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it_2E5A.h
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1#ifndef GALE01_2E5AC4
2#define GALE01_2E5AC4
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/itCommonItems.h"
9#include "it/items/types.h"
10
11#include <dolphin/mtx.h>
12
13/* 2E5AC4 */ bool it_802E5AC4(Item_GObj*, bool);
14/* 2E5EF4 */ s32 it_802E5EF4(Item_GObj*);
15/* 2E5F00 */ void it_802E5F00(Item_GObj*, Vec3*, Vec3*, s32);
16/* 2E5F8C */ s32 it_802E5F8C(Item_GObj*, Vec3*, s32, s32, f32, f32);
17/* 2E609C */ s32 it_802E609C(it_802E5FXX_struct*, SpawnItem*);
18/* 2E614C */ void it_802E614C(Item_GObj*, Item_GObj*, SpawnItem*, Vec3*,
19 Vec3*);
20/* 2E61C4 */ s32 it_802E61C4(Item_GObj*, s32, s32);
21/* 2E628C */ void it_802E628C(Item_GObj*, f32, f32);
22/* 2E6380 */ s32 it_802E6380(Item_GObj*, it_802E5FXX_struct*);
23/* 2E657C */ bool it_802E657C(Item_GObj*);
24/* 2E6658 */ void it_802E6658(void);
25/* 2E66A0 */ void it_802E66A0(HSD_GObj*);
26/* 2E67A8 */ bool it_2E5A_UnkMotion1_Anim(HSD_GObj*);
27/* 2E67F4 */ void it_2E5A_UnkMotion1_Phys(HSD_GObj*);
28/* 2E6824 */ bool it_2E5A_UnkMotion0_Coll(HSD_GObj*);
29/* 2E6888 */ void it_802E6888(HSD_GObj*);
30/* 2E68EC */ bool it_2E5A_UnkMotion2_Anim(HSD_GObj*);
31/* 2E690C */ void it_2E5A_UnkMotion2_Phys(HSD_GObj*);
32/* 2E6910 */ bool it_2E5A_UnkMotion2_Coll(HSD_GObj*);
33/* 2E6A40 */ bool it_2725_Logic115_DmgDealt(Item_GObj*);
34/* 2E6A74 */ void it_802E6A74(HSD_GObj*);
35/* 2E6ACC */ void it_2725_Logic115_EvtUnk(Item_GObj*, HSD_GObj*);
36/* 3F8BD8 */ extern ItemStateTable it_803F8BD8[];
37
38#endif
bool it_2E5A_UnkMotion0_Coll(HSD_GObj *)
Definition it_2E5A.c:609
bool it_802E5AC4(Item_GObj *, bool)
Definition it_2E5A.c:36
void it_802E614C(Item_GObj *, Item_GObj *, SpawnItem *, Vec3 *, Vec3 *)
Definition it_2E5A.c:265
void it_802E5F00(Item_GObj *, Vec3 *, Vec3 *, s32)
Definition it_2E5A.c:163
void it_802E6658(void)
Definition it_2E5A.c:524
s32 it_802E609C(it_802E5FXX_struct *, SpawnItem *)
Definition it_2E5A.c:233
bool it_2E5A_UnkMotion2_Coll(HSD_GObj *)
Definition it_2E5A.c:645
bool it_2E5A_UnkMotion2_Anim(HSD_GObj *)
Definition it_2E5A.c:638
bool it_2725_Logic115_DmgDealt(Item_GObj *)
Definition it_2E5A.c:694
bool it_2E5A_UnkMotion1_Anim(HSD_GObj *)
Definition it_2E5A.c:586
ItemStateTable it_803F8BD8[]
Definition it_2E5A.c:28
s32 it_802E5F8C(Item_GObj *, Vec3 *, s32, s32, f32, f32)
Definition it_2E5A.c:191
s32 it_802E61C4(Item_GObj *, s32, s32)
Definition it_2E5A.c:279
void it_2E5A_UnkMotion1_Phys(HSD_GObj *)
Definition it_2E5A.c:600
void it_802E628C(Item_GObj *, f32, f32)
Definition it_2E5A.c:339
void it_802E6888(HSD_GObj *)
Definition it_2E5A.c:623
s32 it_802E6380(Item_GObj *, it_802E5FXX_struct *)
Definition it_2E5A.c:375
s32 it_802E5EF4(Item_GObj *)
Definition it_2E5A.c:157
void it_802E6A74(HSD_GObj *)
Definition it_2E5A.c:700
bool it_802E657C(Item_GObj *)
Definition it_2E5A.c:487
void it_2E5A_UnkMotion2_Phys(HSD_GObj *)
Definition it_2E5A.c:643
void it_802E66A0(HSD_GObj *)
Definition it_2E5A.c:532
void it_2725_Logic115_EvtUnk(Item_GObj *, HSD_GObj *)
Definition it_2E5A.c:717
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11
Definition types.dox:41
Definition itCommonItems.h:687