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itspawn.h
Go to the documentation of this file.
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#ifndef GALE01_ITSPAWN_H
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#define GALE01_ITSPAWN_H
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#include <
Runtime/platform.h
>
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#include <
melee/it/forward.h
>
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#include <
dolphin/mtx.h
>
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struct
it_8026C47C_arg0_t
;
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/* 26C47C */
void
it_8026C47C
(
struct
it_8026C47C_arg0_t
*);
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/* 26C65C */
ItemKind
it_8026C65C
(
ItemPickTable
*);
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/* 26C704 */
bool
it_8026C704
(
void
);
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/* 26C75C */
ItemKind
it_8026C75C
(
ItemPickTable
*);
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/* 26C88C */
void
fn_8026C88C
(
HSD_GObj
*);
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/* 26CA4C */
void
it_8026CA4C
(
ItemPickTable
*,
s32
*,
u64
,
s32
,
f32
);
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/* 26CB3C */
bool
it_8026CB3C
(
Vec3
*);
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/* 26CB9C */
void
it_8026CB9C
(
s32
*,
u64
,
f32
);
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/* 26CD50 */
void
it_8026CD50
(
s32
*,
u64
,
f32
);
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/* 26CF04 */
void
it_8026CF04
(
void
);
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/* 26D018 */
void
it_8026D018
(
void
);
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/* 26D258 */
bool
it_8026D258
(
Vec3
*,
ItemKind
);
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/* 26D324 */
bool
it_8026D324
(
ItemKind
);
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/* 26D3CC */
bool
it_8026D3CC
(
void
);
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#endif
mtx.h
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
u64
unsigned long long int u64
Definition
types.h:11
s32
signed long s32
Definition
types.h:8
it_8026C704
bool it_8026C704(void)
Definition
itspawn.c:97
it_8026D258
bool it_8026D258(Vec3 *, ItemKind)
Spawn item of specified kind at specified position (but no z-offset).
Definition
itspawn.c:443
it_8026CB9C
void it_8026CB9C(s32 *, u64, f32)
Builds some structs for items.
Definition
itspawn.c:241
it_8026C47C
void it_8026C47C(struct it_8026C47C_arg0_t *)
Definition
itspawn.c:36
it_8026CB3C
bool it_8026CB3C(Vec3 *)
Definition
itspawn.c:228
it_8026C75C
ItemKind it_8026C75C(ItemPickTable *)
Decides item kind for spawned items - not sure in which context (i.e from pokeballs,...
Definition
itspawn.c:109
it_8026C65C
ItemKind it_8026C65C(ItemPickTable *)
Definition
itspawn.c:91
it_8026D324
bool it_8026D324(ItemKind)
Definition
itspawn.c:469
it_8026CA4C
void it_8026CA4C(ItemPickTable *, s32 *, u64, s32, f32)
Definition
itspawn.c:207
it_8026D3CC
bool it_8026D3CC(void)
Definition
itspawn.c:483
it_8026D018
void it_8026D018(void)
Definition
itspawn.c:428
it_8026CD50
void it_8026CD50(s32 *, u64, f32)
Definition
itspawn.c:291
fn_8026C88C
void fn_8026C88C(HSD_GObj *)
Definition
itspawn.c:197
it_8026CF04
void it_8026CF04(void)
Builds the monster-item weighted-pick table (it_804A0E60).
Definition
itspawn.c:345
forward.h
ItemKind
ItemKind
Definition
forward.h:132
platform.h
HSD_GObj
Definition
gobj.h:13
ItemPickTable
Definition
types.h:805
it_8026C47C_arg0_t
Definition
types.h:842
src
melee
it
itspawn.h
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