33 float,
float,
float,
float);
void lb_80011710(DynamicsDesc *, DynamicsDesc *)
Definition lb_00F9.c:988
bool lb_800117F4(DynamicsDesc *, GXColor *, GXColor *, int, u32)
Definition lb_00F9.c:1020
float lb_800101C8(Vec3 *, Vec3 *)
Definition lb_00F9.c:301
void lb_8000FD48(HSD_JObj *, DynamicsDesc *, size_t)
Definition lb_00F9.c:139
void lb_800119DC(Vec3 *, int, float, float, float)
AestheticWindEffect(r3=sourcelocation,r4=duration,f1=radiusSize,f2=effectdegradation,...
Definition lb_00F9.c:1059
void lb_800115F4(void)
Definition lb_00F9.c:933
void lb_8000FA94(void)
Definition lb_00F9.c:85
void lb_8001044C(DynamicsDesc *, UNK_T, int, float pos_y, bool, Fighter_Part part, int, bool)
void lb_8000FD18(DynamicsDesc *)
Definition lb_00F9.c:115
enum_t lb_80011ABC(void)
Definition lb_00F9.c:1095
void lb_8000FCDC(void)
Definition lb_00F9.c:108
struct lb_80011A50_t * lb_800100B0(struct lb_80011A50_t *, float)
Definition lb_00F9.c:274
void lb_8000F9F8(HSD_JObj *jobj)
Definition lb_00F9.c:75
struct lb_80011A50_t * lb_80011A50(Vec3 *, int, float, float, float, float, float, float, float)
Definition lb_00F9.c:1076
bool lb_80013BB0(ColorOverlay *arg)
Definition lb_013B.c:18
float lb_800103B8(Vec3 *, Vec3 *)
Definition lb_00F9.c:340
unsigned int u32
Definition types.h:13
Fighter_Part
Definition forward.h:257
#define UNK_T
Definition placeholder.h:24