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ft_0CDD.h
Go to the documentation of this file.
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#ifndef GALE01_0CDD14
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#define GALE01_0CDD14
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#include <
melee/ft/forward.h
>
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/* 0CDD14 */
void
ftCo_Attack_800CDD14
(Fighter_GObj*
gobj
);
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/* 0CDDA0 */
void
ftCo_800CDDA0
(Fighter_GObj*);
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/* 0CDE18 */
void
ftCo_800CDE18
(Fighter_GObj*);
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/* 0CDE54 */
void
ftCo_800CDE54
(Fighter_GObj*);
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/* 0CDE74 */
void
ftCo_800CDE74
(Fighter_GObj*);
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/* 0CDE94 */
void
ftCo_800CDE94
(
Fighter
* fighter,
Vec3
* arg1,
Vec3
* arg2);
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/* 0CDF5C */
void
ftCo_800CDF5C
(Fighter_GObj*);
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/* 0CE010 */
void
ftCo_800CE010
(Fighter_GObj*);
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/* 0CE308 */
void
ftCo_LGunShoot_Anim
(Fighter_GObj*
gobj
);
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/* 0CE328 */
void
ftCo_LGunShootAir_Anim
(Fighter_GObj*
gobj
);
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/* 0CE348 */
void
ftCo_LGunShoot_IASA
(Fighter_GObj*
gobj
);
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/* 0CE34C */
void
ftCo_LGunShootAir_IASA
(Fighter_GObj*
gobj
);
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/* 0CE350 */
void
ftCo_LGunShoot_Phys
(Fighter_GObj*
gobj
);
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/* 0CE370 */
void
ftCo_LGunShootAir_Phys
(Fighter_GObj*
gobj
);
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/* 0CE390 */
void
ftCo_LGunShoot_Coll
(Fighter_GObj*
gobj
);
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/* 0CE3B8 */
void
ftCo_LGunShootAir_Coll
(Fighter_GObj*
gobj
);
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/* 0CE3E0 */
void
ftCo_800CE3E0
(Fighter_GObj*);
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/* 0CE480 */
void
ftCo_800CE480
(Fighter_GObj*);
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/* 0CE528 */
void
ft_800CE528
(Fighter_GObj*);
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/* 0CE5A0 */
void
ft_800CE5A0
(Fighter_GObj*);
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/* 0CE650 */
void
ftCo_800CE650
(Fighter_GObj*
gobj
);
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/* 0CEAF0 */
void
ftCo_FireFlowerShoot_Anim
(Fighter_GObj*
gobj
);
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/* 0CEBA0 */
void
ftCo_FireFlowerShootAir_Anim
(Fighter_GObj*
gobj
);
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/* 0CEC50 */
void
ftCo_FireFlowerShoot_IASA
(Fighter_GObj*
gobj
);
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/* 0CEC54 */
void
ftCo_FireFlowerShootAir_IASA
(Fighter_GObj*
gobj
);
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/* 0CEC58 */
void
ftCo_FireFlowerShoot_Phys
(Fighter_GObj*
gobj
);
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/* 0CEC78 */
void
ftCo_FireFlowerShootAir_Phys
(Fighter_GObj*
gobj
);
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/* 0CEC98 */
void
ftCo_FireFlowerShoot_Coll
(Fighter_GObj*
gobj
);
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/* 0CECC0 */
void
ftCo_FireFlowerShootAir_Coll
(Fighter_GObj*
gobj
);
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#endif
Vec3
struct Vec Vec3
ftCo_800CE480
void ftCo_800CE480(Fighter_GObj *)
Definition
ft_0CE3.c:32
ftCo_FireFlowerShoot_Anim
void ftCo_FireFlowerShoot_Anim(Fighter_GObj *gobj)
Definition
ft_0CE3.c:232
ftCo_LGunShoot_IASA
void ftCo_LGunShoot_IASA(Fighter_GObj *gobj)
Definition
ft_0CDF.c:158
ftCo_800CDE54
void ftCo_800CDE54(Fighter_GObj *)
Definition
ft_0CDD.c:66
ftCo_800CDE94
void ftCo_800CDE94(Fighter *fighter, Vec3 *arg1, Vec3 *arg2)
Definition
ft_0CDD.c:79
ftCo_LGunShootAir_Anim
void ftCo_LGunShootAir_Anim(Fighter_GObj *gobj)
Definition
ft_0CDF.c:153
ft_800CE5A0
void ft_800CE5A0(Fighter_GObj *)
Definition
ft_0CE3.c:63
ftCo_800CE3E0
void ftCo_800CE3E0(Fighter_GObj *)
Definition
ft_0CE3.c:15
ftCo_800CE010
void ftCo_800CE010(Fighter_GObj *)
in air
Definition
ft_0CDF.c:34
ftCo_LGunShoot_Coll
void ftCo_LGunShoot_Coll(Fighter_GObj *gobj)
Definition
ft_0CDF.c:172
ftCo_LGunShoot_Phys
void ftCo_LGunShoot_Phys(Fighter_GObj *gobj)
Definition
ft_0CDF.c:162
ftCo_FireFlowerShoot_IASA
void ftCo_FireFlowerShoot_IASA(Fighter_GObj *gobj)
Definition
ft_0CE3.c:251
ftCo_800CE650
void ftCo_800CE650(Fighter_GObj *gobj)
ftCo_800CDDA0
void ftCo_800CDDA0(Fighter_GObj *)
in air
Definition
ft_0CDD.c:36
ftCo_Attack_800CDD14
void ftCo_Attack_800CDD14(Fighter_GObj *gobj)
grounded
Definition
ft_0CDD.c:14
ftCo_800CDE74
void ftCo_800CDE74(Fighter_GObj *)
Definition
ft_0CDD.c:71
ftCo_FireFlowerShootAir_Anim
void ftCo_FireFlowerShootAir_Anim(Fighter_GObj *gobj)
Definition
ft_0CE3.c:246
ftCo_LGunShootAir_Phys
void ftCo_LGunShootAir_Phys(Fighter_GObj *gobj)
Definition
ft_0CDF.c:167
ftCo_FireFlowerShoot_Coll
void ftCo_FireFlowerShoot_Coll(Fighter_GObj *gobj)
Definition
ft_0CE3.c:265
ftCo_FireFlowerShootAir_Phys
void ftCo_FireFlowerShootAir_Phys(Fighter_GObj *gobj)
Definition
ft_0CE3.c:260
ft_800CE528
void ft_800CE528(Fighter_GObj *)
Definition
ft_0CE3.c:50
ftCo_LGunShootAir_Coll
void ftCo_LGunShootAir_Coll(Fighter_GObj *gobj)
Definition
ft_0CDF.c:177
ftCo_LGunShootAir_IASA
void ftCo_LGunShootAir_IASA(Fighter_GObj *gobj)
Definition
ft_0CDF.c:160
ftCo_800CDF5C
void ftCo_800CDF5C(Fighter_GObj *)
grounded
Definition
ft_0CDF.c:14
ftCo_LGunShoot_Anim
void ftCo_LGunShoot_Anim(Fighter_GObj *gobj)
Definition
ft_0CDF.c:148
ftCo_FireFlowerShootAir_Coll
void ftCo_FireFlowerShootAir_Coll(Fighter_GObj *gobj)
Definition
ft_0CE3.c:270
ftCo_FireFlowerShoot_Phys
void ftCo_FireFlowerShoot_Phys(Fighter_GObj *gobj)
Definition
ft_0CE3.c:255
ftCo_800CDE18
void ftCo_800CDE18(Fighter_GObj *)
Definition
ft_0CDD.c:59
ftCo_FireFlowerShootAir_IASA
void ftCo_FireFlowerShootAir_IASA(Fighter_GObj *gobj)
Definition
ft_0CE3.c:253
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
forward.h
Fighter
Definition
types.h:1250
src
melee
ft
ft_0CDD.h
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