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ifall.h
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1#ifndef MELEE_IF_IFALL_H
2#define MELEE_IF_IFALL_H
3
4#include <placeholder.h>
5#include <platform.h>
6
7#include <baselib/forward.h>
8
9#include <dolphin/mtx.h>
10
11/* 2F3394 */ void ifAll_802F3394(void);
12/* 2F33CC */ void ifAll_802F33CC(void);
13/* 2F3404 */ HSD_GObj* ifAll_GetHUDGObj(void);
14/* 2F3414 */ Vec3* ifAll_GetTimerPosition(void);
15/* 2F3424 */ Vec3* ifAll_GetPlayerHUDPosition(int idx);
16/* 2F343C */ void ifAll_802F343C(int);
17/* 2F3690 */ HSD_Archive** ifAll_GetArchive(void);
18/* 2F3698 */ void ifAll_HideHUD(void);
19/* 2F36A4 */ void ifAll_ShowHUD(void);
20/* 2F36B0 */ bool ifAll_IsHUDHidden(void);
21/* 2F390C */ void ifAll_802F390C(void);
22/* 2F3A64 */ void ifAll_802F3A64(void);
23
24#endif
struct Vec Vec3
void ifAll_802F3394(void)
Definition ifall.c:38
void ifAll_802F343C(int)
Definition ifall.c:80
HSD_GObj * ifAll_GetHUDGObj(void)
Definition ifall.c:60
Vec3 * ifAll_GetTimerPosition(void)
Definition ifall.c:65
void ifAll_802F3A64(void)
Definition ifall.c:244
bool ifAll_IsHUDHidden(void)
Definition ifall.c:145
void ifAll_HideHUD(void)
Definition ifall.c:135
HSD_Archive ** ifAll_GetArchive(void)
Definition ifall.c:129
void ifAll_802F390C(void)
Definition ifall.c:197
void ifAll_ShowHUD(void)
Definition ifall.c:140
Vec3 * ifAll_GetPlayerHUDPosition(int idx)
Definition ifall.c:70
void ifAll_802F33CC(void)
Definition ifall.c:49
Definition archive.h:35
Definition gobj.h:24