17#include <dolphin/mtx.h>
34 float,
float,
float,
float);
41 int height, GXTexFmt format,
47 void lb_8001271C(GXTexObj*,
float,
float,
float,
float,
float,
57 s8 arg3, f32 x, f32 y, f32 w, f32 h);
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
void lb_8000FA94(void)
Definition lb_00F9.c:93
void lb_80014534(void)
Definition lb_00F9.c:2110
void lb_80011710(DynamicsDesc *, DynamicsDesc *)
Definition lb_00F9.c:994
void lb_80011C18(HSD_JObj *jobj, u32 flags)
Definition lb_00F9.c:1140
bool lb_800144C8(ColorOverlay *, struct Fighter_804D653C_t *, int, int)
Definition lb_00F9.c:2095
void fn_80013614(HSD_GObj *)
Definition lb_00F9.c:1715
bool lb_800117F4(DynamicsDesc *, GXColor *, GXColor *, int, u32)
Definition lb_00F9.c:1026
void lb_800122C8(HSD_ImageDesc *image_desc, u16 origx, u16 origy, bool clear)
HSD_ImageDescCopyFromEFB wrapper
Definition lb_00F9.c:1364
void lb_800145C0(u8 slot)
Reset pad rumble.
Definition lb_00F9.c:2121
void lb_80014574(u8, int, int, int)
Definition lb_00F9.c:2115
bool lb_80013C18(ColorOverlay *)
Definition lb_00F9.c:1916
void lb_8000FD48(HSD_JObj *, DynamicsDesc *, size_t)
Definition lb_00F9.c:146
void lb_800119DC(Vec3 *, int, float, float, float)
AestheticWindEffect(r3=sourcelocation,r4=duration,f1=radiusSize,f2=effectdegradation,...
Definition lb_00F9.c:1065
void lb_800145F4(void)
Definition lb_00F9.c:2127
int lb_80013F78(ColorOverlay *)
Copy light rotation from ColorOverlay::x8_ptr1.
Definition lb_00F9.c:1973
void lb_800138CC(HSD_GObj *gobj, HSD_GObjEvent arg1)
Definition lb_00F9.c:1797
void lb_800115F4(void)
Definition lb_00F9.c:977
void lb_8001044C(DynamicsDesc *, UNK_T, int, float pos_y, bool, Fighter_Part part, int, bool)
bool lb_800140F8(ColorOverlay *)
Definition lb_00F9.c:2008
void lb_800138EC(s32 arg0, GObj_RenderFunc render_func, u32 arg2, s8 arg3, f32 x, f32 y, f32 w, f32 h)
Definition lb_00F9.c:1813
bool lb_800149E0(Mtx, u32)
Definition lb_00F9.c:2245
void lb_80014498(ColorOverlay *)
Definition lb_00F9.c:2087
void lb_8000FD18(DynamicsDesc *)
Definition lb_00F9.c:133
HSD_ImageDesc * lb_800121FC(HSD_ImageDesc *image_desc, int width, int height, GXTexFmt format, s16 entry_num)
Definition lb_00F9.c:1342
enum_t lb_80011ABC(void)
Definition lb_00F9.c:1101
void lb_80012994(HSD_ImageDesc *, u8, u8, float, float, float, float, float)
bool lb_80014014(ColorOverlay *)
Definition lb_00F9.c:1988
bool lb_80014258(HSD_GObj *gobj, void *arg1, FtCmd2 cmd)
Definition lb_00F9.c:2030
void lb_8001271C(GXTexObj *, float, float, float, float, float, float)
Definition lb_00F9.c:1455
void lb_8001285C(HSD_ImageDesc *, GXTexObj *)
Definition lb_00F9.c:1490
void fn_800138AC(void *ptr)
HSD_Free wrapper
Definition lb_00F9.c:1792
HSD_CObj * lb_80013B14(HSD_CameraDescPerspective *)
Definition lb_00F9.c:1876
int lb_80011E24(HSD_JObj *, HSD_JObj **,...)
Definition lb_00F9.c:1189
void lb_8000FCDC(void)
Definition lb_00F9.c:126
void lb_800138D8(HSD_GObj *gobj, s8 arg1)
Definition lb_00F9.c:1803
void lb_800122F0(HSD_ImageDesc *, GXTexObj *, f32)
Definition lb_00F9.c:1369
struct lb_80011A50_t * lb_800100B0(struct lb_80011A50_t *, float)
HSD_LObj * lb_80011AC4(LightList **)
Definition lb_00F9.c:1106
void lb_8000F9F8(HSD_JObj *jobj)
Definition lb_00F9.c:83
struct lb_80011A50_t * lb_80011A50(Vec3 *, int, float, float, float, float, float, float, float)
Definition lb_00F9.c:1082
void lb_800101C8(Vec3 *, Vec3 *)
Definition lb_00F9.c:329
bool lb_80013D68(ColorOverlay *)
Definition lb_00F9.c:1939
bool lb_80013E3C(ColorOverlay *)
Definition lb_00F9.c:1958
bool lb_80014770(Vec3 *, int)
Definition lb_00F9.c:2174
float lb_800103B8(Vec3 *, Vec3 *)
Definition lb_00F9.c:368
int lb_8001204C(HSD_JObj *, HSD_JObj **, u16 *, int)
Definition lb_00F9.c:1262
void(* FtCmd2)(Fighter_GObj *, CommandInfo *, int)
Definition forward.h:79
Fighter_Part
Definition forward.h:248
struct LightList LightList
Definition forward.h:5
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_T
Definition placeholder.h:31
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
void(* HSD_GObjEvent)(HSD_GObj *gobj)
Definition forward.h:109
void(* GObj_RenderFunc)(HSD_GObj *gobj, int code)
Definition forward.h:106