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ground.h
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1#ifndef GALE01_1BFFA8
2#define GALE01_1BFFA8
3
4#include <placeholder.h>
5#include <platform.h>
6
7#include "gr/types.h"
8
9#include "lb/forward.h"
10#include <baselib/forward.h>
11
12#include <dolphin/gx.h>
13#include <dolphin/mtx.h>
14
15/* 1BFFB0 */ void Ground_801BFFB0(void);
16/* 1C0378 */ void Ground_801C0378(int);
17/* 1C0498 */ float Ground_801C0498(void);
18/* 1C04BC */ void Ground_SetParamY(float y);
19/* 1C0508 */ s32 Ground_801C0508(void);
20/* 1C052C */ void Ground_801C052C(GXColor*);
21/* 1C0544 */ void Ground_801C0544(GXColor*);
22/* 1C055C */ void Ground_801C055C(GXColor*);
23/* 1C0574 */ void Ground_801C0574(GXColor*);
24/* 1C058C */ void Ground_801C058C(GXColor*);
25/* 1C05A4 */ void Ground_801C05A4(GXColor*);
26/* 1C05BC */ void Ground_801C05BC(GXColor*);
27/* 1C05D4 */ void Ground_801C05D4(GXColor*);
28/* 1C05EC */ void Ground_801C05EC(GXColor*);
29/* 1C0604 */ GXColor* Ground_801C0604(void);
30/* 1C0618 */ GXColor* Ground_801C0618(void);
31/* 1C062C */ GXColor* Ground_801C062C(void);
32/* 1C0640 */ GXColor* Ground_801C0640(void);
33/* 1C0654 */ GXColor* Ground_801C0654(void);
34/* 1C0668 */ GXColor* Ground_801C0668(void);
35/* 1C067C */ GXColor* Ground_801C067C(void);
36/* 1C0690 */ GXColor* Ground_801C0690(void);
37/* 1C06A4 */ GXColor* Ground_801C06A4(void);
38/* 1C06B8 */ void Ground_801C06B8(GrKind);
39/* 1C0754 */ void Ground_801C0754(StageIdPair* pair);
40/* 1C0800 */ void Ground_801C0800(StageIdPair* pair);
41/* 1C0F78 */ void Ground_OnLoad(StageIdPair* pair);
42/* 1C0FB8 */ void Ground_801C0FB8(StageIdPair* pair);
43/* 1C1074 */ void Ground_DemoInit(StageIdPair* pair, s32);
44/* 1C10B8 */ void Ground_801C10B8(HSD_GObj*, HSD_GObjEvent);
45/* 1C1154 */ void Ground_801C1154(void);
46/* 1C1158 */ void Ground_801C1158(void);
47/* 1C11AC */ void Ground_801C11AC(HSD_GObj* gobj);
48/* 1C13D0 */ HSD_JObj* Ground_801C13D0(s32, s32 depth);
49/* 1C14D0 */ Ground_GObj* Ground_GetStageGObj(int);
50/* 1C1A20 */ HSD_GObj* Ground_801C1A20(HSD_Joint*, s32);
51/* 1C1D6C */ void Ground_801C1D6C(u32);
52/* 1C1D84 */ u32 Ground_801C1D84(void);
53/* 1C1D98 */ u32 Ground_801C1D98(void);
54/* 1C1DAC */ u32 Ground_801C1DAC(void);
55/* 1C1DC0 */ u32 Ground_801C1DC0(void);
56/* 1C1DD4 */ int Ground_801C1DD4(void);
57/* 1C1DE4 */ void Ground_801C1DE4(s32*, s32*);
58/* 1C1E00 */ void Ground_801C1E00(s32);
59/* 1C1E18 */ s32 Ground_801C1E18(void);
60/* 1C1E84 */ HSD_GObj* Ground_801C1E84(void);
61/* 1C1FFC */ void Ground_ApplyStageBackgroundColor(void);
62/* 1C205C */ void Ground_801C205C(GXColor* color);
63/* 1C2090 */ bool Ground_801C2090(GXColor* color);
64/* 1C20D0 */ f32 Ground_801C20D0(void);
65/* 1C2374 */ void Ground_801C2374(HSD_LObj* lobj);
66/* 1C247C */ HSD_Spline* Ground_801C247C(s32, s32);
67/* 1C28AC */ bool Ground_801C28AC(StKind, u32, s32*);
68/* 1C2AD8 */ s32* Ground_801C2AD8(void);
69/* 1C2AE8 */ float Ground_801C2AE8(StKind);
70/* 1C2BA4 */ Ground_GObj* Ground_GetMapGObj(int map_id);
71/* 1C2C8C */ bool Ground_801C2C8C(void*);
72/* 1C2CF4 */ HSD_JObj* Ground_801C2CF4(s32);
73/* 1C2D0C */ void Ground_801C2D0C(s32 i, HSD_JObj* jobj);
74/* 1C2D24 */ bool Ground_801C2D24(enum_t, Vec3*);
75/* 1C2ED0 */ bool Ground_801C2ED0(HSD_JObj*, s32);
76/* 1C2FE0 */ bool Ground_801C2FE0(Ground_GObj*);
77/* 1C3128 */ bool Ground_801C3128(int gobj_id, void (*)(int));
78/* 1C3214 */ bool Ground_801C3214(int gobj_id);
79/* 1C3260 */ bool Ground_801C3260(s32);
80/* 1C32AC */ void Ground_801C32AC(int gobj_id);
81/* 1C32D4 */ s32 Ground_801C32D4(s32, s32);
82/* 1C33C0 */ s32 Ground_801C33C0(s32, s32);
83/* 1C36F4 */ void Ground_801C36F4(int map_id, HSD_JObj* jobj, UNK_T joint);
84/* 1C3880 */ void Ground_801C3880(f32);
85/* 1C3890 */ void Ground_801C3890(f32);
86/* 1C38A0 */ void Ground_801C38A0(f32);
87/* 1C38AC */ void Ground_801C38AC(f32);
88/* 1C38BC */ void Ground_801C38BC(f32 x, f32 y);
89/* 1C38D0 */ void Ground_801C38D0(f32 tilt, f32 pan, f32, f32);
90/* 1C38EC */ void Ground_801C38EC(f32 depth, f32 zoom);
91/* 1C3900 */ void Ground_801C3900(f32, f32, f32, f32, f32 up, f32 down,
92 f32 left, f32 right);
93/* 1C392C */ void Ground_801C392C(f32 x, f32 y, f32 z, f32 fov, f32 vert,
94 f32 horz);
95/* 1C3950 */ void Ground_801C3950(f32 zoom);
96/* 1C3960 */ void Ground_801C3960(f32 ratio);
97/* 1C3970 */ void Ground_801C3970(f32 smooth);
98/* 1C3980 */ void Ground_801C3980(f32 top);
99/* 1C3990 */ void Ground_801C3990(f32 bottom);
100/* 1C39A0 */ void Ground_801C39A0(f32 left);
101/* 1C39B0 */ void Ground_801C39B0(f32 right);
102/* 1C39C0 */ void Ground_801C39C0(void);
103/* 1C3BA8 */ void Ground_801C3BA8(HSD_GObj*, StageCallbacks*, int, int);
104/* 1C3BB4 */ void Ground_801C3BB4(void);
105/* 1C3D44 */ s32 Ground_801C3D44(void*, f32, f32);
106/* 1C3DB4 */ s32 Ground_801C3DB4(void*, f32, f32);
107/* 1C3F20 */ f32 Ground_801C3F20(HSD_JObj*);
108/* 1C3FA4 */ HSD_JObj* Ground_801C3FA4(HSD_GObj* gobj, int depth);
109/* 1C4100 */ HSD_JObj* Ground_801C4100(HSD_JObj* jobj);
110/* 1C4210 */ s32 Ground_801C4210(void);
111/* 1C42AC */ void Ground_801C42AC(void);
112/* 1C4338 */ void Ground_801C4338(void);
113/* 1C4368 */ void Ground_801C4368(float* slope, float* intercept);
114/* 1C438C */ void Ground_801C438C(f32 val);
115/* 1C43A4 */ void Ground_801C43A4(UNK_T);
116/* 1C43C4 */ bool Ground_801C43C4(void*);
117/* 1C445C */ void Ground_801C445C(HSD_LObj* lobj);
118/* 1C498C */ HSD_GObj* Ground_801C498C(void);
119/* 1C49B4 */ LightList** Ground_801C49B4(void);
120/* 1C49F8 */ void* Ground_GetYakumonoParam(void);
121/* 1C4A08 */ void Ground_801C4A08(HSD_GObj* gobj);
122/* 1C4B50 */ void Ground_801C4B50(HSD_Spline*, Vec3*, Vec3*, f32);
123/* 1C4D70 */ bool Ground_801C4D70(HSD_GObj*, Vec3*, f32);
124/* 1C4DA0 */ bool Ground_801C4DA0(Vec3*, f32*);
125/* 1C4DD0 */ bool Ground_801C4DD0(void);
126/* 1C4E20 */ bool Ground_801C4E20(void);
127/* 1C4E70 */ void Ground_801C4E70(HSD_JObj*, HSD_JObj*, HSD_JObj*, HSD_JObj*,
128 HSD_JObj*, HSD_JObj*);
129/* 1C4FAC */ void Ground_801C4FAC(HSD_CObj* cobj);
130/* 1C53EC */ void Ground_801C53EC(u32);
131/* 1C5414 */ void Ground_801C5414(int, int);
132/* 1C5440 */ void Ground_801C5440(Ground* gp, s32 i, u32);
133/* 1C54DC */ bool Ground_801C54DC(Ground* gp, s32 i);
134/* 1C5544 */ void Ground_801C5544(Ground*, s32);
135/* 1C5630 */ void Ground_801C5630(Ground* gp, s32 i, f32 val);
136/* 1C5694 */ void Ground_801C5694(Ground* gp, s32 i, f32 val);
137/* 1C5700 */ DynamicsDesc* Ground_801C5700(int i);
138/* 1C5740 */ void Ground_801C5740(s32);
139/* 1C5750 */ void Ground_801C5750(void);
140/* 1C5764 */ s32 Ground_801C5764(void);
141/* 1C5774 */ s32 Ground_801C5774(void);
142/* 1C5784 */ void Ground_801C5784(s32);
143/* 1C5794 */ s32 Ground_801C5794(void);
144/* 1C57A4 */ Fighter_GObj* Ground_GetP1Fighter(void);
145/* 1C57C8 */ Fighter_GObj* Ground_GetP1Fighter2(void);
146/* 1C57F0 */ f32 Ground_801C57F0(int);
147/* 1C5800 */ void Ground_EnableMatchCamera(void);
148/* 1C5840 */ s32 Ground_801C5840(void);
149/* 1C58E0 */ Item_GObj* Ground_801C58E0(s32, s32);
150/* 1C5940 */ int Ground_801C5940(void);
151/* 1C5A28 */ void Ground_801C5A28(void);
152/* 1C5A60 */ void Ground_801C5A60(void);
153/* 1C5A84 */ void Ground_801C5A84(s32);
154/* 1C5A94 */ s32 Ground_801C5A94(void);
155/* 1C5AA4 */ void Ground_801C5AA4(bool);
156/* 1C5ABC */ bool Ground_801C5ABC(void);
157/* 1C5AD0 */ u32 Ground_801C5AD0(s32 i);
158/* 1C5AEC */ void Ground_801C5AEC(Vec3* v, Vec3*, Vec3*, Vec3*);
159/* 49E6C8 */ extern StageInfo stage_info;
160
161#endif
struct Vec Vec3
unsigned long u32
Definition types.h:9
float f32
Definition types.h:13
StageInfo stage_info
Definition ground.c:144
void Ground_801C3900(f32, f32, f32, f32, f32 up, f32 down, f32 left, f32 right)
Definition ground.c:2094
s32 Ground_801C3DB4(void *, f32, f32)
Definition ground.c:2357
f32 Ground_801C57F0(int)
Definition ground.c:3211
bool Ground_801C54DC(Ground *gp, s32 i)
Definition ground.c:3104
void * Ground_GetYakumonoParam(void)
Definition ground.c:2785
s32 Ground_801C0508(void)
Definition ground.c:331
void Ground_801C3BB4(void)
Definition ground.c:2259
HSD_Spline * Ground_801C247C(s32, s32)
Definition ground.c:1334
void Ground_801C3950(f32 zoom)
Definition ground.c:2117
s32 Ground_801C4210(void)
Definition ground.c:2455
bool Ground_801C2090(GXColor *color)
Definition ground.c:1167
void Ground_801C5630(Ground *gp, s32 i, f32 val)
Definition ground.c:3140
void Ground_801C1154(void)
Definition ground.c:748
void Ground_801BFFB0(void)
Definition ground.c:221
DynamicsDesc * Ground_801C5700(int i)
Definition ground.c:3160
void Ground_801C05BC(GXColor *)
Definition ground.c:373
GXColor * Ground_801C06A4(void)
Definition ground.c:439
HSD_JObj * Ground_801C2CF4(s32)
Definition ground.c:1597
void Ground_801C5AEC(Vec3 *v, Vec3 *, Vec3 *, Vec3 *)
Definition ground.c:3342
f32 Ground_801C3F20(HSD_JObj *)
Definition ground.c:2391
void Ground_801C5784(s32)
Definition ground.c:3188
void Ground_801C3970(f32 smooth)
Definition ground.c:2127
void Ground_801C1D6C(u32)
Definition ground.c:1017
bool Ground_801C4E20(void)
Definition ground.c:2921
void Ground_801C1E00(s32)
Definition ground.c:1053
void Ground_801C4FAC(HSD_CObj *cobj)
Definition ground.c:2963
s32 Ground_801C5774(void)
Definition ground.c:3183
s32 Ground_801C5794(void)
Definition ground.c:3193
bool Ground_801C4DA0(Vec3 *, f32 *)
Definition ground.c:2903
s32 * Ground_801C2AD8(void)
Definition ground.c:1538
bool Ground_801C3214(int gobj_id)
Definition ground.c:1783
s32 Ground_801C5A94(void)
Definition ground.c:3322
s32 Ground_801C33C0(s32, s32)
Definition ground.c:1841
void Ground_801C5414(int, int)
Definition ground.c:3075
void Ground_801C0574(GXColor *)
Definition ground.c:355
u32 Ground_801C5AD0(s32 i)
Definition ground.c:3337
bool Ground_801C3260(s32)
Definition ground.c:1793
void Ground_801C5A60(void)
Definition ground.c:3312
Fighter_GObj * Ground_GetP1Fighter(void)
Definition ground.c:3198
GXColor * Ground_801C0604(void)
Definition ground.c:391
void Ground_SetParamY(float y)
Definition ground.c:322
s32 Ground_801C5840(void)
Definition ground.c:3225
void Ground_801C38EC(f32 depth, f32 zoom)
Definition ground.c:2088
bool Ground_801C4D70(HSD_GObj *, Vec3 *, f32)
Definition ground.c:2895
void Ground_801C5544(Ground *, s32)
Definition ground.c:3115
void Ground_801C38AC(f32)
Definition ground.c:2069
void Ground_801C3960(f32 ratio)
Definition ground.c:2122
GXColor * Ground_801C0690(void)
Definition ground.c:433
bool Ground_801C2FE0(Ground_GObj *)
Definition ground.c:1688
void Ground_801C32AC(int gobj_id)
Definition ground.c:1802
s32 Ground_801C3D44(void *, f32, f32)
Definition ground.c:2342
void Ground_801C5750(void)
Definition ground.c:3173
void Ground_801C0FB8(StageIdPair *pair)
Definition ground.c:705
Ground_GObj * Ground_GetMapGObj(int map_id)
Definition ground.c:1558
void Ground_801C39B0(f32 right)
Definition ground.c:2147
void Ground_801C5AA4(bool)
Definition ground.c:3327
LightList ** Ground_801C49B4(void)
Definition ground.c:2776
void Ground_801C0754(StageIdPair *pair)
Definition ground.c:465
void Ground_801C052C(GXColor *)
Definition ground.c:337
bool Ground_801C28AC(StKind, u32, s32 *)
Definition ground.c:1490
s32 Ground_801C1E18(void)
Definition ground.c:1058
float Ground_801C2AE8(StKind)
Definition ground.c:1543
HSD_JObj * Ground_801C13D0(s32, s32 depth)
Definition ground.c:797
void Ground_EnableMatchCamera(void)
Restores the in-match camera mode after unpause.
Definition ground.c:3216
void Ground_801C055C(GXColor *)
Definition ground.c:349
void Ground_801C43A4(UNK_T)
Definition ground.c:2512
GXColor * Ground_801C067C(void)
Definition ground.c:427
void Ground_801C42AC(void)
Definition ground.c:2476
int Ground_801C1DD4(void)
Definition ground.c:1042
void Ground_801C445C(HSD_LObj *lobj)
Definition ground.c:2544
void Ground_801C1158(void)
Definition ground.c:750
bool Ground_801C2C8C(void *)
Definition ground.c:1586
void Ground_801C11AC(HSD_GObj *gobj)
Definition ground.c:765
bool Ground_801C3128(int gobj_id, void(*)(int))
Definition ground.c:1746
void Ground_801C4E70(HSD_JObj *, HSD_JObj *, HSD_JObj *, HSD_JObj *, HSD_JObj *, HSD_JObj *)
Definition ground.c:2932
void Ground_801C36F4(int map_id, HSD_JObj *jobj, UNK_T joint)
Definition ground.c:1999
void Ground_801C2374(HSD_LObj *lobj)
Definition ground.c:1308
GXColor * Ground_801C0668(void)
Definition ground.c:421
void Ground_801C38A0(f32)
Definition ground.c:2064
HSD_GObj * Ground_801C498C(void)
Definition ground.c:2765
void Ground_801C38BC(f32 x, f32 y)
Definition ground.c:2074
void Ground_801C1DE4(s32 *, s32 *)
Definition ground.c:1047
void Ground_801C39C0(void)
Definition ground.c:2152
u32 Ground_801C1D84(void)
Definition ground.c:1022
GXColor * Ground_801C0654(void)
Definition ground.c:415
void Ground_801C3980(f32 top)
Definition ground.c:2132
void Ground_801C39A0(f32 left)
Definition ground.c:2142
void Ground_801C5A84(s32)
Definition ground.c:3317
int Ground_801C5940(void)
Definition ground.c:3269
void Ground_801C0800(StageIdPair *pair)
Definition ground.c:480
GXColor * Ground_801C062C(void)
Definition ground.c:403
u32 Ground_801C1DAC(void)
Definition ground.c:1032
void Ground_801C3BA8(HSD_GObj *, StageCallbacks *, int, int)
u32 Ground_801C1D98(void)
Definition ground.c:1027
float Ground_801C0498(void)
Definition ground.c:304
GXColor * Ground_801C0640(void)
Definition ground.c:409
Fighter_GObj * Ground_GetP1Fighter2(void)
Definition ground.c:3203
bool Ground_801C43C4(void *)
Definition ground.c:2517
s32 Ground_801C32D4(s32, s32)
Definition ground.c:1807
void Ground_801C10B8(HSD_GObj *, HSD_GObjEvent)
Definition ground.c:729
void Ground_801C0378(int)
Definition ground.c:292
Item_GObj * Ground_801C58E0(s32, s32)
Definition ground.c:3250
void Ground_801C05EC(GXColor *)
Definition ground.c:385
void Ground_801C058C(GXColor *)
Definition ground.c:361
u32 Ground_801C1DC0(void)
Definition ground.c:1037
bool Ground_801C2ED0(HSD_JObj *, s32)
Definition ground.c:1654
void Ground_801C06B8(GrKind)
Definition ground.c:445
void Ground_DemoInit(StageIdPair *pair, s32)
Definition ground.c:724
s32 Ground_801C5764(void)
Definition ground.c:3178
void Ground_801C4A08(HSD_GObj *gobj)
Stage destroy ground gobj.
Definition ground.c:2803
void Ground_801C205C(GXColor *color)
Definition ground.c:1157
void Ground_801C05A4(GXColor *)
Definition ground.c:367
void Ground_ApplyStageBackgroundColor(void)
Definition ground.c:1147
void Ground_801C4338(void)
Definition ground.c:2492
void Ground_801C3880(f32)
Definition ground.c:2054
void Ground_801C438C(f32 val)
Definition ground.c:2506
void Ground_801C05D4(GXColor *)
Definition ground.c:379
void Ground_801C5740(s32)
Definition ground.c:3168
void Ground_OnLoad(StageIdPair *pair)
Definition ground.c:700
void Ground_801C3990(f32 bottom)
Definition ground.c:2137
void Ground_801C53EC(u32)
Definition ground.c:3070
f32 Ground_801C20D0(void)
Definition ground.c:1179
void Ground_801C5A28(void)
Definition ground.c:3305
HSD_GObj * Ground_801C1A20(HSD_Joint *, s32)
Definition ground.c:946
HSD_JObj * Ground_801C4100(HSD_JObj *jobj)
Definition ground.c:2436
bool Ground_801C2D24(enum_t, Vec3 *)
Definition ground.c:1607
void Ground_801C4368(float *slope, float *intercept)
Definition ground.c:2500
void Ground_801C392C(f32 x, f32 y, f32 z, f32 fov, f32 vert, f32 horz)
Definition ground.c:2107
void Ground_801C4B50(HSD_Spline *, Vec3 *, Vec3 *, f32)
Definition ground.c:2841
void Ground_801C2D0C(s32 i, HSD_JObj *jobj)
Definition ground.c:1602
void Ground_801C38D0(f32 tilt, f32 pan, f32, f32)
Definition ground.c:2080
void Ground_801C3890(f32)
Definition ground.c:2059
void Ground_801C0544(GXColor *)
Definition ground.c:343
void Ground_801C5440(Ground *gp, s32 i, u32)
Definition ground.c:3082
void Ground_801C5694(Ground *gp, s32 i, f32 val)
Definition ground.c:3150
GXColor * Ground_801C0618(void)
Definition ground.c:397
Ground_GObj * Ground_GetStageGObj(int)
Definition ground.c:829
bool Ground_801C4DD0(void)
Definition ground.c:2910
bool Ground_801C5ABC(void)
Definition ground.c:3332
HSD_GObj * Ground_801C1E84(void)
Definition ground.c:1080
HSD_JObj * Ground_801C3FA4(HSD_GObj *gobj, int depth)
Definition ground.c:2400
signed long s32
Definition hsd_3B2B.h:1
HSD_GObj Ground_GObj
Definition forward.h:45
StKind
Definition forward.h:139
GrKind
Definition forward.h:54
HSD_GObj Item_GObj
Definition forward.h:55
struct LightList LightList
Definition forward.h:5
#define UNK_T
Definition placeholder.h:31
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:27
Definition types.dox:1
Definition GXStruct.h:29
Definition types.h:1740
Definition cobj.h:38
Definition gobj.h:24
Definition jobj.h:107
Definition jobj.h:130
Definition lobj.h:57
Definition spline.h:8
Definition types.h:130
Definition types.h:172
Definition types.h:58
void(* HSD_GObjEvent)(HSD_GObj *gobj)
Definition forward.h:109