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lbrefract.h
Go to the documentation of this file.
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#ifndef GALE01_021CE8
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#define GALE01_021CE8
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#include <
Runtime/platform.h
>
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#include <
sysdolphin/baselib/forward.h
>
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/* 0222A4 */
void
lbRefract_800222A4
(
void
);
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/* 02247C */
void
lbRefract_8002247C
(
HSD_CObj
*);
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/* 022560 */
void
lbRefract_80022560
(
void
);
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/* 0225D4 */
void
lbRefract_800225D4
(
void
);
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/* 0226A8 */
s32
lbRefract_PObjLoad
(
HSD_PObj
* pobj,
HSD_PObjDesc
*
desc
);
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/* 022998 */
void
lbRefract_80022998
(
HSD_MObj
*,
u32
rendermode,
s32
);
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/* 022BB8 */
void
lbRefract_80022BB8
(
void
);
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/* 022BD0 */
void
lbRefSetUnuse
(
void
);
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#endif
u32
unsigned long u32
Definition
types.h:9
s32
signed long s32
Definition
types.h:8
lbRefract_80022BB8
void lbRefract_80022BB8(void)
Increment refraction effect user count.
Definition
lbrefract.c:669
lbRefSetUnuse
void lbRefSetUnuse(void)
Decrement refraction effect user count.
Definition
lbrefract.c:675
lbRefract_800225D4
void lbRefract_800225D4(void)
Reset TEV and indirect texture stages.
Definition
lbrefract.c:451
lbRefract_80022560
void lbRefract_80022560(void)
Copy framebuffer to refraction source texture.
Definition
lbrefract.c:439
lbRefract_80022998
void lbRefract_80022998(HSD_MObj *, u32 rendermode, s32)
Definition
lbrefract.c:613
lbRefract_PObjLoad
s32 lbRefract_PObjLoad(HSD_PObj *pobj, HSD_PObjDesc *desc)
Definition
lbrefract.c:480
lbRefract_8002247C
void lbRefract_8002247C(HSD_CObj *)
Copy framebuffer to refraction source texture.
Definition
lbrefract.c:407
lbRefract_800222A4
void lbRefract_800222A4(void)
Definition
lbrefract.c:353
desc
u8 desc[6][3]
Definition
mnruleplus.c:98
platform.h
HSD_CObj
Definition
cobj.h:37
HSD_MObj
Definition
mobj.h:71
HSD_PObjDesc
Definition
pobj.h:38
HSD_PObj
Definition
pobj.h:22
forward.h
src
melee
lb
lbrefract.h
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