll.c:1247
void ftColl_80078488(Fighter *)
Definition ftcoll.c:749
void ftColl_8007925C(Fighter_GObj *)
Definition ftcoll.c:1052
UNK_RET ftColl_8007861C(bool, Fighter_GObj *gobj, int, int, int, u32, int, UNK_T, int)
Definition ftcoll.c:764
void ftColl_800765E0(void)
Reset hitbox and phantom collision count?
Definition ftcoll.c:214
void ftColl_8007B6A0(Fighter_GObj *gobj)
Definition ftcoll.c:1282
void ftColl_8007B1B8(Fighter_GObj *gobj, ShieldDesc *shield, HSD_GObjEvent cb)
Definition ftcoll.c:1202
float ftColl_8007BBCC(Fighter_GObj *gobj)
bool ftColl_80076640(Fighter *, float *)
Definition ftcoll.c:243
void ftColl_8007AC9C(HitCapsule *, int, Fighter_GObj *)
Definition ftcoll.c:1109
float ftColl_800765F0(Fighter *fp, Fighter_GObj *victim, float unk_floatvar)
Definition ftcoll.c:220
static void ftColl_80076808(Fighter *fp, HitCapsule *hit, int, void *victim, bool)
Definition ftcoll.c:287
void ftColl_8007B8CC(Fighter *, Fighter_GObj *)
Definition ftcoll.c:1360
void ftColl_8007AEE0(Fighter_GObj *)
Definition ftcoll.c:1124
void ftColl_8007AEF8(Fighter_GObj *)
Enable Reflect Bubble Update.
Definition ftcoll.c:1129
void ftColl_8007646C(Fighter_GObj *attackItem, Fighter_GObj *victim)
void ftColl_8007AE80(Fighter_GObj *)
Definition ftcoll.c:1119
void ftColl_800764DC(Fighter_GObj *gobj)
Check to end combo for victim.
Definition ftcoll.c:157
void ftColl_8007AB48(Fighter_GObj *)
Definition ftcoll.c:1083
void ftColl_8007B62C(Fighter_GObj *, bool)
Definition ftcoll.c:1265
bool ftColl_8007AC68(uint kb_angle)
Definition ftcoll.c:1099
void ftColl_8007B7FC(Fighter *, int)
Definition ftcoll.c:1331
void ftColl_8007891C(Fighter_GObj *, Fighter_GObj *, float)
Definition ftcoll.c:790
void ftColl_8007BA0C(Fighter_GObj *)
Definition ftcoll.c:1405
void ftColl_80078754(Fighter_GObj *, Fighter_GObj *, bool)
Definition ftcoll.c:775
void ftColl_8007AF60(Fighter_GObj *)
void ftColl_8007AB80(Fighter_GObj *)
Definition ftcoll.c:1089
void ftColl_8007B320(Fighter_GObj *)
Definition ftcoll.c:1242
void ftColl_80076528(Fighter_GObj *gobj)
Combo count something + adjust FtPart_TopN.
Definition ftcoll.c:188
bool ftColl_8007699C(Fighter *, HitCapsule *, Fighter *, HitCapsule *)
Definition ftcoll.c:418
void ftColl_8007B7A4(Fighter_GObj *gobj, int)
Definition ftcoll.c:1321
void ftColl_80076764(int, enum_t, Fighter_GObj *, DynamicsDesc *, Fighter *fp, HurtCapsule *)
Definition ftcoll.c:268
float ftColl_80079EA8(Fighter *, HitCapsule *, int)
Definition ftcoll.c:1070
void ftColl_8007AFF8(Fighter_GObj *)
Definition ftcoll.c:1155
void ftColl_GetWindOffsetVec(Fighter_GObj *, Vec3 *out_wind)
void ftColl_80078C70(Fighter_GObj *)
Definition ftcoll.c:893
void ftColl_8007BC90(Fighter_GObj *)
Definition ftcoll.c:1456
void ftColl_800763C0(Fighter_GObj *attacker, Fighter_GObj *victim, enum_t attackID)
Combo Count Logic.
Definition ftcoll.c:114
void ftColl_8007B8E8(Fighter_GObj *)
Definition ftcoll.c:1368
void ftColl_800765AC(Fighter_GObj *victim)
Clear victim pointer from attacker upon freeing memory?
Definition ftcoll.c:201
s32 ftColl_8007B868(Fighter_GObj *gobj)
Definition ftcoll.c:1341
void ftColl_8007AF28(Fighter_GObj *gobj)
Definition ftcoll.c:1139
UNK_RET ftColl_80078710(UNK_PARAMS)
Definition ftcoll.c:770
void ftColl_80076CBC(Fighter *, HitCapsule *, Fighter *)
Definition ftcoll.c:445
HurtCapsuleState
Definition forward.h:22
void(* HSD_GObjEvent)(HSD_GObj *gobj)
Definition forward.h:101