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itkinoko.h
Go to the documentation of this file.
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#ifndef GALE01_293660
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#define GALE01_293660
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/itemattrs.h
>
// IWYU pragma: export
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#include <
melee/it/kinds/types.h
>
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HSD_AnimJoint
*
it_80293660
(
int
idx);
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void
itKinoko_Logic26_Spawned
(
Item_GObj
*);
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void
it_802936E4
(
Item_GObj
*);
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bool
itKinoko_UnkMotion0_Anim
(
Item_GObj
*);
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void
itKinoko_UnkMotion0_Phys
(
Item_GObj
*);
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bool
itKinoko_UnkMotion0_Coll
(
Item_GObj
*);
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void
it_8029385C
(
Item_GObj
*);
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void
it_80293884
(
Item_GObj
*);
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bool
itKinoko_UnkMotion1_Anim
(
Item_GObj
*);
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void
itKinoko_UnkMotion1_Phys
(
Item_GObj
*);
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bool
itKinoko_UnkMotion1_Coll
(
Item_GObj
*);
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bool
itKinoko_Logic26_DmgDealt
(
Item_GObj
*);
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void
itKinoko_Logic26_EvtUnk
(
Item_GObj
*,
HSD_GObj
*);
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extern
ItemStateTable
it_803F6110
[];
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#endif
itemattrs.h
it_803F6110
ItemStateTable it_803F6110[]
Definition
itkinoko.c:11
itKinoko_UnkMotion0_Anim
bool itKinoko_UnkMotion0_Anim(Item_GObj *)
Definition
itkinoko.c:56
itKinoko_UnkMotion1_Phys
void itKinoko_UnkMotion1_Phys(Item_GObj *)
Definition
itkinoko.c:112
itKinoko_Logic26_Spawned
void itKinoko_Logic26_Spawned(Item_GObj *)
Definition
itkinoko.c:25
it_80293660
HSD_AnimJoint * it_80293660(int idx)
Definition
itkinoko.c:18
itKinoko_UnkMotion1_Anim
bool itKinoko_UnkMotion1_Anim(Item_GObj *)
Definition
itkinoko.c:107
it_8029385C
void it_8029385C(Item_GObj *)
Definition
itkinoko.c:97
itKinoko_Logic26_EvtUnk
void itKinoko_Logic26_EvtUnk(Item_GObj *, HSD_GObj *)
Definition
itkinoko.c:155
itKinoko_UnkMotion0_Phys
void itKinoko_UnkMotion0_Phys(Item_GObj *)
Definition
itkinoko.c:61
itKinoko_UnkMotion0_Coll
bool itKinoko_UnkMotion0_Coll(Item_GObj *)
Definition
itkinoko.c:72
it_802936E4
void it_802936E4(Item_GObj *)
Definition
itkinoko.c:43
it_80293884
void it_80293884(Item_GObj *)
Definition
itkinoko.c:102
itKinoko_UnkMotion1_Coll
bool itKinoko_UnkMotion1_Coll(Item_GObj *)
Definition
itkinoko.c:138
itKinoko_Logic26_DmgDealt
bool itKinoko_Logic26_DmgDealt(Item_GObj *)
Definition
itkinoko.c:150
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:64
platform.h
types.h
HSD_AnimJoint
Definition
aobj.h:63
HSD_GObj
Definition
gobj.h:16
ItemStateTable
Definition
types.h:10
src
melee
it
kinds
itkinoko.h
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