25float atan2f(
float y,
float x);
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
void lbRefract_80022BB8(void)
Increment refraction effect user count.
Definition lbrefract.c:224
void lbRefract_80021CE8(void *, s32)
void lbRefract_80022998(HSD_MObj *, u32 rendermode, s8)
float acosf(float)
Definition lbrefract.c:262
float asinf(float)
Definition lbrefract.c:280
void lbRefract_800225D4(void)
Reset TEV and indirect texture stages.
Definition lbrefract.c:207
void lbRefract_80022560(void)
Copy framebuffer to refraction source texture.
Definition lbrefract.c:195
void lbRefract_80022BD0(void)
Decrement refraction effect user count.
Definition lbrefract.c:230
s32 lbRefract_PObjLoad(HSD_PObj *pobj, HSD_PObjDesc *desc)
void lbRefract_8002247C(HSD_CObj *)
Copy framebuffer to refraction source texture.
Definition lbrefract.c:155
float atanf(float)
Definition lbrefract.c:364
float atan2f(float y, float x)
Definition lbrefract.c:239
void lbRefract_800222A4(void)