17#include <dolphin/mtx.h>
33 void lb_80011A50(Vec3*,
int,
float,
float,
float,
float,
float,
41 int height, GXTexFmt format,
47 void lb_8001271C(GXTexObj*,
float,
float,
float,
float,
float,
void lb_80014534(void)
Definition lb_00F9.c:956
void lb_80011710(DynamicsDesc *, DynamicsDesc *)
Definition lb_00F9.c:266
void lb_80011C18(HSD_JObj *jobj, u32 flags)
bool lb_800144C8(ColorOverlay *, struct Fighter_804D653C_t *, int, int)
Definition lb_00F9.c:941
bool lb_800117F4(DynamicsDesc *, GXColor *, GXColor *, int, u32)
Definition lb_00F9.c:303
void lb_800122C8(HSD_ImageDesc *image_desc, u16 origx, u16 origy, bool clear)
HSD_ImageDescCopyFromEFB wrapper
Definition lb_00F9.c:653
void lb_800145C0(u8 slot)
Reset pad rumble.
Definition lb_00F9.c:967
void lb_80014574(u8, int, int, int)
Definition lb_00F9.c:961
bool lb_80013C18(ColorOverlay *)
Definition lb_00F9.c:817
void lb_8000FD48(HSD_JObj *, DynamicsDesc *, size_t)
void lb_800119DC(Vec3 *, int, float, float, float)
UNK_RET lb_800122F0(UNK_PARAMS)
void lb_800145F4(void)
Definition lb_00F9.c:973
int lb_80013F78(ColorOverlay *)
Copy light rotation from ColorOverlay::x8_ptr1.
Definition lb_00F9.c:874
void lb_800115F4(void)
Definition lb_00F9.c:249
UNK_RET lb_8000FA94(UNK_PARAMS)
void lb_8001044C(DynamicsDesc *, UNK_T, int, float pos_y, bool, Fighter_Part part, int, bool)
bool lb_800140F8(ColorOverlay *)
Definition lb_00F9.c:909
bool lb_800149E0(Mtx, u32)
lb_80014770
Definition lb_00F9.c:1022
UNK_RET lb_800138EC(UNK_PARAMS)
bool lb_80014258(HSD_GObj *gobj, void *arg1, FtCmd cmd)
void lb_80014498(ColorOverlay *)
lb_80014258
Definition lb_00F9.c:933
void lb_8000FD18(DynamicsDesc *)
Definition lb_00F9.c:63
HSD_ImageDesc * lb_800121FC(HSD_ImageDesc *image_desc, int width, int height, GXTexFmt format, s16 entry_num)
Definition lb_00F9.c:631
void lb_80011A50(Vec3 *, int, float, float, float, float, float, float, float)
Definition lb_00F9.c:359
enum_t lb_80011ABC(void)
Definition lb_00F9.c:377
bool lb_80014014(ColorOverlay *)
Definition lb_00F9.c:889
void lb_8001271C(GXTexObj *, float, float, float, float, float, float)
lb_800122F0
Definition lb_00F9.c:660
void lb_8001285C(HSD_ImageDesc *, GXTexObj *)
Definition lb_00F9.c:727
UNK_RET lb_80012994(UNK_PARAMS)
void fn_800138AC(void *ptr)
HSD_Free wrapper
Definition lb_00F9.c:757
void lb_800138CC(HSD_GObj *gobj, int arg1)
Definition lb_00F9.c:762
HSD_CObj * lb_80013B14(HSD_CameraDescPerspective *)
lb_800138EC
Definition lb_00F9.c:777
int lb_80011E24(HSD_JObj *, HSD_JObj **,...)
void lb_8000FCDC(void)
lb_8000FA94
Definition lb_00F9.c:56
void lb_800138D8(HSD_GObj *gobj, s8 arg1)
Definition lb_00F9.c:768
struct lb_80011A50_t * lb_800100B0(struct lb_80011A50_t *, float)
HSD_LObj * lb_80011AC4(LightList **)
Definition lb_00F9.c:382
void lb_800103B8(Vec3 *, Vec3 *)
Definition lb_00F9.c:180
void lb_8000F9F8(HSD_JObj *jobj)
Definition lb_00F9.c:44
void lb_800101C8(Vec3 *, Vec3 *)
Definition lb_00F9.c:141
bool lb_80013D68(ColorOverlay *)
Definition lb_00F9.c:840
UNK_RET fn_80013614(UNK_PARAMS)
bool lb_80013E3C(ColorOverlay *)
Definition lb_00F9.c:859
bool lb_80014770(Vec3 *, int)
int lb_8001204C(HSD_JObj *, HSD_JObj **, u16 *, int)
void(* FtCmd)(Fighter_GObj *gobj, CommandInfo *cmd)
Definition forward.h:70
Fighter_Part
Definition forward.h:239
struct LightList LightList
Definition forward.h:5
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_T
Definition placeholder.h:32
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26