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itkinoko.h
Go to the documentation of this file.
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#ifndef GALE01_293660
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#define GALE01_293660
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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typedef
struct
KinokoAnim
{
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HSD_AnimJoint
*
joint
;
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}
KinokoAnim
;
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typedef
struct
KinokoAttrs
{
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f32
x0
;
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f32
x4
;
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s32
x8
;
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}
KinokoAttrs
;
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HSD_AnimJoint
*
it_80293660
(
int
idx);
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void
itKinoko_Logic26_Spawned
(
Item_GObj
*);
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void
it_802936E4
(
Item_GObj
*);
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bool
itKinoko_UnkMotion0_Anim
(
Item_GObj
*);
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void
itKinoko_UnkMotion0_Phys
(
Item_GObj
*);
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bool
itKinoko_UnkMotion0_Coll
(
Item_GObj
*);
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void
it_8029385C
(
Item_GObj
*);
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void
it_80293884
(
Item_GObj
*);
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bool
itKinoko_UnkMotion1_Anim
(
Item_GObj
*);
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void
itKinoko_UnkMotion1_Phys
(
Item_GObj
*);
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bool
itKinoko_UnkMotion1_Coll
(
Item_GObj
*);
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bool
itKinoko_Logic26_DmgDealt
(
Item_GObj
*);
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void
itKinoko_Logic26_EvtUnk
(
Item_GObj
*,
HSD_GObj
*);
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extern
ItemStateTable
it_803F6110
[];
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#endif
f32
float f32
Definition
types.h:13
s32
signed long s32
Definition
types.h:8
it_803F6110
ItemStateTable it_803F6110[]
Definition
itkinoko.c:11
itKinoko_UnkMotion0_Anim
bool itKinoko_UnkMotion0_Anim(Item_GObj *)
Definition
itkinoko.c:55
itKinoko_UnkMotion1_Phys
void itKinoko_UnkMotion1_Phys(Item_GObj *)
Definition
itkinoko.c:111
itKinoko_Logic26_Spawned
void itKinoko_Logic26_Spawned(Item_GObj *)
Definition
itkinoko.c:24
it_80293660
HSD_AnimJoint * it_80293660(int idx)
Definition
itkinoko.c:18
itKinoko_UnkMotion1_Anim
bool itKinoko_UnkMotion1_Anim(Item_GObj *)
Definition
itkinoko.c:106
it_8029385C
void it_8029385C(Item_GObj *)
Definition
itkinoko.c:96
itKinoko_Logic26_EvtUnk
void itKinoko_Logic26_EvtUnk(Item_GObj *, HSD_GObj *)
Definition
itkinoko.c:154
itKinoko_UnkMotion0_Phys
void itKinoko_UnkMotion0_Phys(Item_GObj *)
Definition
itkinoko.c:60
itKinoko_UnkMotion0_Coll
bool itKinoko_UnkMotion0_Coll(Item_GObj *)
Definition
itkinoko.c:71
it_802936E4
void it_802936E4(Item_GObj *)
Definition
itkinoko.c:42
it_80293884
void it_80293884(Item_GObj *)
Definition
itkinoko.c:101
itKinoko_UnkMotion1_Coll
bool itKinoko_UnkMotion1_Coll(Item_GObj *)
Definition
itkinoko.c:137
itKinoko_Logic26_DmgDealt
bool itKinoko_Logic26_DmgDealt(Item_GObj *)
Definition
itkinoko.c:149
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
platform.h
types.h
HSD_AnimJoint
Definition
aobj.h:57
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
KinokoAnim
Definition
itkinoko.h:10
KinokoAnim::joint
HSD_AnimJoint * joint
Definition
itkinoko.h:11
KinokoAttrs
Definition
itkinoko.h:14
KinokoAttrs::x0
f32 x0
Definition
itkinoko.h:15
KinokoAttrs::x4
f32 x4
Definition
itkinoko.h:16
KinokoAttrs::x8
s32 x8
Definition
itkinoko.h:17
src
melee
it
kinds
itkinoko.h
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