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player.h
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1#ifndef _player_h_
2#define _player_h_
3
4#include <platform.h>
5
6#include "ft/forward.h"
7#include "pl/forward.h"
8
9#include "pl/types.h"
10
11#include <baselib/forward.h>
12#include <melee/pl/forward.h>
13
14#include <dolphin/mtx.h>
15#include <baselib/gobj.h>
16#include <baselib/jobj.h>
17
18typedef struct _StaticPlayer {
22
26
29
30 /*0x0C*/ u8 transformed[2]; // 0x0001 for normal, 0x0100 for transformed
31 // (Probably Zelda/Sheik only)
32 /*0x0E*/ s16 unk0E;
33
34 union {
35 struct {
36 /*0x10-0x1B*/ Vec3
41 } byVecName;
42
44 } player_poses;
45
47
48 /*0x44*/ u8 costume_id; // 00 = normal, 01 = red, 02 = blue, 03 = green
49 // (reflected in icon immediately)
50 /*0x45*/ u8 unk45;
52 /*0x47*/ u8 team;
53 /*0x48*/ u8 player_id;
54 /*0x49*/ u8 cpu_level;
55 /*0x4A*/ u8 cpu_type;
56 /*0x4B*/ u8 handicap;
57
58 /*0x4C*/ s8 unk4C;
59 /*0x4D*/ s8 unk4D;
60 /*0x4E*/ s8 unk4E;
61 /*0x4F*/ s8 unk4F;
62
63 /*0x50*/ f32 unk50;
64
65 /*0x54*/ f32 attack_ratio;
67
68 /*0x5C*/ f32 model_scale;
69
70 union {
71 struct {
74 /*0x64*/ s16 stamina;
75 /*0x66*/ s16 unk66;
76 } byName;
78 } staminas;
79
80 /*0x68 - 0x6C*/ s32 falls[2];
81
82 /*0x70-0x84*/ u32 kos_by_player[6];
83
87
89
90 /*0x8E*/ s8 stocks;
91 /*0x8F*/ s8 unk8F;
92
93 /*0x90*/ int current_coins;
94 /*0x94*/ s32 total_coins;
95
96 /*0x98*/ s32 unk98;
97 /*0x9C*/ s32 unk9C;
98
99 /*0xA0-A4*/ s32
100 joystick_direction_input_count[2]; // Incremented every time you move
101 // the joystick a different
102 // direction from neutral.
103
104 /*0xA8*/ int nametag_slot_id;
105
106 /*0xAC*/ struct {
107 u8 b0 : 1; // rumble enabled
108 u8 b1 : 1;
109 u8 b2 : 1;
110 u8 b3 : 1;
111 u8 b4 : 1;
113 u8 b6 : 1;
114 u8 b7 : 1;
115 } flags;
116
117 /*0xAD*/ struct {
118 u8 b0 : 1;
119 u8 b1 : 1;
120 u8 b2 : 1;
121 u8 b3 : 1;
122 u8 b4 : 1;
123 u8 b5 : 1;
124 u8 b6 : 2;
125 } more_flags;
126
127 /*0xAE*/ struct {
128 u8 b0 : 1;
129 u8 b1 : 1;
130 u8 b2 : 1;
131 u8 b3 : 1;
132 u8 b4 : 1;
133 u8 b5 : 1;
134 u8 b6 : 1;
135 u8 b7 : 1;
136 } flagsAE;
137
138 /*0xAF*/ s8 unkAF;
139
141 /*0xB4*/ /*void* sub_character_entity;*/ // Used for followers, such as
142 // Nana
143
144 /*0xB8*/ void (*struct_func)(s32 slot);
145
147
148 /*0xDB0*/ u8 xDB0[0xE90 - 0xDB0];
149
151
153void Player_80031790(int slot);
154void Player_80031848(int slot);
155void Player_80031900(void);
156bool Player_800319C4(int slot, bool arg1);
157void Player_80031AD0(int slot);
160void Player_80031DA8(s32 param_1, s32 param_2);
161void Player_80031DC8(void func_arg(s32, s32));
162void Player_80031EBC(int slot);
163void Player_80031FB0(int slot, s32 entity_index);
164void Player_80032070(int slot, bool bool_arg);
165bool Player_8003219C(int slot);
166bool Player_8003221C(int slot);
171Gm_PKind Player_8003248C(s32 slot, bool arg1);
172void Player_SetSlottype(s32 slot, Gm_PKind value);
174s8 Player_80032610(s32 slot, bool arg1);
175void Player_LoadPlayerCoords(s32 slot, Vec3* out_vec);
176void Player_80032768(s32 slot, Vec3* arg_vec);
177void Player_80032828(s32 slot, s32 index, Vec3* arg_vec);
178void Player_800328D4(int slot, Vec3* arg_vec);
179void Player_80032A04(int slot, Vec3* arg_vec);
182void Player_SetScale(s32 slot, f32 scale);
183void Player_GetSpawnPlatformPos(s32 slot, Vec3* arg_vec);
184void Player_SetSpawnPlatformPos(s32 slot, Vec3* arg_vec);
185void Player_GetSomePos(s32 slot, Vec3* arg_vec);
186void Player_SetSomePos(s32 slot, Vec3* arg_vec);
188void Player_80032FA4(s32 slot, s32 arg);
192u32 Player_GetCostumeId(int slot);
193void Player_SetCostumeId(int slot, int costume_id);
195void Player_SetControllerIndex(int slot, s8 controller_index);
196int Player_GetTeam(int slot);
197void Player_SetTeam(int slot, s8 unk_color);
198int Player_GetPlayerId(int slot);
199void Player_SetPlayerId(int slot, int player_id);
200int Player_GetCpuLevel(int slot);
201void Player_SetPlayerAndEntityCpuLevel(int slot, int cpu_level);
202int Player_GetCpuType(int slot);
203void Player_SetPlayerAndEntityCpuType(int slot, int cpu_type);
204int Player_GetHandicap(int slot);
205void Player_SetHandicap(int slot, s8 handicap);
206f32 Player_GetUnk50(int slot);
207f32 Player_GetAttackRatio(int slot);
208void Player_SetAttackRatio(int slot, f32 attack_ratio);
210void Player_SetDefenseRatio(int slot, f32 defense_ratio);
211f32 Player_GetModelScale(int slot);
212void Player_SetModelScale(int slot, f32 model_scale);
213s32 Player_GetStocks(int slot);
214int Player_GetP1Stock(void);
215void Player_SetStocks(int slot, int stocks);
216void Player_LoseStock(int slot);
217int Player_GetCoins(int slot);
218void Player_SetCoins(int slot, int current_coins);
219int Player_GetTotalCoins(int slot);
220void Player_SetTotalCoins(int slot, int coins);
222void Player_SetUnk98(s32 slot, s32 unk98);
224void Player_SetUnk9C(s32 slot, s32 unk9C);
226HSD_GObj* Player_GetEntityAtIndex(int slot, int index);
227void Player_SwapTransformedStates(s32 slot, s32 arg1, s32 arg2);
229void Player_SetHUDDamage(s32 slot, s32 arg1);
230void Player_SetHPByIndex(s32 slot, s32 arg1, s32 arg2);
232int Player_GetRemainingHP(s32 slot);
234void Player_SetMoreFlagsBit2(s32 slot, u8 bit2);
236void Player_SetMoreFlagsBit3(s32 slot, u8 bit3);
237void Player_SetMoreFlagsBit4(s32 slot, u8 bit4);
240void Player_SetMoreFlagsBit5(s32 slot, u8 bit5);
242void Player_SetMoreFlagsBit6(s32 slot, u8 bit6);
246s32 Player_GetFallsByIndex(s32 slot, s32 index);
247void Player_SetFalls(int slot, s32 falls);
248void Player_SetFallsByIndex(int slot, enum_t index, s32 falls);
249s32 Player_GetKOsByPlayerIndex(int slot, int idx);
250void Player_UpdateKOsBySlot(int slot, bool bool_arg, int other_slot);
252void Player_UpdateMatchFrameCount(int slot, bool condition);
254void Player_SetSuicideCount(s32 slot, u32 suicide_count);
255void Player_IncSuicideCount(s32 slot, s32 condition);
256bool Player_800353BC(s32 slot);
257bool Player_8003544C(s32 slot, bool condition);
258void Player_SetFlagsBit0(int slot, bool bit0);
260void Player_SetNametagSlotID(int slot, int nametag_slot_id);
262void Player_SetFlagsBit1(s32 slot);
263void Player_UnsetFlagsBit1(int slot);
265void Player_SetFlagsBit3(s32 slot, u8 bit3);
266int Player_GetFlagsBit4(int slot);
268void Player_SetFlagsBit5(s32 slot, u8 is_metal);
270void Player_SetFlagsBit6(s32 slot, u8 bit6);
272void Player_SetFlagsBit7(s32 slot, u8 bit7);
275void Player_SetMoreFlagsBit1(s32 slot, u8 bit1);
277void Player_SetUnk4D(s32 slot, s8 unk4D);
279
280#ifdef BUGFIX
281void Player_SetFlagsAEBit1(int slot, u8 bit1);
282#else
283u8 Player_SetFlagsAEBit1(int slot, u8 bit1);
284#endif
285
286int Player_GetUnk4C(s32 slot);
287void Player_SetUnk4C(s32 slot, u8 unk4C);
288bool Player_80036058(s32 slot);
289float Player_800360D8(s32 slot);
290void Player_SetStructFunc(s32 slot, void* arg_func);
293struct pl_x5EC_t* Player_GetUnk6A8Ptr(int slot);
297void Player_SetUnk45(s32 slot, int unk45);
301void Player_800366DC(s32 slot, s32 arg1);
302void Player_80036790(s32 slot, f32 arg1);
303void Player_80036844(s32 slot, s32 arg1);
304bool Player_800368F8(int slot);
305void Player_80036978(s32 slot, s32 arg1);
307void Player_80036CF0(s32 slot);
308void Player_80036D24(s32 slot);
309void Player_InitAllPlayers(void);
310void Player_80036DA4(void);
311void Player_80036DD8(void);
312void Player_80036E20(CharacterKind ckind, HSD_Archive* archive, s32 arg2);
314void Player_80036F34(s32 slot, s32 arg1);
315void Player_80037054(s32 slot, s32 arg1);
316void Player_SetOtherStamina(s32 slot, s32 stamina);
317void Player_SetFlagsAEBit0(s32 slot, u8 bit0);
318s32 Player_80033BB8(int slot);
319/* 4D6470 */ extern pl_804D6470_t* pl_804D6470;
320
321#endif
struct Vec Vec3
unsigned long u32
Definition types.h:9
signed short int s16
Definition types.h:6
float f32
Definition types.h:13
unsigned short int u16
Definition types.h:7
static float direction(float x)
Definition gm_16AE.c:1748
p kind
Finds the GameSceneHandler for a given scene kind.
Definition gm_1A45.dox:35
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
static float const scale
Definition itlgunray.c:25
CharacterKind
Definition forward.h:124
FighterKind
Definition forward.h:86
Gm_PKind
Definition forward.h:11
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:27
pl_804D6470_t * pl_804D6470
Definition player.c:88
u8 Player_GetFlagsBit6(s32 slot)
Definition player.c:1593
int Player_GetRemainingHP(s32 slot)
Definition player.c:1137
void Player_UpdateKOsBySlot(int slot, bool bool_arg, int other_slot)
Definition player.c:1355
void Player_SetStocks(int slot, int stocks)
Definition player.c:963
bool Player_GetMoreFlagsBit4(s32 slot)
Definition player.c:1206
void Player_80037054(s32 slot, s32 arg1)
Definition player.c:2120
int Player_GetTeam(int slot)
Definition player.c:773
void Player_80031D2C(CharacterKind kind, u8 color)
Definition player.c:289
void Player_80031900(void)
Definition player.c:169
void Player_SetUnk98(s32 slot, s32 unk98)
Definition player.c:1028
int Player_GetPlayerId(int slot)
Definition player.c:791
StaleMoveTable * Player_GetStaleMoveTableIndexPtr(s32 slot)
Definition player.c:1749
s32 Player_80036428(s32 slot)
Definition player.c:1794
void Player_80036790(s32 slot, f32 arg1)
Definition player.c:1863
void Player_SetPlayerCharacter(s32 slot, CharacterKind value)
Definition player.c:433
void Player_800366DC(s32 slot, s32 arg1)
Definition player.c:1849
Gm_PKind Player_8003248C(s32 slot, bool arg1)
Definition player.c:451
void Player_SetDefenseRatio(int slot, f32 defense_ratio)
Definition player.c:917
void Player_80036DD8(void)
Definition player.c:2056
int Player_GetUnk4C(s32 slot)
Definition player.c:1697
u32 Player_GetUnk45(s32 slot)
Definition player.c:1817
void Player_UpdateJoystickCountByIndex(s32 slot, s32 index)
Definition player.c:1829
void Player_SetSpawnPlatformPos(s32 slot, Vec3 *arg_vec)
Definition player.c:663
bool Player_8003221C(int slot)
Definition player.c:397
int Player_GetCoins(int slot)
Definition player.c:982
FighterKind Player_80036394(s32 slot)
Definition player.c:1779
s32 Player_GetStocks(int slot)
Definition player.c:948
s32 Player_GetFlagsBit1(s32 slot)
Definition player.c:1518
bool Player_GetMoreFlagsBit6(s32 slot)
Definition player.c:1240
Gm_PKind Player_GetPlayerSlotType(s32 slot)
Definition player.c:441
int Player_GetCpuLevel(int slot)
Definition player.c:809
s32 Player_GetFallsByIndex(s32 slot, s32 index)
Definition player.c:1319
bool Player_800353BC(s32 slot)
Definition player.c:1460
int Player_GetP1Stock(void)
Definition player.c:958
void Player_SetMoreFlagsBit3(s32 slot, u8 bit3)
Definition player.c:1186
void Player_SetHandicap(int slot, s8 handicap)
Definition player.c:871
u8 Player_SetFlagsAEBit1(int slot, u8 bit1)
Definition player.c:1688
void Player_80036CF0(s32 slot)
Definition player.c:2026
f32 Player_GetModelScale(int slot)
Definition player.c:925
u8 Player_GetNametagSlotID(int slot)
Definition player.c:1500
void Player_SetFlagsBit7(s32 slot, u8 bit7)
Definition player.c:1621
void Player_SetFalls(int slot, s32 falls)
Definition player.c:1329
void Player_SetHUDDamage(s32 slot, s32 arg1)
Definition player.c:1094
s8 Player_800325C8(CharacterKind, bool b)
Definition player.c:484
void Player_80036F34(s32 slot, s32 arg1)
Definition player.c:2093
void Player_80036E20(CharacterKind ckind, HSD_Archive *archive, s32 arg2)
Definition player.c:2065
void Player_SetFlagsBit1(s32 slot)
Definition player.c:1528
void Player_80032070(int slot, bool bool_arg)
new match decomp.me/scratch/oHfiV
Definition player.c:362
bool Player_800368F8(int slot)
Definition player.c:1892
void Player_SetScale(s32 slot, f32 scale)
Definition player.c:640
void Player_GetSpawnPlatformPos(s32 slot, Vec3 *arg_vec)
Definition player.c:655
struct pl_x5EC_t * Player_GetUnk6A8Ptr(int slot)
Definition player.c:1759
bool Player_GetMoreFlagsBit1(s32 slot)
Definition player.c:1639
s32 Player_GetRemainingHPByIndex(s32 slot, s32 index)
Definition player.c:1284
void Player_SetMoreFlagsBit1(s32 slot, u8 bit1)
Definition player.c:1649
void Player_SetSlottype(s32 slot, Gm_PKind value)
Definition player.c:476
f32 Player_GetAttackRatio(int slot)
Definition player.c:889
f32 Player_GetUnk50(int slot)
Definition player.c:879
void Player_80032768(s32 slot, Vec3 *arg_vec)
Definition player.c:528
HSD_GObj * Player_GetEntity(s32 slot)
Definition player.c:1054
u8 Player_GetFlagsAEBit0(s32 slot)
Definition player.c:1262
s32 Player_GetDamage(s32 slot)
Definition player.c:1086
void Player_SetSomePos(s32 slot, Vec3 *arg_vec)
Definition player.c:679
void Player_80032FA4(s32 slot, s32 arg)
Definition player.c:697
void Player_SetFlagsBit6(s32 slot, u8 bit6)
Definition player.c:1603
void Player_SetMoreFlagsBit2(s32 slot, u8 bit2)
Definition player.c:1164
void Player_SetFlagsAEBit0(s32 slot, u8 bit0)
Definition player.c:1274
void Player_SetUnk4D(s32 slot, s8 unk4D)
Definition player.c:1667
s8 Player_80032610(s32 slot, bool arg1)
Definition player.c:495
void Player_80031FB0(int slot, s32 entity_index)
Definition player.c:345
bool Player_GetMoreFlagsBit3(s32 slot)
Definition player.c:1174
s32 Player_GetJoystickCountByIndex(s32 slot, s32 index)
Definition player.c:1839
bool Player_GetMoreFlagsBit0(s32 slot)
Definition player.c:1629
u32 Player_GetCostumeId(int slot)
Definition player.c:737
void Player_SetTeam(int slot, s8 unk_color)
Definition player.c:783
void Player_SetHPByIndex(s32 slot, s32 arg1, s32 arg2)
Definition player.c:1110
f32 Player_GetDefenseRatio(int slot)
Definition player.c:907
void Player_SetPlayerAndEntityCpuLevel(int slot, int cpu_level)
Definition player.c:819
void Player_SetNametagSlotID(int slot, int nametag_slot_id)
Definition player.c:1510
void Player_LoadPlayerCoords(s32 slot, Vec3 *out_vec)
Definition player.c:516
CharacterKind Player_GetPlayerCharacter(int slot)
Definition player.c:423
int Player_GetHandicap(int slot)
Definition player.c:861
s32 Player_80033BB8(int slot)
Definition player.c:943
void Player_80036DA4(void)
Definition player.c:2050
void Player_SetFacingDirectionConditional(s32 slot, bool b, f32 direction)
Definition player.c:725
bool Player_8003219C(int slot)
Definition player.c:389
f32 Player_GetFacingDirection(s32 slot)
Definition player.c:708
void Player_SetMoreFlagsBit5(s32 slot, u8 bit5)
Definition player.c:1230
void Player_80031DC8(void func_arg(s32, s32))
Definition player.c:305
void Player_SetFacingDirection(s32 slot, f32 direction)
Definition player.c:717
pl_StaleMoveTableExt_t * Player_GetStaleMoveTableIndexPtr2(s32 slot)
Definition player.c:1769
s32 Player_GetKOsByPlayerIndex(int slot, int idx)
Definition player.c:1347
void Player_SetPlayerAndEntityCpuType(int slot, int cpu_type)
Definition player.c:845
s32 Player_GetUnk98(s32 slot)
Definition player.c:1018
u32 Player_GetSuicideCount(int slot)
Definition player.c:1420
void Player_SetCoins(int slot, int current_coins)
Definition player.c:992
void Player_SetStructFunc(s32 slot, void *arg_func)
Definition player.c:1731
void Player_InitAllPlayers(void)
Definition player.c:2038
HSD_JObj * Player_80036EA0(s32 slot)
Definition player.c:2077
float Player_800360D8(s32 slot)
Definition player.c:1723
void Player_SetSuicideCount(s32 slot, u32 suicide_count)
Definition player.c:1430
void Player_SetOtherStamina(s32 slot, s32 stamina)
Definition player.c:1129
bool Player_GetMoreFlagsBit5(s32 slot)
Definition player.c:1218
void Player_GetSomePos(s32 slot, Vec3 *arg_vec)
Definition player.c:671
int Player_GetFlagsBit4(int slot)
Definition player.c:1565
void Player_80036D24(s32 slot)
Definition player.c:2032
void Player_InitOrResetPlayer(s32 slot)
Definition player.c:1914
int Player_GetTotalCoins(int slot)
Definition player.c:1000
bool Player_GetMoreFlagsBit2(s32 slot)
Definition player.c:1153
s32 Player_GetUnk9C(s32 slot)
Definition player.c:1036
s32 Player_GetPlayerState(s32 slot)
Definition player.c:413
plActionStats * Player_GetActionStats(int slot)
Definition player.c:1739
bool Player_80036058(s32 slot)
Definition player.c:1715
void Player_SetMoreFlagsBit4(s32 slot, u8 bit4)
Definition player.c:1196
void Player_80032828(s32 slot, s32 index, Vec3 *arg_vec)
Definition player.c:549
void Player_80036844(s32 slot, s32 arg1)
Definition player.c:1878
void Player_SetPlayerAndEntityFacingDirection(s32 slot, f32 direction)
Definition player.c:612
bool Player_8003544C(s32 slot, bool condition)
Definition player.c:1474
u8 Player_GetFlagsBit5(s32 slot)
player is metal
Definition player.c:1575
void Player_IncSuicideCount(s32 slot, s32 condition)
Definition player.c:1443
StaticPlayer * Player_GetPtrForSlot(int slot)
Matches when everything is moved over.
Definition player.c:105
u8 Player_GetFlagsAEBit1(s32 slot)
Definition player.c:1675
HSD_GObj * Player_GetEntityAtIndex(int slot, int index)
Definition player.c:1064
void Player_SetUnk9C(s32 slot, s32 unk9C)
Definition player.c:1046
void Player_80031EBC(int slot)
Definition player.c:326
void Player_80031DA8(s32 param_1, s32 param_2)
Definition player.c:300
int Player_GetOtherStamina(s32 slot)
Definition player.c:1119
void Player_80031790(int slot)
Definition player.c:111
void Player_SetUnk45(s32 slot, int unk45)
Definition player.c:1809
void Player_SetMoreFlagsBit6(s32 slot, u8 bit6)
Definition player.c:1252
void Player_SetFlagsBit0(int slot, bool bit0)
Definition player.c:1492
u8 Player_GetControllerIndex(int slot)
Definition player.c:755
void Player_UnsetFlagsBit1(int slot)
Definition player.c:1537
s32 Player_GetFalls(s32 slot)
Definition player.c:1301
void Player_80031848(int slot)
Definition player.c:133
f32 Player_80032BB0(s32 slot)
Definition player.c:630
void Player_SetUnk4C(s32 slot, u8 unk4C)
Definition player.c:1707
void Player_800328D4(int slot, Vec3 *arg_vec)
Definition player.c:562
s32 Player_GetUnk4D(s32 slot)
Definition player.c:1657
void Player_LoseStock(int slot)
Definition player.c:971
void Player_SetFallsByIndex(int slot, enum_t index, s32 falls)
Definition player.c:1339
void Player_SetFlagsBit5(s32 slot, u8 is_metal)
player is metal
Definition player.c:1585
void Player_SetPlayerId(int slot, int player_id)
Definition player.c:801
bool Player_800319C4(int slot, bool arg1)
Definition player.c:179
void Player_SetTotalCoins(int slot, int coins)
Definition player.c:1010
void Player_SetAttackRatio(int slot, f32 attack_ratio)
Definition player.c:899
s32 Player_GetFlagsBit3(s32 slot)
Definition player.c:1547
s32 Player_80032F30(s32 slot)
Definition player.c:687
void Player_SwapTransformedStates(s32 slot, s32 arg1, s32 arg2)
Definition player.c:1074
void Player_80032A04(int slot, Vec3 *arg_vec)
Definition player.c:593
void Player_SetControllerIndex(int slot, s8 controller_index)
Definition player.c:765
void Player_UpdateMatchFrameCount(int slot, bool condition)
Definition player.c:1407
u32 Player_GetMatchFrameCount(int slot)
Definition player.c:1397
void Player_SetFlagsBit3(s32 slot, u8 bit3)
Definition player.c:1557
void Player_80031CB0(CharacterKind kind, u8 color)
Definition player.c:278
void Player_80036978(s32 slot, s32 arg1)
Definition player.c:1900
void Player_80031AD0(int slot)
Definition player.c:208
u8 Player_GetFlagsBit7(s32 slot)
Definition player.c:1611
void Player_SetCostumeId(int slot, int costume_id)
Definition player.c:747
int Player_GetCpuType(int slot)
Definition player.c:835
void Player_SetModelScale(int slot, f32 model_scale)
Definition player.c:935
Definition archive.h:35
Definition gobj.h:24
Definition jobj.h:107
Definition types.dox:24
Definition player.h:18
Vec3 byIndex[4]
Definition player.h:43
u8 b7
Definition player.h:114
u32 kos_by_player[6]
other index for nana falls
Definition player.h:82
s16 unk66
Definition player.h:75
s8 unk4D
Definition player.h:59
s8 unk8F
Definition player.h:91
u8 b5
Definition player.h:123
u8 cpu_type
Definition player.h:55
Gm_PKind slot_type
Definition player.h:28
u32 match_frame_count
Definition player.h:86
s8 unk4F
Definition player.h:61
int nametag_slot_id
Definition player.h:104
s8 unkAF
Definition player.h:138
f32 defense_ratio
Definition player.h:66
u8 b0
Definition player.h:107
u8 b4
Definition player.h:111
enum_t player_state
Definition player.h:21
u8 b6
Definition player.h:113
u8 unk45
Definition player.h:50
u8 b2
Definition player.h:109
Vec3 transformed_player_pos
Horizontal, Vertical, Depth (floats).
Definition player.h:38
u8 is_metal
Definition player.h:112
u8 b1
Definition player.h:108
Vec3 nametag_pos
Definition player.h:37
u8 player_id
00 = red, 01 = blue, 02 = green
Definition player.h:53
f32 model_scale
Definition player.h:68
f32 attack_ratio
Definition player.h:65
s16 stamina
Definition player.h:74
HSD_GObj * player_entity[2]
Definition player.h:140
s32 total_coins
Definition player.h:94
s16 damage_percent_alt_or_start_hp
Definition player.h:73
s32 falls[2]
Definition player.h:80
u8 xDB0[0xE90 - 0xDB0]
Definition player.h:148
CharacterKind player_character
Definition player.h:25
s8 controller_index
Definition player.h:51
int current_coins
Definition player.h:93
u16 suicide_count
Definition player.h:88
void(* struct_func)(s32 slot)
Definition player.h:144
u8 handicap
Definition player.h:56
s32 unk98
Definition player.h:96
s32 joystick_direction_input_count[2]
Definition player.h:100
s16 damage_percent
Definition player.h:72
s8 unk4E
Definition player.h:60
Vec3 spawn_platform_final_pos
Definition player.h:39
Vec3 some_other_player_pos
Definition player.h:40
StaleMoveTable stale_moves
Definition player.h:146
u8 costume_id
Definition player.h:48
s32 unk9C
Definition player.h:97
f32 unk50
Definition player.h:63
u8 transformed[2]
Definition player.h:30
u8 b3
Definition player.h:110
s16 unk0E
Definition player.h:32
u8 team
Definition player.h:52
f32 facing_direction
Definition player.h:46
u8 cpu_level
Definition player.h:54
s8 unk4C
Definition player.h:58
s8 stocks
Definition player.h:90
Definition types.h:57
Definition types.h:266
Definition types.h:173