SSBM Decomp
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ftmaterial.h
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1#ifndef GALE01_0BF260
2#define GALE01_0BF260
3
4#include <Runtime/platform.h>
5
6#include <melee/ft/forward.h>
8
9#include <dolphin/gx.h>
10
11/* 0BF260 */ void ftMaterial_800BF260(void);
12/* 0BF2B8 */ void ftMaterial_800BF2B8(HSD_MObj* mobj, u32 rendermode,
13 u32 unused);
14/* 0BF534 */ HSD_TExp* ftMaterial_800BF534(Fighter* fp, HSD_MObj* mobj,
15 HSD_TExp* texp, u32 rendermode);
16/* 0BF6BC */ void ftMaterial_800BF6BC(Fighter* fp, HSD_MObj* mobj,
17 HSD_TExp* texp);
18/* 0BFB4C */ void ftMaterial_800BFB4C(Fighter_GObj* gobj, GXColor* diffuse);
19/* 3C6980 */ extern HSD_MObjInfo ftMObj;
20
21#endif
u32 unused
Definition dbcamera.c:35
unsigned long u32
Definition types.h:9
HSD_MObjInfo ftMObj
Definition ftmaterial.c:21
void ftMaterial_800BF6BC(Fighter *fp, HSD_MObj *mobj, HSD_TExp *texp)
Definition ftmaterial.c:199
void ftMaterial_800BF2B8(HSD_MObj *mobj, u32 rendermode, u32 unused)
Definition ftmaterial.c:58
void ftMaterial_800BF260(void)
Definition ftmaterial.c:50
HSD_TExp * ftMaterial_800BF534(Fighter *fp, HSD_MObj *mobj, HSD_TExp *texp, u32 rendermode)
Definition ftmaterial.c:156
void ftMaterial_800BFB4C(Fighter_GObj *gobj, GXColor *diffuse)
Definition ftmaterial.c:362
HSD_GObj * gobj
Definition gm_19EF.c:73
GXColor diffuse
Definition state.c:42
Definition types.h:1250
Definition GXStruct.h:29
Definition mobj.h:142
Definition mobj.h:71
Definition texp.h:168