1#ifndef GALE01_ITSPAWN_H
2#define GALE01_ITSPAWN_H
float f32
Definition types.h:13
unsigned long long int u64
Definition types.h:11
signed long s32
Definition hsd_3B2B.h:1
bool it_8026C704(void)
Definition itspawn.c:96
bool it_8026D258(Vec3 *, ItemKind)
Spawn item of specified kind at specified position (but no z-offset).
Definition itspawn.c:416
void it_8026CB9C(s32 *, u64, f32)
Builds some structs for items.
Definition itspawn.c:236
void it_8026C47C(struct it_8026C47C_arg0_t *)
Definition itspawn.c:35
bool it_8026CB3C(Vec3 *)
Definition itspawn.c:223
ItemKind it_8026C75C(ItemPickTable *)
Decides item kind for spawned items - not sure in which context (i.e from pokeballs,...
Definition itspawn.c:109
ItemKind it_8026C65C(ItemPickTable *)
Definition itspawn.c:90
bool it_8026D324(ItemKind)
Definition itspawn.c:442
void it_8026CA4C(ItemPickTable *, s32 *, u64, s32, f32)
Definition itspawn.c:204
bool it_8026D3CC(void)
Definition itspawn.c:456
void it_8026D018(void)
Definition itspawn.c:385
void it_8026CD50(s32 *, u64, f32)
Definition itspawn.c:286
void fn_8026C88C(HSD_GObj *)
Definition itspawn.c:196
void it_8026CF04(void)
Builds the monster-item weighted-pick table (it_804A0E60).
Definition itspawn.c:340
ItemKind
Definition forward.h:109