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ft_0CDD.h
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1#ifndef GALE01_0CDD14
2#define GALE01_0CDD14
3
4#include <melee/ft/forward.h>
5
6/* 0CDD14 */ void ftCo_Attack_800CDD14(Fighter_GObj* gobj);
7/* 0CDDA0 */ void ftCo_800CDDA0(Fighter_GObj*);
8/* 0CDE18 */ void ftCo_800CDE18(Fighter_GObj*);
9/* 0CDE54 */ void ftCo_800CDE54(Fighter_GObj*);
10/* 0CDE74 */ void ftCo_800CDE74(Fighter_GObj*);
11/* 0CDE94 */ void ftCo_800CDE94(Fighter* fighter, Vec3* arg1, Vec3* arg2);
12/* 0CDF5C */ void ftCo_800CDF5C(Fighter_GObj*);
13/* 0CE010 */ void ftCo_800CE010(Fighter_GObj*);
14/* 0CE308 */ void ftCo_LGunShoot_Anim(Fighter_GObj* gobj);
15/* 0CE328 */ void ftCo_LGunShootAir_Anim(Fighter_GObj* gobj);
16/* 0CE348 */ void ftCo_LGunShoot_IASA(Fighter_GObj* gobj);
17/* 0CE34C */ void ftCo_LGunShootAir_IASA(Fighter_GObj* gobj);
18/* 0CE350 */ void ftCo_LGunShoot_Phys(Fighter_GObj* gobj);
19/* 0CE370 */ void ftCo_LGunShootAir_Phys(Fighter_GObj* gobj);
20/* 0CE390 */ void ftCo_LGunShoot_Coll(Fighter_GObj* gobj);
21/* 0CE3B8 */ void ftCo_LGunShootAir_Coll(Fighter_GObj* gobj);
22/* 0CE3E0 */ void ftCo_800CE3E0(Fighter_GObj*);
23/* 0CE480 */ void ftCo_800CE480(Fighter_GObj*);
24/* 0CE528 */ void ft_800CE528(Fighter_GObj*);
25/* 0CE5A0 */ void ft_800CE5A0(Fighter_GObj*);
26/* 0CE650 */ void ftCo_800CE650(Fighter_GObj* gobj);
27/* 0CEAF0 */ void ftCo_FireFlowerShoot_Anim(Fighter_GObj* gobj);
28/* 0CEBA0 */ void ftCo_FireFlowerShootAir_Anim(Fighter_GObj* gobj);
29/* 0CEC50 */ void ftCo_FireFlowerShoot_IASA(Fighter_GObj* gobj);
30/* 0CEC54 */ void ftCo_FireFlowerShootAir_IASA(Fighter_GObj* gobj);
31/* 0CEC58 */ void ftCo_FireFlowerShoot_Phys(Fighter_GObj* gobj);
32/* 0CEC78 */ void ftCo_FireFlowerShootAir_Phys(Fighter_GObj* gobj);
33/* 0CEC98 */ void ftCo_FireFlowerShoot_Coll(Fighter_GObj* gobj);
34/* 0CECC0 */ void ftCo_FireFlowerShootAir_Coll(Fighter_GObj* gobj);
35
36#endif
struct Vec Vec3
void ftCo_800CE480(Fighter_GObj *)
Definition ft_0CE3.c:32
void ftCo_FireFlowerShoot_Anim(Fighter_GObj *gobj)
Definition ft_0CE3.c:232
void ftCo_LGunShoot_IASA(Fighter_GObj *gobj)
Definition ft_0CDF.c:158
void ftCo_800CDE54(Fighter_GObj *)
Definition ft_0CDD.c:66
void ftCo_800CDE94(Fighter *fighter, Vec3 *arg1, Vec3 *arg2)
Definition ft_0CDD.c:79
void ftCo_LGunShootAir_Anim(Fighter_GObj *gobj)
Definition ft_0CDF.c:153
void ft_800CE5A0(Fighter_GObj *)
Definition ft_0CE3.c:63
void ftCo_800CE3E0(Fighter_GObj *)
Definition ft_0CE3.c:15
void ftCo_800CE010(Fighter_GObj *)
in air
Definition ft_0CDF.c:34
void ftCo_LGunShoot_Coll(Fighter_GObj *gobj)
Definition ft_0CDF.c:172
void ftCo_LGunShoot_Phys(Fighter_GObj *gobj)
Definition ft_0CDF.c:162
void ftCo_FireFlowerShoot_IASA(Fighter_GObj *gobj)
Definition ft_0CE3.c:251
void ftCo_800CE650(Fighter_GObj *gobj)
void ftCo_800CDDA0(Fighter_GObj *)
in air
Definition ft_0CDD.c:36
void ftCo_Attack_800CDD14(Fighter_GObj *gobj)
grounded
Definition ft_0CDD.c:14
void ftCo_800CDE74(Fighter_GObj *)
Definition ft_0CDD.c:71
void ftCo_FireFlowerShootAir_Anim(Fighter_GObj *gobj)
Definition ft_0CE3.c:246
void ftCo_LGunShootAir_Phys(Fighter_GObj *gobj)
Definition ft_0CDF.c:167
void ftCo_FireFlowerShoot_Coll(Fighter_GObj *gobj)
Definition ft_0CE3.c:265
void ftCo_FireFlowerShootAir_Phys(Fighter_GObj *gobj)
Definition ft_0CE3.c:260
void ft_800CE528(Fighter_GObj *)
Definition ft_0CE3.c:50
void ftCo_LGunShootAir_Coll(Fighter_GObj *gobj)
Definition ft_0CDF.c:177
void ftCo_LGunShootAir_IASA(Fighter_GObj *gobj)
Definition ft_0CDF.c:160
void ftCo_800CDF5C(Fighter_GObj *)
grounded
Definition ft_0CDF.c:14
void ftCo_LGunShoot_Anim(Fighter_GObj *gobj)
Definition ft_0CDF.c:148
void ftCo_FireFlowerShootAir_Coll(Fighter_GObj *gobj)
Definition ft_0CE3.c:270
void ftCo_FireFlowerShoot_Phys(Fighter_GObj *gobj)
Definition ft_0CE3.c:255
void ftCo_800CDE18(Fighter_GObj *)
Definition ft_0CDD.c:59
void ftCo_FireFlowerShootAir_IASA(Fighter_GObj *gobj)
Definition ft_0CE3.c:253
HSD_GObj * gobj
Definition gm_19EF.c:73
Definition types.h:1250