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ftcoll.h
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1#ifndef GALE01_0763C0
2#define GALE01_0763C0
3
4#include <placeholder.h>
5#include <platform.h>
6
7#include "ft/forward.h"
8#include "ftCommon/forward.h"
9#include "it/forward.h"
10#include "lb/forward.h"
11#include <baselib/forward.h>
12
13#include <dolphin/mtx.h>
14
15/* 0763C0 */ void ftColl_800763C0(Fighter_GObj* attacker, Fighter_GObj* victim,
16 enum_t attackID);
17/* 076444 */ void ftColl_80076444(Fighter_GObj* attacker,
18 Fighter_GObj* victim);
19/* 07646C */ void ftColl_8007646C(Fighter_GObj* attackItem,
20 Fighter_GObj* victim);
21/* 0764DC */ void ftColl_800764DC(Fighter_GObj* gobj);
22/* 076528 */ void ftColl_80076528(Fighter_GObj* gobj);
23/* 0765AC */ void ftColl_800765AC(Fighter_GObj* victim);
24/* 0765E0 */ void ftColl_800765E0(void);
25/* 0765F0 */ float ftColl_800765F0(Fighter* fp, Fighter_GObj* victim,
26 float unk_floatvar);
27/* 076640 */ bool ftColl_80076640(Fighter*, float*);
28/* 076764 */ void ftColl_80076764(int, enum_t, Fighter_GObj*, DynamicsDesc*,
30/* 076808 */ void ftColl_80076808(Fighter* fp, HitCapsule* hit, int arg2,
31 void* victim, bool arg4);
32/* 0768A0 */ void ftColl_800768A0(Fighter* fp, HitCapsule* dst);
33/* 07699C */ bool ftColl_8007699C(Fighter*, HitCapsule*, Fighter*,
34 HitCapsule*);
35/* 076CBC */ void ftColl_80076CBC(Fighter*, HitCapsule*, Fighter*);
36/* 076ED8 */ bool ftColl_80076ED8(Fighter* fp0, HitCapsule* hit0, Fighter* fp1,
37 HitCapsule* hit1);
38/* 077464 */ void ftColl_80077464(Item*, HitCapsule*, Fighter*);
39/* 077688 */ void ftColl_80077688(Item*, HitCapsule*, Fighter*, Vec3*, f32);
40/* 077970 */ void ftColl_80077970(Item*, HitCapsule*, Fighter*, HitCapsule*);
41/* 077C60 */ bool ftColl_80077C60(Item*, HitCapsule*, Fighter*, HitCapsule*);
43/* 078488 */ void ftColl_80078488(Fighter*);
44/* 0784B4 */ void ftColl_800784B4(Fighter*, HitCapsule*, HitCapsule*);
45/* 078538 */ void ftColl_80078538(Fighter_GObj*, Vec3*, u32, float, float);
46/* 07861C */ UNK_RET ftColl_8007861C(Fighter_GObj*, Fighter_GObj* gobj, int,
47 int, int, UNK_T, int, UNK_T, int);
48/* 078710 */ void ftColl_80078710(Fighter_GObj*, Fighter_GObj*, UNK_T arg2);
49/* 078754 */ void ftColl_80078754(Fighter_GObj*, Fighter_GObj*, bool);
50/* 0787B4 */ void ftColl_800787B4(Item_GObj*, Fighter_GObj*, int);
51/* 0788D4 */ void ftColl_800788D4(Fighter_GObj* gobj);
52/* 07891C */ void ftColl_8007891C(Fighter_GObj*, Fighter_GObj*, float);
53/* 078998 */ void ftColl_80078998(HSD_GObj*, HSD_GObj*, float);
54/* 078A2C */ void ftColl_80078A2C(Fighter_GObj*);
55/* 078C70 */ void ftColl_80078C70(Fighter_GObj*);
56/* 07925C */ void ftColl_8007925C(Fighter_GObj*);
57/* 079AB0 */ float ftColl_80079AB0(Fighter*, HitCapsule*, int, float, float,
58 float, float);
59/* 079C70 */ float ftColl_80079C70(Fighter*, Fighter*, HitCapsule*, int);
60/* 079EA8 */ float ftColl_80079EA8(Fighter*, HitCapsule*, int);
61/* 07AB48 */ void ftColl_8007AB48(Fighter_GObj*);
62/* 07AB80 */ void ftColl_8007AB80(Fighter_GObj*);
63/* 07ABD0 */ void ftColl_8007ABD0(HitCapsule*, u32 damageAmount,
64 Fighter_GObj*);
65/* 07AC68 */ bool ftColl_8007AC68(u32 kb_angle);
66/* 07AC9C */ void ftColl_8007AC9C(HitCapsule*, int, Fighter_GObj*);
67/* 07AD18 */ void ftColl_8007AD18(Fighter* fp, HitCapsule*);
68/* 07AE80 */ void ftColl_8007AE80(Fighter_GObj*);
69/* 07AEE0 */ void ftColl_8007AEE0(Fighter_GObj*);
70/* 07AEF8 */ void ftColl_8007AEF8(Fighter_GObj*);
71/* 07AF10 */ void ftColl_8007AF10(Fighter_GObj*);
72/* 07AF28 */ void ftColl_8007AF28(Fighter_GObj* gobj);
73/* 07AF60 */ void ftColl_8007AF60(Fighter_GObj*);
74/* 07AFC8 */ void ftColl_8007AFC8(Fighter_GObj* gobj, int hit_idx);
75/* 07AFF8 */ void ftColl_8007AFF8(Fighter_GObj*);
76/* 07B064 */ void ftColl_8007B064(Fighter_GObj* gobj, enum_t);
77/* 07B0C0 */ void ftColl_8007B0C0(Fighter_GObj*, HurtCapsuleState);
78/* 07B128 */ void ftColl_8007B128(Fighter_GObj* gobj, int bone_id,
79 HurtCapsuleState state);
80/* 07B1B8 */ void ftColl_8007B1B8(Fighter_GObj* gobj, ShieldDesc* shield,
81 HSD_GObjEvent cb);
82/* 07B23C */ void ftColl_CreateReflectHit(Fighter_GObj*, ReflectDesc*,
83 HSD_GObjEvent on_reflect);
84/* 07B2C4 */ void ftColl_CreateAbsorbHit(Fighter_GObj*, AbsorbDesc*);
85/* 07B320 */ void ftColl_8007B320(Fighter_GObj*);
86/* 07B4E0 */ void ftColl_8007B4E0(Fighter_GObj*);
87/* 07B5AC */ void ftColl_HurtboxInit(Fighter* fp, FighterHurtCapsule*,
89/* 07B62C */ void ftColl_8007B62C(Fighter_GObj*, bool);
90/* 07B6A0 */ void ftColl_8007B6A0(Fighter_GObj* gobj);
91/* 07B6EC */ void ftColl_8007B6EC(Fighter_GObj*);
92/* 07B760 */ void ftColl_8007B760(Fighter_GObj*, int);
93/* 07B7A4 */ void ftColl_8007B7A4(Fighter_GObj* gobj, int);
94/* 07B7FC */ void ftColl_8007B7FC(Fighter*, int);
95/* 07B868 */ s32 ftColl_8007B868(Fighter_GObj* gobj);
96/* 07B8A8 */ void ftColl_8007B8A8(HitCapsule*, Vec3*);
97/* 07B8CC */ void ftColl_8007B8CC(Fighter*, Fighter_GObj*);
98/* 07B8E8 */ void ftColl_8007B8E8(Fighter_GObj*);
99/* 07B924 */ void ftColl_GetWindOffsetVec(Fighter_GObj*, Vec3* out_wind);
100/* 07BA0C */ void ftColl_8007BA0C(Fighter_GObj*);
101/* 07BAC0 */ void ftColl_8007BAC0(Fighter_GObj*);
102/* 07BBCC */ float ftColl_8007BBCC(Fighter_GObj* gobj);
103/* 07BC90 */ void ftColl_8007BC90(Fighter_GObj*);
104/* 07BE3C */ void ftColl_8007BE3C(Fighter_GObj*);
105
106#endif
void ftColl_800768A0(void)
void ftColl_800784B4(void)
void ftColl_80078A2C(Fighter_GObj *)
Checks for grabbable targets.
Definition ftcoll.c:1509
void ftColl_8007B8A8(HitCapsule *, Vec3 *)
Update hitbox positions.
Definition ftcoll.c:3121
void ftColl_8007BE3C(Fighter_GObj *)
Definition ftcoll.c:3362
float ftColl_80079AB0(Fighter *, HitCapsule *, int, float, float, float, float)
Definition ftcoll.c:2094
void ftColl_800787B4(Item_GObj *, Fighter_GObj *, int)
Definition ftcoll.c:1421
void ftColl_CreateReflectHit(Fighter_GObj *, ReflectDesc *, HSD_GObjEvent on_reflect)
Definition ftcoll.c:2926
void ftColl_8007ABD0(HitCapsule *, u32 damageAmount, Fighter_GObj *)
Definition ftcoll.c:2726
void ftColl_80077688(Item *, HitCapsule *, Fighter *, Vec3 *, f32)
Definition ftcoll.c:826
bool ftColl_8007AC68(u32 kb_angle)
Definition ftcoll.c:2744
void ftColl_8007B760(Fighter_GObj *, int)
Definition ftcoll.c:3078
void ftColl_80078998(HSD_GObj *, HSD_GObj *, float)
Definition ftcoll.c:1469
void ftColl_8007B0C0(Fighter_GObj *, HurtCapsuleState)
Definition ftcoll.c:2874
void ftColl_8007B6EC(Fighter_GObj *)
Definition ftcoll.c:3059
void ftColl_8007B128(Fighter_GObj *gobj, int bone_id, HurtCapsuleState state)
Set hurt capsule state.
Definition ftcoll.c:2890
void ftColl_8007B064(Fighter_GObj *gobj, enum_t)
Definition ftcoll.c:2864
void ftColl_800788D4(Fighter_GObj *gobj)
Definition ftcoll.c:1445
bool ftColl_80076ED8(Fighter *fp0, HitCapsule *hit0, Fighter *fp1, HitCapsule *hit1)
Definition ftcoll.c:592
void ftColl_8007BAC0(Fighter_GObj *)
Definition ftcoll.c:3191
void ftColl_80076444(Fighter_GObj *attacker, Fighter_GObj *victim)
Combo Count Logic + Get Attack ID.
Definition ftcoll.c:124
void ftColl_8007AD18(Fighter *fp, HitCapsule *)
Definition ftcoll.c:2767
void ftColl_CreateAbsorbHit(Fighter_GObj *, AbsorbDesc *)
Definition ftcoll.c:2942
void ftColl_8007AFC8(Fighter_GObj *gobj, int hit_idx)
Definition ftcoll.c:2849
bool ftColl_80077C60(Item *, HitCapsule *, Fighter *, HitCapsule *)
Definition ftcoll.c:1073
void ftColl_8007AF10(Fighter_GObj *)
Definition ftcoll.c:2824
void ftColl_8007B4E0(Fighter_GObj *)
Definition ftcoll.c:2992
void ftColl_80078488(Fighter *)
Definition ftcoll.c:1317
void ftColl_8007925C(Fighter_GObj *)
Definition ftcoll.c:1738
void ftColl_800765E0(void)
Reset hitbox and phantom collision count?
Definition ftcoll.c:199
void ftColl_8007B6A0(Fighter_GObj *gobj)
Definition ftcoll.c:3045
void ftColl_8007B1B8(Fighter_GObj *gobj, ShieldDesc *shield, HSD_GObjEvent cb)
Definition ftcoll.c:2912
float ftColl_8007BBCC(Fighter_GObj *gobj)
bool ftColl_80076640(Fighter *, float *)
Definition ftcoll.c:228
void ftColl_8007AC9C(HitCapsule *, int, Fighter_GObj *)
Definition ftcoll.c:2754
float ftColl_800765F0(Fighter *fp, Fighter_GObj *victim, float unk_floatvar)
Definition ftcoll.c:205
void ftColl_80078384(Fighter *, FighterHurtCapsule *, HitCapsule *)
Definition ftcoll.c:1297
void ftColl_8007B8CC(Fighter *, Fighter_GObj *)
Definition ftcoll.c:3127
void ftColl_8007AEE0(Fighter_GObj *)
Definition ftcoll.c:2814
void ftColl_HurtboxInit(Fighter *fp, FighterHurtCapsule *, ftHurtboxInit *)
Definition ftcoll.c:3014
UNK_RET ftColl_8007861C(Fighter_GObj *, Fighter_GObj *gobj, int, int, int, UNK_T, int, UNK_T, int)
Definition ftcoll.c:1358
void ftColl_80077970(Item *, HitCapsule *, Fighter *, HitCapsule *)
Definition ftcoll.c:953
void ftColl_8007AEF8(Fighter_GObj *)
Enable Reflect Bubble Update.
Definition ftcoll.c:2819
void ftColl_8007646C(Fighter_GObj *attackItem, Fighter_GObj *victim)
void ftColl_8007AE80(Fighter_GObj *)
Definition ftcoll.c:2805
void ftColl_800764DC(Fighter_GObj *gobj)
Check to end combo for victim.
Definition ftcoll.c:142
void ftColl_8007AB48(Fighter_GObj *)
Definition ftcoll.c:2712
void ftColl_80077464(Item *, HitCapsule *, Fighter *)
Definition ftcoll.c:726
void ftColl_8007B62C(Fighter_GObj *, bool)
Definition ftcoll.c:3028
void ftColl_8007B7FC(Fighter *, int)
Definition ftcoll.c:3098
void ftColl_8007891C(Fighter_GObj *, Fighter_GObj *, float)
Definition ftcoll.c:1452
void ftColl_8007BA0C(Fighter_GObj *)
Definition ftcoll.c:3172
void ftColl_80078754(Fighter_GObj *, Fighter_GObj *, bool)
Definition ftcoll.c:1405
void ftColl_8007AF60(Fighter_GObj *)
Definition ftcoll.c:2838
void ftColl_8007AB80(Fighter_GObj *)
Definition ftcoll.c:2718
void ftColl_8007B320(Fighter_GObj *)
Definition ftcoll.c:2952
void ftColl_80076528(Fighter_GObj *gobj)
Combo count something + adjust FtPart_TopN.
Definition ftcoll.c:173
bool ftColl_8007699C(Fighter *, HitCapsule *, Fighter *, HitCapsule *)
Definition ftcoll.c:409
void ftColl_8007B7A4(Fighter_GObj *gobj, int)
Definition ftcoll.c:3088
void ftColl_80078710(Fighter_GObj *, Fighter_GObj *, UNK_T arg2)
Definition ftcoll.c:1397
float ftColl_80079EA8(Fighter *, HitCapsule *, int)
Definition ftcoll.c:2221
void ftColl_80076808(Fighter *fp, HitCapsule *hit, int arg2, void *victim, bool arg4)
Definition ftcoll.c:271
void ftColl_8007AFF8(Fighter_GObj *)
Definition ftcoll.c:2854
void ftColl_GetWindOffsetVec(Fighter_GObj *, Vec3 *out_wind)
void ftColl_80078C70(Fighter_GObj *)
Definition ftcoll.c:1578
void ftColl_8007BC90(Fighter_GObj *)
Definition ftcoll.c:3276
void ftColl_800763C0(Fighter_GObj *attacker, Fighter_GObj *victim, enum_t attackID)
Combo Count Logic.
Definition ftcoll.c:99
void ftColl_8007B8E8(Fighter_GObj *)
Definition ftcoll.c:3135
void ftColl_800765AC(Fighter_GObj *victim)
Clear victim pointer from attacker upon freeing memory?
Definition ftcoll.c:186
s32 ftColl_8007B868(Fighter_GObj *gobj)
Definition ftcoll.c:3108
void ftColl_80078538(Fighter_GObj *, Vec3 *, u32, float, float)
Definition ftcoll.c:1332
void ftColl_80076764(int, enum_t, Fighter_GObj *, DynamicsDesc *, Fighter *fp, FighterHurtCapsule *)
Definition ftcoll.c:252
float ftColl_80079C70(Fighter *, Fighter *, HitCapsule *, int)
Definition ftcoll.c:2155
void ftColl_8007AF28(Fighter_GObj *gobj)
Definition ftcoll.c:2829
void ftColl_80076CBC(Fighter *, HitCapsule *, Fighter *)
Definition ftcoll.c:442
signed long s32
Definition hsd_3B2B.h:1
HSD_GObj Item_GObj
Definition forward.h:55
HurtCapsuleState
Definition forward.h:34
#define UNK_T
Definition placeholder.h:31
#define UNK_RET
Definition placeholder.h:39
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:9
Definition types.h:128
Definition types.dox:1
Definition types.h:107
Definition types.h:1137
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:31
Definition types.h:219
Definition types.h:115
Definition types.h:134
Definition types.h:24
void(* HSD_GObjEvent)(HSD_GObj *gobj)
Definition forward.h:109