11#include <dolphin/mtx.h>
signed long s32
Definition hsd_3B2B.h:1
bool it_2E5A_UnkMotion0_Coll(HSD_GObj *)
Definition it_2E5A.c:570
bool it_802E5AC4(Item_GObj *, bool)
Definition it_2E5A.c:36
void it_802E614C(Item_GObj *, Item_GObj *, SpawnItem *, Vec3 *, Vec3 *)
Definition it_2E5A.c:265
void it_802E5F00(Item_GObj *, Vec3 *, Vec3 *, s32)
Definition it_2E5A.c:163
void it_802E6658(void)
Definition it_2E5A.c:485
s32 it_802E609C(it_802E5FXX_struct *, SpawnItem *)
Definition it_2E5A.c:233
bool it_2E5A_UnkMotion2_Coll(HSD_GObj *)
Definition it_2E5A.c:606
bool it_2E5A_UnkMotion2_Anim(HSD_GObj *)
Definition it_2E5A.c:599
bool it_2725_Logic115_DmgDealt(Item_GObj *)
Definition it_2E5A.c:655
bool it_2E5A_UnkMotion1_Anim(HSD_GObj *)
Definition it_2E5A.c:547
ItemStateTable it_803F8BD8[]
Definition it_2E5A.c:28
s32 it_802E5F8C(Item_GObj *, Vec3 *, s32, s32, f32, f32)
Definition it_2E5A.c:191
s32 it_802E61C4(Item_GObj *, s32, s32)
Definition it_2E5A.c:279
void it_2E5A_UnkMotion1_Phys(HSD_GObj *)
Definition it_2E5A.c:561
void it_802E628C(Item_GObj *, f32, f32)
Definition it_2E5A.c:300
void it_802E6888(HSD_GObj *)
Definition it_2E5A.c:584
s32 it_802E6380(Item_GObj *, it_802E5FXX_struct *)
Definition it_2E5A.c:336
s32 it_802E5EF4(Item_GObj *)
Definition it_2E5A.c:157
void it_802E6A74(HSD_GObj *)
Definition it_2E5A.c:661
bool it_802E657C(Item_GObj *)
Definition it_2E5A.c:448
void it_2E5A_UnkMotion2_Phys(HSD_GObj *)
Definition it_2E5A.c:604
void it_802E66A0(HSD_GObj *)
Definition it_2E5A.c:493
void it_2725_Logic115_EvtUnk(Item_GObj *, HSD_GObj *)
Definition it_2E5A.c:675
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition itCommonItems.h:927