16typedef struct _StaticPlayer {
99 joystick_direction_input_count[2];
143 void (*struct_func)(
s32 slot);
147 u8 xDB0[0xE90 - 0xDB0];
f32 unk98
Definition grkongo.c:75
s16 unk4C
Definition grkongo.c:54
static float const scale
Definition itlgunray.c:24
CharacterKind
Definition forward.h:108
u8 Player_GetFlagsBit6(s32 slot)
Definition player.c:1578
void Player_UpdateKOsBySlot(int slot, bool bool_arg, int other_slot)
Definition player.c:1340
s32 Player_GetMoreFlagsBit4(s32 slot)
Definition player.c:1191
void Player_SetStocks(int slot, int stocks)
Definition player.c:948
u32 Player_GetRemainingHPByIndex(s32 slot, s32 index)
Definition player.c:1269
void Player_800368F8(s32 slot)
Definition player.c:1877
void Player_80037054(s32 slot, s32 arg1)
Definition player.c:2106
void Player_80031900(void)
Definition player.c:155
void Player_SetUnk98(s32 slot, s32 unk98)
Definition player.c:1013
void Player_SetPlayerCharacter(s32 slot, s32 value)
Definition player.c:420
StaleMoveTable * Player_GetStaleMoveTableIndexPtr(s32 slot)
Definition player.c:1734
s32 Player_80036428(s32 slot)
Definition player.c:1779
void Player_80036790(s32 slot, f32 arg1)
Definition player.c:1848
void Player_800366DC(s32 slot, s32 arg1)
Definition player.c:1834
u8 Player_GetUnk45(s32 slot)
Definition player.c:1802
void Player_SetDefenseRatio(int slot, f32 defense_ratio)
Definition player.c:902
void Player_80036DD8(void)
Definition player.c:2041
void Player_SetCostumeId(int slot, s8 costume_id)
Definition player.c:732
s8 Player_GetPlayerId(int slot)
Definition player.c:776
void Player_SetFlagsBit5(s32 slot, u8 bit5)
Definition player.c:1570
void Player_UpdateJoystickCountByIndex(s32 slot, s32 index)
Definition player.c:1814
void Player_SetSpawnPlatformPos(s32 slot, Vec3 *arg_vec)
Definition player.c:648
void Player_SetSlottype(s32 slot, enum_t value)
Definition player.c:461
void * pl_804D6470
Definition player.c:79
bool Player_8003221C(int slot)
Definition player.c:384
void Player_SetUnk45(s32 slot, s8 unk45)
Definition player.c:1794
int Player_GetCoins(int slot)
Definition player.c:967
StaleMoveTable * Player_GetStaleMoveTableIndexPtr2(s32 slot)
Definition player.c:1754
void Player_SetPlayerId(int slot, s8 player_id)
Definition player.c:786
s32 Player_GetStocks(int slot)
Definition player.c:933
s32 Player_GetFlagsBit1(s32 slot)
Definition player.c:1503
s8 Player_800325C8(s32 slot, bool b)
Definition player.c:469
int Player_GetCpuLevel(int slot)
Definition player.c:794
s32 Player_GetFallsByIndex(s32 slot, s32 index)
Definition player.c:1304
bool Player_800353BC(s32 slot)
Definition player.c:1445
int Player_GetP1Stock(void)
Definition player.c:943
void Player_SetMoreFlagsBit3(s32 slot, u8 bit3)
Definition player.c:1171
void Player_SetHandicap(int slot, s8 handicap)
Definition player.c:856
u8 Player_SetFlagsAEBit1(int slot, u8 bit1)
Definition player.c:1673
void Player_80036CF0(s32 slot)
Definition player.c:2011
f32 Player_GetModelScale(int slot)
Definition player.c:910
void Player_80031D2C(enum_t id, int slot)
Definition player.c:276
u8 Player_GetNametagSlotID(int slot)
Definition player.c:1485
void Player_SetFlagsBit7(s32 slot, u8 bit7)
Definition player.c:1606
void Player_SetFalls(int slot, s32 falls)
Definition player.c:1314
void Player_SetHUDDamage(s32 slot, s32 arg1)
Definition player.c:1079
void Player_80036F34(s32 slot, s32 arg1)
Definition player.c:2079
void Player_800360D8(s32 slot)
Definition player.c:1708
void Player_SetFlagsBit1(s32 slot)
Definition player.c:1513
void Player_80032070(int slot, bool bool_arg)
new match decomp.me/scratch/oHfiV TODO / old match decomp.me/scratch/8otnq
Definition player.c:349
void Player_SetScale(s32 slot, f32 scale)
Definition player.c:625
void Player_GetSpawnPlatformPos(s32 slot, Vec3 *arg_vec)
Definition player.c:640
void Player_SetMoreFlagsBit1(s32 slot, u8 bit1)
Definition player.c:1634
int * Player_GetUnk6A8Ptr(int slot)
Definition player.c:1744
f32 Player_GetAttackRatio(int slot)
Definition player.c:874
f32 Player_GetUnk50(int slot)
Definition player.c:864
void Player_80032768(s32 slot, Vec3 *arg_vec)
Definition player.c:513
HSD_GObj * Player_GetEntity(s32 slot)
Definition player.c:1039
u8 Player_GetFlagsAEBit0(s32 slot)
Definition player.c:1247
s32 Player_GetDamage(s32 slot)
Definition player.c:1071
void Player_SetSomePos(s32 slot, Vec3 *arg_vec)
Definition player.c:664
void Player_80032FA4(s32 slot, s32 arg)
Definition player.c:682
void Player_SetFlagsBit6(s32 slot, u8 bit6)
Definition player.c:1588
void Player_SetMoreFlagsBit2(s32 slot, u8 bit2)
Definition player.c:1149
void Player_SetFlagsAEBit0(s32 slot, u8 bit0)
Definition player.c:1259
void Player_SetUnk4D(s32 slot, s8 unk4D)
Definition player.c:1652
enum_t Player_8003248C(s32 slot, bool arg1)
Definition player.c:438
u8 Player_GetMoreFlagsBit6(s32 slot)
Definition player.c:1225
void Player_8003219C(int slot)
Definition player.c:376
s8 Player_80032610(s32 slot, bool arg1)
Definition player.c:480
void Player_80031FB0(int slot, s32 entity_index)
Definition player.c:332
s32 Player_GetJoystickCountByIndex(s32 slot, s32 index)
Definition player.c:1824
u32 Player_GetCostumeId(int slot)
Definition player.c:722
void Player_SetTeam(int slot, s8 unk_color)
Definition player.c:768
void Player_SetHPByIndex(s32 slot, s32 arg1, s32 arg2)
Definition player.c:1095
s32 Player_80036394(s32 slot)
Definition player.c:1764
f32 Player_GetDefenseRatio(int slot)
Definition player.c:892
void Player_SetPlayerAndEntityCpuLevel(int slot, int cpu_level)
Definition player.c:804
void Player_SetNametagSlotID(int slot, int nametag_slot_id)
Definition player.c:1495
void Player_LoadPlayerCoords(s32 slot, Vec3 *out_vec)
Definition player.c:501
CharacterKind Player_GetPlayerCharacter(int slot)
Definition player.c:410
int Player_GetHandicap(int slot)
Definition player.c:846
s32 Player_80033BB8(int slot)
Definition player.c:928
uint Player_GetMatchFrameCount(int slot)
Definition player.c:1382
void Player_80036DA4(void)
Definition player.c:2035
void Player_SetFacingDirectionConditional(s32 slot, bool b, f32 direction)
Definition player.c:710
f32 Player_GetFacingDirection(s32 slot)
Definition player.c:693
void Player_SetMoreFlagsBit5(s32 slot, u8 bit5)
Definition player.c:1215
void Player_80031DC8(void func_arg(s32, s32))
Definition player.c:292
u8 Player_GetMoreFlagsBit0(s32 slot)
Definition player.c:1614
u8 Player_GetMoreFlagsBit1(s32 slot)
Definition player.c:1624
void Player_SetFacingDirection(s32 slot, f32 direction)
Definition player.c:702
s32 Player_GetKOsByPlayerIndex(int slot, int idx)
Definition player.c:1332
void Player_SetPlayerAndEntityCpuType(int slot, int cpu_type)
Definition player.c:830
s32 Player_GetUnk98(s32 slot)
Definition player.c:1003
void Player_SetCoins(int slot, int current_coins)
Definition player.c:977
s16 Player_GetOtherStamina(s32 slot)
Definition player.c:1104
void Player_SetStructFunc(s32 slot, void *arg_func)
Definition player.c:1716
void Player_InitAllPlayers(void)
Definition player.c:2023
enum_t Player_GetPlayerSlotType(s32 slot)
Definition player.c:428
s32 Player_80036EA0(s32 slot)
Definition player.c:2062
u8 Player_GetUnk4C(s32 slot)
Definition player.c:1682
void Player_SetSuicideCount(s32 slot, u32 suicide_count)
Definition player.c:1415
void Player_SetOtherStamina(s32 slot, s32 stamina)
Definition player.c:1114
void Player_GetSomePos(s32 slot, Vec3 *arg_vec)
Definition player.c:656
int Player_GetFlagsBit4(int slot)
Definition player.c:1550
void Player_80036D24(s32 slot)
Definition player.c:2017
void Player_InitOrResetPlayer(s32 slot)
Definition player.c:1899
int Player_GetTotalCoins(int slot)
Definition player.c:985
s32 Player_GetUnk9C(s32 slot)
Definition player.c:1021
s32 Player_GetPlayerState(s32 slot)
Definition player.c:400
void Player_SetMoreFlagsBit4(s32 slot, u8 bit4)
Definition player.c:1181
void Player_80032828(s32 slot, s32 index, Vec3 *arg_vec)
Definition player.c:534
void Player_80036844(s32 slot, s32 arg1)
Definition player.c:1863
void Player_SetPlayerAndEntityFacingDirection(s32 slot, f32 direction)
Definition player.c:597
bool Player_8003544C(s32 slot, bool condition)
Definition player.c:1459
u8 Player_GetFlagsBit5(s32 slot)
Definition player.c:1560
void Player_80036E20(s32 arg0, HSD_Archive *archive, s32 arg2)
Definition player.c:2050
s32 Player_GetMoreFlagsBit3(s32 slot)
Definition player.c:1159
void Player_IncSuicideCount(s32 slot, s32 condition)
Definition player.c:1428
StaticPlayer * Player_GetPtrForSlot(int slot)
Definition player.c:97
u8 Player_GetFlagsAEBit1(s32 slot)
Definition player.c:1660
HSD_GObj * Player_GetEntityAtIndex(int slot, int index)
Definition player.c:1049
void Player_SetUnk9C(s32 slot, s32 unk9C)
Definition player.c:1031
void Player_80031EBC(int slot)
Definition player.c:313
void Player_80031DA8(s32 param_1, s32 param_2)
Definition player.c:287
u8 Player_GetMoreFlagsBit5(s32 slot)
Definition player.c:1203
void Player_80031790(int slot)
Definition player.c:103
void Player_SetMoreFlagsBit6(s32 slot, u8 bit6)
Definition player.c:1237
void Player_SetFlagsBit0(int slot, bool bit0)
Definition player.c:1477
u8 Player_GetControllerIndex(int slot)
Definition player.c:740
void Player_UnsetFlagsBit1(int slot)
Definition player.c:1522
s32 Player_GetFalls(s32 slot)
Definition player.c:1286
void Player_80031848(int slot)
Definition player.c:123
u8 Player_GetMoreFlagsBit2(s32 slot)
Definition player.c:1138
f32 Player_80032BB0(s32 slot)
Definition player.c:615
void Player_SetUnk4C(s32 slot, u8 unk4C)
Definition player.c:1692
void Player_800328D4(int slot, Vec3 *arg_vec)
Definition player.c:547
void Player_80031CB0(enum_t id, int slot)
Definition player.c:265
s32 Player_GetUnk4D(s32 slot)
Definition player.c:1642
void Player_LoseStock(int slot)
Definition player.c:956
void Player_SetFallsByIndex(int slot, enum_t index, s32 falls)
Definition player.c:1324
uint Player_GetSuicideCount(int slot)
Definition player.c:1405
bool Player_800319C4(int slot, bool arg1)
Definition player.c:165
void Player_SetTotalCoins(int slot, int coins)
Definition player.c:995
void Player_SetAttackRatio(int slot, f32 attack_ratio)
Definition player.c:884
s32 Player_GetFlagsBit3(s32 slot)
Definition player.c:1532
u32 Player_GetRemainingHP(s32 slot)
Definition player.c:1122
void Player_80036058(s32 slot)
Definition player.c:1700
s32 Player_80032F30(s32 slot)
Definition player.c:672
void Player_SwapTransformedStates(s32 slot, s32 arg1, s32 arg2)
Definition player.c:1059
s8 Player_GetTeam(int slot)
Definition player.c:758
void Player_80032A04(int slot, Vec3 *arg_vec)
Definition player.c:578
void Player_SetControllerIndex(int slot, s8 controller_index)
Definition player.c:750
void Player_UpdateMatchFrameCount(int slot, bool condition)
Definition player.c:1392
pl_800386D8_t * Player_GetTotalAttackCountPtr(int slot)
Definition player.c:1724
void Player_SetFlagsBit3(s32 slot, u8 bit3)
Definition player.c:1542
void Player_80036978(s32 slot, s32 arg1)
Definition player.c:1885
void Player_80031AD0(int slot)
Definition player.c:194
u8 Player_GetFlagsBit7(s32 slot)
Definition player.c:1596
int Player_GetCpuType(int slot)
Definition player.c:820
void Player_SetModelScale(int slot, f32 model_scale)
Definition player.c:920
u8 b7
Definition player.h:113
s16 unk66
Definition player.h:74
s8 unk4D
Definition player.h:58
s8 unk8F
Definition player.h:90
u8 b5
Definition player.h:111
u8 cpu_type
Definition player.h:54
s8 unk4F
Definition player.h:60
int nametag_slot_id
Definition player.h:103
s8 unkAF
Definition player.h:137
f32 defense_ratio
Definition player.h:65
enum_t slot_type
Definition player.h:27
u8 b0
Definition player.h:106
u8 b4
Definition player.h:110
enum_t player_state
Definition player.h:19
u8 b6
Definition player.h:112
u8 b2
Definition player.h:108
Vec3 transformed_player_pos
Horizontal, Vertical, Depth (floats)
Definition player.h:37
u8 b1
Definition player.h:107
Vec3 nametag_pos
Definition player.h:36
f32 model_scale
Definition player.h:67
f32 attack_ratio
Definition player.h:64
s16 stamina
Definition player.h:73
uint match_frame_count
Definition player.h:85
s32 total_coins
Definition player.h:93
s16 damage_percent_alt_or_start_hp
Definition player.h:72
s8 unk45
Definition player.h:49
CharacterKind player_character
Definition player.h:23
s8 controller_index
Definition player.h:50
int current_coins
Definition player.h:92
u16 suicide_count
Definition player.h:87
s32 unk98
Definition player.h:95
s16 damage_percent
Definition player.h:71
s8 unk4E
Definition player.h:59
Vec3 spawn_platform_final_pos
Definition player.h:38
Vec3 some_other_player_pos
Definition player.h:39
StaleMoveTable stale_moves
Definition player.h:145
u8 costume_id
Definition player.h:47
s32 unk9C
Definition player.h:96
f32 unk50
Definition player.h:62
u8 b3
Definition player.h:109
s8 handicap
Definition player.h:55
s16 unk0E
Definition player.h:31
s8 player_id
00 = red, 01 = blue, 02 = green
Definition player.h:52
u8 team
Definition player.h:51
f32 facing_direction
Definition player.h:45
u8 cpu_level
Definition player.h:53
s8 unk4C
Definition player.h:57
s8 stocks
Definition player.h:89