1#ifndef MELEE_IF_STATUS_H
2#define MELEE_IF_STATUS_H
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
HudIndex ifStatus_HudInfo
Definition ifstatus.c:66
void ifStatus_802F6AF8(s32)
Definition ifstatus.c:1039
void ifStatus_802F5B48(HSD_GObj *gobj)
Definition ifstatus.c:569
void ifStatus_802F6898(void)
Hide Percentage Digits.
Definition ifstatus.c:955
void ifStatus_802F6788(u8)
Definition ifstatus.c:917
void ifStatus_802F4B84(IfDamageState *state, s32 is_stamina)
Definition ifstatus.c:227
void ifStatus_802F665C(int)
Definition ifstatus.c:880
void ifStatus_802F68F0(void)
Show All Percentage Digits.
Definition ifstatus.c:965
void ifStatus_802F6508(s32)
Definition ifstatus.c:843
void ifStatus_802F6E1C(int slot)
Definition ifstatus.c:1054
void ifStatus_802F6948(s32)
Definition ifstatus.c:974
void ifStatus_802F6C04(s32)
Definition ifstatus.c:1044
HSD_GObj * ifStatus_802F6194(HSD_GObj *, s32)
Definition ifstatus.c:741
void ifStatus_802F69C0(s32, s32)
Definition ifstatus.c:1027
void ifStatus_802F4EDC(HSD_GObj *gobj)
Definition ifstatus.c:277
HudIndex * ifStatus_GetHUDInfo(void)
Definition ifstatus.c:68
void ifStatus_802F66A4(void)
Definition ifstatus.c:891
void ifStatus_802F5DE0(HSD_GObj *player, s32 arg1)
Definition ifstatus.c:658
void ifStatus_802F5E50(HSD_GObj *gobj, s32 arg1)
Definition ifstatus.c:676
void ifStatus_802F61FC(IfDamageState *state, s32 player_idx)
Definition ifstatus.c:783
void ifStatus_802F6804(void)
Definition ifstatus.c:933
void ifStatus_802F6D10(s32)
Definition ifstatus.c:1049
void ifStatus_802F6E3C(s32)
Definition ifstatus.c:1059
HSD_GObj * ifStatus_802F5EC0(IfDamageState *state, s32 player_idx)
Definition ifstatus.c:684