1#ifndef MELEE_MN_TYPES_H
2#define MELEE_MN_TYPES_H
26 void (*rendered)(mnInfo_GObj*
gobj,
s32 code);
29 MnInfoData* user_data;
30 void (*user_data_remove_func)(mnInfo_GObj* data);
34struct mnSoundTest_GObj {
50 soundtest_user_data* user_data;
51 void (*user_data_remove_func)(
void* data);
72typedef struct Menu_GObj Menu_GObj;
86 void (*rendered)(Menu_GObj*
gobj,
s32 code);
90 void (*user_data_remove_func)(
Fighter* data);
303typedef enum CSSPendingSceneChangeKind {
HSD_Pad prev
Definition dbinit.c:22
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:9
float f32
Definition types.h:13
unsigned short int u16
Definition types.h:7
unsigned long long int u64
Definition types.h:11
signed long s32
Definition types.h:8
unsigned char u8
Definition types.h:5
HSD_GObj * gobj
Definition gm_19EF.c:73
HSD_JObj * x54
Definition gm_19EF.c:81
#define GM_MAX_PLAYERS
Definition forward.h:9
static unsigned long int next
Definition rand.c:3
CSSMatchType
Definition types.h:276
@ TRAINING_MODE
Definition types.h:300
@ VS_STAMINA
Definition types.h:279
@ VS_MELEE
Definition types.h:277
@ STADIUM_CRUEL_MELEE
Definition types.h:299
@ STADIUM_15_MIN_MELEE
Definition types.h:297
@ STADIUM_TARGET
Definition types.h:292
@ STADIUM_MULTIMAN_10
Definition types.h:294
@ VS_SLOWMO
Definition types.h:287
@ STADIUM_3_MIN_MELEE
Definition types.h:296
@ STADIUM_MULTIMAN_100
Definition types.h:295
@ VS_TINY
Definition types.h:282
@ VS_INVISIBLE
Definition types.h:283
@ VS_FIXED_CAMERA
Definition types.h:284
@ REG_ADVENTURE
Definition types.h:289
@ STADIUM_HOMERUN
Definition types.h:293
@ VS_CAMERA
Definition types.h:278
@ EVENT_MATCH
Definition types.h:291
@ REG_ALLSTAR
Definition types.h:290
@ VS_LIGHTNING
Definition types.h:286
@ STADIUM_ENDLESS_MELEE
Definition types.h:298
@ VS_GIANT
Definition types.h:281
@ VS_SINGLE_BUTTON
Definition types.h:285
@ VS_SUDDEN_DEATH
Definition types.h:280
@ REG_CLASSIC
Definition types.h:288
CSSIconJointId
Definition types.h:327
@ ICONJOINT_DONKEY
Definition types.h:339
@ ICONJOINT_DRMARIO
Definition types.h:328
@ ICONJOINT_YOSHI
Definition types.h:338
@ ICONJOINT_PIKACHU
Definition types.h:348
@ ICONJOINT_PURIN
Definition types.h:349
@ ICONJOINT_PEACH
Definition types.h:337
@ ICONJOINT_FALCO
Definition types.h:329
@ ICONJOINT_LINK
Definition types.h:347
@ ICONJOINT_KIRBY
Definition types.h:344
@ ICONJOINT_PICHU
Definition types.h:332
@ ICONJOINT_CAPTAIN
Definition types.h:340
@ ICONJOINT_MEWTWO
Definition types.h:350
@ ICONJOINT_KOOPA
Definition types.h:336
@ ICONJOINT_MARIO
Definition types.h:334
@ ICONJOINT_GANON
Definition types.h:330
@ ICONJOINT_NESS
Definition types.h:342
@ ICONJOINT_MARS
Definition types.h:352
@ ICONJOINT_POPONANA
Definition types.h:343
@ ICONJOINT_GAMEWATCH
Definition types.h:351
@ ICONJOINT_ZELDA
Definition types.h:346
@ ICONJOINT_FOX
Definition types.h:341
@ ICONJOINT_CLINK
Definition types.h:331
@ ICONJOINT_SAMUS
Definition types.h:345
@ ICONJOINT_EMBLEM
Definition types.h:333
@ ICONJOINT_LUIGI
Definition types.h:335
VSRecordsStatType
VS Records stat types for mnDiagram2 (page 2 of VS Records menu).
Definition types.h:642
@ VSSTAT_DAMAGE_TAKEN
Total damage received (FD+0x44 / ND+0x100).
Definition types.h:648
@ VSSTAT_SD_COUNT
Self-destructs (FD+0x34 / ND+0xF0).
Definition types.h:645
@ VSSTAT_TOTAL_FALLS
Total falls (deaths).
Definition types.h:644
@ VSSTAT_TOTAL_KOS
Total KOs across all opponents.
Definition types.h:643
@ VSSTAT_LOSSES
Total losses (FD+0x52 / ND+0x10E).
Definition types.h:655
@ VSSTAT_AVG_PLAYERS
Average player count (calculated).
Definition types.h:660
@ VSSTAT_COINS_LOST
Coins lost to opponents (FD+0x74 / ND+0x130).
Definition types.h:673
@ VSSTAT_SECOND_PLAYED
2nd most played fighter (Name mode only, icon)
Definition types.h:677
@ VSSTAT_WALK_DISTANCE
Distance walked in ft (FD+0x5C / ND+0x118).
Definition types.h:661
@ VSSTAT_LEAST_PLAYED
Least played fighter (Name mode only, icon).
Definition types.h:679
@ VSSTAT_DAMAGE_DEALT
Total damage dealt (FD+0x40 / ND+0xFC).
Definition types.h:647
@ VSSTAT_PEAK_HEIGHT
Max height reached in ft (FD+0x68 / ND+0x124).
Definition types.h:667
@ VSSTAT_FALL_DISTANCE
Distance fallen in ft (FD+0x64 / ND+0x120).
Definition types.h:665
@ VSSTAT_MATCH_COUNT
Total matches played (FD+0x4E / ND+0x10A).
Definition types.h:652
@ VSSTAT_RUN_DISTANCE
Distance run in ft (FD+0x60 / ND+0x11C).
Definition types.h:663
@ VSSTAT_PLAY_TIME
Total play time in frames (FD+0x54 / ND+0x110).
Definition types.h:656
@ VSSTAT_DAMAGE_RECOVERED
Damage healed (FD+0x48 / ND+0x104).
Definition types.h:650
@ VSSTAT_COINS_COLLECTED
Coins picked up (FD+0x6C / ND+0x128).
Definition types.h:669
@ VSSTAT_HIT_PERCENTAGE
Attack accuracy % (calculated).
Definition types.h:646
@ VSSTAT_PLAY_PERCENTAGE
% of total VS play time (calculated)
Definition types.h:658
@ VSSTAT_COUNT_NAME
Number of stats in name mode.
Definition types.h:683
@ VSSTAT_COINS_SWIPED
Coins stolen from opponents (FD+0x70 / ND+0x12C).
Definition types.h:671
@ VSSTAT_VICTORIES
Total wins (FD+0x50 / ND+0x10C).
Definition types.h:654
@ VSSTAT_PEAK_DAMAGE
Highest % survived (FD+0x4C / ND+0x108).
Definition types.h:651
@ VSSTAT_COUNT_FIGHTER
Number of stats in fighter mode.
Definition types.h:682
@ VSSTAT_MOST_PLAYED
Most played fighter (Name mode only, icon).
Definition types.h:675
CSSIconState
Definition types.h:321
@ ICONSTATE_LOCKED
Definition types.h:322
@ ICONSTATE_TEMP
Definition types.h:323
@ ICONSTATE_UNLOCKED
Definition types.h:324
CSSSceneChangeKind
Definition types.h:303
@ CSSPendingSceneChange_2
Definition types.h:304
SelectableCharacterKind
Identifier for a single selectable character as seen in high-scores or on the CSS.
Definition types.h:371
@ SELKIND_MEWTWO
Definition types.h:382
@ SELKIND_MARS
Definition types.h:381
@ SELKIND_LINK
Definition types.h:378
@ SELKIND_CLINK
Definition types.h:392
@ SELKIND_GAMEWATCH
Definition types.h:375
@ SELKIND_YOSHI
Definition types.h:389
@ SELKIND_EMBLEM
Definition types.h:394
@ SELKIND_COUNT
Definition types.h:397
@ SELKIND_MARIO
Definition types.h:380
@ SELKIND_SAMUS
Definition types.h:388
@ SELKIND_GANON
Definition types.h:396
@ SELKIND_DONKEY
Definition types.h:373
@ SELKIND_PURIN
Definition types.h:387
@ SELKIND_FALCO
Definition types.h:391
@ SELKIND_NESS
Definition types.h:383
@ SELKIND_FOX
Definition types.h:374
@ SELKIND_POPONANA
Definition types.h:386
@ SELKIND_KOOPA
Definition types.h:377
@ SELKIND_DRMARIO
Definition types.h:393
@ SELKIND_PEACH
Definition types.h:384
@ SELKIND_PICHU
Definition types.h:395
@ SELKIND_LUIGI
Definition types.h:379
@ SELKIND_CAPTAIN
Definition types.h:372
@ SELKIND_KIRBY
Definition types.h:376
@ SELKIND_ZELDA_SEAK
Definition types.h:390
@ SELKIND_PIKACHU
Definition types.h:385
f32 end_frame
Definition types.h:548
f32 start_frame
Definition types.h:547
f32 loop_frame
if this is -0.1f, dont loop
Definition types.h:549
u8 pending_scene_change
CSSPendingSceneChangeKind
Definition types.h:310
u8 match_type
CSSMatchType
Definition types.h:309
VsModeData vs
Definition types.h:312
u8 * ko_counts
Definition types.h:311
u16 unk_0x0
1p port?
Definition types.h:308
u8 cpuslider_joint
Definition types.h:428
u8 is_hold_cpu_slider
Definition types.h:441
u8 emblem_joint
Definition types.h:420
u8 team
Definition types.h:433
u8 p_kind_prev
Definition types.h:435
u8 team_joint
Definition types.h:422
float togglebtn_left
Definition types.h:444
u8 is_hold_handicap_slider
Definition types.h:442
u8 selected_since_load
Definition types.h:430
u8 costume_joint
Definition types.h:421
u8 door_joint
Definition types.h:423
u8 player_indicator_joint
Definition types.h:425
u8 p_kind
Definition types.h:434
u8 sel_icon
Definition types.h:437
float teambtn_right
Definition types.h:447
u8 slidername_joint
Definition types.h:427
float togglebtn_right
Definition types.h:445
u8 bg_joint
Definition types.h:424
u8 sel_icon_prev
Definition types.h:438
u8 dooranim_timer
Definition types.h:439
u8 cpuslider2_joint
Definition types.h:429
float teambtn_left
Definition types.h:446
u8 costume
Definition types.h:436
u8 slideranim_timer
Definition types.h:440
float xfc
Definition types.h:524
float xf8
Definition types.h:523
float x108
Definition types.h:527
CSSKOStar ko_stars[4]
Definition types.h:529
u8 stocks
Definition types.h:520
u8 xf0[5]
Definition types.h:519
float x104
Definition types.h:526
u8 xf6
Definition types.h:521
float x10c
Definition types.h:528
u8 xf7
Definition types.h:522
float x100
Definition types.h:525
CSSDoor doors[4]
Definition types.h:488
HSD_Text * xd3
Definition types.h:509
float cpuup_right
Definition types.h:513
u8 xc0
Definition types.h:492
float cpudown_right
Definition types.h:511
u8 xc9
Definition types.h:501
u8 xcc
Definition types.h:504
float cpuup_left
Definition types.h:512
float cpu_slider_x
Definition types.h:508
u8 xca
Definition types.h:502
float cpubtn_btm
Definition types.h:515
u8 xc8
Definition types.h:500
float cpudown_left
Definition types.h:510
float cpubtn_top
Definition types.h:514
u8 xc1
Definition types.h:493
u8 cpu_level_shown
Definition types.h:506
u8 scroll_flag
Definition types.h:507
u8 cpu_level
Definition types.h:505
u8 xcb
Definition types.h:503
u8 xc2
Definition types.h:494
u8 name_list_joint
Definition types.h:497
u8 xc3
Definition types.h:495
u8 xc7
Definition types.h:499
u8 xc4
Definition types.h:496
u8 tag_box_joint
Definition types.h:498
u8 char_kind
Definition types.h:402
int sfx
Definition types.h:407
float bound_u
Definition types.h:410
u8 anim_timer
Definition types.h:404
float bound_l
Definition types.h:408
float bound_r
Definition types.h:409
u8 state
Definition types.h:403
float bound_d
Definition types.h:411
u8 joint_id_vs
Definition types.h:405
u8 ft_hudindex
Definition types.h:401
u8 joint_id_1p
Definition types.h:406
CSSModeInfo mode_info[24]
Definition types.h:416
u8 gnw_name[0x1C]
Definition types.h:415
int x10
Definition types.h:481
int x18
Definition types.h:483
float x4
Definition types.h:477
HSD_Text * text
Definition types.h:476
int x1c
Definition types.h:484
int xc
Definition types.h:480
int x14
Definition types.h:482
u8 joint2
Definition types.h:479
u8 joint
Definition types.h:478
u16 mode_ffa_frame
Definition types.h:316
u16 mode_teams_frame
Definition types.h:317
int enter_sfx
Definition types.h:318
u8 use_tag
Definition types.h:460
float scroll_force
Definition types.h:455
int timer
Definition types.h:456
HSD_Text * text
Definition types.h:451
u8 port
Definition types.h:458
float x8
Definition types.h:453
u8 next_tag
Definition types.h:457
float scroll_amt
Definition types.h:454
u8 state
Definition types.h:459
HSD_Text * name_ls
Definition types.h:452
u8 list_joint
Definition types.h:466
u8 xb
Definition types.h:472
u8 kostar_text_joint
Definition types.h:469
u8 name_jointl
Definition types.h:467
u8 xa
Definition types.h:471
CSSTagData * data
Definition types.h:464
u8 x9
Definition types.h:470
u8 x4
Definition types.h:465
u8 x7
Definition types.h:468
u8 pad[3]
Definition types.h:67
u32 stat_value
Definition types.h:68
u8 selkind
Definition types.h:66
User data for VS Records page 2 (character details screen) Total size: 0xC8 bytes.
Definition types.h:589
u8 pad_5[3]
Definition types.h:594
HSD_JObj * name_mode_header
shown in name mode
Definition types.h:601
HSD_JObj * x1C
Definition types.h:600
HSD_Text * row_icons[10]
optional stat icons
Definition types.h:617
HSD_JObj * x8
Definition types.h:595
HSD_Text * row_labels[10]
stat category label text
Definition types.h:615
u8 saved_menu
Saved menu ID on entry.
Definition types.h:590
u8 selected_name_idx
name mode selection
Definition types.h:612
u8 selected_fighter_idx
fighter mode selection
Definition types.h:611
HSD_JObj * down_arrow
hidden when at bottom
Definition types.h:606
HSD_JObj * x24
Definition types.h:602
HSD_JObj * xC
Definition types.h:596
u8 pad_49[3]
Definition types.h:614
u16 scroll_offset
current scroll position
Definition types.h:610
u8 anim_state
0 = idle, 1 = intro anim playing
Definition types.h:593
u8 pad_1
Definition types.h:591
HSD_Text * row_values[10]
stat value text
Definition types.h:616
u8 is_name_mode
0 = fighter, 1 = name mode
Definition types.h:613
HSD_JObj * row1_ref
row 1 position reference
Definition types.h:605
HSD_JObj * right_arrow
hidden at last selection
Definition types.h:609
HSD_JObj * up_arrow
hidden when scroll_offset == 0
Definition types.h:607
HSD_JObj * row0_ref
row 0 position reference
Definition types.h:604
HSD_JObj * left_arrow
hidden at first selection
Definition types.h:608
HSD_JObj * icon_parent
parent for character icons
Definition types.h:603
HSD_JObj * x18
Definition types.h:599
u16 saved_selection
Saved hovered selection on entry.
Definition types.h:592
HSD_Text * header_text
entity name header
Definition types.h:618
HSD_JObj * fighter_mode_header
shown in fighter mode
Definition types.h:598
HSD_JObj * x10
Definition types.h:597
User data for VS Records page 3 (stat rankings screen) Total size: 0x78 bytes.
Definition types.h:623
u8 cursor_row
Definition types.h:625
u8 scroll_offset
Definition types.h:627
u8 pad_2[2]
Definition types.h:626
u8 anim_state
Definition types.h:628
u8 saved_menu
Definition types.h:624
HSD_GObj * popup_gobj
Definition types.h:636
HSD_Text * row_labels[10]
Definition types.h:632
HSD_Text * row_icons[5]
Definition types.h:635
HSD_JObj * jobjs[10]
Definition types.h:631
HSD_Text * title_text
Definition types.h:633
u8 is_name_mode
Definition types.h:629
HSD_Text * value_text
Definition types.h:634
u8 pad_7
Definition types.h:630
User data for VS Records diagram screen (mnDiagram).
Definition types.h:553
u8 pad_1
Definition types.h:555
u16 name_cursor_pos
Name mode cursor (row << 8 | col).
Definition types.h:562
u8 saved_menu
Saved menu ID on entry.
Definition types.h:554
HSD_GObj * popup_gobj
Popup window GObj (or NULL).
Definition types.h:563
u16 fighter_cursor_pos
Fighter mode cursor (row << 8 | col).
Definition types.h:561
u8 pad_45[3]
Definition types.h:565
HSD_JObj * jobjs[13]
JObj references, filled by lb_80011E24.
Definition types.h:559
HSD_Text * col_header_text
Column header text object.
Definition types.h:566
u8 anim_state
0 = idle, 1 = intro anim playing
Definition types.h:557
u16 saved_selection
Saved hovered selection on entry.
Definition types.h:556
u8 pad_5[3]
Definition types.h:558
u8 is_name_mode
0 = fighter mode, 1 = name mode
Definition types.h:564
HSD_Text * row_header_text
Row header text object.
Definition types.h:567
u8 pad_01[3]
Definition types.h:688
HSD_JObj * jobjs[7]
Definition types.h:689
u8 selection
Definition types.h:687
HSD_Text * text
Definition types.h:690
Vec3 label_pos
Definition types.h:580
u16 unit_glyph_ids[24]
Definition types.h:584
Vec3 icon_pos
Definition types.h:582
Vec3 header_pos
Definition types.h:579
u16 label_ids[24]
Definition types.h:583
Vec3 value_pos
Definition types.h:581
seems like each menu probably has its own struct, and isnt just Menu
Definition types.h:713
HSD_Text * left_column[4]
date and time of achievement unlock
Definition types.h:718
HSD_Text * right_column[4]
achievement
Definition types.h:719
u8 scroll_idx
Definition types.h:714
u32 anim_timer
decrements from 10 when transitioning from main menu to special menu
Definition types.h:715
HSD_Text * description
Definition types.h:720
u8 mode
Definition types.h:699
u8 x0
Definition types.h:694
u8 cursor_pos
Definition types.h:703
HSD_JObj * jobjs[19]
Definition types.h:698
u8 x2
Definition types.h:696
u8 last_key_sel
Definition types.h:700
u8 auto_history[5]
Definition types.h:705
u8 name_index
Definition types.h:704
u8 pad_5F
Definition types.h:706
HSD_Text * name_disp_text
Definition types.h:708
HSD_Text * desc_text
Definition types.h:709
u8 pad_52[2]
Definition types.h:701
HSD_GObj * variant_gobj
Definition types.h:702
u8 x1
Definition types.h:695
HSD_Text * key_text
Definition types.h:707
u8 x3
Definition types.h:697
s32 unk_04
Definition types.h:144
struct PerfLabelLine * next
Definition types.h:143
char text[0x80]
Definition types.h:145
s8 spawn_dir
Definition types.h:104
u8 xD_b3
Definition types.h:121
u8 xC_b1
Definition types.h:111
u8 xD_b1
Definition types.h:119
u16 damage
some damage value
Definition types.h:128
s8 ckind
CharacterKind
Definition types.h:98
u8 xB
enum_t
Definition types.h:109
u8 xD_b2
Definition types.h:120
s8 handicap
Definition types.h:106
u8 color
Definition types.h:101
u8 xD_b5
Definition types.h:123
float model_scale
Definition types.h:133
u8 team
Definition types.h:107
u8 xC_b5
Definition types.h:115
u8 xD_b6
Definition types.h:124
u8 xD_b0
Definition types.h:118
u8 xC_b3
Definition types.h:113
u8 vs_invisible
Definition types.h:114
u8 sub_color
Definition types.h:105
u8 xC_b7
Definition types.h:117
u8 cpu_level
CPU level.
Definition types.h:127
float defense_ratio
Definition types.h:132
u8 nametag
Definition types.h:108
u8 slot
Definition types.h:102
u8 slot_type
Gm_PKind
Definition types.h:99
u8 xC_b6
Definition types.h:116
u16 damage1
some damage value
Definition types.h:129
u8 rumble_enabled
Definition types.h:110
u8 xD_b4
Definition types.h:122
u8 vs_metal
Definition types.h:112
u16 hp
hit points, for stamina mode
Definition types.h:130
s8 spawn_pos
Definition types.h:103
u8 cpu_kind
CPU type.
Definition types.h:126
s8 stocks
Definition types.h:100
float attack_ratio
Definition types.h:131
u8 xD_b7
Definition types.h:125
s8 force_stage_id
Definition types.h:541
u8 start_game
bool
Definition types.h:542
u8 unk_stage
Definition types.h:538
u8 no_lras
Definition types.h:540
u8 x1
Definition types.h:539
VsModeData vs
Definition types.h:543
StartMeleeRules rules
Definition types.h:260
PlayerInitData players[GM_MAX_PLAYERS]
Definition types.h:261
u8 x9
Definition types.h:213
Event on_frame_end
ingame post-frame callback
Definition types.h:247
u32 x4_4
Definition types.h:196
u8 x10_b1
Definition types.h:253
u32 x3_4
Definition types.h:187
u8 x7
Definition types.h:211
u32 x5_2
Definition types.h:203
u32 friendly_fire
friendly fire on
Definition types.h:169
u32 x1_2
Definition types.h:163
u16 stkind
Definition types.h:218
u32 x4_2
Definition types.h:194
u32 x4_3
Definition types.h:195
u32 x0_3
unknown enum
Definition types.h:157
Event on_match_start
on VS match start callback
Definition types.h:245
u32 x5_0
Definition types.h:201
float x30
damage ratio
Definition types.h:228
u32 timer_shows_hours
Definition types.h:167
u32 x2_6
Definition types.h:180
u8 pad_x0[0x10]
Definition types.h:251
u32 x1_4
Definition types.h:165
u32 x5_5
Definition types.h:206
u8 x14
Definition types.h:221
u32 is_stock
Definition types.h:171
s8 sd_penalty
Definition types.h:216
u32 x2_5
Definition types.h:179
u32 single_button
single-button mode enabled
Definition types.h:174
void(* on_match_end)(u8 outcome)
on VS match end callback.
Definition types.h:248
Event on_frame_start
ingame pre-frame callback
Definition types.h:246
u8 x6
Definition types.h:210
u32 match_kind
MatchKind
Definition types.h:156
u32 x1C_pad[(0x20 - 0x1C)/4]
Definition types.h:223
u32 x5_6
Definition types.h:207
u8 pad_x5C[0x60 - 0x5C]
Definition types.h:256
u32 x4_5
Definition types.h:197
u32 x5_4
Definition types.h:205
u32 x3_1
Definition types.h:184
int(* check_for_pauser_override)(void)
When set, this method is used for checking if a player/which player has pressed pause while unpaused.
Definition types.h:240
u64 x20
Definition types.h:225
u8 xD
Definition types.h:217
struct lbl_8046B668_t * x58
Definition types.h:255
u32 x5_1
Definition types.h:202
u32 x1_1
Definition types.h:162
u8 x10_b0
Definition types.h:252
u32 x3_0
Definition types.h:183
float x2C
Definition types.h:227
u32 timer_counts_up
bool
Definition types.h:159
u32 x3_6
Definition types.h:189
void(* on_pause_override)(int)
on pause callback.
Definition types.h:235
float game_speed
game speed
Definition types.h:229
u32 x4_7
Definition types.h:199
u32 x3_2
Definition types.h:185
u32 x3_7
Definition types.h:190
u8 is_teams
Definition types.h:212
u32 disable_pausing
When set, pausing is disabled for both active gameplay and pause menus.
Definition types.h:175
u32 x4_6
Definition types.h:198
int x28
Definition types.h:226
u32 x3_3
Definition types.h:186
u32 x1_5
Definition types.h:166
u32 x5_7
Definition types.h:208
s8 item_freq
Definition types.h:215
u32 x1_0
Definition types.h:161
u32 time_limit
time limit in seconds
Definition types.h:220
u32 timer_enabled
Definition types.h:158
u32 x2_2
Definition types.h:173
u32 x2_1
Definition types.h:172
u8 xA
Definition types.h:214
u32 x4_0
pause camera enabled?
Definition types.h:192
u32 is_vs
Set only by gmVsMelee_EnterVs.
Definition types.h:193
u32 x18
Definition types.h:222
u32 x5_3
Definition types.h:204
u32 x1_3
Definition types.h:164
u32 x2_7
Definition types.h:181
void(* on_unpause_override)(int)
on unpause callback.
Definition types.h:230
u32 x3_5
Definition types.h:188
StartMeleeData start
Definition types.h:273
s8 ordered_stage_index
Definition types.h:266
u8 unk_0x4
Definition types.h:269
s8 winner
Definition types.h:267
u8 unk_0x5
Definition types.h:270
s8 loser
Definition types.h:265
u8 unk_0x3
Definition types.h:268
u8 unk_0x6
Definition types.h:271
u8 unk_0x7
Definition types.h:272
PerfLabelLine line0
Definition types.h:150
PerfLabelLine line1
Definition types.h:151
s8 arr2[0x1C]
Definition types.h:138
s8 arr1[0x1C]
Definition types.h:137
char pad_0[0x96000]
Definition types.h:533
u8 unk0
Definition types.h:724
HSD_Text * unk18
Definition types.h:733
HSD_Text * unk14
Definition types.h:732
u8 unk3
Definition types.h:727
u8 unk1
Definition types.h:725
f32 unkC
Definition types.h:730
HSD_Text * unk10
Definition types.h:731
f32 unk8
Definition types.h:729
u16 unk4
Definition types.h:728
HSD_Text * unk1C
Definition types.h:734
u8 unk2
Definition types.h:726
void(* GObj_RenderFunc)(HSD_GObj *gobj, int code)
Definition forward.h:105