SSBM Decomp
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item.h
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1#ifndef GALE01_266F3C
2#define GALE01_266F3C
3
4#include <platform.h>
5
6#include "it/forward.h"
8#include <baselib/forward.h>
9
10#include "ft/types.h"
11
12#include <baselib/objalloc.h>
13
14struct ItemStateDesc;
15
16/* 266F3C */ bool Item_80266F3C(void);
17/* 266F70 */ void Item_80266F70(void);
18/* 266FA8 */ void Item_80266FA8(void);
19/* 266FCC */ void Item_80266FCC(void);
20/* 267454 */ void Item_80267454(HSD_GObj* gobj);
21/* 267978 */ void Item_80267978(HSD_GObj* gobj);
22/* 2680CC */ void Item_802680CC(HSD_GObj* gobj);
23/* 26849C */ void Item_8026849C(HSD_GObj* gobj);
24/* 268B18 */ Item_GObj* Item_80268B18(SpawnItem* spawnItem);
25/* 268B5C */ Item_GObj* Item_80268B5C(SpawnItem* spawnItem);
26/* 268B9C */ void Item_80268B9C(SpawnItem* spawnItem);
27/* 268D34 */ void Item_80268D34(HSD_GObj* gobj,
28 struct ItemStateDesc* itemStateDesc);
29/* 268DD4 */ void Item_80268DD4(HSD_GObj* gobj, float);
30/* 268E40 */ void Item_80268E40(Item* item_data,
31 struct ItemStateDesc* itemStateDesc);
32/* 268E5C */ void Item_80268E5C(HSD_GObj* gobj, enum_t msid,
34/* 2693E4 */ void Item_802693E4(HSD_GObj* gobj);
35/* 2694CC */ void Item_802694CC(HSD_GObj* gobj);
36/* 2697D4 */ void Item_802697D4(HSD_GObj* gobj);
37/* 269978 */ void Item_80269978(HSD_GObj* gobj);
38/* 269CA0 */ void Item_80269CA0(Item* item_data, s32 damage);
39/* 26A848 */ void Item_8026A848(HSD_GObj* gobj, HSD_GObj* fgobj);
40/* 26A8EC */ void Item_8026A8EC(Item_GObj* gobj);
41/* 26AB54 */ void Item_8026AB54(HSD_GObj* gobj, HSD_GObj* owner_gobj,
42 Fighter_Part part);
43/* 26ABD8 */ void Item_8026ABD8(Item_GObj* gobj, Vec3* pos, float);
44/* 26AC74 */ void Item_8026AC74(HSD_GObj* gobj, Vec3*, Vec3*, float);
45/* 26AD20 */ void Item_8026AD20(HSD_GObj* gobj, Vec3*, Vec3*, float);
46/* 26ADC0 */ void Item_8026ADC0(HSD_GObj* gobj);
47/* 26AE10 */ void Item_OnUserDataRemove(void* user_data);
48/* 26AE10 */ void lbl_8026AE10(void* user_data);
49/* 26AE60 */ uint Item_8026AE60(void);
50/* 26AE84 */ void Item_8026AE84(Item* item_data, enum_t sfx, int pan,
51 int volume);
52/* 26AF0C */ void Item_8026AF0C(Item* item_data, enum_t sfx, int pan,
53 int volume);
54/* 26AFA0 */ void Item_8026AFA0(Item* item_data, enum_t sfx, int pan,
55 int volume);
56/* 26B034 */ void Item_8026B034(Item* item_data);
57/* 26B074 */ void Item_8026B074(Item* item_data);
58/* 26B1A4 */ bool Item_IsGrabbable(Item_GObj* gobj);
59/* 4A0C38 */ extern HSD_ObjAllocData Item_804A0C38;
60/* 4A0C64 */ extern HSD_ObjAllocUnk Item_804A0C64;
61/* 4A0CCC */ extern HSD_ObjAllocUnk2 Item_804A0CCC;
62/* 4A0E24 */ extern S32Vec3 Item_804A0E24;
63
64#endif
void Item_8026ADC0(HSD_GObj *gobj)
Make Item Airborne.
Definition item.c:2081
void Item_802697D4(HSD_GObj *gobj)
Item Think - Physics.
Definition item.c:1396
void Item_8026AC74(HSD_GObj *gobj, Vec3 *, Vec3 *, float)
This is actually another Item Drop function.
Definition item.c:2055
void Item_8026A8EC(Item_GObj *gobj)
Destroy Item.
Definition item.c:1985
void Item_8026A848(HSD_GObj *gobj, HSD_GObj *fgobj)
Remove Item from Player.
Definition item.c:1894
void Item_8026AE84(Item *item_data, enum_t sfx, int pan, int volume)
Play Item SFX.
Definition item.c:2112
void Item_80267978(HSD_GObj *gobj)
Store Item Pointers.
Definition item.c:527
void Item_8026AFA0(Item *item_data, enum_t sfx, int pan, int volume)
Play Item SFX 3.
Definition item.c:2139
void Item_8026AB54(HSD_GObj *gobj, HSD_GObj *owner_gobj, Fighter_Part part)
Definition item.c:2026
void Item_80266F70(void)
Check to load ItCo.dat/usd.
Definition item.c:85
void Item_80268E5C(HSD_GObj *gobj, enum_t msid, Item_StateChangeFlags flags)
Item State Change.
Definition item.c:1163
void Item_80269CA0(Item *item_data, s32 damage)
Add to damage taken.
Definition item.c:1523
bool Item_80266F3C(void)
Check if items are enabled.
Definition item.c:75
HSD_ObjAllocData Item_804A0C38
Definition item.c:100
Item_GObj * Item_80268B18(SpawnItem *spawnItem)
Item spawn prefunction - spawn airborne.
Definition item.c:1020
void Item_80269978(HSD_GObj *gobj)
Item Think - Collision.
Definition item.c:1445
void Item_8026B074(Item *item_data)
Stop Item SFX 2.
Definition item.c:2163
void Item_8026849C(HSD_GObj *gobj)
Set item model scale.
Definition item.c:861
void Item_80268E40(Item *item_data, struct ItemStateDesc *itemStateDesc)
Copy item script.
Definition item.c:1154
void Item_80266FA8(void)
ItCo prefunction with 0.
Definition item.c:91
void Item_80268B9C(SpawnItem *spawnItem)
Item spawn prefunction - spawn grounded and toggle unknown true.
Definition item.c:1038
void Item_8026ABD8(Item_GObj *gobj, Vec3 *pos, float)
Drop Item.
Definition item.c:2038
S32Vec3 Item_804A0E24
Definition item.c:103
bool Item_IsGrabbable(Item_GObj *gobj)
Check if item is grabbable.
Definition item.c:2215
void Item_80267454(HSD_GObj *gobj)
Remove Camera Box.
Definition item.c:262
void Item_8026AF0C(Item *item_data, enum_t sfx, int pan, int volume)
Play Item SFX 2.
Definition item.c:2124
void Item_8026B034(Item *item_data)
Stop Item SFX.
Definition item.c:2154
Item_GObj * Item_80268B5C(SpawnItem *spawnItem)
Item spawn prefunction - spawn grounded.
Definition item.c:1029
void Item_OnUserDataRemove(void *user_data)
Definition item.c:2090
void Item_802693E4(HSD_GObj *gobj)
Definition item.c:1287
void Item_802694CC(HSD_GObj *gobj)
Advance item animation + script?
Definition item.c:1314
void Item_80268DD4(HSD_GObj *gobj, float)
Advance item animation?
Definition item.c:1142
void Item_8026AD20(HSD_GObj *gobj, Vec3 *, Vec3 *, float)
Throw Item.
Definition item.c:2070
void Item_80268D34(HSD_GObj *gobj, struct ItemStateDesc *itemStateDesc)
Unk Item AObj-related function.
Definition item.c:1120
void Item_80266FCC(void)
Init item struct?
Definition item.c:106
HSD_ObjAllocUnk2 Item_804A0CCC
Definition item.c:102
void lbl_8026AE10(void *user_data)
HSD_ObjAllocUnk Item_804A0C64
Definition item.c:101
void Item_802680CC(HSD_GObj *gobj)
Setup Item JObj.
Definition item.c:729
uint Item_8026AE60(void)
Increment something.
Definition item.c:2101
Fighter_Part
Definition forward.h:233
Item_StateChangeFlags
Definition forward.h:61
unsigned int uint
An unsigned integer of platform-dependent size.
Definition platform.h:35
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:74
signed long s32
A signed 32-bit integer.
Definition platform.h:14
Definition gobj.h:25
Definition objalloc.h:21
Definition types.h:720
Definition types.h:745
Definition types.h:150
Definition types.h:203
Definition types.h:37
Definition types.dox:41
Definition types.h:13