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gm_1601.c File Reference
#include "gm_1601.h"
#include "gm_1601.static.h"
#include "gm_unsplit.h"
#include "gmmain_lib.h"
#include "gmstamina.h"
#include "stddef.h"
#include "baselib/gobjplink.h"
#include "baselib/jobj.h"
#include "baselib/particle.h"
#include "cm/camera.h"
#include "gm/forward.h"
#include "gm/types.h"
#include "gr/ground.h"
#include "gr/stage.h"
#include "if/ifstatus.h"
#include "lb/lb_00B0.h"
#include "lb/lb_00F9.h"
#include "lb/lbaudio_ax.h"
#include "lb/lblanguage.h"
#include "lb/lbtime.h"
#include "mn/mnstagesel.h"
#include "pl/player.h"
#include "sc/types.h"
#include "ty/toy.h"
#include <m2c_macros.h>
#include <baselib/video.h>
#include <sysdolphin/baselib/controller.h>
#include <sysdolphin/baselib/random.h>
#include <melee/gm/gm_1A45.h>

Data Structures

struct  lbl_803D5168_t
 

Functions

int gm_801601C4 (s8 arg0)
 
int gm_80160244 (s8 arg0)
 
void gm_801602C0 (s8 arg0)
 
void gm_801603B0 (void)
 
u32 fn_80160400 (CharacterKind ckind)
 gets character victory theme id
 
char * gm_80160438 (s32 ckind)
 gets character result anim path
 
bool gm_80160474 (CharacterKind ckind, MajorSceneKind scene)
 
char * gm_801604DC (CharacterKind ckind, MajorSceneKind scene)
 gets characters trophy model
 
char * gm_80160564 (CharacterKind ckind, MajorSceneKind scene)
 
u8 fn_801605EC (s32 arg0)
 
s8 gm_80160638 (s32 arg0)
 
static u8 fn_801606A8_inline (int arg0)
 
u8 fn_801606A8 (int arg0)
 
u8 fn_80160710 (int arg0)
 
int gm_8016075C (CharacterKind ckind)
 
u8 fn_801607A8 (int arg0)
 
u8 fn_801607F4 (int arg0)
 
u8 fn_80160840 (u8 arg0)
 
u32 gm_80160854 (u8 slot, u8 team, u8 is_teams, u8 slot_type)
 gets the player hud color index
 
GXColor gm_80160968 (u8 arg0)
 gets the player hud color
 
const char * gm_80160980 (u8 ckind)
 Get SJIS character name for a given CharacterKind.
 
const char * fn_801609E0 (u8 ckind)
 
const char * gm_80160A60 (int arg0)
 
void gm_80160B40 (HSD_Text *text, u8 ckind, u8 arg2)
 
void gm_80160C90 (HSD_Text *text, u8 fighter_id, bool arg2)
 
f32 fn_80160F58 (u8 ckind)
 fn_80160DE8
 
s32 gm_801623A4 (MatchEnd *arg0)
 fn_80161004
 
int gm_801623D8 (void)
 
void gm_801623FC (int arg0)
 
s32 gm_8016247C (s32 arg0)
 
void gm_80162574 (u8 arg0, u8 arg1)
 
u32 gm_8016279C (void)
 gm_8016260C
 
u32 gm_80162800 (MatchEnd *arg0)
 
void gm_801628C4 (u32 arg0, u32 arg1)
 
long gm_80162968 (u32 seconds)
 
long gm_801629B4 (s32 amount)
 
long gm_80162A00 (void)
 
long gm_80162A4C (s32 amount)
 
struct gmm_x1868_1A8_t * gm_80162A98 (s32 arg0)
 
void gm_80162B4C (s32 amount)
 
void gm_80162B98 (void)
 
int gm_80162BD8 (u8 arg0)
 
bool fn_80162BFC (s8 ckind, int arg1)
 
s32 gm_80162C48 (void)
 
bool fn_80162CCC (void)
 
bool gm_80162D1C (void)
 
u8 gm_80162D6C (void)
 
int gm_80162DD4 (u8 i)
 
s32 fn_80162DF8 (u8 ckind, u32 arg1)
 
s32 gm_80162E44 (void)
 
bool gm_80162EC8 (void)
 
bool gm_80162F18 (void)
 
u8 gm_80162F68 (void)
 
int gm_80162FD0 (u8 i)
 
bool fn_80162FF4 (u8 ckind, u32 arg1)
 
s32 gm_80163040 (void)
 
bool fn_801630C4 (void)
 
bool gm_80163114 (void)
 
u8 gm_80163164 (void)
 
u32 gm_801631CC (u8 i)
 
u32 gm_801631F0 (void)
 
u16 gm_80163274 (u8 i)
 
bool gm_80163298 (s8 c_kind, u16 arg1)
 
s32 gm_8016332C (u8 arg0)
 
void gm_80163374 (u8 arg0, u8 *arg1, u8 *arg2, u8 *arg3, u8 *arg4)
 
bool gm_801634D4 (u8 *arg0, u8 *arg1, u8 *arg2, u8 *arg3)
 
bool gm_8016365C (u8 arg0)
 
s32 gm_80163690 (u8 arg0)
 
bool gm_801639C0 (u8 arg0)
 gm_801636D8
 
int gm_801639F4 (u8 arg0)
 
bool gm_80163B9C (u8 *arg0, u8 *arg1, u8 *arg2, u8 *arg3)
 gm_80163A3C
 
bool fn_80163D24 (void)
 
bool fn_80163D74 (void)
 
u16 gm_Get3MinMultimanHighscore (u8 i)
 
int gm_Get3MinMultimanTotalHighscore (void)
 Get total number of KOs.
 
u16 gm_Get15MinMultimanHighscore (u8 i)
 
int gm_Get15MinMultimanTotalHighscore (void)
 
int gm_GetEndlessHighscore (u8 i)
 
int gm_GetEndlessTotalHighscore (void)
 
int gm_GetCruelHighscore (u8 i)
 
int gm_GetCruelTotalHighscore (void)
 
int fn_80163FA4 (u8 arg0)
 
u8 gm_8016400C (u8 ckind)
 
u8 gm_80164024 (u8 arg0)
 
bool gm_8016403C (u8 item)
 
void fn_801640B0 (u64 *item_mask)
 
float fn_8016419C (u8 arg0)
 
float fn_801641B4 (u8 arg0)
 
u16 gm_801641CC (u8 arg0)
 
void gm_801641E4 (u8 stage, u8 enable)
 
s32 gm_80164250 (u16 mask)
 
bool fn_801642A0 (void)
 
bool gm_80164330 (s32 arg0)
 
bool gm_80164600 (void)
 gm_80164504
 
void gm_8016468C (void)
 
void gm_801647D0 (void)
 
int gm_801647F8 (u8 arg0)
 
bool gm_80164840 (u8 ckind)
 Is a specific character unlocked?
 
s32 gm_80164A0C (u8 arg0)
 gm_80164910
 
bool gm_80164ABC (void)
 Are all unlockable characters unlocked?
 
void gm_80164F18 (void)
 fn_80164B48
 
void gm_8016505C (void)
 
bool gm_80165084 (void)
 
void fn_801650E8 (void)
 
void fn_80165108 (int slot, int arg1)
 
void fn_80165190 (s32 slot, s32 arg1)
 
void fn_801651FC (s32 slot, s32 arg1)
 
void gm_80165268 (int unused)
 
void gm_80165290 (int x)
 
void fn_801652B0 (s32 arg0, s32 arg1)
 
void * fn_801652D8 (void)
 
HSD_GObjgm_80165388 (u16 arg0, u8 arg1, u8 arg2, s32 arg3)
 creates the develop mode stress test
 
void gm_801653C8 (HSD_GObj *gobj)
 frees the develop mode stress test
 
f32 fn_801653E8 (u8 arg0)
 
u8 fn_80165418 (MatchEnd *match_end)
 
u8 fn_801654A0 (MatchEnd *match_end)
 
MatchEndfn_80165D60 (MatchEnd *arg0)
 fn_80165548
 
float fn_80166A8C (register Vec3 *src, register Vec3 *dst)
 fn_80165E7C
 
s32 gm_80166A98 (MatchEnd *arg0, s32 arg1, s8 arg2, u8 arg3, s8 arg4, u8 arg5, s8 arg6, u8 arg7, u8 arg_sp8, u8 arg_spC)
 
u8 fn_80166CBC (struct fn_80166CBC_arg0_t *arg0, ssize_t index)
 
bool gm_80167140 (MatchEnd *me)
 gm_80166CCC
 
int fn_80167194 (MatchEnd *me)
 
void fn_8016719C (s32 slot, s32 subchar)
 
void gm_80167320 (int slot, bool arg1)
 
void gm_80167470 (s32 arg0, s32 arg1)
 
void gm_801674C4 (s8 arg0, u8 arg1, s8 arg2, s8 arg3, s32 arg4)
 
void fn_8016758C (void)
 
void gm_801677C0 (struct gm_801677C0_s *arg0)
 fn_80167638
 
void gm_801677E8 (s8 arg0)
 
u8 gm_801677F0 (void)
 
bool gm_801677F8 (int port, int arg1)
 
void gm_80167858 (int port, int arg1, int arg2, int arg3)
 
void gm_801678F8 (int port, int arg1, int arg2)
 
void gm_8016795C (struct PlayerInitData *arg0)
 
void gm_80167A14 (struct PlayerInitData *arg0)
 
void gm_80167A64 (struct StartMeleeRules *arg0)
 
void gm_80167B50 (VsModeData *arg0)
 
void gm_80167BC8 (VsModeData *vs_data)
 
static int pad_inline (SSSData *arg0, int base)
 
static int get_flag_unk (u16 temp_r30)
 
static bool check_bit (u8 n, u16 *mask)
 
void gm_80167FC4 (SSSData *arg0)
 
s8 gm_801685D4 (u8 arg0, u8 arg1)
 
void gm_80168638 (MatchEnd *arg0)
 
s32 gm_801688AC (MatchEnd *arg0)
 gm_80168710
 
int gm_80168940 (MatchEnd *match_end)
 
void gm_8016895C (HSD_JObj *arg0, DynamicModelDesc *arg1, int idx)
 
void fn_801689E4 (HSD_JObj *arg0, DynamicModelDesc *arg1, int idx)
 
f32 gm_80168B34 (CharacterKind ckind, int arg1, int arg2)
 fn_80168A6C
 
float gm_80168BF8 (int arg0)
 
void gm_80168C5C (u32 arg0)
 
void fn_80168E54 (s8 arg0, s8 arg1, u8 arg2, u8 arg3)
 
void fn_80168F2C (void)
 
void fn_80168F7C (void)
 
void gm_80168F88 (void)
 
void gm_80168FC4 (void)
 UnclePunch: Audio_LoadAnnouncer.
 
u8 gm_80169238 (u8 ckind)
 fn_80169000
 
u8 gm_80169264 (u8 ckind)
 
u8 gm_80169290 (u8 ckind)
 
u8 gm_801692BC (u8 ckind)
 
void gm_801692E8 (u32 secs, datetime *datetime)
 
struct lbl_8046B488_tfn_80169364 (void)
 
u8 gm_80169370 (s32 arg0)
 
int gm_80169384 (void)
 
s32 gm_80169394 (void)
 
s32 fn_801693A8 (void)
 
static bool gm_801693BC_inline (u8 ckind)
 
bool gm_801693BC (int arg0)
 Player is Fighting Wireframe.
 
void fn_80169434 (s32 arg0)
 
bool fn_80169444 (s32 arg0)
 
int gm_801694A0 (HSD_GObj *arg0)
 
UNK_T gm_80169520 (void)
 
UNK_T gm_80169530 (void)
 
UNK_T gm_80169540 (void)
 
void fn_80169550 (int slot)
 
void fn_80169574 (ssize_t size, s8 *buf)
 
s32 fn_801695BC (u8 arg0, s32 arg1, s32 arg2, u8 *arg3, u8 *arg4)
 
void fn_801697FC (s8 character, s8 costume, s8 new_character, s8 new_costume, s8 *buf)
 
void fn_8016989C (u8 *arg0, s32 arg1, s32 arg2, u8 *arg3, u8 *arg4)
 
void fn_80169900 (u8 arg0, struct lbl_8046B488_t *arg1, s8 *arg2, s8 *arg3)
 
void fn_8016A09C (void)
 fn_80169A84
 
void gm_8016A164 (void)
 
s32 fn_8016A1E4 (void)
 
bool gm_8016A1F8 (void)
 
void gm_8016A21C (StartMeleeRules *arg0)
 
s32 gm_8016A22C (s8 k0, s8 k1, s8 k2, u8 a3, u8 a4, int a5, int mode, int a7, u8 color, u8 p87, u8 p8b, int x6, int x7, int x9, int xA, int flag2, int flag1, f32 f1, f32 f2)
 
void gm_8016A404 (s32 arg0)
 
void gm_8016A414 (f32 arg8)
 
void gm_8016A424 (s8 arg0)
 
void gm_8016A434 (void)
 
void fn_8016A450 (void)
 
void fn_8016A46C (void)
 
void fn_8016A488 (s32 arg0)
 
void gm_8016A92C (StartMeleeRules *arg0)
 fn_8016A4C8
 
bool gm_8016A944 (void)
 
UNK_T gm_8016A97C (void)
 
struct lbl_8046B668_tgm_8016A98C (void)
 
int gm_8016A998 (s8 arg0, s8 arg1)
 

Variables

char * lbl_803D4D74 []
 JP character names.
 
char * lbl_803D4FDC []
 US character names.
 
char * lbl_803D5060 []
 
char * lbl_803D50E4 []
 
static struct lbl_803D5168_t lbl_803D5168 []
 
struct { 
 
   u8   ncolors 
 
   u8   x1 
 
   u8   x2 
 
   u8   x3 
 
lbl_803D51A0 [CKIND_PLAYABLE_COUNT
 
static struct ResultAnimEntry lbl_803D53A8 [0x1B]
 
static struct VictoryTheme lbl_803D5480 [0x1B]
 

Function Documentation

◆ gm_801601C4()

int gm_801601C4 ( s8  arg0)

◆ gm_80160244()

int gm_80160244 ( s8  arg0)

◆ gm_801602C0()

void gm_801602C0 ( s8  arg0)

◆ gm_801603B0()

void gm_801603B0 ( void  )

◆ fn_80160400()

u32 fn_80160400 ( CharacterKind  ckind)

gets character victory theme id

◆ gm_80160438()

char * gm_80160438 ( s32  ckind)

gets character result anim path

◆ gm_80160474()

bool gm_80160474 ( CharacterKind  ckind,
MajorSceneKind  scene 
)

◆ gm_801604DC()

char * gm_801604DC ( CharacterKind  ckind,
MajorSceneKind  scene 
)

gets characters trophy model

◆ gm_80160564()

char * gm_80160564 ( CharacterKind  ckind,
MajorSceneKind  scene 
)

◆ fn_801605EC()

u8 fn_801605EC ( s32  arg0)

◆ gm_80160638()

s8 gm_80160638 ( s32  arg0)

◆ fn_801606A8_inline()

static u8 fn_801606A8_inline ( int  arg0)
inlinestatic

◆ fn_801606A8()

u8 fn_801606A8 ( int  arg0)

◆ fn_80160710()

u8 fn_80160710 ( int  arg0)

◆ gm_8016075C()

int gm_8016075C ( CharacterKind  ckind)

◆ fn_801607A8()

u8 fn_801607A8 ( int  arg0)

◆ fn_801607F4()

u8 fn_801607F4 ( int  arg0)

◆ fn_80160840()

u8 fn_80160840 ( u8  arg0)

◆ gm_80160854()

u32 gm_80160854 ( u8  slot,
u8  team,
u8  is_teams,
u8  slot_type 
)

gets the player hud color index

◆ gm_80160968()

GXColor gm_80160968 ( u8  arg0)

gets the player hud color

◆ gm_80160980()

const char * gm_80160980 ( u8  ckind)

Get SJIS character name for a given CharacterKind.

◆ fn_801609E0()

const char * fn_801609E0 ( u8  ckind)

◆ gm_80160A60()

const char * gm_80160A60 ( int  arg0)

◆ gm_80160B40()

void gm_80160B40 ( HSD_Text text,
u8  ckind,
u8  arg2 
)

◆ gm_80160C90()

void gm_80160C90 ( HSD_Text text,
u8  fighter_id,
bool  arg2 
)

◆ fn_80160F58()

f32 fn_80160F58 ( u8  ckind)

◆ gm_801623A4()

◆ gm_801623D8()

int gm_801623D8 ( void  )

◆ gm_801623FC()

void gm_801623FC ( int  arg0)

◆ gm_8016247C()

s32 gm_8016247C ( s32  arg0)

◆ gm_80162574()

void gm_80162574 ( u8  arg0,
u8  arg1 
)

◆ gm_8016279C()

u32 gm_8016279C ( void  )

◆ gm_80162800()

u32 gm_80162800 ( MatchEnd arg0)

◆ gm_801628C4()

void gm_801628C4 ( u32  arg0,
u32  arg1 
)

◆ gm_80162968()

long gm_80162968 ( u32  seconds)

◆ gm_801629B4()

long gm_801629B4 ( s32  amount)

◆ gm_80162A00()

long gm_80162A00 ( void  )

◆ gm_80162A4C()

long gm_80162A4C ( s32  amount)

◆ gm_80162A98()

struct gmm_x1868_1A8_t * gm_80162A98 ( s32  arg0)

◆ gm_80162B4C()

void gm_80162B4C ( s32  amount)

◆ gm_80162B98()

void gm_80162B98 ( void  )

◆ gm_80162BD8()

int gm_80162BD8 ( u8  arg0)

◆ fn_80162BFC()

bool fn_80162BFC ( s8  ckind,
int  arg1 
)

◆ gm_80162C48()

s32 gm_80162C48 ( void  )

◆ fn_80162CCC()

bool fn_80162CCC ( void  )

◆ gm_80162D1C()

bool gm_80162D1C ( void  )

◆ gm_80162D6C()

u8 gm_80162D6C ( void  )

◆ gm_80162DD4()

int gm_80162DD4 ( u8  i)

◆ fn_80162DF8()

s32 fn_80162DF8 ( u8  ckind,
u32  arg1 
)

◆ gm_80162E44()

s32 gm_80162E44 ( void  )

◆ gm_80162EC8()

bool gm_80162EC8 ( void  )

◆ gm_80162F18()

bool gm_80162F18 ( void  )

◆ gm_80162F68()

u8 gm_80162F68 ( void  )

◆ gm_80162FD0()

int gm_80162FD0 ( u8  i)

◆ fn_80162FF4()

bool fn_80162FF4 ( u8  ckind,
u32  arg1 
)

◆ gm_80163040()

s32 gm_80163040 ( void  )

◆ fn_801630C4()

bool fn_801630C4 ( void  )

◆ gm_80163114()

bool gm_80163114 ( void  )

◆ gm_80163164()

u8 gm_80163164 ( void  )

◆ gm_801631CC()

u32 gm_801631CC ( u8  i)

◆ gm_801631F0()

u32 gm_801631F0 ( void  )

◆ gm_80163274()

u16 gm_80163274 ( u8  i)

◆ gm_80163298()

bool gm_80163298 ( s8  c_kind,
u16  arg1 
)

◆ gm_8016332C()

s32 gm_8016332C ( u8  arg0)

◆ gm_80163374()

void gm_80163374 ( u8  arg0,
u8 arg1,
u8 arg2,
u8 arg3,
u8 arg4 
)

◆ gm_801634D4()

bool gm_801634D4 ( u8 arg0,
u8 arg1,
u8 arg2,
u8 arg3 
)

◆ gm_8016365C()

bool gm_8016365C ( u8  arg0)

◆ gm_80163690()

s32 gm_80163690 ( u8  arg0)

◆ gm_801639C0()

bool gm_801639C0 ( u8  arg0)

◆ gm_801639F4()

int gm_801639F4 ( u8  arg0)

◆ gm_80163B9C()

bool gm_80163B9C ( u8 arg0,
u8 arg1,
u8 arg2,
u8 arg3 
)

◆ fn_80163D24()

bool fn_80163D24 ( void  )

◆ fn_80163D74()

bool fn_80163D74 ( void  )

◆ gm_Get3MinMultimanHighscore()

u16 gm_Get3MinMultimanHighscore ( u8  i)

◆ gm_Get3MinMultimanTotalHighscore()

int gm_Get3MinMultimanTotalHighscore ( void  )

Get total number of KOs.

◆ gm_Get15MinMultimanHighscore()

u16 gm_Get15MinMultimanHighscore ( u8  i)

◆ gm_Get15MinMultimanTotalHighscore()

int gm_Get15MinMultimanTotalHighscore ( void  )

◆ gm_GetEndlessHighscore()

int gm_GetEndlessHighscore ( u8  i)

◆ gm_GetEndlessTotalHighscore()

int gm_GetEndlessTotalHighscore ( void  )

◆ gm_GetCruelHighscore()

int gm_GetCruelHighscore ( u8  i)

◆ gm_GetCruelTotalHighscore()

int gm_GetCruelTotalHighscore ( void  )

◆ fn_80163FA4()

int fn_80163FA4 ( u8  arg0)

◆ gm_8016400C()

u8 gm_8016400C ( u8  ckind)

◆ gm_80164024()

u8 gm_80164024 ( u8  arg0)

◆ gm_8016403C()

bool gm_8016403C ( u8  item)

◆ fn_801640B0()

void fn_801640B0 ( u64 *  item_mask)

◆ fn_8016419C()

float fn_8016419C ( u8  arg0)

◆ fn_801641B4()

float fn_801641B4 ( u8  arg0)

◆ gm_801641CC()

u16 gm_801641CC ( u8  arg0)

◆ gm_801641E4()

void gm_801641E4 ( u8  stage,
u8  enable 
)

◆ gm_80164250()

s32 gm_80164250 ( u16  mask)

◆ fn_801642A0()

bool fn_801642A0 ( void  )

◆ gm_80164330()

bool gm_80164330 ( s32  arg0)

◆ gm_80164600()

bool gm_80164600 ( void  )

gm_80164504

Are all stages unlocked?

◆ gm_8016468C()

void gm_8016468C ( void  )

◆ gm_801647D0()

void gm_801647D0 ( void  )

◆ gm_801647F8()

int gm_801647F8 ( u8  arg0)

◆ gm_80164840()

bool gm_80164840 ( u8  ckind)

Is a specific character unlocked?

character unlocked check

◆ gm_80164A0C()

s32 gm_80164A0C ( u8  arg0)

◆ gm_80164ABC()

bool gm_80164ABC ( void  )

Are all unlockable characters unlocked?

Remarks
Gekko codes which unlock all characters change this to return true.

◆ gm_80164F18()

void gm_80164F18 ( void  )

◆ gm_8016505C()

void gm_8016505C ( void  )

◆ gm_80165084()

bool gm_80165084 ( void  )

◆ fn_801650E8()

void fn_801650E8 ( void  )

◆ fn_80165108()

void fn_80165108 ( int  slot,
int  arg1 
)

◆ fn_80165190()

void fn_80165190 ( s32  slot,
s32  arg1 
)

◆ fn_801651FC()

void fn_801651FC ( s32  slot,
s32  arg1 
)

◆ gm_80165268()

void gm_80165268 ( int  unused)

◆ gm_80165290()

void gm_80165290 ( int  x)

◆ fn_801652B0()

void fn_801652B0 ( s32  arg0,
s32  arg1 
)

◆ fn_801652D8()

void * fn_801652D8 ( void  )

◆ gm_80165388()

HSD_GObj * gm_80165388 ( u16  arg0,
u8  arg1,
u8  arg2,
s32  arg3 
)

creates the develop mode stress test

◆ gm_801653C8()

void gm_801653C8 ( HSD_GObj gobj)

frees the develop mode stress test

◆ fn_801653E8()

f32 fn_801653E8 ( u8  arg0)

◆ fn_80165418()

u8 fn_80165418 ( MatchEnd match_end)

◆ fn_801654A0()

u8 fn_801654A0 ( MatchEnd match_end)

◆ fn_80165D60()

◆ fn_80166A8C()

float fn_80166A8C ( register Vec3 *  src,
register Vec3 *  dst 
)

◆ gm_80166A98()

s32 gm_80166A98 ( MatchEnd arg0,
s32  arg1,
s8  arg2,
u8  arg3,
s8  arg4,
u8  arg5,
s8  arg6,
u8  arg7,
u8  arg_sp8,
u8  arg_spC 
)

◆ fn_80166CBC()

u8 fn_80166CBC ( struct fn_80166CBC_arg0_t arg0,
ssize_t  index 
)

◆ gm_80167140()

bool gm_80167140 ( MatchEnd me)

◆ fn_80167194()

int fn_80167194 ( MatchEnd me)

◆ fn_8016719C()

void fn_8016719C ( s32  slot,
s32  subchar 
)

◆ gm_80167320()

void gm_80167320 ( int  slot,
bool  arg1 
)

◆ gm_80167470()

void gm_80167470 ( s32  arg0,
s32  arg1 
)

◆ gm_801674C4()

void gm_801674C4 ( s8  arg0,
u8  arg1,
s8  arg2,
s8  arg3,
s32  arg4 
)

◆ fn_8016758C()

void fn_8016758C ( void  )

◆ gm_801677C0()

void gm_801677C0 ( struct gm_801677C0_s arg0)

◆ gm_801677E8()

void gm_801677E8 ( s8  arg0)

◆ gm_801677F0()

u8 gm_801677F0 ( void  )

◆ gm_801677F8()

bool gm_801677F8 ( int  port,
int  arg1 
)

◆ gm_80167858()

void gm_80167858 ( int  port,
int  arg1,
int  arg2,
int  arg3 
)

◆ gm_801678F8()

void gm_801678F8 ( int  port,
int  arg1,
int  arg2 
)

◆ gm_8016795C()

void gm_8016795C ( struct PlayerInitData arg0)

◆ gm_80167A14()

void gm_80167A14 ( struct PlayerInitData arg0)

◆ gm_80167A64()

void gm_80167A64 ( struct StartMeleeRules arg0)

◆ gm_80167B50()

void gm_80167B50 ( VsModeData arg0)

◆ gm_80167BC8()

void gm_80167BC8 ( VsModeData vs_data)

<

Todo:
:: fix these to actually get the offensive and

<

Todo:
:: some weird item copy thing that needs to be fixed

◆ pad_inline()

static int pad_inline ( SSSData arg0,
int  base 
)
inlinestatic

◆ get_flag_unk()

static int get_flag_unk ( u16  temp_r30)
inlinestatic

◆ check_bit()

static bool check_bit ( u8  n,
u16 *  mask 
)
inlinestatic

◆ gm_80167FC4()

void gm_80167FC4 ( SSSData arg0)

◆ gm_801685D4()

s8 gm_801685D4 ( u8  arg0,
u8  arg1 
)

◆ gm_80168638()

void gm_80168638 ( MatchEnd arg0)

◆ gm_801688AC()

s32 gm_801688AC ( MatchEnd arg0)

◆ gm_80168940()

int gm_80168940 ( MatchEnd match_end)

◆ gm_8016895C()

void gm_8016895C ( HSD_JObj arg0,
DynamicModelDesc arg1,
int  idx 
)

◆ fn_801689E4()

void fn_801689E4 ( HSD_JObj arg0,
DynamicModelDesc arg1,
int  idx 
)

◆ gm_80168B34()

f32 gm_80168B34 ( CharacterKind  ckind,
int  arg1,
int  arg2 
)

◆ gm_80168BF8()

float gm_80168BF8 ( int  arg0)

◆ gm_80168C5C()

void gm_80168C5C ( u32  arg0)

◆ fn_80168E54()

void fn_80168E54 ( s8  arg0,
s8  arg1,
u8  arg2,
u8  arg3 
)

◆ fn_80168F2C()

void fn_80168F2C ( void  )

◆ fn_80168F7C()

void fn_80168F7C ( void  )

◆ gm_80168F88()

void gm_80168F88 ( void  )

◆ gm_80168FC4()

void gm_80168FC4 ( void  )

UnclePunch: Audio_LoadAnnouncer.

◆ gm_80169238()

u8 gm_80169238 ( u8  ckind)

◆ gm_80169264()

u8 gm_80169264 ( u8  ckind)

◆ gm_80169290()

u8 gm_80169290 ( u8  ckind)

◆ gm_801692BC()

u8 gm_801692BC ( u8  ckind)

◆ gm_801692E8()

void gm_801692E8 ( u32  secs,
datetime datetime 
)

◆ fn_80169364()

struct lbl_8046B488_t * fn_80169364 ( void  )

◆ gm_80169370()

u8 gm_80169370 ( s32  arg0)

◆ gm_80169384()

int gm_80169384 ( void  )

◆ gm_80169394()

s32 gm_80169394 ( void  )

◆ fn_801693A8()

s32 fn_801693A8 ( void  )

◆ gm_801693BC_inline()

static bool gm_801693BC_inline ( u8  ckind)
inlinestatic

◆ gm_801693BC()

bool gm_801693BC ( int  arg0)

Player is Fighting Wireframe.

◆ fn_80169434()

void fn_80169434 ( s32  arg0)

◆ fn_80169444()

bool fn_80169444 ( s32  arg0)

◆ gm_801694A0()

int gm_801694A0 ( HSD_GObj arg0)

◆ gm_80169520()

UNK_T gm_80169520 ( void  )

◆ gm_80169530()

UNK_T gm_80169530 ( void  )

◆ gm_80169540()

UNK_T gm_80169540 ( void  )

◆ fn_80169550()

void fn_80169550 ( int  slot)

◆ fn_80169574()

void fn_80169574 ( ssize_t  size,
s8 buf 
)

◆ fn_801695BC()

s32 fn_801695BC ( u8  arg0,
s32  arg1,
s32  arg2,
u8 arg3,
u8 arg4 
)

◆ fn_801697FC()

void fn_801697FC ( s8  character,
s8  costume,
s8  new_character,
s8  new_costume,
s8 buf 
)

◆ fn_8016989C()

void fn_8016989C ( u8 arg0,
s32  arg1,
s32  arg2,
u8 arg3,
u8 arg4 
)

◆ fn_80169900()

void fn_80169900 ( u8  arg0,
struct lbl_8046B488_t arg1,
s8 arg2,
s8 arg3 
)

◆ fn_8016A09C()

void fn_8016A09C ( void  )

◆ gm_8016A164()

void gm_8016A164 ( void  )
Todo:
Offset mismatch indicates a TU split between lbl_8046B378 and lbl_8046B488

◆ fn_8016A1E4()

s32 fn_8016A1E4 ( void  )

◆ gm_8016A1F8()

bool gm_8016A1F8 ( void  )

◆ gm_8016A21C()

void gm_8016A21C ( StartMeleeRules arg0)

◆ gm_8016A22C()

s32 gm_8016A22C ( s8  k0,
s8  k1,
s8  k2,
u8  a3,
u8  a4,
int  a5,
int  mode,
int  a7,
u8  color,
u8  p87,
u8  p8b,
int  x6,
int  x7,
int  x9,
int  xA,
int  flag2,
int  flag1,
f32  f1,
f32  f2 
)

◆ gm_8016A404()

void gm_8016A404 ( s32  arg0)

◆ gm_8016A414()

void gm_8016A414 ( f32  arg8)

◆ gm_8016A424()

void gm_8016A424 ( s8  arg0)

◆ gm_8016A434()

void gm_8016A434 ( void  )

◆ fn_8016A450()

void fn_8016A450 ( void  )

◆ fn_8016A46C()

void fn_8016A46C ( void  )

◆ fn_8016A488()

void fn_8016A488 ( s32  arg0)

◆ gm_8016A92C()

void gm_8016A92C ( StartMeleeRules arg0)

◆ gm_8016A944()

bool gm_8016A944 ( void  )

◆ gm_8016A97C()

UNK_T gm_8016A97C ( void  )

◆ gm_8016A98C()

struct lbl_8046B668_t * gm_8016A98C ( void  )

◆ gm_8016A998()

int gm_8016A998 ( s8  arg0,
s8  arg1 
)

Variable Documentation

◆ lbl_803D4D74

char* lbl_803D4D74[]

JP character names.

◆ lbl_803D4FDC

char* lbl_803D4FDC[]

US character names.

◆ lbl_803D5060

char* lbl_803D5060[]
Initial value:
= {
NULL, NULL, "フォックス", NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, "サムス", NULL,
}
#define NULL
Definition stddef.h:19

◆ lbl_803D50E4

char* lbl_803D50E4[]
Initial value:
= {
NULL, NULL, "Fox", NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, "Samus", NULL,
}

◆ lbl_803D5168

struct lbl_803D5168_t lbl_803D5168[]
static
Initial value:
= {
{ 0x22, 0x00 }, { 0x24, 0x01 }, { 0x27, 0x02 }, { 0x38, 0x03 },
{ 0x29, 0x04 }, { 0x2A, 0x05 }, { 0x2B, 0x06 }, { 0x2C, 0x07 },
{ 0x21, 0x08 }, { 0x2D, 0x09 }, { 0x2E, 0x0A }, { 0x2F, 0x0B },
{ 0x30, 0x0C }, { 0x32, 0x0D }, { 0x28, 0x0E }, { 0x33, 0x0F },
{ 0x34, 0x10 }, { 0x36, 0x11 }, { 0x37, 0x12 }, { 0x35, 0x13 },
{ 0x26, 0x14 }, { 0x23, 0x15 }, { 0x25, 0x16 }, { 0x39, 0x17 },
{ 0x31, 0x18 }, { 0x3A, 0x19 }, { 0x48, 0x00 }, { 0 },
}

◆ ncolors

u8 ncolors

◆ x1

u8 x1

◆ x2

u8 x2

◆ x3

u8 x3

◆ [struct]

struct { ... } lbl_803D51A0[CKIND_PLAYABLE_COUNT]
Initial value:
= {
{ 0x06, 0x02, 0x05, 0x04 }, { 0x05, 0x02, 0x03, 0x04 },
{ 0x04, 0x01, 0x02, 0x03 }, { 0x04, 0x01, 0x02, 0x03 },
{ 0x06, 0x03, 0x02, 0x04 }, { 0x04, 0x01, 0x02, 0x00 },
{ 0x05, 0x01, 0x02, 0x00 }, { 0x04, 0x03, 0x02, 0x00 },
{ 0x05, 0x00, 0x03, 0x04 }, { 0x05, 0x01, 0x00, 0x02 },
{ 0x04, 0x01, 0x02, 0x03 }, { 0x04, 0x00, 0x02, 0x03 },
{ 0x05, 0x00, 0x03, 0x04 }, { 0x04, 0x01, 0x02, 0x03 },
{ 0x04, 0x03, 0x00, 0x01 }, { 0x05, 0x01, 0x02, 0x03 },
{ 0x05, 0x00, 0x04, 0x03 }, { 0x06, 0x01, 0x02, 0x00 },
{ 0x05, 0x01, 0x02, 0x03 }, { 0x05, 0x01, 0x02, 0x03 },
{ 0x04, 0x01, 0x02, 0x03 }, { 0x05, 0x01, 0x02, 0x00 },
{ 0x05, 0x01, 0x02, 0x03 }, { 0x05, 0x01, 0x02, 0x03 },
{ 0x04, 0x01, 0x02, 0x03 }, { 0x05, 0x01, 0x02, 0x03 },
}

◆ lbl_803D53A8

struct ResultAnimEntry lbl_803D53A8[0x1B]
static

◆ lbl_803D5480

struct VictoryTheme lbl_803D5480[0x1B]
static