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ifall.h
Go to the documentation of this file.
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#ifndef MELEE_IF_IFALL_H
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#define MELEE_IF_IFALL_H
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#include <
Runtime/platform.h
>
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#include <
sysdolphin/baselib/forward.h
>
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#include <
dolphin/mtx.h
>
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/* 2F3394 */
void
ifAll_802F3394
(
void
);
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/* 2F33CC */
void
ifAll_802F33CC
(
void
);
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/* 2F3404 */
HSD_GObj
*
ifAll_GetHUDGObj
(
void
);
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/* 2F3414 */
Vec3
*
ifAll_GetTimerPosition
(
void
);
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/* 2F3424 */
Vec3
*
ifAll_GetPlayerHUDPosition
(
int
idx);
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/* 2F343C */
void
ifAll_802F343C
(
int
);
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/* 2F3690 */
HSD_Archive
**
ifAll_GetArchive
(
void
);
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/* 2F3698 */
void
ifAll_HideHUD
(
void
);
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/* 2F36A4 */
void
ifAll_ShowHUD
(
void
);
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/* 2F36B0 */
bool
ifAll_IsHUDHidden
(
void
);
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/* 2F390C */
void
ifAll_802F390C
(
void
);
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/* 2F3A64 */
void
ifAll_802F3A64
(
void
);
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#endif
mtx.h
Vec3
struct Vec Vec3
ifAll_802F3394
void ifAll_802F3394(void)
Definition
ifall.c:37
ifAll_802F343C
void ifAll_802F343C(int)
Definition
ifall.c:79
ifAll_GetHUDGObj
HSD_GObj * ifAll_GetHUDGObj(void)
Definition
ifall.c:59
ifAll_GetTimerPosition
Vec3 * ifAll_GetTimerPosition(void)
Definition
ifall.c:64
ifAll_802F3A64
void ifAll_802F3A64(void)
Definition
ifall.c:243
ifAll_IsHUDHidden
bool ifAll_IsHUDHidden(void)
Definition
ifall.c:144
ifAll_HideHUD
void ifAll_HideHUD(void)
Definition
ifall.c:134
ifAll_GetArchive
HSD_Archive ** ifAll_GetArchive(void)
Definition
ifall.c:128
ifAll_802F390C
void ifAll_802F390C(void)
Definition
ifall.c:196
ifAll_ShowHUD
void ifAll_ShowHUD(void)
Definition
ifall.c:139
ifAll_GetPlayerHUDPosition
Vec3 * ifAll_GetPlayerHUDPosition(int idx)
Definition
ifall.c:69
ifAll_802F33CC
void ifAll_802F33CC(void)
Definition
ifall.c:48
platform.h
HSD_Archive
Definition
archive.h:35
HSD_GObj
Definition
gobj.h:13
forward.h
src
melee
if
ifall.h
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