unsigned long u32
Definition types.h:9
signed long s32
Definition types.h:8
unsigned char u8
Definition types.h:5
HSD_GObj * gobj
Definition gm_19EF.c:73
HSD_ObjAllocData item_link_alloc_data
Definition item.c:105
S32Vec3 Item_804A0E24
Definition item.c:108
Item_FtTrack Item_804A0CCC
Definition item.c:107
HSD_ObjAllocUnk Item_804A0C64
Definition item.c:106
void Item_8026ADC0(HSD_GObj *gobj)
Make Item Airborne.
Definition item.c:2078
void Item_802697D4(HSD_GObj *gobj)
Item Think - Physics.
Definition item.c:1372
void Item_8026AC74(HSD_GObj *gobj, Vec3 *, Vec3 *, float)
This is actually another Item Drop function.
Definition item.c:2050
void Item_8026A8EC(Item_GObj *gobj)
Destroy Item.
Definition item.c:1981
void Item_8026A848(HSD_GObj *gobj, HSD_GObj *fgobj)
Remove Item from Player.
Definition item.c:1889
void Item_80267978(HSD_GObj *gobj)
Store Item Pointers.
Definition item.c:535
void Item_8026AB54(HSD_GObj *gobj, HSD_GObj *owner_gobj, Fighter_Part part)
Make Item Held.
Definition item.c:2022
void Item_80266F70(void)
Check to load ItCo.dat/usd.
Definition item.c:90
void Item_8026AE84(Item *item_data, enum_t sfx, u8 pan, u8 volume)
Play Item SFX.
Definition item.c:2110
void Item_8026AF0C(Item *item_data, enum_t sfx, u8 pan, u8 volume)
Play Item SFX 2.
Definition item.c:2122
void Item_80268E5C(HSD_GObj *gobj, enum_t msid, Item_StateChangeFlags flags)
Item State Change.
Definition item.c:1135
u32 Item_8026AE60(void)
Definition item.c:2099
void Item_80269CA0(Item *item_data, s32 damage)
Set damage taken.
Definition item.c:1501
bool Item_80266F3C(void)
Checks if items are enabled.
Definition item.c:80
Item_GObj * Item_80268B18(SpawnItem *spawnItem)
Item spawn prefunction - spawn airborne.
Definition item.c:991
void Item_80269978(HSD_GObj *gobj)
Item Think - Collision.
Definition item.c:1421
void Item_8026AFA0(Item *item_data, enum_t sfx, u8 pan, u8 volume)
Play Item SFX 3.
Definition item.c:2137
void Item_8026B074(Item *item_data)
Stop Item SFX 2.
Definition item.c:2161
void Item_8026849C(HSD_GObj *gobj)
Set item model scale.
Definition item.c:834
void Item_80268E40(Item *item_data, struct ItemStateDesc *itemStateDesc)
Copy item script.
Definition item.c:1127
void Item_80266FA8(void)
ItCo prefunction with 0.
Definition item.c:96
void Item_80268B9C(SpawnItem *spawnItem)
Item spawn prefunction - spawn grounded and toggle unknown true.
Definition item.c:1009
void Item_8026ABD8(Item_GObj *gobj, Vec3 *pos, float)
Drop Item.
Definition item.c:2033
bool Item_IsGrabbable(Item_GObj *gobj)
Check if item is grabbable.
Definition item.c:2215
void Item_80267454(HSD_GObj *gobj)
Remove Camera Box.
Definition item.c:270
void Item_8026B034(Item *item_data)
Stop Item SFX.
Definition item.c:2152
Item_GObj * Item_80268B5C(SpawnItem *spawnItem)
Item spawn prefunction - spawn grounded.
Definition item.c:1000
void Item_OnUserDataRemove(void *user_data)
Definition item.c:2087
void Item_802693E4(HSD_GObj *gobj)
Definition item.c:1259
void Item_802694CC(HSD_GObj *gobj)
Advance item animation + script?
Definition item.c:1286
void Item_80268DD4(HSD_GObj *gobj, float)
Advance item animation?
Definition item.c:1115
void Item_8026AD20(HSD_GObj *gobj, Vec3 *, Vec3 *, float, bool)
Throw Item.
Definition item.c:2065
void Item_80268D34(HSD_GObj *gobj, struct ItemStateDesc *itemStateDesc)
Unk Item AObj-related function.
Definition item.c:1093
void Item_80266FCC(void)
Init item struct?
Definition item.c:111
void lbl_8026AE10(void *user_data)
Clear Item Struct ?
void Item_802680CC(HSD_GObj *gobj)
Setup Item JObj.
Definition item.c:737
Fighter_Part
Definition forward.h:258
HSD_GObj Item_GObj
Definition forward.h:62
Item_StateChangeFlags
Definition forward.h:67