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forward.h
Go to the documentation of this file.
1
#ifndef MELEE_GM_FORWARD_H
2
#define MELEE_GM_FORWARD_H
3
4
#include <
Runtime/platform.h
>
5
9
#define GM_MAX_PLAYERS 6
10
#define GM_MAX_TEAMS 5
11
#define GM_NAMETAG_NONE 120
12
#define GM_FPS 60
13
#define GM_GAMEMODESTATE_TERMINATE 0xFF
15
16
typedef
enum
GameModeKind
{
17
/* 00 */
GM_TITLE
,
18
/* 01 */
GM_MENU
,
19
/* 02 */
GM_VS
,
20
/* 03 */
GM_CLASSIC
,
21
/* 04 */
GM_ADVENTURE
,
22
/* 05 */
GM_ALLSTAR
,
23
/* 06 */
GM_DEBUG
,
24
/* 07 */
GM_DEBUG_SOUND_TEST
,
25
/* 08 */
GM_HANYU_CSS
,
26
/* 09 */
GM_HANYU_SSS
,
27
/* 0A */
GM_CAMERA_MODE
,
28
/* 0B */
GM_TOY_GALLERY
,
29
/* 0C */
GM_TOY_LOTTERY
,
30
/* 0D */
GM_TOY_COLLECTION
,
31
/* 0E */
GM_DEBUG_VS
,
32
/* 0F */
GM_TARGET_TEST
,
33
/* 10 */
GM_SUPER_SUDDEN_DEATH_VS
,
34
/* 11 */
GM_INVISIBLE_VS
,
35
/* 12 */
GM_SLOMO_VS
,
36
/* 13 */
GM_LIGHTNING_VS
,
37
/* 14 */
GM_CHALLENGER_APPROACH
,
38
/* 15 */
GM_CLASSIC_GOVER
,
39
/* 16 */
GM_ADVENTURE_GOVER
,
40
/* 17 */
GM_ALLSTAR_GOVER
,
41
/* 18 */
GM_OPENING_MV
,
42
/* 19 */
GM_DEBUG_CUTSCENE
,
43
/* 1A */
GM_DEBUG_GOVER
,
44
/* 1B */
GM_TOURNAMENT
,
45
/* 1C */
GM_TRAINING
,
46
/* 1D */
GM_TINY_VS
,
47
/* 1E */
GM_GIANT_VS
,
48
/* 1F */
GM_STAMINA_VS
,
49
/* 20 */
GM_HOME_RUN_CONTEST
,
50
/* 21 */
GM_10MAN_VS
,
51
/* 22 */
GM_100MAN_VS
,
52
/* 23 */
GM_3MIN_VS
,
53
/* 24 */
GM_15MIN_VS
,
54
/* 25 */
GM_ENDLESS_VS
,
55
/* 26 */
GM_CRUEL_VS
,
56
/* 27 */
GM_PROGRESSIVE_SCAN
,
57
/* 28 */
GM_BOOT
,
58
/* 29 */
GM_MEMCARD
,
59
/* 2A */
GM_CAMERA_VS
,
60
/* 2B */
GM_EVENT
,
61
/* 2C */
GM_SINGLE_BUTTON_VS
,
62
/* 2D */
GM_COUNT
,
63
}
GameModeKind
;
64
65
typedef
enum
GameSceneKind
{
66
/* +00 */
GS_TITLE
,
67
/* +01 */
GS_MENU
,
68
/* +02 */
GS_VS
,
69
/* +03 */
GS_SUDDEN_DEATH
,
70
/* +04 */
GS_TRAINING
,
71
/* +05 */
GS_RESULTS
,
72
/* +06 */
GS_0x6
,
73
/* +07 */
GS_DEBUG_MENU
,
74
/* +08 */
GS_CSS
,
75
/* +09 */
GS_SSS
,
76
/* +0A */
GS_UNK10
,
77
/* +0B */
GS_TOY_GALLERY
,
78
/* +0C */
GS_TOY_LOTTERY
,
79
/* +0D */
GS_TOY_COLLECTION
,
80
/* +0E */
GS_INTRO_NORMAL
,
81
/* +0F */
GS_REGEND_TOYFALL
,
83
/* +10 */
GS_REGEND_CONGRATS
,
84
/* +11 */
GS_CUTSCENE_LUIGI
,
85
/* +12 */
GS_CUTSCENE_BRINSTAR
,
87
/* +13 */
GS_CUTSCENE_EXPLOSION
,
89
/* +14 */
GS_CUTSCENE_3KIRBYS
,
90
/* +15 */
GS_CUTSCENE_GIANTKIRBY
,
91
/* +16 */
GS_CUTSCENE_STARFOX
,
92
/* +17 */
GS_CUTSCENE_FZERO
,
93
/* +18 */
GS_CUTSCENE_METAL
,
95
/* +19 */
GS_CUTSCENE_BOWSERTOY
,
96
/* +1A */
GS_CUTSCENE_GIGATRANSFORM
,
98
/* +1B */
GS_CUTSCENE_GIGADEFEATED
,
99
/* +1C */
GS_MOVIE_OPENING
,
100
/* +1D */
GS_MOVIE_END
,
101
/* +1E */
GS_MOVIE_HOWTO
,
102
/* +1F */
GS_MOVIE_OMAKE15
,
103
/* +20 */
GS_INTRO_EASY
,
104
/* +21 */
GS_INTRO_ALLSTAR
,
105
/* +22 */
GS_GAMEOVER
,
106
/* +23 */
GS_COMING_SOON
,
107
/* +24 */
GS_TOU_SETUP
,
108
/* +25 */
GS_TOU_BRACKET
,
109
/* +26 */
GS_TOU_ALT
,
110
/* +27 */
GS_PRIZE_INTERFACE
,
111
/* +28 */
GS_PROG_SCAN
,
112
/* +29 */
GS_APPROACH
,
113
/* +2A */
GS_MEMCARD
,
114
/* +2B */
GS_STAFFROLL
,
115
/* +2C */
GS_CAMERA_VS
,
116
/* +2D */
GS_COUNT
117
}
GameSceneKind
;
118
119
typedef
enum
MatchOutcome
{
120
/* 0 */
OUTCOME_NONE
,
121
/* 1 */
OUTCOME_TIMEOUT
,
122
/* 2 */
OUTCOME_ELIMINATION
,
123
/* 3 */
OUTCOME_TEAM_ELIMINATION
,
127
/* 4 */
OUTCOME_1P_GAME_OVER
,
128
/* 5 */
OUTCOME_UNK_1P_HORDE_BATTLE_VICTORY
,
132
/* 6 */
OUTCOME_UNK_1P_BONUS_STAGE_END
,
137
/* 7 */
OUTCOME_NO_CONTEST
,
138
/* 8 */
OUTCOME_RETRY
,
139
/* 9 */
OUTCOME_TERMINATED
,
140
}
MatchOutcome
;
141
142
struct
gm_801677C0_s
;
143
struct
lbl_8046B488_t
;
144
typedef
struct
CameraVsData
CameraVsData
;
145
typedef
struct
datetime
datetime
;
146
typedef
struct
DebugGameOverData
DebugGameOverData
;
147
typedef
struct
GameMode
GameMode
;
148
typedef
struct
GameRules
GameRules
;
149
typedef
struct
GameModeState
GameModeState
;
150
typedef
struct
GameScene
GameScene
;
151
typedef
struct
GameSceneInfo
GameSceneInfo
;
152
typedef
struct
gm_8016A92C_arg0_t
gm_8016A92C_arg0_t
;
153
typedef
struct
gm_8017DB6C_arg0_t
gm_8017DB6C_arg0_t
;
154
typedef
struct
gmm_x0_528_t
gmm_x0_528_t
;
155
typedef
struct
VsSceneState
VsSceneState
;
156
typedef
struct
VsSceneController
VsSceneController
;
157
typedef
struct
ChallengerData
ChallengerData
;
158
typedef
struct
MatchEnd
MatchEnd
;
159
typedef
struct
MatchExitInfo
MatchExitInfo
;
160
typedef
struct
MatchPlayerData
MatchPlayerData
;
161
typedef
struct
MenuEnterData
MenuEnterData
;
162
typedef
struct
MenuExitData
MenuExitData
;
163
typedef
struct
Placeholder_8016AE38_flags
Placeholder_8016AE38_flags
;
164
typedef
struct
Placeholder_8016AE38_flags_2
Placeholder_8016AE38_flags_2
;
165
typedef
struct
Placeholder_8016AE50_ret_val
Placeholder_8016AE50_ret_val
;
166
typedef
struct
ResultsData
ResultsData
;
167
typedef
struct
ResultsMatchInfo
ResultsMatchInfo
;
168
typedef
struct
TmAnimTimers
TmAnimTimers
;
169
typedef
struct
TmData
TmData
;
170
typedef
struct
TmVsData
TmVsData
;
171
typedef
struct
Unk1PData
Unk1PData
;
172
typedef
struct
Unk1PData_x24
Unk1PData_x24
;
173
typedef
struct
UnkAdventureData
UnkAdventureData
;
174
typedef
struct
UnkAllstarData
UnkAllstarData
;
175
typedef
struct
UnkMultimanData
UnkMultimanData
;
176
typedef
struct
VsApproachData
VsApproachData
;
177
178
typedef
bool
(*
GmRouteCallback
)(int);
179
183
typedef
enum
Gm_Player
{
184
/* 0x00 */
Gm_Player_Unk0
,
185
/* 0x01 */
Gm_Player_Unk1
,
186
/* 0x02 */
Gm_Player_Unk2
,
187
/* 0x03 */
Gm_Player_Unk3
,
188
/* 0x04 */
Gm_Player_Unk4
,
189
/* 0x05 */
Gm_Player_Unk5
,
190
/* 0x06 */
Gm_Player_NumMax
=
GM_MAX_PLAYERS
,
191
/* 0x06 */
Gm_Player_Other
=
Gm_Player_NumMax
,
192
}
Gm_Player
;
193
194
typedef
enum
MatchKind
{
195
MatchKind_Time
,
196
MatchKind_Stock
,
197
MatchKind_Coin
,
198
MatchKind_Bonus
,
199
}
MatchKind
;
200
201
#endif
GameSceneInfo
struct GameSceneInfo GameSceneInfo
Definition
forward.h:151
GmRouteCallback
bool(* GmRouteCallback)(int)
Definition
forward.h:178
Gm_Player
Gm_Player
Player slot indices.
Definition
forward.h:183
Gm_Player_Unk5
@ Gm_Player_Unk5
Definition
forward.h:189
Gm_Player_Unk0
@ Gm_Player_Unk0
Definition
forward.h:184
Gm_Player_Other
@ Gm_Player_Other
Definition
forward.h:191
Gm_Player_NumMax
@ Gm_Player_NumMax
Definition
forward.h:190
Gm_Player_Unk2
@ Gm_Player_Unk2
Definition
forward.h:186
Gm_Player_Unk4
@ Gm_Player_Unk4
Definition
forward.h:188
Gm_Player_Unk1
@ Gm_Player_Unk1
Definition
forward.h:185
Gm_Player_Unk3
@ Gm_Player_Unk3
Definition
forward.h:187
GameModeKind
GameModeKind
Definition
forward.h:16
GM_TARGET_TEST
@ GM_TARGET_TEST
Definition
forward.h:32
GM_COUNT
@ GM_COUNT
Definition
forward.h:62
GM_VS
@ GM_VS
Definition
forward.h:19
GM_3MIN_VS
@ GM_3MIN_VS
Definition
forward.h:52
GM_CHALLENGER_APPROACH
@ GM_CHALLENGER_APPROACH
Definition
forward.h:37
GM_PROGRESSIVE_SCAN
@ GM_PROGRESSIVE_SCAN
Definition
forward.h:56
GM_15MIN_VS
@ GM_15MIN_VS
Definition
forward.h:53
GM_DEBUG_GOVER
@ GM_DEBUG_GOVER
trophy fall and 'congrats'
Definition
forward.h:43
GM_CLASSIC
@ GM_CLASSIC
Definition
forward.h:20
GM_TOY_GALLERY
@ GM_TOY_GALLERY
Definition
forward.h:28
GM_MEMCARD
@ GM_MEMCARD
Definition
forward.h:58
GM_ENDLESS_VS
@ GM_ENDLESS_VS
Definition
forward.h:54
GM_SUPER_SUDDEN_DEATH_VS
@ GM_SUPER_SUDDEN_DEATH_VS
Definition
forward.h:33
GM_INVISIBLE_VS
@ GM_INVISIBLE_VS
Definition
forward.h:34
GM_HANYU_CSS
@ GM_HANYU_CSS
Definition
forward.h:25
GM_CAMERA_MODE
@ GM_CAMERA_MODE
Definition
forward.h:27
GM_ADVENTURE_GOVER
@ GM_ADVENTURE_GOVER
Definition
forward.h:39
GM_HOME_RUN_CONTEST
@ GM_HOME_RUN_CONTEST
Definition
forward.h:49
GM_HANYU_SSS
@ GM_HANYU_SSS
Definition
forward.h:26
GM_ALLSTAR_GOVER
@ GM_ALLSTAR_GOVER
Definition
forward.h:40
GM_BOOT
@ GM_BOOT
Definition
forward.h:57
GM_GIANT_VS
@ GM_GIANT_VS
Definition
forward.h:47
GM_OPENING_MV
@ GM_OPENING_MV
Definition
forward.h:41
GM_ALLSTAR
@ GM_ALLSTAR
Definition
forward.h:22
GM_DEBUG
@ GM_DEBUG
Definition
forward.h:23
GM_LIGHTNING_VS
@ GM_LIGHTNING_VS
Definition
forward.h:36
GM_TOURNAMENT
@ GM_TOURNAMENT
Definition
forward.h:44
GM_CAMERA_VS
@ GM_CAMERA_VS
Definition
forward.h:59
GM_DEBUG_CUTSCENE
@ GM_DEBUG_CUTSCENE
Definition
forward.h:42
GM_ADVENTURE
@ GM_ADVENTURE
Definition
forward.h:21
GM_STAMINA_VS
@ GM_STAMINA_VS
Definition
forward.h:48
GM_DEBUG_VS
@ GM_DEBUG_VS
Definition
forward.h:31
GM_10MAN_VS
@ GM_10MAN_VS
Definition
forward.h:50
GM_EVENT
@ GM_EVENT
Definition
forward.h:60
GM_SINGLE_BUTTON_VS
@ GM_SINGLE_BUTTON_VS
Definition
forward.h:61
GM_CLASSIC_GOVER
@ GM_CLASSIC_GOVER
Definition
forward.h:38
GM_TOY_COLLECTION
@ GM_TOY_COLLECTION
Definition
forward.h:30
GM_SLOMO_VS
@ GM_SLOMO_VS
Definition
forward.h:35
GM_TRAINING
@ GM_TRAINING
Definition
forward.h:45
GM_TITLE
@ GM_TITLE
Definition
forward.h:17
GM_DEBUG_SOUND_TEST
@ GM_DEBUG_SOUND_TEST
Definition
forward.h:24
GM_100MAN_VS
@ GM_100MAN_VS
Definition
forward.h:51
GM_TINY_VS
@ GM_TINY_VS
Definition
forward.h:46
GM_CRUEL_VS
@ GM_CRUEL_VS
Definition
forward.h:55
GM_TOY_LOTTERY
@ GM_TOY_LOTTERY
Definition
forward.h:29
GM_MENU
@ GM_MENU
Definition
forward.h:18
gmm_x0_528_t
struct gmm_x0_528_t gmm_x0_528_t
Definition
forward.h:154
Unk1PData_x24
struct Unk1PData_x24 Unk1PData_x24
Definition
forward.h:172
MatchKind
MatchKind
Definition
forward.h:194
MatchKind_Bonus
@ MatchKind_Bonus
Definition
forward.h:198
MatchKind_Stock
@ MatchKind_Stock
Definition
forward.h:196
MatchKind_Coin
@ MatchKind_Coin
Definition
forward.h:197
MatchKind_Time
@ MatchKind_Time
Definition
forward.h:195
MatchOutcome
MatchOutcome
Definition
forward.h:119
OUTCOME_NONE
@ OUTCOME_NONE
Match in progress, or no match played since boot.
Definition
forward.h:120
OUTCOME_UNK_1P_HORDE_BATTLE_VICTORY
@ OUTCOME_UNK_1P_HORDE_BATTLE_VICTORY
Applies to any victory in story mode against a horde of (usually weak) enemies.
Definition
forward.h:128
OUTCOME_TERMINATED
@ OUTCOME_TERMINATED
Definition
forward.h:139
OUTCOME_RETRY
@ OUTCOME_RETRY
Definition
forward.h:138
OUTCOME_NO_CONTEST
@ OUTCOME_NO_CONTEST
Definition
forward.h:137
OUTCOME_TEAM_ELIMINATION
@ OUTCOME_TEAM_ELIMINATION
Seen when a team battle ends Also seen when player beats any 1p mode stage that is a single non-horde...
Definition
forward.h:123
OUTCOME_1P_GAME_OVER
@ OUTCOME_1P_GAME_OVER
Definition
forward.h:127
OUTCOME_UNK_1P_BONUS_STAGE_END
@ OUTCOME_UNK_1P_BONUS_STAGE_END
Applies to all stages that aren't just a single match.
Definition
forward.h:132
OUTCOME_TIMEOUT
@ OUTCOME_TIMEOUT
Definition
forward.h:121
OUTCOME_ELIMINATION
@ OUTCOME_ELIMINATION
Definition
forward.h:122
GM_MAX_PLAYERS
#define GM_MAX_PLAYERS
Definition
forward.h:9
Placeholder_8016AE38_flags
struct Placeholder_8016AE38_flags Placeholder_8016AE38_flags
Definition
forward.h:163
GameSceneKind
GameSceneKind
Definition
forward.h:65
GS_TOU_ALT
@ GS_TOU_ALT
Winner Out/Loser Out "Match Type".
Definition
forward.h:109
GS_CUTSCENE_BRINSTAR
@ GS_CUTSCENE_BRINSTAR
"Vi0401.dat" - "visual0401Scene" - "visual0401InfoScene"
Definition
forward.h:85
GS_COMING_SOON
@ GS_COMING_SOON
Definition
forward.h:106
GS_CAMERA_VS
@ GS_CAMERA_VS
Definition
forward.h:115
GS_INTRO_NORMAL
@ GS_INTRO_NORMAL
Adventure Mode intro.
Definition
forward.h:80
GS_SSS
@ GS_SSS
Definition
forward.h:75
GS_MOVIE_OMAKE15
@ GS_MOVIE_OMAKE15
"Special Movie"
Definition
forward.h:102
GS_TITLE
@ GS_TITLE
Definition
forward.h:66
GS_SUDDEN_DEATH
@ GS_SUDDEN_DEATH
Definition
forward.h:69
GS_MEMCARD
@ GS_MEMCARD
Memcard Prompt.
Definition
forward.h:113
GS_TOY_LOTTERY
@ GS_TOY_LOTTERY
Definition
forward.h:78
GS_CUTSCENE_STARFOX
@ GS_CUTSCENE_STARFOX
"Vi0601.dat" - "visual0601Scene"
Definition
forward.h:91
GS_CUTSCENE_FZERO
@ GS_CUTSCENE_FZERO
"Vi0801.dat" - "visual0801Scene"
Definition
forward.h:92
GS_REGEND_CONGRATS
@ GS_REGEND_CONGRATS
"REG" may refer to any 1p mode
Definition
forward.h:83
GS_CUTSCENE_GIANTKIRBY
@ GS_CUTSCENE_GIANTKIRBY
"Vi0502.dat" - "visual0502Scene"
Definition
forward.h:90
GS_CUTSCENE_EXPLOSION
@ GS_CUTSCENE_EXPLOSION
Planet Explosion / "Vi0402.dat" - "visual0402Scene".
Definition
forward.h:87
GS_TOY_COLLECTION
@ GS_TOY_COLLECTION
Definition
forward.h:79
GS_MOVIE_OPENING
@ GS_MOVIE_OPENING
Definition
forward.h:99
GS_CUTSCENE_GIGADEFEATED
@ GS_CUTSCENE_GIGADEFEATED
"Vi1202.dat" - "visual1202Scene"
Definition
forward.h:98
GS_REGEND_TOYFALL
@ GS_REGEND_TOYFALL
Trophy fall scene that happens when you win in 1p mode.
Definition
forward.h:81
GS_UNK10
@ GS_UNK10
Unused? Empty in the table.
Definition
forward.h:76
GS_0x6
@ GS_0x6
Unused? It is skipped in the table entirely.
Definition
forward.h:72
GS_TOY_GALLERY
@ GS_TOY_GALLERY
Definition
forward.h:77
GS_CUTSCENE_3KIRBYS
@ GS_CUTSCENE_3KIRBYS
"Vi0501.dat" - "visual0501Scene"
Definition
forward.h:89
GS_TOU_SETUP
@ GS_TOU_SETUP
Selections and settings.
Definition
forward.h:107
GS_VS
@ GS_VS
Definition
forward.h:68
GS_MENU
@ GS_MENU
Definition
forward.h:67
GS_CUTSCENE_LUIGI
@ GS_CUTSCENE_LUIGI
"Vi0102.dat" - "visual0102Scene"
Definition
forward.h:84
GS_PROG_SCAN
@ GS_PROG_SCAN
Definition
forward.h:111
GS_GAMEOVER
@ GS_GAMEOVER
Definition
forward.h:105
GS_DEBUG_MENU
@ GS_DEBUG_MENU
Definition
forward.h:73
GS_PRIZE_INTERFACE
@ GS_PRIZE_INTERFACE
Achievement/Special Message Pop-up.
Definition
forward.h:110
GS_INTRO_EASY
@ GS_INTRO_EASY
Classic Mode splash screen.
Definition
forward.h:103
GS_TRAINING
@ GS_TRAINING
Definition
forward.h:70
GS_INTRO_ALLSTAR
@ GS_INTRO_ALLSTAR
Unused?
Definition
forward.h:104
GS_APPROACH
@ GS_APPROACH
Challenger Approaching.
Definition
forward.h:112
GS_RESULTS
@ GS_RESULTS
Definition
forward.h:71
GS_MOVIE_HOWTO
@ GS_MOVIE_HOWTO
Definition
forward.h:101
GS_COUNT
@ GS_COUNT
Definition
forward.h:116
GS_CUTSCENE_METAL
@ GS_CUTSCENE_METAL
Metal Mario/Luigi / "Vi1101.dat" -.
Definition
forward.h:93
GS_CSS
@ GS_CSS
Definition
forward.h:74
GS_MOVIE_END
@ GS_MOVIE_END
1p mode ending movie
Definition
forward.h:100
GS_CUTSCENE_GIGATRANSFORM
@ GS_CUTSCENE_GIGATRANSFORM
"Vi1201v2.dat" - "visual1201v2Scene"
Definition
forward.h:96
GS_TOU_BRACKET
@ GS_TOU_BRACKET
Tournament "Match Type".
Definition
forward.h:108
GS_STAFFROLL
@ GS_STAFFROLL
Credits.
Definition
forward.h:114
GS_CUTSCENE_BOWSERTOY
@ GS_CUTSCENE_BOWSERTOY
"Vi1201v1.dat" - "visual1201v1Scene"
Definition
forward.h:95
gm_8016A92C_arg0_t
struct gm_8016A92C_arg0_t gm_8016A92C_arg0_t
Definition
forward.h:152
platform.h
bool
int bool
A signed integer used to contain boolean values.
Definition
stdbool.h:6
CameraVsData
Definition
types.h:840
ChallengerData
Definition
types.h:956
DebugGameOverData
Definition
types.h:42
GameModeState
Definition
types.h:73
GameMode
Definition
types.h:104
GameRules
Definition
types.h:229
GameScene
Definition
types.h:116
MatchEnd
Definition
types.h:633
MatchExitInfo
Definition
types.h:653
MatchPlayerData
Definition
types.h:566
MenuEnterData
data passed to OnLoad callback for GM_MENU
Definition
types.h:973
MenuExitData
data passed to OnLeave callback for GM_MENU
Definition
types.h:983
Placeholder_8016AE38_flags_2
Definition
types.h:446
Placeholder_8016AE50_ret_val
Definition
types.h:103
ResultsData
Definition
types.h:909
ResultsMatchInfo
Definition
types.h:661
TmAnimTimers
Definition
types.h:1103
TmData
Definition
types.h:747
TmVsData
Definition
types.h:852
Unk1PData
Definition
types.h:682
UnkAdventureData
Definition
types.h:723
UnkAllstarData
Definition
types.h:736
UnkMultimanData
Definition
types.h:36
VsApproachData
Definition
types.h:967
VsSceneController
Definition
types.h:1327
VsSceneState
Definition
types.h:1281
datetime
Definition
types.h:509
gm_801677C0_s
Definition
types.h:864
gm_8017DB6C_arg0_t
Definition
types.h:537
lbl_8046B488_t
Definition
types.h:1135
src
melee
gm
forward.h
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