bool gm_8016B168(void)
Definition gmvs.c:216
void gm_8016F00C(int)
Definition gmvs.c:2247
int gm_8016F120(int)
Checks rumble?
Definition gmvs.c:2287
void fn_8016CD98(VsSceneController *)
Definition gmvs.c:1233
void gm_8016B6E8(int, int)
Definition gmvs.c:454
bool gm_8016B184(void)
Definition gmvs.c:221
void gm_8016B350(int arg0)
Definition gmvs.c:293
u8 fn_8016B728(void)
Definition gmvs.c:462
bool gm_8016B0D4(void)
friendly fire enabled
Definition gmvs.c:181
bool gm_8016B124(void)
Definition gmvs.c:201
void gm_8016B378(s8 arg0)
Definition gmvs.c:303
void fn_8016D634(void)
Definition gmvs.c:1497
void gm_8016B328(void)
Definition gmvs.c:283
bool gm_8016B014(void)
Definition gmvs.c:152
void fn_8016CFE0(void)
Definition gmvs.c:1341
int gm_8016C5C0(int pl_slot)
Definition gmvs.c:967
u32 gm_8016AEEC(void)
Definition gmvs.c:113
bool fn_8016EF98(int)
Definition gmvs.c:2234
int gm_DefaultVSGetPauser(void)
Definition gmvs.c:624
bool fn_8016E5C0(struct StartMeleeData *)
Definition gmvs.c:1966
int gm_8016C75C(HSD_GObj *)
Definition gmvs.c:1002
bool gm_8016B1EC(void)
Definition gmvs.c:244
void fn_8016C7D0(HSD_GObj *)
Definition gmvs.c:1015
void fn_8016C7F0(void)
Definition gmvs.c:1020
bool gm_8016B1D8(void)
Definition gmvs.c:239
void fn_8016F140(int)
Definition gmvs.c:2292
bool fn_8016B4BC(void)
Definition gmvs.c:378
bool gm_8016B238(void)
Definition gmvs.c:258
bool gm_8016EDDC(int, struct PlayerInitData *)
Definition gmvs.c:2191
void fn_8016E2BC(void)
Definition gmvs.c:1893
void fn_8016B7F8(int)
Definition gmvs.c:495
bool gm_8016B3A0(void)
Definition gmvs.c:313
bool GetMatchTimer(int *)
Definition gmvs.c:133
void gm_LoadRumbleEnabled(struct StartMeleeData *)
Definition gmvs.c:2271
int fn_8016F160(int, int)
Definition gmvs.c:2297
bool gm_8016B0E8(void)
Definition gmvs.c:186
MatchOutcome gm_GetTeamBattleOutcome(void)
Definition gmvs.c:781
void gm_8016B364(int arg0)
Definition gmvs.c:298
u16 gm_GetStKind(void)
Definition gmvs.c:147
void gm_Scene_Vs_OnEnter(void *)
Definition gmvs.c:2053
float gm_8016ECE8(void)
Definition gmvs.c:2169
bool gm_8016B094(void)
Definition gmvs.c:171
void fn_8016B738(int)
Definition gmvs.c:467
void gm_DoPauseChecksAndRoutine(VsSceneController *, int)
Checks for pause input and runs the pause routine when unpaused.
Definition gmvs.c:1115
VsSceneState * gmVs_GetSceneState(void)
Definition gmvs.c:68
void gm_8016B8D4(s32, u8 slot_type)
Definition gmvs.c:520
bool gm_8016AEC8(void)
Definition gmvs.c:103
MatchOutcome gm_GetFFAOutcome(void)
Definition gmvs.c:730
void fn_8016F030(struct StartMeleeData *)
Definition gmvs.c:2252
bool gm_8016B0FC(void)
single-button mode enabled
Definition gmvs.c:191
s32 gm_8016C6C0(Item_GObj *)
Definition gmvs.c:996
int gm_8016B558(void)
Definition gmvs.c:403
void gm_ResetGameSpeed(void)
Definition gmvs.c:278
struct StartMeleeRules * gm_GetStartMeleeRules(void)
Definition gmvs.c:73
int gm_CameraModeVSGetPauser(void)
Definition gmvs.c:691
void fn_8016D8AC(int, struct PlayerInitData *)
Definition gmvs.c:1573
void fn_8016C4F4(MatchEnd *)
Definition gmvs.c:946
void fn_8016B88C(int)
Definition gmvs.c:511
u32 gm_GetFrameCount(void)
Definition gmvs.c:108
u16 gm_8016AF0C(void)
Definition gmvs.c:123
u64 gm_8016AEA4(void)
Definition gmvs.c:93
bool gm_8016B110(void)
Definition gmvs.c:196
ItemKind gm_8016AEB8(void)
Definition gmvs.c:98
bool gm_AnyControllerPressedZ(void)
Definition gmvs.c:612
void fn_8016B388(int arg0, int arg1)
Definition gmvs.c:308
void gm_8016B33C(int arg0)
Definition gmvs.c:288
MatchEnd * gm_8016B774(void)
Definition gmvs.c:473
bool gm_8016B14C(void)
Definition gmvs.c:211
void gm_SetGameSpeed(float speed)
Definition gmvs.c:273
void fn_8016C46C(int)
Definition gmvs.c:924
void fn_8016B918(void)
Definition gmvs.c:541
void gm_Scene_Training_OnEnter(void *)
Definition gmvs.c:2146
void gm_Scene_Training_OnFrame(void)
Definition gmvs.c:1446
void fn_8016B7B4(int)
Definition gmvs.c:484
bool gm_8016B3D8(void)
Definition gmvs.c:321
void gm_Scene_Vs_OnExit(void *)
Definition gmvs.c:2091
bool gm_8016B0B4(void)
Definition gmvs.c:176
bool gm_8016B1A8(void)
Definition gmvs.c:229
void fn_8016E124(void)
Definition gmvs.c:1841
void gm_Scene_Vs_OnFrame(void)
Definition gmvs.c:1546
u16 gm_8016AEFC(void)
Definition gmvs.c:118
bool gm_AnyControllerPressedStart(void)
Definition gmvs.c:600
void gm_DoUnpauseChecksAndRoutine(VsSceneController *, int)
Checks for unpause input and runs the unpause routine when paused.
Definition gmvs.c:1199
void gm_Scene_SuddenDeath_OnEnter(void *)
Definition gmvs.c:2136
void fn_8016B138(void)
Definition gmvs.c:206
bool gm_IsCurrently1PMode_inline(void)
Definition gmvs.c:333
bool gm_8016B258(int)
Definition gmvs.c:268
f32 gm_8016AE94(void)
Definition gmvs.c:88
int gm_GetMatchEndPlayerScore(int)
Definition gmvs.c:983
bool fn_8016B510(void)
Definition gmvs.c:395
VsSceneController * gmVs_GetSceneController(void)
Definition gmvs.c:63
bool gm_8016B1C4(void)
Definition gmvs.c:234
float gm_8016B248(void)
Definition gmvs.c:263
struct lbl_8046B488_t * fn_8016AE60(void)
Definition gmvs.c:78
float fn_8016B5B0(void)
Definition gmvs.c:416
bool fn_8016D538(void)
Definition gmvs.c:1475
void fn_8016B784(int)
Definition gmvs.c:478
void fn_8016E730(struct StartMeleeData *)
Definition gmvs.c:1994
bool gm_8016B204(void)
Definition gmvs.c:249
bool gm_IsCurrently1PMode(void)
Definition gmvs.c:373
void fn_8016CF4C(int, MatchOutcome)
Definition gmvs.c:1293
bool gm_8016AE80(void)
Definition gmvs.c:83
MatchOutcome gm_GetMatchOutcome(void)
Definition gmvs.c:874
void fn_8016DEEC(void)
Definition gmvs.c:1780
void fn_8016DCC0(struct StartMeleeData *)
Definition gmvs.c:1677
signed int s32
Definition types.h:12
unsigned int u32
Definition types.h:13
signed char s8
Definition types.h:4
float f32
Definition types.h:18
unsigned short int u16
Definition types.h:7
unsigned long long int u64
Definition types.h:16
unsigned char u8
Definition types.h:5
MatchOutcome
Definition forward.h:142
ItemKind
Based on "ID Lists" from the SSBM datasheet, in-game references, and further research by VetriTheRetr...
Definition forward.h:130
HSD_GObj Item_GObj
Definition forward.h:64