signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:9
float f32
Definition types.h:13
unsigned short int u16
Definition types.h:7
unsigned long long int u64
Definition types.h:11
signed long s32
Definition types.h:8
unsigned char u8
Definition types.h:5
bool gm_8016B168(void)
Definition gmvs.c:216
void gm_8016F00C(int)
Definition gmvs.c:2236
int gm_8016C658(int)
Definition gmvs.c:986
struct lbl_8046B6A0_24C_t * gm_8016B774(void)
Definition gmvs.c:480
int gm_8016F120(int)
Checks rumble?
Definition gmvs.c:2276
void fn_8016CD98(VsSceneController *)
Definition gmvs.c:1233
void gm_8016B6E8(int, int)
Definition gmvs.c:461
bool gm_8016B184(void)
Definition gmvs.c:221
void gm_8016B350(int arg0)
Definition gmvs.c:293
u8 fn_8016B728(void)
Definition gmvs.c:469
bool gm_8016B0D4(void)
friendly fire enabled
Definition gmvs.c:181
s32 gm_8016AEB8(void)
Definition gmvs.c:98
VsSceneController * gmVs_GetController_1(void)
Definition gmvs.c:68
bool gm_8016B124(void)
Definition gmvs.c:201
void gm_8016B378(s8 arg0)
Definition gmvs.c:303
void fn_8016D634(void)
Definition gmvs.c:1489
void gm_8016B328(void)
Definition gmvs.c:283
bool gm_8016B014(void)
Definition gmvs.c:152
void fn_8016CFE0(void)
Definition gmvs.c:1339
int gm_8016C5C0(int pl_slot)
Definition gmvs.c:971
u32 gm_8016AEEC(void)
Definition gmvs.c:113
bool fn_8016EF98(int)
Definition gmvs.c:2225
int gm_DefaultVSGetPauser(void)
Definition gmvs.c:631
bool fn_8016E5C0(struct StartMeleeData *)
Definition gmvs.c:1958
int gm_8016C75C(HSD_GObj *)
Definition gmvs.c:1005
bool gm_8016B1EC(void)
Definition gmvs.c:244
void fn_8016C7D0(HSD_GObj *)
Definition gmvs.c:1018
void fn_8016C7F0(void)
Definition gmvs.c:1023
bool gm_8016B1D8(void)
Definition gmvs.c:239
void fn_8016F140(int)
Definition gmvs.c:2281
bool fn_8016B4BC(void)
Definition gmvs.c:378
bool gm_8016B238(void)
Definition gmvs.c:258
bool gm_8016EDDC(int, struct PlayerInitData *)
Definition gmvs.c:2182
void fn_8016E2BC(void)
Definition gmvs.c:1885
bool gm_8016B3A0(void)
Definition gmvs.c:313
bool GetMatchTimer(int *)
Definition gmvs.c:133
void gm_LoadRumbleEnabled(struct StartMeleeData *)
Definition gmvs.c:2260
int fn_8016F160(int, int)
Definition gmvs.c:2286
bool gm_8016B0E8(void)
Definition gmvs.c:186
MatchOutcome gm_GetTeamBattleOutcome(void)
Definition gmvs.c:788
void gm_8016B364(int arg0)
Definition gmvs.c:298
u16 gm_GetStKind(void)
Definition gmvs.c:147
void gm_Scene_Vs_OnEnter(void *)
Definition gmvs.c:2044
float gm_8016ECE8(void)
Definition gmvs.c:2160
bool gm_8016B094(void)
Definition gmvs.c:171
void fn_8016B738(int)
Definition gmvs.c:474
void gm_DoPauseChecksAndRoutine(VsSceneController *, int)
Checks for pause input and runs the pause routine when unpaused.
Definition gmvs.c:1115
void gm_8016B8D4(s32, u8 slot_type)
Definition gmvs.c:527
bool gm_8016AEC8(void)
Definition gmvs.c:103
MatchOutcome gm_GetFFAOutcome(void)
Definition gmvs.c:737
void fn_8016F030(struct StartMeleeData *)
Definition gmvs.c:2241
bool gm_8016B0FC(void)
single-button mode enabled
Definition gmvs.c:191
s32 gm_8016C6C0(Item_GObj *)
Definition gmvs.c:999
int gm_8016B558(void)
Definition gmvs.c:407
void gm_ResetGameSpeed(void)
Definition gmvs.c:278
struct StartMeleeRules * gm_GetStartMeleeRules(void)
Definition gmvs.c:73
int gm_CameraModeVSGetPauser(void)
Definition gmvs.c:698
void fn_8016D8AC(int, struct PlayerInitData *)
Definition gmvs.c:1564
void fn_8016B88C(int)
Definition gmvs.c:518
u32 gm_GetFrameCount(void)
Definition gmvs.c:108
u16 gm_8016AF0C(void)
Definition gmvs.c:123
u64 gm_8016AEA4(void)
Definition gmvs.c:93
bool gm_8016B110(void)
Definition gmvs.c:196
void fn_8016B784(void)
Definition gmvs.c:485
bool gm_AnyControllerPressedZ(void)
Definition gmvs.c:619
void fn_8016B388(int arg0, int arg1)
Definition gmvs.c:308
void gm_8016B33C(int arg0)
Definition gmvs.c:288
bool gm_8016B14C(void)
Definition gmvs.c:211
void gm_SetGameSpeed(float speed)
Definition gmvs.c:273
void fn_8016C46C(int)
Definition gmvs.c:928
void fn_8016B918(void)
Definition gmvs.c:548
void gm_Scene_Training_OnEnter(void *)
Definition gmvs.c:2137
void gm_Scene_Training_OnFrame(void)
Definition gmvs.c:1438
void fn_8016B7B4(int)
Definition gmvs.c:491
bool gm_8016B3D8(void)
Definition gmvs.c:321
void gm_Scene_Vs_OnExit(void *)
Definition gmvs.c:2082
bool gm_8016B0B4(void)
Definition gmvs.c:176
bool gm_8016B1A8(void)
Definition gmvs.c:229
void fn_8016E124(void)
Definition gmvs.c:1833
void gm_Scene_Vs_OnFrame(void)
Definition gmvs.c:1537
u16 gm_8016AEFC(void)
Definition gmvs.c:118
bool gm_AnyControllerPressedStart(void)
Definition gmvs.c:607
void gm_DoUnpauseChecksAndRoutine(VsSceneController *, int)
Checks for unpause input and runs the unpause routine when paused.
Definition gmvs.c:1199
void gm_Scene_SuddenDeath_OnEnter(void *)
Definition gmvs.c:2127
void fn_8016B138(void)
Definition gmvs.c:206
void fn_8016B7F8(void)
Definition gmvs.c:502
bool gm_IsCurrently1PMode_inline(void)
Definition gmvs.c:333
bool gm_8016B258(int)
Definition gmvs.c:268
f32 gm_8016AE94(void)
Definition gmvs.c:88
bool fn_8016B510(void)
Definition gmvs.c:395
VsSceneController * gmVs_GetController_0(void)
Definition gmvs.c:63
void fn_8016C4F4(struct lbl_8046B6A0_24C_t *)
Definition gmvs.c:950
bool gm_8016B1C4(void)
Definition gmvs.c:234
float gm_8016B248(void)
Definition gmvs.c:263
struct lbl_8046B488_t * fn_8016AE60(void)
Definition gmvs.c:78
float fn_8016B5B0(void)
Definition gmvs.c:423
bool fn_8016D538(void)
Definition gmvs.c:1467
void fn_8016E730(struct StartMeleeData *)
Definition gmvs.c:1986
bool gm_8016B204(void)
Definition gmvs.c:249
bool gm_IsCurrently1PMode(void)
Definition gmvs.c:373
void fn_8016CF4C(int, MatchOutcome)
Definition gmvs.c:1291
bool gm_8016AE80(void)
Definition gmvs.c:83
MatchOutcome gm_GetMatchOutcome(void)
Definition gmvs.c:881
void fn_8016DEEC(void)
Definition gmvs.c:1772
void fn_8016DCC0(struct StartMeleeData *)
Definition gmvs.c:1669
MatchOutcome
Definition forward.h:119
HSD_GObj Item_GObj
Definition forward.h:55