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lb_00F9.h
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1#ifndef LBSPDISPLAY_1_H
2#define LBSPDISPLAY_1_H
3
4#include <placeholder.h>
5#include <platform.h>
6
7#include "ft/forward.h"
8#include "lb/forward.h"
9#include <baselib/forward.h>
10
11#include <dolphin/gx/GXStruct.h>
12#include <dolphin/mtx.h>
13
14/* 00F9F8 */ void lb_8000F9F8(HSD_JObj* jobj);
15/* 00FA94 */ void lb_8000FA94(void);
16/* 00FCDC */ void lb_8000FCDC(void);
17/* 00FD18 */ void lb_8000FD18(DynamicsDesc*);
18/* 00FD48 */ void lb_8000FD48(HSD_JObj*, DynamicsDesc*, size_t);
19/* 0100B0 */ struct lb_80011A50_t* lb_800100B0(struct lb_80011A50_t*, float);
20/* 0101C8 */ float lb_800101C8(Vec3*, Vec3*);
21/* 0103B8 */ float lb_800103B8(Vec3*, Vec3*);
22/* 01044C */ void lb_8001044C(DynamicsDesc*, UNK_T, int, float pos_y, bool,
23 Fighter_Part part, int, bool);
24/* 0115F4 */ void lb_800115F4(void);
25/* 011710 */ void lb_80011710(DynamicsDesc*, DynamicsDesc*);
26/* 0117F4 */ bool lb_800117F4(DynamicsDesc*, GXColor*, GXColor*, int, u32);
27/* 0119DC */ void lb_800119DC(Vec3*, int, float, float, float);
28/* 011A50 */ struct lb_80011A50_t* lb_80011A50(Vec3*, int, float, float, float,
29 float, float, float, float);
30/* 011ABC */ enum_t lb_80011ABC(void);
31/* 013BB0 */ bool lb_80013BB0(ColorOverlay* arg);
32
33#endif
struct Vec Vec3
unsigned long u32
Definition types.h:9
void lb_80011710(DynamicsDesc *, DynamicsDesc *)
Definition lb_00F9.c:1002
bool lb_800117F4(DynamicsDesc *, GXColor *, GXColor *, int, u32)
Definition lb_00F9.c:1034
float lb_800101C8(Vec3 *, Vec3 *)
Definition lb_00F9.c:317
void lb_8000FD48(HSD_JObj *, DynamicsDesc *, size_t)
Definition lb_00F9.c:155
void lb_800119DC(Vec3 *, int, float, float, float)
Definition lb_00F9.c:1073
void lb_800115F4(void)
Definition lb_00F9.c:947
void lb_8000FA94(void)
Definition lb_00F9.c:101
void lb_8001044C(DynamicsDesc *, UNK_T, int, float pos_y, bool, Fighter_Part part, int, bool)
void lb_8000FD18(DynamicsDesc *)
Definition lb_00F9.c:131
enum_t lb_80011ABC(void)
Definition lb_00F9.c:1109
void lb_8000FCDC(void)
Definition lb_00F9.c:124
struct lb_80011A50_t * lb_800100B0(struct lb_80011A50_t *, float)
Definition lb_00F9.c:290
void lb_8000F9F8(HSD_JObj *jobj)
Definition lb_00F9.c:91
struct lb_80011A50_t * lb_80011A50(Vec3 *, int, float, float, float, float, float, float, float)
Definition lb_00F9.c:1090
bool lb_80013BB0(ColorOverlay *arg)
Definition lb_013B.c:23
float lb_800103B8(Vec3 *, Vec3 *)
Definition lb_00F9.c:356
Fighter_Part
Definition forward.h:252
#define UNK_T
Definition placeholder.h:31
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:27
Definition types.h:397
Definition types.dox:1
Definition GXStruct.h:29
Definition jobj.h:107
Definition types.h:443