SSBM Decomp
Loading...
Searching...
No Matches
ft_0CDD.h
Go to the documentation of this file.
1#ifndef GALE01_0CDD14
2#define GALE01_0CDD14
3
4#include <placeholder.h>
5
6#include "ftCommon/forward.h"
7
8/* 0CDD14 */ void ftCo_Attack_800CDD14(Fighter_GObj* gobj);
9/* 0CDDA0 */ void ftCo_800CDDA0(Fighter_GObj*);
10/* 0CDE18 */ void ftCo_800CDE18(Fighter_GObj*);
11/* 0CDE54 */ void ftCo_800CDE54(Fighter_GObj*);
12/* 0CDE74 */ void ftCo_800CDE74(Fighter_GObj*);
13/* 0CDE94 */ void ftCo_800CDE94(Fighter* fighter, Vec3* arg1, Vec3* arg2);
14/* 0CDF5C */ void ftCo_800CDF5C(Fighter_GObj*);
15/* 0CE010 */ void ftCo_800CE010(Fighter_GObj*);
16/* 0CE308 */ void ftCo_LGunShoot_Anim(Fighter_GObj* gobj);
17/* 0CE328 */ void ftCo_LGunShootAir_Anim(Fighter_GObj* gobj);
18/* 0CE348 */ void ftCo_LGunShoot_IASA(Fighter_GObj* gobj);
19/* 0CE34C */ void ftCo_LGunShootAir_IASA(Fighter_GObj* gobj);
20/* 0CE350 */ void ftCo_LGunShoot_Phys(Fighter_GObj* gobj);
21/* 0CE370 */ void ftCo_LGunShootAir_Phys(Fighter_GObj* gobj);
22/* 0CE390 */ void ftCo_LGunShoot_Coll(Fighter_GObj* gobj);
23/* 0CE3B8 */ void ftCo_LGunShootAir_Coll(Fighter_GObj* gobj);
24/* 0CE3E0 */ void ftCo_800CE3E0(Fighter_GObj*);
25/* 0CE480 */ void ftCo_800CE480(Fighter_GObj*);
26/* 0CE528 */ void ft_800CE528(Fighter_GObj*);
27/* 0CE5A0 */ void ft_800CE5A0(Fighter_GObj*);
28/* 0CE650 */ void ftCo_800CE650(Fighter_GObj* gobj);
29/* 0CEAF0 */ void ftCo_FireFlowerShoot_Anim(Fighter_GObj* gobj);
30/* 0CEBA0 */ void ftCo_FireFlowerShootAir_Anim(Fighter_GObj* gobj);
31/* 0CEC50 */ void ftCo_FireFlowerShoot_IASA(Fighter_GObj* gobj);
32/* 0CEC54 */ void ftCo_FireFlowerShootAir_IASA(Fighter_GObj* gobj);
33/* 0CEC58 */ void ftCo_FireFlowerShoot_Phys(Fighter_GObj* gobj);
34/* 0CEC78 */ void ftCo_FireFlowerShootAir_Phys(Fighter_GObj* gobj);
35/* 0CEC98 */ void ftCo_FireFlowerShoot_Coll(Fighter_GObj* gobj);
36/* 0CECC0 */ void ftCo_FireFlowerShootAir_Coll(Fighter_GObj* gobj);
37
38#endif
struct Vec Vec3
void ftCo_800CE480(Fighter_GObj *)
Definition ft_0CE3.c:33
void ftCo_FireFlowerShoot_Anim(Fighter_GObj *gobj)
Definition ft_0CE3.c:233
void ftCo_LGunShoot_IASA(Fighter_GObj *gobj)
Definition ft_0CDF.c:156
void ftCo_800CDE54(Fighter_GObj *)
Definition ft_0CDD.c:62
void ftCo_800CDE94(Fighter *fighter, Vec3 *arg1, Vec3 *arg2)
Definition ft_0CDD.c:73
void ftCo_LGunShootAir_Anim(Fighter_GObj *gobj)
Definition ft_0CDF.c:151
void ft_800CE5A0(Fighter_GObj *)
Definition ft_0CE3.c:64
void ftCo_800CE3E0(Fighter_GObj *)
Definition ft_0CE3.c:16
void ftCo_800CE010(Fighter_GObj *)
in air
Definition ft_0CDF.c:36
void ftCo_LGunShoot_Coll(Fighter_GObj *gobj)
Definition ft_0CDF.c:170
void ftCo_LGunShoot_Phys(Fighter_GObj *gobj)
Definition ft_0CDF.c:160
void ftCo_FireFlowerShoot_IASA(Fighter_GObj *gobj)
Definition ft_0CE3.c:252
void ftCo_800CE650(Fighter_GObj *gobj)
void ftCo_800CDDA0(Fighter_GObj *)
in air
Definition ft_0CDD.c:36
void ftCo_Attack_800CDD14(Fighter_GObj *gobj)
grounded
Definition ft_0CDD.c:16
void ftCo_800CDE74(Fighter_GObj *)
Definition ft_0CDD.c:67
void ftCo_FireFlowerShootAir_Anim(Fighter_GObj *gobj)
Definition ft_0CE3.c:247
void ftCo_LGunShootAir_Phys(Fighter_GObj *gobj)
Definition ft_0CDF.c:165
void ftCo_FireFlowerShoot_Coll(Fighter_GObj *gobj)
Definition ft_0CE3.c:266
void ftCo_FireFlowerShootAir_Phys(Fighter_GObj *gobj)
Definition ft_0CE3.c:261
void ft_800CE528(Fighter_GObj *)
Definition ft_0CE3.c:51
void ftCo_LGunShootAir_Coll(Fighter_GObj *gobj)
Definition ft_0CDF.c:175
void ftCo_LGunShootAir_IASA(Fighter_GObj *gobj)
Definition ft_0CDF.c:158
void ftCo_800CDF5C(Fighter_GObj *)
grounded
Definition ft_0CDF.c:16
void ftCo_LGunShoot_Anim(Fighter_GObj *gobj)
Definition ft_0CDF.c:146
void ftCo_FireFlowerShootAir_Coll(Fighter_GObj *gobj)
Definition ft_0CE3.c:271
void ftCo_FireFlowerShoot_Phys(Fighter_GObj *gobj)
Definition ft_0CE3.c:256
void ftCo_800CDE18(Fighter_GObj *)
Definition ft_0CDD.c:55
void ftCo_FireFlowerShootAir_IASA(Fighter_GObj *gobj)
Definition ft_0CE3.c:254
Definition types.h:1134