SSBM Decomp
Loading...
Searching...
No Matches
it_2E5A.h
Go to the documentation of this file.
1#ifndef GALE01_2E5AC4
2#define GALE01_2E5AC4
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
8#include <dolphin/mtx.h>
11
12/* 2E5AC4 */ bool it_802E5AC4(Item_GObj*, bool);
13/* 2E5EF4 */ s32 it_802E5EF4(Item_GObj*);
14/* 2E5F00 */ void it_802E5F00(Item_GObj*, Vec3*, Vec3*, s32);
15/* 2E5F8C */ s32 it_802E5F8C(Item_GObj*, Vec3*, s32, s32, f32, f32);
17/* 2E61C4 */ s32 it_802E61C4(Item_GObj*, s32, s32);
18/* 2E628C */ void it_802E628C(Item_GObj*, f32, f32);
20/* 2E657C */ bool it_802E657C(Item_GObj*);
21/* 2E6658 */ void it_802E6658(void);
22/* 2E66A0 */ void it_802E66A0(HSD_GObj*);
23/* 2E67A8 */ bool it_2E5A_UnkMotion1_Anim(HSD_GObj*);
24/* 2E67F4 */ void it_2E5A_UnkMotion1_Phys(HSD_GObj*);
25/* 2E6824 */ bool it_2E5A_UnkMotion0_Coll(HSD_GObj*);
26/* 2E6888 */ void it_802E6888(HSD_GObj*);
27/* 2E68EC */ bool it_2E5A_UnkMotion2_Anim(HSD_GObj*);
28/* 2E690C */ void it_2E5A_UnkMotion2_Phys(HSD_GObj*);
29/* 2E6910 */ bool it_2E5A_UnkMotion2_Coll(HSD_GObj*);
30/* 2E6A40 */ bool it_2E5A_Logic115_DmgDealt(Item_GObj*);
31/* 2E6A74 */ void it_802E6A74(HSD_GObj*);
32/* 2E6ACC */ void it_2E5A_Logic115_EvtUnk(Item_GObj*, HSD_GObj*);
33/* 3F8BD8 */ extern ItemStateTable it_803F8BD8[];
34
35#endif
struct Vec Vec3
float f32
Definition types.h:13
signed long s32
Definition types.h:8
ItemStateTable it_803F8BD8[]
Definition it_2E5A.c:33
bool it_2E5A_UnkMotion0_Coll(HSD_GObj *)
Definition it_2E5A.c:477
bool it_802E5AC4(Item_GObj *, bool)
Definition it_2E5A.c:68
void it_802E5F00(Item_GObj *, Vec3 *, Vec3 *, s32)
Definition it_2E5A.c:171
void it_802E6658(void)
Definition it_2E5A.c:427
s32 it_802E609C(it_802E5FXX_struct *, SpawnItem *)
Definition it_2E5A.c:222
void it_2E5A_Logic115_EvtUnk(Item_GObj *, HSD_GObj *)
Definition it_2E5A.c:548
bool it_2E5A_UnkMotion2_Coll(HSD_GObj *)
Definition it_2E5A.c:508
bool it_2E5A_Logic115_DmgDealt(Item_GObj *)
Definition it_2E5A.c:532
bool it_2E5A_UnkMotion2_Anim(HSD_GObj *)
Definition it_2E5A.c:501
bool it_2E5A_UnkMotion1_Anim(HSD_GObj *)
Definition it_2E5A.c:463
s32 it_802E5F8C(Item_GObj *, Vec3 *, s32, s32, f32, f32)
Definition it_2E5A.c:188
s32 it_802E61C4(Item_GObj *, s32, s32)
Definition it_2E5A.c:263
void it_2E5A_UnkMotion1_Phys(HSD_GObj *)
Definition it_2E5A.c:470
void it_802E628C(Item_GObj *, f32, f32)
Definition it_2E5A.c:282
void it_802E6888(HSD_GObj *)
Definition it_2E5A.c:490
s32 it_802E6380(Item_GObj *, it_802E5FXX_struct *)
Definition it_2E5A.c:351
s32 it_802E5EF4(Item_GObj *)
Definition it_2E5A.c:166
void it_802E6A74(HSD_GObj *)
Definition it_2E5A.c:538
bool it_802E657C(Item_GObj *)
Definition it_2E5A.c:390
void it_2E5A_UnkMotion2_Phys(HSD_GObj *)
Definition it_2E5A.c:506
void it_802E66A0(HSD_GObj *)
Definition it_2E5A.c:444
HSD_GObj Item_GObj
Definition forward.h:62
Definition gobj.h:13
Definition types.h:12
Definition types.h:639
Definition itCommonItems.h:1434