|
| VsSceneController * | gmVs_GetSceneController (void) |
| VsSceneState * | gmVs_GetSceneState (void) |
| struct StartMeleeRules * | gm_GetStartMeleeRules (void) |
| struct lbl_8046B488_t * | fn_8016AE60 (void) |
| bool | gm_8016AE80 (void) |
| f32 | gm_8016AE94 (void) |
| u64 | gm_8016AEA4 (void) |
| s32 | gm_8016AEB8 (void) |
| bool | gm_8016AEC8 (void) |
| u32 | gm_GetFrameCount (void) |
| u32 | gm_8016AEEC (void) |
| u16 | gm_8016AEFC (void) |
| u16 | gm_8016AF0C (void) |
| bool | GetMatchTimer (int *arg0) |
| u16 | gm_GetStKind (void) |
| bool | gm_8016B014 (void) |
| bool | gm_8016B094 (void) |
| bool | gm_8016B0B4 (void) |
| bool | gm_8016B0D4 (void) |
| | friendly fire enabled
|
| bool | gm_8016B0E8 (void) |
| bool | gm_8016B0FC (void) |
| | single-button mode enabled
|
| bool | gm_8016B110 (void) |
| bool | gm_8016B124 (void) |
| void | fn_8016B138 (void) |
| bool | gm_8016B14C (void) |
| bool | gm_8016B168 (void) |
| bool | gm_8016B184 (void) |
| bool | gm_8016B1A8 (void) |
| bool | gm_8016B1C4 (void) |
| bool | gm_8016B1D8 (void) |
| bool | gm_8016B1EC (void) |
| bool | gm_8016B204 (void) |
| bool | gm_8016B238 (void) |
| f32 | gm_8016B248 (void) |
| bool | gm_8016B258 (int arg0) |
| void | gm_SetGameSpeed (float speed) |
| void | gm_ResetGameSpeed (void) |
| void | gm_8016B328 (void) |
| void | gm_8016B33C (int arg0) |
| void | gm_8016B350 (int arg0) |
| void | gm_8016B364 (int arg0) |
| void | gm_8016B378 (s8 arg0) |
| void | fn_8016B388 (int arg0, int arg1) |
| bool | gm_8016B3A0 (void) |
| bool | gm_8016B3D8 (void) |
| bool | gm_IsCurrently1PMode_inline (void) |
| static float | get_unk_float (void) |
| bool | gm_IsCurrently1PMode (void) |
| bool | fn_8016B4BC (void) |
| bool | fn_8016B510 (void) |
| int | gm_8016B558 (void) |
| float | fn_8016B5B0 (void) |
| void | gm_8016B6E8 (int arg0, int arg1) |
| u8 | fn_8016B728 (void) |
| void | fn_8016B738 (int arg0) |
| MatchEnd * | gm_8016B774 (void) |
| void | fn_8016B784 (void) |
| void | fn_8016B7B4 (int arg0) |
| void | fn_8016B7F8 (void) |
| void | fn_8016B88C (int arg0) |
| void | gm_8016B8D4 (s32 arg0, u8 slot_type) |
| static int | fn_8016B918_inline (int var_r31) |
| void | fn_8016B918 (void) |
| bool | gm_AnyControllerPressedStart (void) |
| bool | gm_AnyControllerPressedZ (void) |
| int | gm_DefaultVSGetPauser (void) |
| int | gm_CameraModeVSGetPauser (void) |
| MatchOutcome | gm_GetFFAOutcome (void) |
| MatchOutcome | gm_GetTeamBattleOutcome (void) |
| MatchOutcome | gm_GetMatchOutcome (void) |
| void | fn_8016C46C (int arg0) |
| static void | fn_8016C46C_dontinline (int arg0) |
| void | fn_8016C4F4 (MatchEnd *arg0) |
| int | gm_8016C5C0 (int pl_slot) |
| int | gm_GetMatchEndPlayerScore (int pl_slot) |
| s32 | gm_8016C6C0 (HSD_GObj *arg0) |
| int | gm_8016C75C (HSD_GObj *player) |
| void | fn_8016C7D0 (HSD_GObj *gobj) |
| void | fn_8016C7F0 (void) |
| static s8 | gm_GetSlotByPlayerId (int pauserId) |
| void | gm_DoPauseChecksAndRoutine (VsSceneController *arg0, int arg1) |
| | Checks for pause input and runs the pause routine when unpaused.
|
| static int | gm_GetPlayerPressingUnpause (void) |
| | Returns the player id pressing unpause, or -1 if none.
|
| void | gm_DoUnpauseChecksAndRoutine (VsSceneController *arg0, int arg1) |
| | Checks for unpause input and runs the unpause routine when paused.
|
| void | fn_8016CD98 (VsSceneController *scene) |
| void | fn_8016CF4C (int slot, MatchOutcome matchResult) |
| static void | fn_8016CF4C_dontinline (int slot, MatchOutcome matchResult) |
| static void | fn_8016CFE0_inline (void) |
| void | fn_8016CFE0 (void) |
| static int | fn_8016CBE8_inline (void) |
| void | gm_Scene_Training_OnFrame (void) |
| bool | fn_8016D538 (void) |
| void | fn_8016D634 (void) |
| void | gm_Scene_Vs_OnFrame (void) |
| void | fn_8016D8AC (int arg0, struct PlayerInitData *arg1) |
| void | fn_8016DCC0 (StartMeleeData *arg0) |
| static float | direction (float x) |
| static void | getSpawnPoint (int i, Vec3 *v) |
| static void | setPlayerUnk45 (int i) |
| void | fn_8016DEEC (void) |
| void | fn_8016E124 (void) |
| void | fn_8016E2BC (void) |
| bool | fn_8016E5C0 (StartMeleeData *arg0) |
| void | fn_8016E730 (StartMeleeData *arg0) |
| void | gm_Scene_Vs_OnEnter (void *arg0) |
| static bool | gm_8016E9C8_inline (void) |
| void | gm_Scene_Vs_OnExit (void *user_data) |
| void | gm_Scene_SuddenDeath_OnEnter (void *user_data) |
| void | gm_Scene_Training_OnEnter (void *user_data) |
| float | gm_8016ECE8 (void) |
| bool | gm_8016EDDC (int arg0, PlayerInitData *arg1) |
| bool | fn_8016EF98 (int arg0) |
| void | gm_8016F00C (int arg0) |
| void | fn_8016F030 (StartMeleeData *arg0) |
| int | getPort (PlayerInitData *player, int i) |
| void | gm_LoadRumbleEnabled (StartMeleeData *start) |
| int | gm_8016F120 (int arg0) |
| | Checks rumble?
|
| void | fn_8016F140 (int arg0) |
| int | fn_8016F160 (int arg0, int arg1) |
| int gm_GetPlayerPressingUnpause |
( |
void | | ) |
|
|
inlinestatic |
Returns the player id pressing unpause, or -1 if none.
In retail builds, checks for a newly pressed Start button. When DbLevel >= DbLKind_DebugRom, accepts D-Pad Up (HSD_PAD_DPADUP, 1 << 3) plus X instead.