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types.h
Go to the documentation of this file.
1
#ifndef MELEE_FT_CHARA_FTZAKOBOY_TYPES_H
2
#define MELEE_FT_CHARA_FTZAKOBOY_TYPES_H
3
4
#include <
platform.h
>
5
6
#include "
ft/forward.h
"
7
8
struct
ftZakoBoy_FighterVars
{
9
char
filler0
[
FIGHTERVARS_SIZE
];
10
};
8
struct
ftZakoBoy_FighterVars
{
…
};
11
12
typedef
struct
_ftZakoboyAttributes {
13
s32
x0
;
14
}
ftZakoboyAttributes
;
12
typedef
struct
_ftZakoboyAttributes {
…
};
15
16
#endif
forward.h
FIGHTERVARS_SIZE
#define FIGHTERVARS_SIZE
Definition
forward.h:10
platform.h
s32
signed long s32
A signed 32-bit integer.
Definition
platform.h:14
ftZakoBoy_FighterVars
Definition
types.h:8
ftZakoBoy_FighterVars::filler0
char filler0[FIGHTERVARS_SIZE]
Definition
types.h:9
ftZakoboyAttributes
Definition
types.h:12
ftZakoboyAttributes::x0
s32 x0
Definition
types.h:13
src
melee
ft
chara
ftZakoBoy
types.h
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