signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F6110[]
Definition itkinoko.c:11
bool itKinoko_UnkMotion0_Anim(Item_GObj *)
Definition itkinoko.c:55
void itKinoko_UnkMotion1_Phys(Item_GObj *)
Definition itkinoko.c:111
void itKinoko_Logic26_Spawned(Item_GObj *)
Definition itkinoko.c:24
HSD_AnimJoint * it_80293660(int idx)
Definition itkinoko.c:18
bool itKinoko_UnkMotion1_Anim(Item_GObj *)
Definition itkinoko.c:106
void it_8029385C(Item_GObj *)
Definition itkinoko.c:96
void itKinoko_Logic26_EvtUnk(Item_GObj *, HSD_GObj *)
Definition itkinoko.c:154
void itKinoko_UnkMotion0_Phys(Item_GObj *)
Definition itkinoko.c:60
bool itKinoko_UnkMotion0_Coll(Item_GObj *)
Definition itkinoko.c:71
void it_802936E4(Item_GObj *)
Definition itkinoko.c:42
void it_80293884(Item_GObj *)
Definition itkinoko.c:101
bool itKinoko_UnkMotion1_Coll(Item_GObj *)
Definition itkinoko.c:137
bool itKinoko_Logic26_DmgDealt(Item_GObj *)
Definition itkinoko.c:149
HSD_GObj Item_GObj
Definition forward.h:55
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
HSD_AnimJoint * joint
Definition itkinoko.h:11
f32 x0
Definition itkinoko.h:15
f32 x4
Definition itkinoko.h:16
s32 x8
Definition itkinoko.h:17