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gmvs.h
Go to the documentation of this file.
1#ifndef MELEE_GM_16AE_H
2#define MELEE_GM_16AE_H
3
4#include <melee/gm/forward.h>
5#include <melee/it/forward.h>
6#include <melee/mn/forward.h>
7
10/* 16AE50 */ struct StartMeleeRules* gm_GetStartMeleeRules(void);
11/* 16AE60 */ struct lbl_8046B488_t* fn_8016AE60(void);
12/* 16AE80 */ bool gm_8016AE80(void);
13/* 16AE94 */ f32 gm_8016AE94(void);
14/* 16AEA4 */ u64 gm_8016AEA4(void);
15/* 16AEB8 */ s32 gm_8016AEB8(void);
16/* 16AEC8 */ bool gm_8016AEC8(void);
17/* 16AEDC */ u32 gm_GetFrameCount(void);
18/* 16AEEC */ u32 gm_8016AEEC(void);
19/* 16AEFC */ u16 gm_8016AEFC(void);
20/* 16AF0C */ u16 gm_8016AF0C(void);
21/* 16AF88 */ bool GetMatchTimer(int*);
22/* 16B004 */ u16 gm_GetStKind(void);
23/* 16B014 */ bool gm_8016B014(void);
24/* 16B094 */ bool gm_8016B094(void);
25/* 16B0B4 */ bool gm_8016B0B4(void);
26/* 16B0D4 */ bool gm_8016B0D4(void);
27/* 16B0E8 */ bool gm_8016B0E8(void);
28/* 16B0FC */ bool gm_8016B0FC(void);
29/* 16B110 */ bool gm_8016B110(void);
30/* 16B124 */ bool gm_8016B124(void);
31/* 16B138 */ void fn_8016B138(void);
32/* 16B14C */ bool gm_8016B14C(void);
33/* 16B168 */ bool gm_8016B168(void);
34/* 16B184 */ bool gm_8016B184(void);
35/* 16B1A8 */ bool gm_8016B1A8(void);
36/* 16B1C4 */ bool gm_8016B1C4(void);
37/* 16B1D8 */ bool gm_8016B1D8(void);
38/* 16B1EC */ bool gm_8016B1EC(void);
39/* 16B204 */ bool gm_8016B204(void);
40/* 16B238 */ bool gm_8016B238(void);
41/* 16B248 */ float gm_8016B248(void);
42/* 16B258 */ bool gm_8016B258(int);
43/* 16B274 */ void gm_SetGameSpeed(float speed);
44/* 16B2C8 */ void gm_ResetGameSpeed(void);
45/* 16B328 */ void gm_8016B328(void);
46/* 16B33C */ void gm_8016B33C(int arg0);
47/* 16B350 */ void gm_8016B350(int arg0);
48/* 16B364 */ void gm_8016B364(int arg0);
49/* 16B378 */ void gm_8016B378(s8 arg0);
50/* 16B388 */ void fn_8016B388(int arg0, int arg1);
51/* 16B3A0 */ bool gm_8016B3A0(void);
52/* 16B3D8 */ bool gm_8016B3D8(void);
53/* 16B41C */ bool gm_IsCurrently1PMode_inline(void);
54/* 16B498 */ bool gm_IsCurrently1PMode(void);
55/* 16B4BC */ bool fn_8016B4BC(void);
56/* 16B510 */ bool fn_8016B510(void);
57/* 16B558 */ int gm_8016B558(void);
58/* 16B5B0 */ float fn_8016B5B0(void);
59/* 16B6E8 */ void gm_8016B6E8(int, int);
60/* 16B728 */ u8 fn_8016B728(void);
61/* 16B738 */ void fn_8016B738(int);
62/* 16B774 */ struct lbl_8046B6A0_24C_t* gm_8016B774(void);
63/* 16B784 */ void fn_8016B784(void);
64/* 16B7B4 */ void fn_8016B7B4(int);
65/* 16B7F8 */ void fn_8016B7F8(void);
66/* 16B88C */ void fn_8016B88C(int);
67/* 16B8D4 */ void gm_8016B8D4(s32, u8 slot_type);
68/* 16B918 */ void fn_8016B918(void);
69/* 16BAF4 */ bool gm_AnyControllerPressedStart(void);
70/* 16BBB4 */ bool gm_AnyControllerPressedZ(void);
71/* 16BC74 */ int gm_DefaultVSGetPauser(void);
72/* 16BE80 */ int gm_CameraModeVSGetPauser(void);
73/* 16BF74 */ MatchOutcome gm_GetFFAOutcome(void);
74/* 16C0C8 */ MatchOutcome gm_GetTeamBattleOutcome(void);
75/* 16C35C */ MatchOutcome gm_GetMatchOutcome(void);
76/* 16C46C */ void fn_8016C46C(int);
77/* 16C4F4 */ void fn_8016C4F4(struct lbl_8046B6A0_24C_t*);
78/* 16C5C0 */ int gm_8016C5C0(int pl_slot);
79/* 16C658 */ int gm_8016C658(int);
80
82/* 16C6C0 */ /* static */ s32 gm_8016C6C0(Item_GObj*);
83/* 16C75C */ /* static */ int gm_8016C75C(HSD_GObj*);
84/* 16C7D0 */ void fn_8016C7D0(HSD_GObj*);
85/* 16C7F0 */ void fn_8016C7F0(void);
86/* 16CA68 */ void gm_DoPauseChecksAndRoutine(VsSceneController*, int);
87/* 16CBE8 */ void gm_DoUnpauseChecksAndRoutine(VsSceneController*, int);
88/* 16CD98 */ void fn_8016CD98(VsSceneController*);
89/* 16CF4C */ void fn_8016CF4C(int, MatchOutcome);
90/* 16CFE0 */ void fn_8016CFE0(void);
91/* 16D32C */ void gm_Scene_Training_OnFrame(void);
92/* 16D538 */ bool fn_8016D538(void);
93/* 16D634 */ void fn_8016D634(void);
94/* 16D800 */ void gm_Scene_Vs_OnFrame(void);
95/* 16D8AC */ void fn_8016D8AC(int, struct PlayerInitData*);
96/* 16DCC0 */ void fn_8016DCC0(struct StartMeleeData*);
97/* 16DEEC */ void fn_8016DEEC(void);
98/* 16E124 */ void fn_8016E124(void);
99/* 16E2BC */ void fn_8016E2BC(void);
100/* 16E5C0 */ bool fn_8016E5C0(struct StartMeleeData*);
101/* 16E730 */ void fn_8016E730(struct StartMeleeData*);
102/* 16E934 */ void gm_Scene_Vs_OnEnter(void*);
103/* 16E9C8 */ void gm_Scene_Vs_OnExit(void*);
104/* 16EBC0 */ void gm_Scene_SuddenDeath_OnEnter(void*);
105/* 16EC28 */ void gm_Scene_Training_OnEnter(void*);
106/* 16ECE8 */ float gm_8016ECE8(void);
107/* 16EDDC */ bool gm_8016EDDC(int, struct PlayerInitData*);
108/* 16EF98 */ bool fn_8016EF98(int);
109/* 16F00C */ void gm_8016F00C(int);
110/* 16F030 */ void fn_8016F030(struct StartMeleeData*);
111/* 16F088 */ void
113/* 16F120 */ int gm_8016F120(int);
114/* 16F140 */ void fn_8016F140(int);
115/* 16F160 */ int fn_8016F160(int, int);
116
117#endif
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:9
float f32
Definition types.h:13
unsigned short int u16
Definition types.h:7
unsigned long long int u64
Definition types.h:11
signed long s32
Definition types.h:8
unsigned char u8
Definition types.h:5
bool gm_8016B168(void)
Definition gmvs.c:216
void gm_8016F00C(int)
Definition gmvs.c:2236
int gm_8016C658(int)
Definition gmvs.c:986
struct lbl_8046B6A0_24C_t * gm_8016B774(void)
Definition gmvs.c:480
int gm_8016F120(int)
Checks rumble?
Definition gmvs.c:2276
void fn_8016CD98(VsSceneController *)
Definition gmvs.c:1233
void gm_8016B6E8(int, int)
Definition gmvs.c:461
bool gm_8016B184(void)
Definition gmvs.c:221
void gm_8016B350(int arg0)
Definition gmvs.c:293
u8 fn_8016B728(void)
Definition gmvs.c:469
bool gm_8016B0D4(void)
friendly fire enabled
Definition gmvs.c:181
s32 gm_8016AEB8(void)
Definition gmvs.c:98
VsSceneController * gmVs_GetController_1(void)
Definition gmvs.c:68
bool gm_8016B124(void)
Definition gmvs.c:201
void gm_8016B378(s8 arg0)
Definition gmvs.c:303
void fn_8016D634(void)
Definition gmvs.c:1489
void gm_8016B328(void)
Definition gmvs.c:283
bool gm_8016B014(void)
Definition gmvs.c:152
void fn_8016CFE0(void)
Definition gmvs.c:1339
int gm_8016C5C0(int pl_slot)
Definition gmvs.c:971
u32 gm_8016AEEC(void)
Definition gmvs.c:113
bool fn_8016EF98(int)
Definition gmvs.c:2225
int gm_DefaultVSGetPauser(void)
Definition gmvs.c:631
bool fn_8016E5C0(struct StartMeleeData *)
Definition gmvs.c:1958
int gm_8016C75C(HSD_GObj *)
Definition gmvs.c:1005
bool gm_8016B1EC(void)
Definition gmvs.c:244
void fn_8016C7D0(HSD_GObj *)
Definition gmvs.c:1018
void fn_8016C7F0(void)
Definition gmvs.c:1023
bool gm_8016B1D8(void)
Definition gmvs.c:239
void fn_8016F140(int)
Definition gmvs.c:2281
bool fn_8016B4BC(void)
Definition gmvs.c:378
bool gm_8016B238(void)
Definition gmvs.c:258
bool gm_8016EDDC(int, struct PlayerInitData *)
Definition gmvs.c:2182
void fn_8016E2BC(void)
Definition gmvs.c:1885
bool gm_8016B3A0(void)
Definition gmvs.c:313
bool GetMatchTimer(int *)
Definition gmvs.c:133
void gm_LoadRumbleEnabled(struct StartMeleeData *)
Definition gmvs.c:2260
int fn_8016F160(int, int)
Definition gmvs.c:2286
bool gm_8016B0E8(void)
Definition gmvs.c:186
MatchOutcome gm_GetTeamBattleOutcome(void)
Definition gmvs.c:788
void gm_8016B364(int arg0)
Definition gmvs.c:298
u16 gm_GetStKind(void)
Definition gmvs.c:147
void gm_Scene_Vs_OnEnter(void *)
Definition gmvs.c:2044
float gm_8016ECE8(void)
Definition gmvs.c:2160
bool gm_8016B094(void)
Definition gmvs.c:171
void fn_8016B738(int)
Definition gmvs.c:474
void gm_DoPauseChecksAndRoutine(VsSceneController *, int)
Checks for pause input and runs the pause routine when unpaused.
Definition gmvs.c:1115
void gm_8016B8D4(s32, u8 slot_type)
Definition gmvs.c:527
bool gm_8016AEC8(void)
Definition gmvs.c:103
MatchOutcome gm_GetFFAOutcome(void)
Definition gmvs.c:737
void fn_8016F030(struct StartMeleeData *)
Definition gmvs.c:2241
bool gm_8016B0FC(void)
single-button mode enabled
Definition gmvs.c:191
s32 gm_8016C6C0(Item_GObj *)
Definition gmvs.c:999
int gm_8016B558(void)
Definition gmvs.c:407
void gm_ResetGameSpeed(void)
Definition gmvs.c:278
struct StartMeleeRules * gm_GetStartMeleeRules(void)
Definition gmvs.c:73
int gm_CameraModeVSGetPauser(void)
Definition gmvs.c:698
void fn_8016D8AC(int, struct PlayerInitData *)
Definition gmvs.c:1564
void fn_8016B88C(int)
Definition gmvs.c:518
u32 gm_GetFrameCount(void)
Definition gmvs.c:108
u16 gm_8016AF0C(void)
Definition gmvs.c:123
u64 gm_8016AEA4(void)
Definition gmvs.c:93
bool gm_8016B110(void)
Definition gmvs.c:196
void fn_8016B784(void)
Definition gmvs.c:485
bool gm_AnyControllerPressedZ(void)
Definition gmvs.c:619
void fn_8016B388(int arg0, int arg1)
Definition gmvs.c:308
void gm_8016B33C(int arg0)
Definition gmvs.c:288
bool gm_8016B14C(void)
Definition gmvs.c:211
void gm_SetGameSpeed(float speed)
Definition gmvs.c:273
void fn_8016C46C(int)
Definition gmvs.c:928
void fn_8016B918(void)
Definition gmvs.c:548
void gm_Scene_Training_OnEnter(void *)
Definition gmvs.c:2137
void gm_Scene_Training_OnFrame(void)
Definition gmvs.c:1438
void fn_8016B7B4(int)
Definition gmvs.c:491
bool gm_8016B3D8(void)
Definition gmvs.c:321
void gm_Scene_Vs_OnExit(void *)
Definition gmvs.c:2082
bool gm_8016B0B4(void)
Definition gmvs.c:176
bool gm_8016B1A8(void)
Definition gmvs.c:229
void fn_8016E124(void)
Definition gmvs.c:1833
void gm_Scene_Vs_OnFrame(void)
Definition gmvs.c:1537
u16 gm_8016AEFC(void)
Definition gmvs.c:118
bool gm_AnyControllerPressedStart(void)
Definition gmvs.c:607
void gm_DoUnpauseChecksAndRoutine(VsSceneController *, int)
Checks for unpause input and runs the unpause routine when paused.
Definition gmvs.c:1199
void gm_Scene_SuddenDeath_OnEnter(void *)
Definition gmvs.c:2127
void fn_8016B138(void)
Definition gmvs.c:206
void fn_8016B7F8(void)
Definition gmvs.c:502
bool gm_IsCurrently1PMode_inline(void)
Definition gmvs.c:333
bool gm_8016B258(int)
Definition gmvs.c:268
f32 gm_8016AE94(void)
Definition gmvs.c:88
bool fn_8016B510(void)
Definition gmvs.c:395
VsSceneController * gmVs_GetController_0(void)
Definition gmvs.c:63
void fn_8016C4F4(struct lbl_8046B6A0_24C_t *)
Definition gmvs.c:950
bool gm_8016B1C4(void)
Definition gmvs.c:234
float gm_8016B248(void)
Definition gmvs.c:263
struct lbl_8046B488_t * fn_8016AE60(void)
Definition gmvs.c:78
float fn_8016B5B0(void)
Definition gmvs.c:423
bool fn_8016D538(void)
Definition gmvs.c:1467
void fn_8016E730(struct StartMeleeData *)
Definition gmvs.c:1986
bool gm_8016B204(void)
Definition gmvs.c:249
bool gm_IsCurrently1PMode(void)
Definition gmvs.c:373
void fn_8016CF4C(int, MatchOutcome)
Definition gmvs.c:1291
bool gm_8016AE80(void)
Definition gmvs.c:83
MatchOutcome gm_GetMatchOutcome(void)
Definition gmvs.c:881
void fn_8016DEEC(void)
Definition gmvs.c:1772
void fn_8016DCC0(struct StartMeleeData *)
Definition gmvs.c:1669
MatchOutcome
Definition forward.h:119
HSD_GObj Item_GObj
Definition forward.h:55
Definition gobj.h:28
Definition types.h:102
Definition types.h:264
Definition types.h:160
Definition types.h:533
Definition types.h:1197
Definition types.h:420