13#include <dolphin/mtx.h>
18 Fighter_GObj* victim);
20 Fighter_GObj* victim);
void ftColl_80079AB0(void)
Definition ftcoll.c:1071
void ftColl_80077464(void)
Definition ftcoll.c:710
void ftColl_80077970(void)
Definition ftcoll.c:721
void ftColl_80078538(void)
Definition ftcoll.c:770
void ftColl_80077C60(void)
Definition ftcoll.c:726
void ftColl_80078998(void)
Definition ftcoll.c:807
void ftColl_800768A0(void)
void ftColl_800784B4(void)
void ftColl_80078A2C(Fighter_GObj *)
Checks for grabbable targets.
Definition ftcoll.c:835
void ftColl_8007B8A8(HitCapsule *, Vec3 *)
Update hitbox positions.
Definition ftcoll.c:1427
void ftColl_8007BE3C(Fighter_GObj *)
Definition ftcoll.c:1534
void ftColl_800787B4(Item_GObj *, Fighter_GObj *, int)
Definition ftcoll.c:792
void ftColl_CreateReflectHit(Fighter_GObj *, ReflectDesc *, HSD_GObjEvent on_reflect)
Definition ftcoll.c:1284
void ftColl_8007ABD0(HitCapsule *, u32 damageAmount, Fighter_GObj *)
Definition ftcoll.c:1105
void ftColl_80077688(Item *, HitCapsule *, Fighter *, Vec3 *, f32)
Definition ftcoll.c:715
bool ftColl_8007AC68(u32 kb_angle)
Definition ftcoll.c:1110
void ftColl_8007B760(Fighter_GObj *, int)
Definition ftcoll.c:1384
void ftColl_8007B0C0(Fighter_GObj *, HurtCapsuleState)
Definition ftcoll.c:1232
void ftColl_8007B6EC(Fighter_GObj *)
Definition ftcoll.c:1365
void ftColl_8007B128(Fighter_GObj *gobj, int bone_id, HurtCapsuleState state)
Set hurt capsule state.
Definition ftcoll.c:1248
void ftColl_8007B064(Fighter_GObj *gobj, enum_t)
Definition ftcoll.c:1222
void ftColl_800788D4(Fighter_GObj *gobj)
Definition ftcoll.c:797
bool ftColl_80076ED8(Fighter *fp0, HitCapsule *hit0, Fighter *fp1, HitCapsule *hit1)
Definition ftcoll.c:583
void ftColl_8007BAC0(Fighter_GObj *)
Definition ftcoll.c:1495
void ftColl_80076444(Fighter_GObj *attacker, Fighter_GObj *victim)
Combo Count Logic + Get Attack ID.
Definition ftcoll.c:113
float ftColl_80079C70(Fighter *, Fighter *, void *, int)
void ftColl_8007AD18(Fighter *fp, HitCapsule *)
Definition ftcoll.c:1125
void ftColl_CreateAbsorbHit(Fighter_GObj *, AbsorbDesc *)
Definition ftcoll.c:1300
void ftColl_8007AFC8(Fighter_GObj *gobj, int hit_idx)
Definition ftcoll.c:1207
void ftColl_8007AF10(Fighter_GObj *)
Definition ftcoll.c:1182
void ftColl_8007B4E0(Fighter_GObj *)
Definition ftcoll.c:1315
void ftColl_80078488(Fighter *)
Definition ftcoll.c:756
void ftColl_8007925C(Fighter_GObj *)
Definition ftcoll.c:1063
void ftColl_800765E0(void)
Reset hitbox and phantom collision count?
Definition ftcoll.c:188
void ftColl_8007B6A0(Fighter_GObj *gobj)
Definition ftcoll.c:1351
void ftColl_8007B1B8(Fighter_GObj *gobj, ShieldDesc *shield, HSD_GObjEvent cb)
Definition ftcoll.c:1270
float ftColl_8007BBCC(Fighter_GObj *gobj)
bool ftColl_80076640(Fighter *, float *)
Definition ftcoll.c:217
void ftColl_8007AC9C(HitCapsule *, int, Fighter_GObj *)
Definition ftcoll.c:1120
float ftColl_800765F0(Fighter *fp, Fighter_GObj *victim, float unk_floatvar)
Definition ftcoll.c:194
void ftColl_80078384(Fighter *, FighterHurtCapsule *, HitCapsule *)
Definition ftcoll.c:736
static void ftColl_80076808(Fighter *fp, HitCapsule *hit, int, void *victim, bool)
Definition ftcoll.c:261
void ftColl_8007B8CC(Fighter *, Fighter_GObj *)
Definition ftcoll.c:1433
void ftColl_8007AEE0(Fighter_GObj *)
Definition ftcoll.c:1172
void ftColl_HurtboxInit(Fighter *fp, FighterHurtCapsule *, ftHurtboxInit *)
Definition ftcoll.c:1320
UNK_RET ftColl_8007861C(Fighter_GObj *, Fighter_GObj *gobj, int, int, int, UNK_T, int, UNK_T, int)
void ftColl_8007AEF8(Fighter_GObj *)
Enable Reflect Bubble Update.
Definition ftcoll.c:1177
void ftColl_8007646C(Fighter_GObj *attackItem, Fighter_GObj *victim)
void ftColl_8007AE80(Fighter_GObj *)
Definition ftcoll.c:1163
void ftColl_800764DC(Fighter_GObj *gobj)
Check to end combo for victim.
Definition ftcoll.c:131
void ftColl_8007AB48(Fighter_GObj *)
Definition ftcoll.c:1094
void ftColl_8007B62C(Fighter_GObj *, bool)
Definition ftcoll.c:1334
void ftColl_8007B7FC(Fighter *, int)
Definition ftcoll.c:1404
void ftColl_8007891C(Fighter_GObj *, Fighter_GObj *, float)
Definition ftcoll.c:802
void ftColl_8007BA0C(Fighter_GObj *)
Definition ftcoll.c:1478
void ftColl_80078754(Fighter_GObj *, Fighter_GObj *, bool)
Definition ftcoll.c:787
void ftColl_8007AF60(Fighter_GObj *)
Definition ftcoll.c:1196
void ftColl_8007AB80(Fighter_GObj *)
Definition ftcoll.c:1100
void ftColl_8007B320(Fighter_GObj *)
Definition ftcoll.c:1310
void ftColl_80076528(Fighter_GObj *gobj)
Combo count something + adjust FtPart_TopN.
Definition ftcoll.c:162
bool ftColl_8007699C(Fighter *, HitCapsule *, Fighter *, HitCapsule *)
Definition ftcoll.c:399
void ftColl_8007B7A4(Fighter_GObj *gobj, int)
Definition ftcoll.c:1394
void ftColl_80078710(Fighter_GObj *, Fighter_GObj *, UNK_T arg2)
Definition ftcoll.c:779
float ftColl_80079EA8(Fighter *, HitCapsule *, int)
Definition ftcoll.c:1081
void ftColl_8007AFF8(Fighter_GObj *)
Definition ftcoll.c:1212
void ftColl_GetWindOffsetVec(Fighter_GObj *, Vec3 *out_wind)
void ftColl_80078C70(Fighter_GObj *)
Definition ftcoll.c:904
void ftColl_8007BC90(Fighter_GObj *)
Definition ftcoll.c:1529
void ftColl_800763C0(Fighter_GObj *attacker, Fighter_GObj *victim, enum_t attackID)
Combo Count Logic.
Definition ftcoll.c:88
void ftColl_8007B8E8(Fighter_GObj *)
Definition ftcoll.c:1441
void ftColl_800765AC(Fighter_GObj *victim)
Clear victim pointer from attacker upon freeing memory?
Definition ftcoll.c:175
s32 ftColl_8007B868(Fighter_GObj *gobj)
Definition ftcoll.c:1414
void ftColl_80076764(int, enum_t, Fighter_GObj *, DynamicsDesc *, Fighter *fp, FighterHurtCapsule *)
Definition ftcoll.c:242
void ftColl_8007AF28(Fighter_GObj *gobj)
Definition ftcoll.c:1187
void ftColl_80076CBC(Fighter *, HitCapsule *, Fighter *)
Definition ftcoll.c:432
HurtCapsuleState
Definition forward.h:32
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_T
Definition placeholder.h:32
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
void(* HSD_GObjEvent)(HSD_GObj *gobj)
Definition forward.h:109