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jobj.h
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1#ifndef _jobj_h_
2#define _jobj_h_
3
4#include <platform.h>
5
6#include "baselib/class.h"
7#include "baselib/debug.h"
8
9#include "baselib/forward.h" // IWYU pragma: export
10
11#include "baselib/list.h"
12#include "baselib/object.h"
13#include "baselib/pobj.h"
14
15#include <dolphin/mtx.h>
16
17struct HSD_JObj;
18
19#define JOBJ_PTCL_ACTIVE 0x7FFFFFFF
20#define JOBJ_PTCL_OFFSET_MASK 0xFFFFFF
21#define JOBJ_PTCL_OFFSET_SHIFT 6
22#define JOBJ_PTCL_BANK_MASK 0x3F
23
24#define HSD_A_J_ROTX 1
25#define HSD_A_J_ROTY 2
26#define HSD_A_J_ROTZ 3
27#define HSD_A_J_PATH 4
28#define HSD_A_J_TRAX 5
29#define HSD_A_J_TRAY 6
30#define HSD_A_J_TRAZ 7
31#define HSD_A_J_SCAX 8
32#define HSD_A_J_SCAY 9
33#define HSD_A_J_SCAZ 10
34#define HSD_A_J_NODE 11
35#define HSD_A_J_BRANCH 12
36
37#define HSD_A_J_SETBYTE0 20
38#define HSD_A_J_SETBYTE1 21
39#define HSD_A_J_SETBYTE2 22
40#define HSD_A_J_SETBYTE3 23
41#define HSD_A_J_SETBYTE4 24
42#define HSD_A_J_SETBYTE5 25
43#define HSD_A_J_SETBYTE6 26
44#define HSD_A_J_SETBYTE7 27
45#define HSD_A_J_SETBYTE8 28
46#define HSD_A_J_SETBYTE9 29
47
48#define HSD_A_J_SETFLOAT0 30
49#define HSD_A_J_SETFLOAT1 31
50#define HSD_A_J_SETFLOAT2 32
51#define HSD_A_J_SETFLOAT3 33
52#define HSD_A_J_SETFLOAT4 34
53#define HSD_A_J_SETFLOAT5 35
54#define HSD_A_J_SETFLOAT6 36
55#define HSD_A_J_SETFLOAT7 37
56#define HSD_A_J_SETFLOAT8 38
57#define HSD_A_J_SETFLOAT9 39
58
59#define JOBJ_BILLBOARD_FIELD 0xE00
60#define JOBJ_BILLBOARD 0x200
61#define JOBJ_VBILLBOARD 0x400
62#define JOBJ_HBILLBOARD 0x600
63#define JOBJ_RBILLBOARD 0x800
64#define JOBJ_PBILLBOARD 0x2000
65
66#define JOBJ_SKELETON (1 << 0)
67#define JOBJ_SKELETON_ROOT (1 << 1)
68#define JOBJ_ENVELOPE_MODEL (1 << 2)
69#define JOBJ_CLASSICAL_SCALE (1 << 3)
70#define JOBJ_HIDDEN (1 << 4)
71#define JOBJ_PTCL (1 << 5)
72#define JOBJ_MTX_DIRTY (1 << 6)
73#define JOBJ_LIGHTING (1 << 7)
74#define JOBJ_TEXGEN (1 << 8)
75#define JOBJ_INSTANCE (1 << 12)
76#define JOBJ_SPLINE (1 << 14)
77#define JOBJ_FLIP_IK (1 << 15)
78#define JOBJ_SPECULAR (1 << 16)
79#define JOBJ_USE_QUATERNION (1 << 17)
80#define JOBJ_UNK_B18 (1 << 18)
81#define JOBJ_UNK_B19 (1 << 19)
82#define JOBJ_UNK_B20 (1 << 20)
83#define JOBJ_NULL_OBJ (0 << 21)
84#define JOBJ_JOINT1 (1 << 21)
85#define JOBJ_JOINT2 (2 << 21)
86#define JOBJ_JOINT (3 << 21)
87#define JOBJ_EFFECTOR (3 << 21)
88#define JOBJ_USER_DEF_MTX (1 << 23)
89#define JOBJ_MTX_INDEP_PARENT (1 << 24)
90#define JOBJ_MTX_INDEP_SRT (1 << 25)
91#define JOBJ_UNK_B26 (1 << 26)
92#define JOBJ_UNK_B27 (1 << 27)
93#define JOBJ_ROOT_OPA (1 << 28)
94#define JOBJ_ROOT_XLU (1 << 29)
95#define JOBJ_ROOT_TEXEDGE (1 << 30)
96
97#define JOBJ_ROOT_MASK (JOBJ_ROOT_OPA | JOBJ_ROOT_TEXEDGE | JOBJ_ROOT_XLU)
98
99#define union_type_ptcl(o) ((o)->flags & JOBJ_PTCL ? true : false)
100#define union_type_spline(o) ((o)->flags & JOBJ_SPLINE ? true : false)
101#define union_type_dobj(o) \
102 ((o)->flags & (JOBJ_PTCL | JOBJ_SPLINE) ? false : true)
103
104#define HSD_JOBJ_INFO(i) ((HSD_JObjInfo*) (i))
105#define HSD_JOBJ_METHOD(o) HSD_JOBJ_INFO((o)->object.parent.class_info)
106
107struct HSD_JObj {
108 /* +0 */ HSD_Obj object;
109 /* +8 */ HSD_JObj* next;
110 /* +C */ HSD_JObj* parent;
111 /* +10 */ HSD_JObj* child;
112 /* +14 */ u32 flags;
113 /* +18 */ union {
115 struct HSD_DObj* dobj;
117 } u;
118 /* +1C */ Quaternion rotate;
119 /* +2C */ Vec3 scale;
120 /* +38 */ Vec3 translate;
121 /* +44 */ Mtx mtx;
122 /* +74 */ Vec3* scl;
123 /* +78 */ MtxPtr envelopemtx;
124 /* +7C */ HSD_AObj* aobj;
125 /* +80 */ HSD_RObj* robj;
126 /* +84 */ u32 id;
127};
128STATIC_ASSERT(sizeof(struct HSD_JObj) == 0x88);
129
130struct HSD_Joint {
131 /* +0 */ char* class_name;
132 /* +4 */ u32 flags;
133 /* +8 */ HSD_Joint* child;
134 /* +C */ HSD_Joint* next;
135 /* +10 */ union {
139 } u;
140 /* +14 */ Vec3 rotation;
141 /* +20 */ Vec3 scale;
142 /* +2C */ Vec3 position;
143 /* +38 */ MtxPtr mtx;
145};
146
147typedef struct _HSD_JObjInfo {
149 s32 (*load)(HSD_JObj* jobj, HSD_Joint* joint, HSD_JObj* jobj_2);
150 void (*make_mtx)(HSD_JObj* jobj);
151 void (*make_pmtx)(HSD_JObj* jobj, Mtx mtx, Mtx rmtx);
152 void (*disp)(HSD_JObj* jobj, Mtx vmtx, Mtx pmtx, HSD_TrspMask trsp_mask,
153 u32 rendermode);
154 void (*release_child)(HSD_JObj* jobj);
156
157extern HSD_JObjInfo hsdJObj;
158typedef void (*HSD_JObjWalkTreeCallback)(HSD_JObj*, f32**, s32);
159typedef void (*DPCtlCallback)(int, int lo, int hi, HSD_JObj* jobj);
160
162
163void HSD_JObjCheckDepend(HSD_JObj* jobj);
164u32 HSD_JObjGetFlags(HSD_JObj* jobj);
165void HSD_JObjReqAnimAll(HSD_JObj*, f32);
166void HSD_JObjResetRST(HSD_JObj* jobj, HSD_Joint* joint);
169void HSD_JObjUnref(HSD_JObj* jobj);
172struct HSD_DObj* HSD_JObjGetDObj(HSD_JObj* jobj);
182void HSD_JObjSetCurrent(HSD_JObj* jobj);
185void HSD_JObjDispAll(HSD_JObj* jobj, Mtx vmtx, u32 flags, u32 rendermode);
186void HSD_JObjRemoveAnim(HSD_JObj* jobj);
190 f32** cb_args);
191void HSD_JObjPrependRObj(HSD_JObj* jobj, HSD_RObj* robj);
192void HSD_JObjDeleteRObj(HSD_JObj* jobj, HSD_RObj* robj);
193
194static inline HSD_JObj* HSD_JObjGetChild(HSD_JObj* jobj)
195{
196 if (jobj == NULL) {
197 return NULL;
198 } else {
199 return jobj->child;
200 }
201}
202
203static inline HSD_JObj* HSD_JObjGetNext(HSD_JObj* jobj)
204{
205 if (jobj == NULL) {
206 return NULL;
207 } else {
208 return jobj->next;
209 }
210}
211
213{
214 if (jobj == NULL) {
215 return NULL;
216 } else {
217 return jobj->parent;
218 }
219}
220
221static inline HSD_RObj* HSD_JObjGetRObj(HSD_JObj* jobj)
222{
223 HSD_ASSERT(405, jobj);
224 return jobj->robj;
225}
226
227static inline bool HSD_JObjMtxIsDirty(HSD_JObj* jobj)
228{
229 bool result;
230 HSD_ASSERT(564, jobj);
231 result = false;
232 if (!(jobj->flags & JOBJ_USER_DEF_MTX) && (jobj->flags & JOBJ_MTX_DIRTY)) {
233 result = true;
234 }
235 return result;
236}
237
239{
240 if (!jobj || !HSD_JObjMtxIsDirty(jobj)) {
241 return;
242 }
244}
245
246// Why does this seem to be a define while the others are inline functions?
247#define HSD_JObjSetMtxDirty(jobj) \
248 { \
249 if (jobj != NULL && !HSD_JObjMtxIsDirty(jobj)) { \
250 HSD_JObjSetMtxDirtySub(jobj); \
251 } \
252 }
253
255static inline void HSD_JObjSetMtxDirtyInline(HSD_JObj* jobj)
256{
257 if (jobj != NULL && !HSD_JObjMtxIsDirty(jobj)) {
259 }
260}
261
262static inline void HSD_JObjSetRotation(HSD_JObj* jobj, Quaternion* rotate)
263{
264 HSD_ASSERT(618, jobj);
265 HSD_ASSERT(619, rotate);
266 jobj->rotate = *rotate;
267 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
269 }
270}
271
272static inline void HSD_JObjSetRotationX(HSD_JObj* jobj, f32 x)
273{
274 HSD_ASSERT(639, jobj);
275 HSD_ASSERT(640, !(jobj->flags & JOBJ_USE_QUATERNION));
276 jobj->rotate.x = x;
277 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
279 }
280}
281
282static inline void HSD_JObjSetRotationY(HSD_JObj* jobj, f32 y)
283{
284 HSD_ASSERT(660, jobj);
285 HSD_ASSERT(661, !(jobj->flags & JOBJ_USE_QUATERNION));
286 jobj->rotate.y = y;
287 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
289 }
290}
291
292static inline void HSD_JObjSetRotationZ(HSD_JObj* jobj, f32 z)
293{
294 HSD_ASSERT(681, jobj);
295 HSD_ASSERT(682, !(jobj->flags & JOBJ_USE_QUATERNION));
296 jobj->rotate.z = z;
297 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
299 }
300}
301
302static inline void HSD_JObjGetRotation(HSD_JObj* jobj, Quaternion* quat)
303{
304 HSD_ASSERT(699, jobj);
305 *quat = jobj->rotate;
306}
307
308static inline f32 HSD_JObjGetRotationX(HSD_JObj* jobj)
309{
310 HSD_ASSERT(715, jobj);
311 return jobj->rotate.x;
312}
313
314static inline f32 HSD_JObjGetRotationY(HSD_JObj* jobj)
315{
316 HSD_ASSERT(730, jobj);
317 return jobj->rotate.y;
318}
319
320static inline f32 HSD_JObjGetRotationZ(HSD_JObj* jobj)
321{
322 HSD_ASSERT(745, jobj);
323 return jobj->rotate.z;
324}
325
326static inline void HSD_JObjSetScale(HSD_JObj* jobj, Vec3* scale)
327{
328 HSD_ASSERT(760, jobj);
329 HSD_ASSERT(761, scale);
330 jobj->scale = *scale;
331 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
333 }
334}
335
336static inline void HSD_JObjSetScaleX(HSD_JObj* jobj, f32 x)
337{
338 HSD_ASSERT(776, jobj);
339 jobj->scale.x = x;
340 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
342 }
343}
344
345static inline void HSD_JObjSetScaleY(HSD_JObj* jobj, f32 y)
346{
347 HSD_ASSERT(791, jobj);
348 jobj->scale.y = y;
349 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
351 }
352}
353
354static inline void HSD_JObjSetScaleZ(HSD_JObj* jobj, f32 z)
355{
356 HSD_ASSERT(806, jobj);
357 jobj->scale.z = z;
358 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
360 }
361}
362
363static inline void HSD_JObjGetScale(HSD_JObj* jobj, Vec3* scale)
364{
365 HSD_ASSERT(823, jobj);
366 HSD_ASSERT(824, scale);
367 *scale = jobj->scale;
368}
369
370static inline f32 HSD_JObjGetScaleX(HSD_JObj* jobj)
371{
372 HSD_ASSERT(875, jobj);
373 return jobj->scale.x;
374}
375
376static inline f32 HSD_JObjGetScaleY(HSD_JObj* jobj)
377{
378 HSD_ASSERT(888, jobj);
379 return jobj->scale.y;
380}
381
382static inline f32 HSD_JObjGetScaleZ(HSD_JObj* jobj)
383{
384 HSD_ASSERT(901, jobj);
385 return jobj->scale.z;
386}
387
388static inline void HSD_JObjSetTranslate(HSD_JObj* jobj, Vec3* translate)
389{
390 HSD_ASSERT(916, jobj);
391 HSD_ASSERT(917, translate);
392 jobj->translate = *translate;
393 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
395 }
396}
397
398static inline void HSD_JObjSetTranslateX(HSD_JObj* jobj, f32 x)
399{
400 HSD_ASSERT(932, jobj);
401 jobj->translate.x = x;
402 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
404 }
405}
406
407static inline void HSD_JObjSetTranslateY(HSD_JObj* jobj, f32 y)
408{
409 HSD_ASSERT(947, jobj);
410 jobj->translate.y = y;
411 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
413 }
414}
415
416static inline void HSD_JObjSetTranslateZ(HSD_JObj* jobj, f32 z)
417{
418 HSD_ASSERT(962, jobj);
419 jobj->translate.z = z;
420 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
422 }
423}
424
425static inline void HSD_JObjGetTranslation(HSD_JObj* jobj, Vec3* translate)
426{
427 HSD_ASSERT(979, jobj);
428 HSD_ASSERT(980, translate);
429 *translate = jobj->translate;
430}
431
434static inline void HSD_JObjGetTranslation2(HSD_JObj* jobj, Vec3* translate)
435{
436 HSD_ASSERT(979, jobj);
437 *translate = jobj->translate;
438}
439
440static inline f32 HSD_JObjGetTranslationX(HSD_JObj* jobj)
441{
442 HSD_ASSERT(993, jobj);
443 return jobj->translate.x;
444}
445
446static inline f32 HSD_JObjGetTranslationY(HSD_JObj* jobj)
447{
448 HSD_ASSERT(1006, jobj);
449 return jobj->translate.y;
450}
451
452static inline float HSD_JObjGetTranslationZ(HSD_JObj* jobj)
453{
454 HSD_ASSERT(1019, jobj);
455 return jobj->translate.z;
456}
457
458static inline void HSD_JObjAddRotationX(HSD_JObj* jobj, float x)
459{
460 HSD_ASSERT(1029, jobj);
461 jobj->rotate.x += x;
462 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
464 }
465}
466
467static inline void HSD_JObjAddRotationY(HSD_JObj* jobj, float y)
468{
469 HSD_ASSERT(1041, jobj);
470 jobj->rotate.y += y;
471 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
473 }
474}
475
476static inline void HSD_JObjAddRotationZ(HSD_JObj* jobj, float z)
477{
478 HSD_ASSERT(1053, jobj);
479 jobj->rotate.z += z;
480 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
482 }
483}
484
485static inline void HSD_JObjAddScaleX(HSD_JObj* jobj, float x)
486{
487 // ((jobj) ? ((void) 0) : __assert("jobj.h", 1065, "jobj"));
488 HSD_ASSERT(1065, jobj);
489 jobj->scale.x += x;
490 // if (!(jobj->flags & (1 << 25))) {
491 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
492 // { if (jobj != ((void*) 0) && !HSD_JObjMtxIsDirty(jobj)) {
493 // HSD_JObjSetMtxDirtySub(jobj); } };
495 }
496}
497
498static inline void HSD_JObjAddScaleY(HSD_JObj* jobj, float y)
499{
500 // ((jobj) ? ((void) 0) : __assert("jobj.h", 1077, "jobj"));
501 HSD_ASSERT(1077, jobj);
502 jobj->scale.y += y;
503 // if (!(jobj->flags & (1 << 25))) {
504 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
505 // { if (jobj != ((void*) 0) && !HSD_JObjMtxIsDirty(jobj)) {
506 // HSD_JObjSetMtxDirtySub(jobj); } };
508 }
509}
510
511static inline void HSD_JObjAddScaleZ(HSD_JObj* jobj, float z)
512{
513 // ((jobj) ? ((void) 0) : __assert("jobj.h", 1089, "jobj"));
514 HSD_ASSERT(1089, jobj);
515 jobj->scale.z += z;
516 // if (!(jobj->flags & (1 << 25))) {
517 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
518 // { if (jobj != ((void*) 0) && !HSD_JObjMtxIsDirty(jobj)) {
519 // HSD_JObjSetMtxDirtySub(jobj); } };
521 }
522}
523
524static inline void HSD_JObjAddTranslationX(HSD_JObj* jobj, float x)
525{
526 HSD_ASSERT(1102, jobj);
527 jobj->translate.x += x;
528 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
530 }
531}
532
533static inline void HSD_JObjAddTranslationY(HSD_JObj* jobj, float y)
534{
535 HSD_ASSERT(1114, jobj);
536 jobj->translate.y += y;
537 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
539 }
540}
541
542static inline void HSD_JObjAddTranslationZ(HSD_JObj* jobj, float z)
543{
544 HSD_ASSERT(1126, jobj);
545 jobj->translate.z += z;
546 if (!(jobj->flags & JOBJ_MTX_INDEP_SRT)) {
548 }
549}
550
551static inline MtxPtr HSD_JObjGetMtxPtr(HSD_JObj* jobj)
552{
553 HSD_ASSERT(1144, jobj);
555 return jobj->mtx;
556}
557
558static inline void HSD_JObjCopyMtx(HSD_JObj* jobj, Mtx mtx)
559{
560 HSD_ASSERT(1170, jobj);
561 HSD_ASSERT(1171, mtx);
562 PSMTXCopy(mtx, jobj->mtx);
563}
564
565static inline void HSD_JObjRef(HSD_JObj* jobj)
566{
567 ref_INC(jobj);
568}
569
570static inline void HSD_JObjRefThis(HSD_JObj* jobj)
571{
572 if (jobj != NULL) {
573 iref_INC(jobj);
574 }
575}
576
577void HSD_JObjResolveRefs(HSD_JObj* jobj, HSD_Joint* joint);
578void HSD_JObjUnrefThis(HSD_JObj* jobj);
579void HSD_JObjRefThis(HSD_JObj* jobj);
580void HSD_JObjMakeMatrix(HSD_JObj* jobj);
584void HSD_JObjAddDObj(HSD_JObj* jobj, HSD_DObj* dobj);
586void resolveIKJoint1(HSD_JObj* jobj);
587void resolveIKJoint2(HSD_JObj* jobj);
590int JObjInit(HSD_Class* o);
591void JObjReleaseChild(HSD_JObj* jobj);
592void JObjRelease(HSD_Class* o);
594void JObjAmnesia(HSD_ClassInfo* info);
595void HSD_JObjReqAnimByFlags(HSD_JObj* jobj, u32 flags, f32 frame);
596void HSD_JObjReqAnimAllByFlags(HSD_JObj* jobj, u32 flags, f32 frame);
597void HSD_JObjReqAnim(HSD_JObj* jobj, f32 frame);
599void JObjResetRST(HSD_JObj* jobj, HSD_Joint* joint);
600void JObjUpdateFunc(void* obj, enum_t type, HSD_ObjData* val);
601void HSD_JObjAnim(HSD_JObj* jobj);
602void JObjAnimAll(HSD_JObj* jobj);
603s32 JObjLoad(HSD_JObj* jobj, HSD_Joint* joint, HSD_JObj* parent);
604
605void HSD_JObjAddAnim(HSD_JObj*, HSD_AnimJoint* an_joint,
606 HSD_MatAnimJoint* mat_joint,
607 HSD_ShapeAnimJoint* sh_joint);
609 f32** cb_args);
610
611#endif
#define HSD_ASSERT(line, cond)
Definition debug.h:19
static HSD_JObj * child(HSD_JObj *jobj)
Definition ftanim.c:165
static HSD_JObj * parent(HSD_JObj *jobj)
Definition ftanim.c:158
Mtx mtx
Definition ftparts.static.h:5
static float const scale
Definition itlgunray.c:24
void HSD_JObjMakeMatrix(HSD_JObj *jobj)
Definition jobj.c:141
struct HSD_DObj * HSD_JObjGetDObj(HSD_JObj *jobj)
Definition jobj.c:943
u32 HSD_JObjGetFlags(HSD_JObj *jobj)
Definition jobj.c:997
void HSD_JObjSetupMatrixSub(HSD_JObj *)
Definition jobj.c:1400
void HSD_JObjUnrefThis(HSD_JObj *jobj)
Definition jobj.c:739
void HSD_JObjPrependRObj(HSD_JObj *jobj, HSD_RObj *robj)
Definition jobj.c:969
static void HSD_JObjSetRotationZ(HSD_JObj *jobj, f32 z)
Definition jobj.h:292
void HSD_JObjClearFlags(HSD_JObj *, u32 flags)
Definition jobj.c:1031
void HSD_JObjSetDPtclCallback(DPCtlCallback cb)
Definition jobj.c:1476
void HSD_JObjReqAnimByFlags(HSD_JObj *jobj, u32 flags, f32 frame)
Definition jobj.c:239
static void HSD_JObjAddScaleZ(HSD_JObj *jobj, float z)
Definition jobj.h:511
static void HSD_JObjSetRotationY(HSD_JObj *jobj, f32 y)
Definition jobj.h:282
static HSD_JObj * HSD_JObjGetNext(HSD_JObj *jobj)
Definition jobj.h:203
HSD_JObj * HSD_JObjGetCurrent(void)
Definition jobj.c:1072
static void HSD_JObjSetTranslateY(HSD_JObj *jobj, f32 y)
Definition jobj.h:407
static HSD_JObj * HSD_JObjGetChild(HSD_JObj *jobj)
Definition jobj.h:194
static f32 HSD_JObjGetScaleZ(HSD_JObj *jobj)
Definition jobj.h:382
void RecalcParentTrspBits(HSD_JObj *jobj)
Definition jobj.c:807
static HSD_JObj * HSD_JObjGetParent(HSD_JObj *jobj)
Definition jobj.h:212
void resolveIKJoint1(HSD_JObj *jobj)
Definition jobj.c:1118
void HSD_JObjWalkTree0(HSD_JObj *jobj, HSD_JObjWalkTreeCallback cb, f32 **cb_args)
Definition jobj.c:92
#define JOBJ_MTX_INDEP_SRT
Definition jobj.h:90
static void HSD_JObjAddRotationZ(HSD_JObj *jobj, float z)
Definition jobj.h:476
#define JOBJ_MTX_DIRTY
Definition jobj.h:72
void resolveIKJoint2(HSD_JObj *jobj)
Definition jobj.c:1272
static void HSD_JObjAddRotationX(HSD_JObj *jobj, float x)
Definition jobj.h:458
void HSD_JObjAddAnimAll(HSD_JObj *, HSD_AnimJoint *, HSD_MatAnimJoint *, HSD_ShapeAnimJoint *)
Definition jobj.c:326
static void HSD_JObjSetScaleX(HSD_JObj *jobj, f32 x)
Definition jobj.h:336
static f32 HSD_JObjGetRotationY(HSD_JObj *jobj)
Definition jobj.h:314
void HSD_JObjAddNext(HSD_JObj *jobj, HSD_JObj *next)
Definition jobj.c:890
void HSD_JObjDeleteRObj(HSD_JObj *jobj, HSD_RObj *robj)
Definition jobj.c:977
static HSD_RObj * HSD_JObjGetRObj(HSD_JObj *jobj)
Definition jobj.h:221
void HSD_JObjRemoveAnimAll(HSD_JObj *jobj)
Definition jobj.c:234
static void HSD_JObjAddTranslationY(HSD_JObj *jobj, float y)
Definition jobj.h:533
HSD_JObjInfo hsdJObj
Definition jobj.c:24
static f32 HSD_JObjGetTranslationX(HSD_JObj *jobj)
Definition jobj.h:440
static void HSD_JObjGetRotation(HSD_JObj *jobj, Quaternion *quat)
Definition jobj.h:302
void HSD_JObjWalkTree(HSD_JObj *jobj, HSD_JObjWalkTreeCallback cb, f32 **cb_args)
Definition jobj.c:114
static void HSD_JObjAddTranslationX(HSD_JObj *jobj, float x)
Definition jobj.h:524
void HSD_JObjResolveRefsAll(HSD_JObj *, HSD_Joint *)
Definition jobj.c:710
void HSD_JObjAddAnim(HSD_JObj *, HSD_AnimJoint *an_joint, HSD_MatAnimJoint *mat_joint, HSD_ShapeAnimJoint *sh_joint)
Definition jobj.c:301
static float HSD_JObjGetTranslationZ(HSD_JObj *jobj)
Definition jobj.h:452
static void HSD_JObjCopyMtx(HSD_JObj *jobj, Mtx mtx)
Definition jobj.h:558
void HSD_JObjRemoveAnimByFlags(HSD_JObj *jobj, u32 flags)
Definition jobj.c:201
void HSD_JObjRemoveAnim(HSD_JObj *jobj)
Definition jobj.c:229
void HSD_JObjReqAnimAllByFlags(HSD_JObj *jobj, u32 flags, f32 frame)
Definition jobj.c:258
void HSD_JObjAddChild(HSD_JObj *jobj, HSD_JObj *child)
Definition jobj.c:836
void HSD_JObjRemoveAll(HSD_JObj *)
Definition jobj.c:782
static void HSD_JObjSetScale(HSD_JObj *jobj, Vec3 *scale)
Definition jobj.h:326
int JObjInit(HSD_Class *o)
Definition jobj.c:1481
void HSD_JObjCheckDepend(HSD_JObj *jobj)
Definition jobj.c:33
static f32 HSD_JObjGetScaleX(HSD_JObj *jobj)
Definition jobj.h:370
void HSD_JObjSetFlags(HSD_JObj *, u32 flags)
Definition jobj.c:1005
static void HSD_JObjSetScaleZ(HSD_JObj *jobj, f32 z)
Definition jobj.h:354
static void HSD_JObjSetRotationX(HSD_JObj *jobj, f32 x)
Definition jobj.h:272
static void HSD_JObjSetTranslateX(HSD_JObj *jobj, f32 x)
Definition jobj.h:398
HSD_JObj * HSD_JObjAlloc(void)
Definition jobj.c:1057
static void HSD_JObjGetTranslation2(HSD_JObj *jobj, Vec3 *translate)
Definition jobj.h:434
void JObjResetRST(HSD_JObj *jobj, HSD_Joint *joint)
Definition jobj.c:60
HSD_JObj * HSD_JObjRemove(HSD_JObj *jobj)
Definition jobj.c:748
static void HSD_JObjGetTranslation(HSD_JObj *jobj, Vec3 *translate)
Definition jobj.h:425
void HSD_JObjSetDefaultClass(HSD_ClassInfo *info)
Definition jobj.c:610
static void HSD_JObjSetScaleY(HSD_JObj *jobj, f32 y)
Definition jobj.h:345
void HSD_JObjReqAnim(HSD_JObj *jobj, f32 frame)
Definition jobj.c:277
static void HSD_JObjAddTranslationZ(HSD_JObj *jobj, float z)
Definition jobj.h:542
HSD_JObj * jobj_get_effector_checked(HSD_JObj *eff)
Definition jobj.c:1101
static void HSD_JObjSetMtxDirtyInline(HSD_JObj *jobj)
Definition jobj.h:255
void HSD_JObjSetCurrent(HSD_JObj *jobj)
Definition jobj.c:1065
void JObjReleaseChild(HSD_JObj *jobj)
Definition jobj.c:1495
void HSD_JObjAnim(HSD_JObj *jobj)
Definition jobj.c:534
void JObjSortAnim(HSD_AObj *aobj)
Definition jobj.c:282
void HSD_JObjAddDObj(HSD_JObj *jobj, HSD_DObj *dobj)
Definition jobj.c:951
void HSD_JObjSetupMatrix(HSD_JObj *jobj)
Definition jobj.h:238
void HSD_JObjRemoveAnimAllByFlags(HSD_JObj *jobj, u32 flags)
Definition jobj.c:215
void HSD_JObjReqAnimAll(HSD_JObj *, f32)
Definition jobj.c:272
void JObjUpdateFunc(void *obj, enum_t type, HSD_ObjData *val)
Definition jobj.c:354
#define HSD_JObjSetMtxDirty(jobj)
Definition jobj.h:247
#define JOBJ_USE_QUATERNION
Definition jobj.h:79
void HSD_JObjResolveRefs(HSD_JObj *jobj, HSD_Joint *joint)
Definition jobj.c:690
HSD_JObj * HSD_JObjReparent(HSD_JObj *jobj, HSD_JObj *parent)
Definition jobj.c:866
static void HSD_JObjAddRotationY(HSD_JObj *jobj, float y)
Definition jobj.h:467
static void HSD_JObjAddScaleY(HSD_JObj *jobj, float y)
Definition jobj.h:498
void JObjRelease(HSD_Class *o)
Definition jobj.c:1526
void HSD_JObjResetRST(HSD_JObj *jobj, HSD_Joint *joint)
Definition jobj.c:75
void(* HSD_JObjWalkTreeCallback)(HSD_JObj *, f32 **, s32)
Definition jobj.h:158
static f32 HSD_JObjGetRotationX(HSD_JObj *jobj)
Definition jobj.h:308
static void HSD_JObjGetScale(HSD_JObj *jobj, Vec3 *scale)
Definition jobj.h:363
void JObjAmnesia(HSD_ClassInfo *info)
Definition jobj.c:1544
void HSD_JObjSetMtxDirtySub(HSD_JObj *)
Definition jobj.c:1460
void HSD_JObjDispAll(HSD_JObj *jobj, Mtx vmtx, u32 flags, u32 rendermode)
Definition jobj.c:575
void HSD_JObjUnref(HSD_JObj *jobj)
Definition jobj.c:724
HSD_JObj * HSD_JObjLoadJoint(HSD_Joint *)
Definition jobj.c:675
static void HSD_JObjRef(HSD_JObj *jobj)
Definition jobj.h:565
static f32 HSD_JObjGetTranslationY(HSD_JObj *jobj)
Definition jobj.h:446
static void HSD_JObjAddScaleX(HSD_JObj *jobj, float x)
Definition jobj.h:485
static void HSD_JObjRefThis(HSD_JObj *jobj)
Definition jobj.h:570
void HSD_JObjAnimAll(HSD_JObj *)
Definition jobj.c:561
static void HSD_JObjSetRotation(HSD_JObj *jobj, Quaternion *rotate)
Definition jobj.h:262
void(* DPCtlCallback)(int, int lo, int hi, HSD_JObj *jobj)
Definition jobj.h:159
static bool HSD_JObjMtxIsDirty(HSD_JObj *jobj)
Definition jobj.h:227
static void HSD_JObjSetTranslate(HSD_JObj *jobj, Vec3 *translate)
Definition jobj.h:388
static f32 HSD_JObjGetScaleY(HSD_JObj *jobj)
Definition jobj.h:376
static MtxPtr HSD_JObjGetMtxPtr(HSD_JObj *jobj)
Definition jobj.h:551
s32 JObjLoad(HSD_JObj *jobj, HSD_Joint *joint, HSD_JObj *parent)
Definition jobj.c:637
static f32 HSD_JObjGetRotationZ(HSD_JObj *jobj)
Definition jobj.h:320
#define JOBJ_USER_DEF_MTX
Definition jobj.h:88
void JObjAnimAll(HSD_JObj *jobj)
Definition jobj.c:546
static void HSD_JObjSetTranslateZ(HSD_JObj *jobj, f32 z)
Definition jobj.h:416
void HSD_JObjSetFlagsAll(HSD_JObj *, u32 flags)
Definition jobj.c:1018
void HSD_JObjClearFlagsAll(HSD_JObj *, u32 flags)
Definition jobj.c:1044
static void iref_INC(void *o)
Definition object.h:115
static void ref_INC(void *o)
Definition object.h:83
#define STATIC_ASSERT(cond)
Definition platform.h:110
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:9
void * obj
Definition pobj.c:43
static unsigned long int next
Definition rand.c:3
#define NULL
Definition stddef.h:19
Definition aobj.h:41
Definition aobj.h:58
Definition class.h:32
Definition class.h:14
Definition dobj.h:26
Definition dobj.h:17
u32 flags
Definition dobj.h:23
HSD_AObj * aobj
Definition dobj.h:22
Definition jobj.h:147
HSD_ObjInfo parent
Definition jobj.h:148
Definition jobj.h:107
u32 flags
Definition jobj.h:112
HSD_JObj * parent
Definition jobj.h:110
HSD_Spline * spline
Definition jobj.h:116
Vec3 translate
Definition jobj.h:120
Mtx mtx
Definition jobj.h:121
HSD_SList * ptcl
Definition jobj.h:114
Vec3 scale
Definition jobj.h:119
Quaternion rotate
Definition jobj.h:118
MtxPtr envelopemtx
Definition jobj.h:123
HSD_AObj * aobj
Definition jobj.h:124
union HSD_JObj::@356 u
struct HSD_DObj * dobj
Definition jobj.h:115
u32 id
Definition jobj.h:126
HSD_Obj object
Definition jobj.h:108
HSD_JObj * next
Definition jobj.h:109
HSD_JObj * child
Definition jobj.h:111
HSD_RObj * robj
Definition jobj.h:125
Vec3 * scl
Definition jobj.h:122
Definition jobj.h:130
Vec3 scale
Definition jobj.h:141
HSD_RObjDesc * robjdesc
Definition jobj.h:144
char * class_name
Definition jobj.h:131
HSD_Joint * child
Definition jobj.h:133
HSD_Joint * next
Definition jobj.h:134
Vec3 position
Definition jobj.h:142
HSD_Spline * spline
Definition jobj.h:137
Vec3 rotation
Definition jobj.h:140
HSD_DObjDesc * dobjdesc
Definition jobj.h:136
MtxPtr mtx
Definition jobj.h:143
u32 flags
Definition jobj.h:132
HSD_SList * ptcl
Definition jobj.h:138
union HSD_Joint::@357 u
Definition mobj.h:138
Definition object.h:66
Definition object.h:60
Definition robj.h:72
Definition robj.h:60
Definition list.h:6
Definition pobj.h:107
Definition spline.h:11
HSD_TrspMask
Definition forward.h:142
Definition fobj.h:65