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it_2E5A.h
Go to the documentation of this file.
1
#ifndef GALE01_2E5AC4
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#define GALE01_2E5AC4
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4
#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/it/itCommonItems.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2E5AC4 */
bool
it_802E5AC4
(
Item_GObj
*,
bool
);
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/* 2E5EF4 */
s32
it_802E5EF4
(
Item_GObj
*);
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/* 2E5F00 */
void
it_802E5F00
(
Item_GObj
*,
Vec3
*,
Vec3
*,
s32
);
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/* 2E5F8C */
s32
it_802E5F8C
(
Item_GObj
*,
Vec3
*,
s32
,
s32
,
f32
,
f32
);
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/* 2E609C */
s32
it_802E609C
(
it_802E5FXX_struct
*,
SpawnItem
*);
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/* 2E61C4 */
s32
it_802E61C4
(
Item_GObj
*,
s32
,
s32
);
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/* 2E628C */
void
it_802E628C
(
Item_GObj
*,
f32
,
f32
);
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/* 2E6380 */
s32
it_802E6380
(
Item_GObj
*,
it_802E5FXX_struct
*);
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/* 2E657C */
bool
it_802E657C
(
Item_GObj
*);
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/* 2E6658 */
void
it_802E6658
(
void
);
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/* 2E66A0 */
void
it_802E66A0
(
HSD_GObj
*);
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/* 2E67A8 */
bool
it_2E5A_UnkMotion1_Anim
(
HSD_GObj
*);
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/* 2E67F4 */
void
it_2E5A_UnkMotion1_Phys
(
HSD_GObj
*);
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/* 2E6824 */
bool
it_2E5A_UnkMotion0_Coll
(
HSD_GObj
*);
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/* 2E6888 */
void
it_802E6888
(
HSD_GObj
*);
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/* 2E68EC */
bool
it_2E5A_UnkMotion2_Anim
(
HSD_GObj
*);
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/* 2E690C */
void
it_2E5A_UnkMotion2_Phys
(
HSD_GObj
*);
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/* 2E6910 */
bool
it_2E5A_UnkMotion2_Coll
(
HSD_GObj
*);
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/* 2E6A40 */
bool
it_2E5A_Logic115_DmgDealt
(
Item_GObj
*);
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/* 2E6A74 */
void
it_802E6A74
(
HSD_GObj
*);
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/* 2E6ACC */
void
it_2E5A_Logic115_EvtUnk
(
Item_GObj
*,
HSD_GObj
*);
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/* 3F8BD8 */
extern
ItemStateTable
it_803F8BD8
[];
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#endif
mtx.h
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
s32
signed long s32
Definition
types.h:8
itCommonItems.h
it_803F8BD8
ItemStateTable it_803F8BD8[]
Definition
it_2E5A.c:33
it_2E5A_UnkMotion0_Coll
bool it_2E5A_UnkMotion0_Coll(HSD_GObj *)
Definition
it_2E5A.c:477
it_802E5AC4
bool it_802E5AC4(Item_GObj *, bool)
Definition
it_2E5A.c:68
it_802E5F00
void it_802E5F00(Item_GObj *, Vec3 *, Vec3 *, s32)
Definition
it_2E5A.c:171
it_802E6658
void it_802E6658(void)
Definition
it_2E5A.c:427
it_802E609C
s32 it_802E609C(it_802E5FXX_struct *, SpawnItem *)
Definition
it_2E5A.c:222
it_2E5A_Logic115_EvtUnk
void it_2E5A_Logic115_EvtUnk(Item_GObj *, HSD_GObj *)
Definition
it_2E5A.c:548
it_2E5A_UnkMotion2_Coll
bool it_2E5A_UnkMotion2_Coll(HSD_GObj *)
Definition
it_2E5A.c:508
it_2E5A_Logic115_DmgDealt
bool it_2E5A_Logic115_DmgDealt(Item_GObj *)
Definition
it_2E5A.c:532
it_2E5A_UnkMotion2_Anim
bool it_2E5A_UnkMotion2_Anim(HSD_GObj *)
Definition
it_2E5A.c:501
it_2E5A_UnkMotion1_Anim
bool it_2E5A_UnkMotion1_Anim(HSD_GObj *)
Definition
it_2E5A.c:463
it_802E5F8C
s32 it_802E5F8C(Item_GObj *, Vec3 *, s32, s32, f32, f32)
Definition
it_2E5A.c:188
it_802E61C4
s32 it_802E61C4(Item_GObj *, s32, s32)
Definition
it_2E5A.c:263
it_2E5A_UnkMotion1_Phys
void it_2E5A_UnkMotion1_Phys(HSD_GObj *)
Definition
it_2E5A.c:470
it_802E628C
void it_802E628C(Item_GObj *, f32, f32)
Definition
it_2E5A.c:282
it_802E6888
void it_802E6888(HSD_GObj *)
Definition
it_2E5A.c:490
it_802E6380
s32 it_802E6380(Item_GObj *, it_802E5FXX_struct *)
Definition
it_2E5A.c:351
it_802E5EF4
s32 it_802E5EF4(Item_GObj *)
Definition
it_2E5A.c:166
it_802E6A74
void it_802E6A74(HSD_GObj *)
Definition
it_2E5A.c:538
it_802E657C
bool it_802E657C(Item_GObj *)
Definition
it_2E5A.c:390
it_2E5A_UnkMotion2_Phys
void it_2E5A_UnkMotion2_Phys(HSD_GObj *)
Definition
it_2E5A.c:506
it_802E66A0
void it_802E66A0(HSD_GObj *)
Definition
it_2E5A.c:444
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
SpawnItem
Definition
types.h:639
it_802E5FXX_struct
Definition
itCommonItems.h:1434
src
melee
it
kinds
it_2E5A.h
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