11#include <dolphin/mtx.h>
bool it_2E5A_UnkMotion0_Coll(HSD_GObj *)
Definition it_2E5A.c:609
bool it_802E5AC4(Item_GObj *, bool)
Definition it_2E5A.c:36
void it_802E614C(Item_GObj *, Item_GObj *, SpawnItem *, Vec3 *, Vec3 *)
Definition it_2E5A.c:265
void it_802E5F00(Item_GObj *, Vec3 *, Vec3 *, s32)
Definition it_2E5A.c:163
void it_802E6658(void)
Definition it_2E5A.c:524
s32 it_802E609C(it_802E5FXX_struct *, SpawnItem *)
Definition it_2E5A.c:233
bool it_2E5A_UnkMotion2_Coll(HSD_GObj *)
Definition it_2E5A.c:645
bool it_2E5A_UnkMotion2_Anim(HSD_GObj *)
Definition it_2E5A.c:638
bool it_2725_Logic115_DmgDealt(Item_GObj *)
Definition it_2E5A.c:694
bool it_2E5A_UnkMotion1_Anim(HSD_GObj *)
Definition it_2E5A.c:586
ItemStateTable it_803F8BD8[]
Definition it_2E5A.c:28
s32 it_802E5F8C(Item_GObj *, Vec3 *, s32, s32, f32, f32)
Definition it_2E5A.c:191
s32 it_802E61C4(Item_GObj *, s32, s32)
Definition it_2E5A.c:279
void it_2E5A_UnkMotion1_Phys(HSD_GObj *)
Definition it_2E5A.c:600
void it_802E628C(Item_GObj *, f32, f32)
Definition it_2E5A.c:339
void it_802E6888(HSD_GObj *)
Definition it_2E5A.c:623
s32 it_802E6380(Item_GObj *, it_802E5FXX_struct *)
Definition it_2E5A.c:375
s32 it_802E5EF4(Item_GObj *)
Definition it_2E5A.c:157
void it_802E6A74(HSD_GObj *)
Definition it_2E5A.c:700
bool it_802E657C(Item_GObj *)
Definition it_2E5A.c:487
void it_2E5A_UnkMotion2_Phys(HSD_GObj *)
Definition it_2E5A.c:643
void it_802E66A0(HSD_GObj *)
Definition it_2E5A.c:532
void it_2725_Logic115_EvtUnk(Item_GObj *, HSD_GObj *)
Definition it_2E5A.c:717
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition itCommonItems.h:687