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forward.h
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1#ifndef MELEE_GM_FORWARD_H
2#define MELEE_GM_FORWARD_H
3
4#include <Runtime/platform.h>
5
9#define GM_MAX_PLAYERS 6
10#define GM_MAX_TEAMS 5
11#define GM_NAMETAG_NONE 120
12#define GM_FPS 60
13#define GM_GAMEMODESTATE_TERMINATE 0xFF
15
16typedef enum GameModeKind {
17 /* 00 */ GM_TITLE,
18 /* 01 */ GM_MENU,
19 /* 02 */ GM_VS,
20 /* 03 */ GM_CLASSIC,
21 /* 04 */ GM_ADVENTURE,
22 /* 05 */ GM_ALLSTAR,
23 /* 06 */ GM_DEBUG,
25 /* 08 */ GM_HANYU_CSS,
26 /* 09 */ GM_HANYU_SSS,
31 /* 0E */ GM_DEBUG_VS,
35 /* 12 */ GM_SLOMO_VS,
41 /* 18 */ GM_OPENING_MV,
43 /* 1A */ GM_DEBUG_GOVER,
44 /* 1B */ GM_TOURNAMENT,
45 /* 1C */ GM_TRAINING,
46 /* 1D */ GM_TINY_VS,
47 /* 1E */ GM_GIANT_VS,
48 /* 1F */ GM_STAMINA_VS,
50 /* 21 */ GM_10MAN_VS,
51 /* 22 */ GM_100MAN_VS,
52 /* 23 */ GM_3MIN_VS,
53 /* 24 */ GM_15MIN_VS,
54 /* 25 */ GM_ENDLESS_VS,
55 /* 26 */ GM_CRUEL_VS,
57 /* 28 */ GM_BOOT,
58 /* 29 */ GM_MEMCARD,
59 /* 2A */ GM_CAMERA_VS,
60 /* 2B */ GM_EVENT,
62 /* 2D */ GM_COUNT,
64
65typedef enum GameSceneKind {
66 /* +00 */ GS_TITLE,
67 /* +01 */ GS_MENU,
68 /* +02 */ GS_VS,
69 /* +03 */ GS_SUDDEN_DEATH,
70 /* +04 */ GS_TRAINING,
71 /* +05 */ GS_RESULTS,
72 /* +06 */ GS_0x6,
73 /* +07 */ GS_DEBUG_MENU,
74 /* +08 */ GS_CSS,
75 /* +09 */ GS_SSS,
76 /* +0A */ GS_UNK10,
77 /* +0B */ GS_TOY_GALLERY,
78 /* +0C */ GS_TOY_LOTTERY,
80 /* +0E */ GS_INTRO_NORMAL,
100 /* +1D */ GS_MOVIE_END,
101 /* +1E */ GS_MOVIE_HOWTO,
103 /* +20 */ GS_INTRO_EASY,
105 /* +22 */ GS_GAMEOVER,
106 /* +23 */ GS_COMING_SOON,
107 /* +24 */ GS_TOU_SETUP,
108 /* +25 */ GS_TOU_BRACKET,
109 /* +26 */ GS_TOU_ALT,
111 /* +28 */ GS_PROG_SCAN,
112 /* +29 */ GS_APPROACH,
113 /* +2A */ GS_MEMCARD,
114 /* +2B */ GS_STAFFROLL,
115 /* +2C */ GS_CAMERA_VS,
116 /* +2D */ GS_COUNT
118
141
142struct gm_801677C0_s;
143struct lbl_8046B488_t;
144typedef struct CameraVsData CameraVsData;
145typedef struct datetime datetime;
147typedef struct GameMode GameMode;
148typedef struct GameRules GameRules;
149typedef struct GameModeState GameModeState;
150typedef struct GameScene GameScene;
155typedef struct VsSceneState VsSceneState;
157typedef struct ChallengerData ChallengerData;
158typedef struct MatchEnd MatchEnd;
159typedef struct MatchExitInfo MatchExitInfo;
160typedef struct MatchPlayerData MatchPlayerData;
161typedef struct MenuEnterData MenuEnterData;
162typedef struct MenuExitData MenuExitData;
166typedef struct ResultsData ResultsData;
168typedef struct TmAnimTimers TmAnimTimers;
169typedef struct TmData TmData;
170typedef struct TmVsData TmVsData;
171typedef struct Unk1PData Unk1PData;
174typedef struct UnkAllstarData UnkAllstarData;
175typedef struct UnkMultimanData UnkMultimanData;
176typedef struct VsApproachData VsApproachData;
177
178typedef bool (*GmRouteCallback)(int);
179
183typedef enum Gm_Player {
184 /* 0x00 */ Gm_Player_Unk0,
185 /* 0x01 */ Gm_Player_Unk1,
186 /* 0x02 */ Gm_Player_Unk2,
187 /* 0x03 */ Gm_Player_Unk3,
188 /* 0x04 */ Gm_Player_Unk4,
189 /* 0x05 */ Gm_Player_Unk5,
192} Gm_Player;
193
200
201#endif
struct GameSceneInfo GameSceneInfo
Definition forward.h:151
bool(* GmRouteCallback)(int)
Definition forward.h:178
Gm_Player
Player slot indices.
Definition forward.h:183
@ Gm_Player_Unk5
Definition forward.h:189
@ Gm_Player_Unk0
Definition forward.h:184
@ Gm_Player_Other
Definition forward.h:191
@ Gm_Player_NumMax
Definition forward.h:190
@ Gm_Player_Unk2
Definition forward.h:186
@ Gm_Player_Unk4
Definition forward.h:188
@ Gm_Player_Unk1
Definition forward.h:185
@ Gm_Player_Unk3
Definition forward.h:187
GameModeKind
Definition forward.h:16
@ GM_TARGET_TEST
Definition forward.h:32
@ GM_COUNT
Definition forward.h:62
@ GM_VS
Definition forward.h:19
@ GM_3MIN_VS
Definition forward.h:52
@ GM_CHALLENGER_APPROACH
Definition forward.h:37
@ GM_PROGRESSIVE_SCAN
Definition forward.h:56
@ GM_15MIN_VS
Definition forward.h:53
@ GM_DEBUG_GOVER
trophy fall and 'congrats'
Definition forward.h:43
@ GM_CLASSIC
Definition forward.h:20
@ GM_TOY_GALLERY
Definition forward.h:28
@ GM_MEMCARD
Definition forward.h:58
@ GM_ENDLESS_VS
Definition forward.h:54
@ GM_SUPER_SUDDEN_DEATH_VS
Definition forward.h:33
@ GM_INVISIBLE_VS
Definition forward.h:34
@ GM_HANYU_CSS
Definition forward.h:25
@ GM_CAMERA_MODE
Definition forward.h:27
@ GM_ADVENTURE_GOVER
Definition forward.h:39
@ GM_HOME_RUN_CONTEST
Definition forward.h:49
@ GM_HANYU_SSS
Definition forward.h:26
@ GM_ALLSTAR_GOVER
Definition forward.h:40
@ GM_BOOT
Definition forward.h:57
@ GM_GIANT_VS
Definition forward.h:47
@ GM_OPENING_MV
Definition forward.h:41
@ GM_ALLSTAR
Definition forward.h:22
@ GM_DEBUG
Definition forward.h:23
@ GM_LIGHTNING_VS
Definition forward.h:36
@ GM_TOURNAMENT
Definition forward.h:44
@ GM_CAMERA_VS
Definition forward.h:59
@ GM_DEBUG_CUTSCENE
Definition forward.h:42
@ GM_ADVENTURE
Definition forward.h:21
@ GM_STAMINA_VS
Definition forward.h:48
@ GM_DEBUG_VS
Definition forward.h:31
@ GM_10MAN_VS
Definition forward.h:50
@ GM_EVENT
Definition forward.h:60
@ GM_SINGLE_BUTTON_VS
Definition forward.h:61
@ GM_CLASSIC_GOVER
Definition forward.h:38
@ GM_TOY_COLLECTION
Definition forward.h:30
@ GM_SLOMO_VS
Definition forward.h:35
@ GM_TRAINING
Definition forward.h:45
@ GM_TITLE
Definition forward.h:17
@ GM_DEBUG_SOUND_TEST
Definition forward.h:24
@ GM_100MAN_VS
Definition forward.h:51
@ GM_TINY_VS
Definition forward.h:46
@ GM_CRUEL_VS
Definition forward.h:55
@ GM_TOY_LOTTERY
Definition forward.h:29
@ GM_MENU
Definition forward.h:18
struct gmm_x0_528_t gmm_x0_528_t
Definition forward.h:154
struct Unk1PData_x24 Unk1PData_x24
Definition forward.h:172
MatchKind
Definition forward.h:194
@ MatchKind_Bonus
Definition forward.h:198
@ MatchKind_Stock
Definition forward.h:196
@ MatchKind_Coin
Definition forward.h:197
@ MatchKind_Time
Definition forward.h:195
MatchOutcome
Definition forward.h:119
@ OUTCOME_NONE
Match in progress, or no match played since boot.
Definition forward.h:120
@ OUTCOME_UNK_1P_HORDE_BATTLE_VICTORY
Applies to any victory in story mode against a horde of (usually weak) enemies.
Definition forward.h:128
@ OUTCOME_TERMINATED
Definition forward.h:139
@ OUTCOME_RETRY
Definition forward.h:138
@ OUTCOME_NO_CONTEST
Definition forward.h:137
@ OUTCOME_TEAM_ELIMINATION
Seen when a team battle ends Also seen when player beats any 1p mode stage that is a single non-horde...
Definition forward.h:123
@ OUTCOME_1P_GAME_OVER
Definition forward.h:127
@ OUTCOME_UNK_1P_BONUS_STAGE_END
Applies to all stages that aren't just a single match.
Definition forward.h:132
@ OUTCOME_TIMEOUT
Definition forward.h:121
@ OUTCOME_ELIMINATION
Definition forward.h:122
#define GM_MAX_PLAYERS
Definition forward.h:9
struct Placeholder_8016AE38_flags Placeholder_8016AE38_flags
Definition forward.h:163
GameSceneKind
Definition forward.h:65
@ GS_TOU_ALT
Winner Out/Loser Out "Match Type".
Definition forward.h:109
@ GS_CUTSCENE_BRINSTAR
"Vi0401.dat" - "visual0401Scene" - "visual0401InfoScene"
Definition forward.h:85
@ GS_COMING_SOON
Definition forward.h:106
@ GS_CAMERA_VS
Definition forward.h:115
@ GS_INTRO_NORMAL
Adventure Mode intro.
Definition forward.h:80
@ GS_SSS
Definition forward.h:75
@ GS_MOVIE_OMAKE15
"Special Movie"
Definition forward.h:102
@ GS_TITLE
Definition forward.h:66
@ GS_SUDDEN_DEATH
Definition forward.h:69
@ GS_MEMCARD
Memcard Prompt.
Definition forward.h:113
@ GS_TOY_LOTTERY
Definition forward.h:78
@ GS_CUTSCENE_STARFOX
"Vi0601.dat" - "visual0601Scene"
Definition forward.h:91
@ GS_CUTSCENE_FZERO
"Vi0801.dat" - "visual0801Scene"
Definition forward.h:92
@ GS_REGEND_CONGRATS
"REG" may refer to any 1p mode
Definition forward.h:83
@ GS_CUTSCENE_GIANTKIRBY
"Vi0502.dat" - "visual0502Scene"
Definition forward.h:90
@ GS_CUTSCENE_EXPLOSION
Planet Explosion / "Vi0402.dat" - "visual0402Scene".
Definition forward.h:87
@ GS_TOY_COLLECTION
Definition forward.h:79
@ GS_MOVIE_OPENING
Definition forward.h:99
@ GS_CUTSCENE_GIGADEFEATED
"Vi1202.dat" - "visual1202Scene"
Definition forward.h:98
@ GS_REGEND_TOYFALL
Trophy fall scene that happens when you win in 1p mode.
Definition forward.h:81
@ GS_UNK10
Unused? Empty in the table.
Definition forward.h:76
@ GS_0x6
Unused? It is skipped in the table entirely.
Definition forward.h:72
@ GS_TOY_GALLERY
Definition forward.h:77
@ GS_CUTSCENE_3KIRBYS
"Vi0501.dat" - "visual0501Scene"
Definition forward.h:89
@ GS_TOU_SETUP
Selections and settings.
Definition forward.h:107
@ GS_VS
Definition forward.h:68
@ GS_MENU
Definition forward.h:67
@ GS_CUTSCENE_LUIGI
"Vi0102.dat" - "visual0102Scene"
Definition forward.h:84
@ GS_PROG_SCAN
Definition forward.h:111
@ GS_GAMEOVER
Definition forward.h:105
@ GS_DEBUG_MENU
Definition forward.h:73
@ GS_PRIZE_INTERFACE
Achievement/Special Message Pop-up.
Definition forward.h:110
@ GS_INTRO_EASY
Classic Mode splash screen.
Definition forward.h:103
@ GS_TRAINING
Definition forward.h:70
@ GS_INTRO_ALLSTAR
Unused?
Definition forward.h:104
@ GS_APPROACH
Challenger Approaching.
Definition forward.h:112
@ GS_RESULTS
Definition forward.h:71
@ GS_MOVIE_HOWTO
Definition forward.h:101
@ GS_COUNT
Definition forward.h:116
@ GS_CUTSCENE_METAL
Metal Mario/Luigi / "Vi1101.dat" -.
Definition forward.h:93
@ GS_CSS
Definition forward.h:74
@ GS_MOVIE_END
1p mode ending movie
Definition forward.h:100
@ GS_CUTSCENE_GIGATRANSFORM
"Vi1201v2.dat" - "visual1201v2Scene"
Definition forward.h:96
@ GS_TOU_BRACKET
Tournament "Match Type".
Definition forward.h:108
@ GS_STAFFROLL
Credits.
Definition forward.h:114
@ GS_CUTSCENE_BOWSERTOY
"Vi1201v1.dat" - "visual1201v1Scene"
Definition forward.h:95
struct gm_8016A92C_arg0_t gm_8016A92C_arg0_t
Definition forward.h:152
int bool
A signed integer used to contain boolean values.
Definition stdbool.h:6
Definition types.h:840
Definition types.h:956
Definition types.h:42
Definition types.h:73
Definition types.h:104
Definition types.h:229
Definition types.h:116
Definition types.h:633
Definition types.h:653
Definition types.h:566
data passed to OnLoad callback for GM_MENU
Definition types.h:973
data passed to OnLeave callback for GM_MENU
Definition types.h:983
Definition types.h:446
Definition types.h:103
Definition types.h:909
Definition types.h:661
Definition types.h:1103
Definition types.h:747
Definition types.h:852
Definition types.h:682
Definition types.h:723
Definition types.h:736
Definition types.h:36
Definition types.h:967
Definition types.h:1327
Definition types.h:1281
Definition types.h:509
Definition types.h:864
Definition types.h:537
Definition types.h:1135