29 float,
float,
float,
float);
unsigned long u32
Definition types.h:9
void lb_80011710(DynamicsDesc *, DynamicsDesc *)
Definition lb_00F9.c:1002
bool lb_800117F4(DynamicsDesc *, GXColor *, GXColor *, int, u32)
Definition lb_00F9.c:1034
float lb_800101C8(Vec3 *, Vec3 *)
Definition lb_00F9.c:317
void lb_8000FD48(HSD_JObj *, DynamicsDesc *, size_t)
Definition lb_00F9.c:155
void lb_800119DC(Vec3 *, int, float, float, float)
Definition lb_00F9.c:1073
void lb_800115F4(void)
Definition lb_00F9.c:947
void lb_8000FA94(void)
Definition lb_00F9.c:101
void lb_8001044C(DynamicsDesc *, UNK_T, int, float pos_y, bool, Fighter_Part part, int, bool)
void lb_8000FD18(DynamicsDesc *)
Definition lb_00F9.c:131
enum_t lb_80011ABC(void)
Definition lb_00F9.c:1109
void lb_8000FCDC(void)
Definition lb_00F9.c:124
struct lb_80011A50_t * lb_800100B0(struct lb_80011A50_t *, float)
Definition lb_00F9.c:290
void lb_8000F9F8(HSD_JObj *jobj)
Definition lb_00F9.c:91
struct lb_80011A50_t * lb_80011A50(Vec3 *, int, float, float, float, float, float, float, float)
Definition lb_00F9.c:1090
bool lb_80013BB0(ColorOverlay *arg)
Definition lb_013B.c:23
float lb_800103B8(Vec3 *, Vec3 *)
Definition lb_00F9.c:356
Fighter_Part
Definition forward.h:252
#define UNK_T
Definition placeholder.h:31