void ftCo_800CE480(Fighter_GObj *)
Definition ft_0CE3.c:33
void ftCo_FireFlowerShoot_Anim(Fighter_GObj *gobj)
Definition ft_0CE3.c:233
void ftCo_LGunShoot_IASA(Fighter_GObj *gobj)
Definition ft_0CDF.c:156
void ftCo_800CDE54(Fighter_GObj *)
Definition ft_0CDD.c:62
void ftCo_800CDE94(Fighter *fighter, Vec3 *arg1, Vec3 *arg2)
Definition ft_0CDD.c:73
void ftCo_LGunShootAir_Anim(Fighter_GObj *gobj)
Definition ft_0CDF.c:151
void ft_800CE5A0(Fighter_GObj *)
Definition ft_0CE3.c:64
void ftCo_800CE3E0(Fighter_GObj *)
Definition ft_0CE3.c:16
void ftCo_800CE010(Fighter_GObj *)
in air
Definition ft_0CDF.c:36
void ftCo_LGunShoot_Coll(Fighter_GObj *gobj)
Definition ft_0CDF.c:170
void ftCo_LGunShoot_Phys(Fighter_GObj *gobj)
Definition ft_0CDF.c:160
void ftCo_FireFlowerShoot_IASA(Fighter_GObj *gobj)
Definition ft_0CE3.c:252
void ftCo_800CE650(Fighter_GObj *gobj)
void ftCo_800CDDA0(Fighter_GObj *)
in air
Definition ft_0CDD.c:36
void ftCo_Attack_800CDD14(Fighter_GObj *gobj)
grounded
Definition ft_0CDD.c:16
void ftCo_800CDE74(Fighter_GObj *)
Definition ft_0CDD.c:67
void ftCo_FireFlowerShootAir_Anim(Fighter_GObj *gobj)
Definition ft_0CE3.c:247
void ftCo_LGunShootAir_Phys(Fighter_GObj *gobj)
Definition ft_0CDF.c:165
void ftCo_FireFlowerShoot_Coll(Fighter_GObj *gobj)
Definition ft_0CE3.c:266
void ftCo_FireFlowerShootAir_Phys(Fighter_GObj *gobj)
Definition ft_0CE3.c:261
void ft_800CE528(Fighter_GObj *)
Definition ft_0CE3.c:51
void ftCo_LGunShootAir_Coll(Fighter_GObj *gobj)
Definition ft_0CDF.c:175
void ftCo_LGunShootAir_IASA(Fighter_GObj *gobj)
Definition ft_0CDF.c:158
void ftCo_800CDF5C(Fighter_GObj *)
grounded
Definition ft_0CDF.c:16
void ftCo_LGunShoot_Anim(Fighter_GObj *gobj)
Definition ft_0CDF.c:146
void ftCo_FireFlowerShootAir_Coll(Fighter_GObj *gobj)
Definition ft_0CE3.c:271
void ftCo_FireFlowerShoot_Phys(Fighter_GObj *gobj)
Definition ft_0CE3.c:256
void ftCo_800CDE18(Fighter_GObj *)
Definition ft_0CDD.c:55
void ftCo_FireFlowerShootAir_IASA(Fighter_GObj *gobj)
Definition ft_0CE3.c:254