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lbrefract.h
Go to the documentation of this file.
1
8
9#ifndef GALE01_021CE8
10#define GALE01_021CE8
11
12#include <Runtime/platform.h>
13
15
16/* 0222A4 */ void lbRefract_800222A4(void);
17
18/* 02247C */ void lbRefract_8002247C(HSD_CObj*);
19
21/* 022560 */ void lbRefract_80022560(void);
22
24/* 0225D4 */ void lbRefract_800225D4(void);
25
26/* 0226A8 */ s32 lbRefract_PObjLoad(HSD_PObj* pobj, HSD_PObjDesc* desc);
27/* 022998 */ void lbRefract_80022998(HSD_MObj*, u32 rendermode, s32);
28
30/* 022BB8 */ void lbRefract_80022BB8(void);
31
33/* 022BD0 */ void lbRefSetUnuse(void);
34
35#endif
unsigned long u32
Definition types.h:9
signed long s32
Definition types.h:8
void lbRefract_80022BB8(void)
Increment refraction effect user count.
Definition lbrefract.c:669
void lbRefSetUnuse(void)
Decrement refraction effect user count.
Definition lbrefract.c:675
void lbRefract_800225D4(void)
Reset TEV and indirect texture stages.
Definition lbrefract.c:451
void lbRefract_80022560(void)
Copy framebuffer to refraction source texture.
Definition lbrefract.c:439
void lbRefract_80022998(HSD_MObj *, u32 rendermode, s32)
Definition lbrefract.c:613
s32 lbRefract_PObjLoad(HSD_PObj *pobj, HSD_PObjDesc *desc)
Definition lbrefract.c:480
void lbRefract_8002247C(HSD_CObj *)
Copy framebuffer to refraction source texture.
Definition lbrefract.c:407
void lbRefract_800222A4(void)
Definition lbrefract.c:353
u8 desc[6][3]
Definition mnruleplus.c:98
Definition cobj.h:37
Definition mobj.h:71
Definition pobj.h:38
Definition pobj.h:22