void it_3F14_Logic26_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itkinoko.c:152
bool it_3F14_Logic26_DmgDealt(Item_GObj *)
Definition itkinoko.c:147
bool itKinoko_UnkMotion0_Anim(Item_GObj *)
Definition itkinoko.c:53
void itKinoko_UnkMotion1_Phys(Item_GObj *)
Definition itkinoko.c:109
HSD_AnimJoint * it_80293660(int idx)
Definition itkinoko.c:16
bool itKinoko_UnkMotion1_Anim(Item_GObj *)
Definition itkinoko.c:104
void it_8029385C(Item_GObj *)
Definition itkinoko.c:94
void it_3F14_Logic26_Spawned(Item_GObj *)
Definition itkinoko.c:22
void itKinoko_UnkMotion0_Phys(Item_GObj *)
Definition itkinoko.c:58
bool itKinoko_UnkMotion0_Coll(Item_GObj *)
Definition itkinoko.c:69
void it_802936E4(Item_GObj *)
Definition itkinoko.c:40
ItemStateTable it_803F6110[]
Definition itkinoko.c:9
void it_80293884(Item_GObj *)
Definition itkinoko.c:99
bool itKinoko_UnkMotion1_Coll(Item_GObj *)
Definition itkinoko.c:135
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
HSD_AnimJoint * joint
Definition itkinoko.h:11
f32 x0
Definition itkinoko.h:15
f32 x4
Definition itkinoko.h:16
s32 x8
Definition itkinoko.h:17