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ft_0CDD.h
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1#ifndef GALE01_0CDD14
2#define GALE01_0CDD14
3
4#include <placeholder.h>
5
6#include "ftCommon/forward.h"
7
8/* 0CDD14 */ void ftCo_Attack_800CDD14(ftCo_GObj* gobj);
9/* 0CDDA0 */ void ftCo_800CDDA0(Fighter_GObj*);
10/* 0CDE18 */ void ftCo_800CDE18(Fighter_GObj*);
11/* 0CDE54 */ void ftCo_800CDE54(Fighter_GObj*);
12/* 0CDE74 */ void ftCo_800CDE74(Fighter_GObj*);
13/* 0CDE94 */ void ftCo_800CDE94(Fighter* fighter, Vec3* arg1, Vec3* arg2);
14/* 0CDF5C */ void ftCo_800CDF5C(Fighter_GObj*);
15/* 0CE010 */ void ftCo_800CE010(Fighter_GObj*);
16/* 0CE308 */ void ftCo_LGunShoot_Anim(ftCo_GObj* gobj);
17/* 0CE328 */ void ftCo_LGunShootAir_Anim(ftCo_GObj* gobj);
18/* 0CE348 */ void ftCo_LGunShoot_IASA(ftCo_GObj* gobj);
19/* 0CE34C */ void ftCo_LGunShootAir_IASA(ftCo_GObj* gobj);
20/* 0CE350 */ void ftCo_LGunShoot_Phys(ftCo_GObj* gobj);
21/* 0CE370 */ void ftCo_LGunShootAir_Phys(ftCo_GObj* gobj);
22/* 0CE390 */ void ftCo_LGunShoot_Coll(ftCo_GObj* gobj);
23/* 0CE3B8 */ void ftCo_LGunShootAir_Coll(ftCo_GObj* gobj);
24/* 0CE3E0 */ void ftCo_800CE3E0(Fighter_GObj*);
25/* 0CE480 */ void ftCo_800CE480(Fighter_GObj*);
26/* 0CE528 */ void ft_800CE528(Fighter_GObj*);
27/* 0CE5A0 */ void ft_800CE5A0(Fighter_GObj*);
28/* 0CEAF0 */ void ftCo_FireFlowerShoot_Anim(ftCo_GObj* gobj);
29/* 0CEBA0 */ void ftCo_FireFlowerShootAir_Anim(ftCo_GObj* gobj);
30/* 0CEC50 */ void ftCo_FireFlowerShoot_IASA(ftCo_GObj* gobj);
31/* 0CEC54 */ void ftCo_FireFlowerShootAir_IASA(ftCo_GObj* gobj);
32/* 0CEC58 */ void ftCo_FireFlowerShoot_Phys(ftCo_GObj* gobj);
33/* 0CEC78 */ void ftCo_FireFlowerShootAir_Phys(ftCo_GObj* gobj);
34/* 0CEC98 */ void ftCo_FireFlowerShoot_Coll(ftCo_GObj* gobj);
35/* 0CECC0 */ void ftCo_FireFlowerShootAir_Coll(ftCo_GObj* gobj);
36
37#endif
void ftCo_FireFlowerShoot_Anim(ftCo_GObj *gobj)
Definition ft_0CDD.c:591
void ftCo_800CE480(Fighter_GObj *)
Definition ft_0CDD.c:346
void ftCo_FireFlowerShoot_Coll(ftCo_GObj *gobj)
Definition ft_0CDD.c:683
void ftCo_LGunShoot_Anim(ftCo_GObj *gobj)
Definition ft_0CDD.c:287
void ftCo_FireFlowerShootAir_Phys(ftCo_GObj *gobj)
Definition ft_0CDD.c:678
void ftCo_Attack_800CDD14(ftCo_GObj *gobj)
Definition ft_0CDD.c:40
void ftCo_FireFlowerShootAir_Coll(ftCo_GObj *gobj)
Definition ft_0CDD.c:688
void ftCo_800CDE54(Fighter_GObj *)
Definition ft_0CDD.c:87
void ftCo_800CDE94(Fighter *fighter, Vec3 *arg1, Vec3 *arg2)
Definition ft_0CDD.c:97
void ftCo_LGunShoot_IASA(ftCo_GObj *gobj)
Definition ft_0CDD.c:297
void ftCo_LGunShootAir_IASA(ftCo_GObj *gobj)
Definition ft_0CDD.c:299
void ft_800CE5A0(Fighter_GObj *)
Definition ft_0CDD.c:379
void ftCo_800CE3E0(Fighter_GObj *)
Definition ft_0CDD.c:321
void ftCo_800CE010(Fighter_GObj *)
Definition ft_0CDD.c:166
void ftCo_FireFlowerShootAir_IASA(ftCo_GObj *gobj)
Definition ft_0CDD.c:671
void ftCo_FireFlowerShoot_Phys(ftCo_GObj *gobj)
Definition ft_0CDD.c:673
void ftCo_800CDDA0(Fighter_GObj *)
Definition ft_0CDD.c:62
void ftCo_800CDE74(Fighter_GObj *)
Definition ft_0CDD.c:92
void ftCo_LGunShootAir_Phys(ftCo_GObj *gobj)
Definition ft_0CDD.c:306
void ftCo_LGunShoot_Coll(ftCo_GObj *gobj)
Definition ft_0CDD.c:311
void ft_800CE528(Fighter_GObj *)
Definition ft_0CDD.c:366
void ftCo_FireFlowerShoot_IASA(ftCo_GObj *gobj)
Definition ft_0CDD.c:669
void ftCo_LGunShootAir_Anim(ftCo_GObj *gobj)
Definition ft_0CDD.c:292
void ftCo_800CDF5C(Fighter_GObj *)
Definition ft_0CDD.c:146
void ftCo_FireFlowerShootAir_Anim(ftCo_GObj *gobj)
Definition ft_0CDD.c:629
void ftCo_LGunShootAir_Coll(ftCo_GObj *gobj)
Definition ft_0CDD.c:316
void ftCo_LGunShoot_Phys(ftCo_GObj *gobj)
Definition ft_0CDD.c:301
void ftCo_800CDE18(Fighter_GObj *)
Definition ft_0CDD.c:80
Fighter_GObj ftCo_GObj
Definition forward.h:10
Definition types.h:1063
Definition types.h:13