SSBM Decomp
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lbrefract.h
Go to the documentation of this file.
1
6#ifndef GALE01_021CE8
7#define GALE01_021CE8
8
9#include <platform.h>
10
11#include <baselib/forward.h>
12
16void lbRefract_80022560(void);
18void lbRefract_800225D4(void);
20void lbRefract_80022998(HSD_MObj*, u32 rendermode, s8);
22void lbRefract_80022BB8(void);
24void lbRefract_80022BD0(void);
25float atan2f(float y, float x);
26float acosf(float);
27float asinf(float);
28float atanf(float);
30
31#endif
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
void lbRefract_80022BB8(void)
Increment refraction effect user count.
Definition lbrefract.c:208
void lbRefract_80021CE8(void *, s32)
void lbRefract_80022998(HSD_MObj *, u32 rendermode, s8)
float acosf(float)
Definition lbrefract.c:246
float asinf(float)
Definition lbrefract.c:264
void lbRefract_800225D4(void)
Reset TEV and indirect texture stages.
Definition lbrefract.c:191
void lbRefract_80022560(void)
Copy framebuffer to refraction source texture.
Definition lbrefract.c:179
void lbRefract_80022BD0(void)
Decrement refraction effect user count.
Definition lbrefract.c:214
s32 lbRefract_PObjLoad(HSD_PObj *pobj, HSD_PObjDesc *desc)
void lbRefract_8002247C(HSD_CObj *)
Copy framebuffer to refraction source texture.
Definition lbrefract.c:139
float atanf(float)
Definition lbrefract.c:348
float atan2f(float y, float x)
Definition lbrefract.c:223
void lbRefract_800222A4(void)
Definition cobj.h:39
Definition mobj.h:73
Definition pobj.h:40
Definition pobj.h:24