signed long s32
Definition hsd_3B2B.h:1
bool itKinoko_UnkMotion0_Anim(Item_GObj *)
Definition itkinoko.c:53
void itKinoko_UnkMotion1_Phys(Item_GObj *)
Definition itkinoko.c:109
void itKinoko_Logic26_Spawned(Item_GObj *)
Definition itkinoko.c:22
HSD_AnimJoint * it_80293660(int idx)
Definition itkinoko.c:16
bool itKinoko_UnkMotion1_Anim(Item_GObj *)
Definition itkinoko.c:104
void it_8029385C(Item_GObj *)
Definition itkinoko.c:94
void itKinoko_Logic26_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itkinoko.c:152
void itKinoko_UnkMotion0_Phys(Item_GObj *)
Definition itkinoko.c:58
bool itKinoko_UnkMotion0_Coll(Item_GObj *)
Definition itkinoko.c:69
void it_802936E4(Item_GObj *)
Definition itkinoko.c:40
ItemStateTable it_803F6110[]
Definition itkinoko.c:9
void it_80293884(Item_GObj *)
Definition itkinoko.c:99
bool itKinoko_UnkMotion1_Coll(Item_GObj *)
Definition itkinoko.c:135
bool itKinoko_Logic26_DmgDealt(Item_GObj *)
Definition itkinoko.c:147
u32 idx
Definition lbheap.c:13
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
HSD_AnimJoint * joint
Definition itkinoko.h:11
f32 x0
Definition itkinoko.h:15
f32 x4
Definition itkinoko.h:16
s32 x8
Definition itkinoko.h:17