void Item_8026ADC0(HSD_GObj *gobj)
Make Item Airborne.
Definition item.c:2081
void Item_802697D4(HSD_GObj *gobj)
Item Think - Physics.
Definition item.c:1396
void Item_8026AC74(HSD_GObj *gobj, Vec3 *, Vec3 *, float)
This is actually another Item Drop function.
Definition item.c:2055
void Item_8026A8EC(Item_GObj *gobj)
Destroy Item.
Definition item.c:1985
void Item_8026A848(HSD_GObj *gobj, HSD_GObj *fgobj)
Remove Item from Player.
Definition item.c:1894
void Item_8026AE84(Item *item_data, enum_t sfx, int pan, int volume)
Play Item SFX.
Definition item.c:2112
void Item_80267978(HSD_GObj *gobj)
Store Item Pointers.
Definition item.c:527
void Item_8026AFA0(Item *item_data, enum_t sfx, int pan, int volume)
Play Item SFX 3.
Definition item.c:2139
void Item_8026AB54(HSD_GObj *gobj, HSD_GObj *owner_gobj, Fighter_Part part)
Definition item.c:2026
void Item_80266F70(void)
Check to load ItCo.dat/usd.
Definition item.c:85
void Item_80268E5C(HSD_GObj *gobj, enum_t msid, Item_StateChangeFlags flags)
Item State Change.
Definition item.c:1163
void Item_80269CA0(Item *item_data, s32 damage)
Add to damage taken.
Definition item.c:1523
bool Item_80266F3C(void)
Check if items are enabled.
Definition item.c:75
HSD_ObjAllocData Item_804A0C38
Definition item.c:100
Item_GObj * Item_80268B18(SpawnItem *spawnItem)
Item spawn prefunction - spawn airborne.
Definition item.c:1020
void Item_80269978(HSD_GObj *gobj)
Item Think - Collision.
Definition item.c:1445
void Item_8026B074(Item *item_data)
Stop Item SFX 2.
Definition item.c:2163
void Item_8026849C(HSD_GObj *gobj)
Set item model scale.
Definition item.c:861
void Item_80268E40(Item *item_data, struct ItemStateDesc *itemStateDesc)
Copy item script.
Definition item.c:1154
void Item_80266FA8(void)
ItCo prefunction with 0.
Definition item.c:91
void Item_80268B9C(SpawnItem *spawnItem)
Item spawn prefunction - spawn grounded and toggle unknown true.
Definition item.c:1038
void Item_8026ABD8(Item_GObj *gobj, Vec3 *pos, float)
Drop Item.
Definition item.c:2038
S32Vec3 Item_804A0E24
Definition item.c:103
bool Item_IsGrabbable(Item_GObj *gobj)
Check if item is grabbable.
Definition item.c:2215
void Item_80267454(HSD_GObj *gobj)
Remove Camera Box.
Definition item.c:262
void Item_8026AF0C(Item *item_data, enum_t sfx, int pan, int volume)
Play Item SFX 2.
Definition item.c:2124
void Item_8026B034(Item *item_data)
Stop Item SFX.
Definition item.c:2154
Item_GObj * Item_80268B5C(SpawnItem *spawnItem)
Item spawn prefunction - spawn grounded.
Definition item.c:1029
void Item_OnUserDataRemove(void *user_data)
Definition item.c:2090
void Item_802693E4(HSD_GObj *gobj)
Definition item.c:1287
void Item_802694CC(HSD_GObj *gobj)
Advance item animation + script?
Definition item.c:1314
void Item_80268DD4(HSD_GObj *gobj, float)
Advance item animation?
Definition item.c:1142
void Item_8026AD20(HSD_GObj *gobj, Vec3 *, Vec3 *, float)
Throw Item.
Definition item.c:2070
void Item_80268D34(HSD_GObj *gobj, struct ItemStateDesc *itemStateDesc)
Unk Item AObj-related function.
Definition item.c:1120
void Item_80266FCC(void)
Init item struct?
Definition item.c:106
HSD_ObjAllocUnk2 Item_804A0CCC
Definition item.c:102
void lbl_8026AE10(void *user_data)
HSD_ObjAllocUnk Item_804A0C64
Definition item.c:101
void Item_802680CC(HSD_GObj *gobj)
Setup Item JObj.
Definition item.c:729
uint Item_8026AE60(void)
Increment something.
Definition item.c:2101
Fighter_Part
Definition forward.h:233
Item_StateChangeFlags
Definition forward.h:61