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lb_00F9.h
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1#ifndef LBSPDISPLAY_1_H
2#define LBSPDISPLAY_1_H
3
4#include <Runtime/platform.h>
5
6#include <melee/ft/forward.h>
7#include <melee/lb/forward.h>
9
10#include <placeholder.h>
11
12#include <dolphin/gx/GXStruct.h>
13#include <dolphin/mtx.h>
14
15/* 00F9F8 */ void lb_8000F9F8(HSD_JObj* jobj);
16/* 00FA94 */ void lb_8000FA94(void);
17/* 00FCDC */ void lb_8000FCDC(void);
18/* 00FD18 */ void lb_8000FD18(DynamicsDesc*);
19/* 00FD48 */ void lb_8000FD48(HSD_JObj*, DynamicsDesc*, size_t);
20/* 0100B0 */ struct lb_80011A50_t* lb_800100B0(struct lb_80011A50_t*, float);
21/* 0101C8 */ float lb_800101C8(Vec3*, Vec3*);
22/* 0103B8 */ float lb_800103B8(Vec3*, Vec3*);
23/* 01044C */ void lb_8001044C(DynamicsDesc*, UNK_T, int, float pos_y, bool,
24 Fighter_Part part, int, bool);
25/* 0115F4 */ void lb_800115F4(void);
26/* 011710 */ void lb_80011710(DynamicsDesc*, DynamicsDesc*);
27/* 0117F4 */ bool lb_800117F4(DynamicsDesc*, GXColor*, GXColor*, int, u32);
28
30/* 0119DC */ void lb_800119DC(Vec3*, int, float, float, float);
31
32/* 011A50 */ struct lb_80011A50_t* lb_80011A50(Vec3*, int, float, float, float,
33 float, float, float, float);
34/* 011ABC */ enum_t lb_80011ABC(void);
35/* 013BB0 */ bool lb_80013BB0(ColorOverlay* arg);
36
37#endif
void lb_80011710(DynamicsDesc *, DynamicsDesc *)
Definition lb_00F9.c:988
bool lb_800117F4(DynamicsDesc *, GXColor *, GXColor *, int, u32)
Definition lb_00F9.c:1020
float lb_800101C8(Vec3 *, Vec3 *)
Definition lb_00F9.c:301
void lb_8000FD48(HSD_JObj *, DynamicsDesc *, size_t)
Definition lb_00F9.c:139
void lb_800119DC(Vec3 *, int, float, float, float)
AestheticWindEffect(r3=sourcelocation,r4=duration,f1=radiusSize,f2=effectdegradation,...
Definition lb_00F9.c:1059
void lb_800115F4(void)
Definition lb_00F9.c:933
void lb_8000FA94(void)
Definition lb_00F9.c:85
void lb_8001044C(DynamicsDesc *, UNK_T, int, float pos_y, bool, Fighter_Part part, int, bool)
void lb_8000FD18(DynamicsDesc *)
Definition lb_00F9.c:115
enum_t lb_80011ABC(void)
Definition lb_00F9.c:1095
void lb_8000FCDC(void)
Definition lb_00F9.c:108
struct lb_80011A50_t * lb_800100B0(struct lb_80011A50_t *, float)
Definition lb_00F9.c:274
void lb_8000F9F8(HSD_JObj *jobj)
Definition lb_00F9.c:75
struct lb_80011A50_t * lb_80011A50(Vec3 *, int, float, float, float, float, float, float, float)
Definition lb_00F9.c:1076
bool lb_80013BB0(ColorOverlay *arg)
Definition lb_013B.c:18
float lb_800103B8(Vec3 *, Vec3 *)
Definition lb_00F9.c:340
struct Vec Vec3
unsigned int u32
Definition types.h:13
Fighter_Part
Definition forward.h:257
#define UNK_T
Definition placeholder.h:24
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:28
Definition types.h:351
Definition types.h:488
Definition GXStruct.h:27
Definition jobj.h:104
Definition types.h:397