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gm_1B03.c File Reference

Data Structures

struct  UnkUnloadData

Functions

void gm_801B0348 (StartMeleeData *arg0)
 Update character tints.
static void player_standings_inline (StartMeleeData *arg0, MatchEnd *arg1, int i, u32 is_big_loser, int var_r7)
static int gm_801B0474_inline (MatchEnd *arg1, int i)
void gm_801B0474 (StartMeleeData *arg0, MatchEnd *arg1)
 Character tints?
void gm_801B05F4 (PlayerInitData *arg0, int arg1)
void gm_801B0620 (PlayerInitData *arg0, u8 c_kind, u8 arg2, u8 arg3, u8 arg4)
void gm_801B0664 (PlayerInitData *arg0, u8 c_kind, u8 arg2, u8 arg3, u8 arg4)
void gm_801B06B0 (CSSData *css_data, u8 type, s8 c_kind, s8 stocks, s8 color, u8 arg5, u8 level, u8 slot)
void gm_801B0730 (CSSData *css_data, s8 *c_kind, u8 *stocks, u8 *color, u8 *nametag, u8 *level)
void gm_801B07B4 (CSSData *css_data, s8 c_kind, s8 stocks, s8 color, u8 arg4, u8 level, u8 arg6)
void gm_801B07E8 (CSSData *css_data, s8 *c_kind, s8 *stocks, s8 *color, s8 *arg4, u8 *level)
void gm_801B087C (GameScene *arg0)
void gm_801B089C (GameScene *scene)
void gm_801B099C (GameScene *unused)
void gm_801B09C0 (GameScene *arg0)
int fn_801B09F8 (int arg0)
void gm_801B0A34 (GameScene *arg0)
int fn_801B0A8C (int arg0)
void gm_801B0AC8 (GameScene *arg0)
void gm_801B0B00 (GameScene *arg0)
void gm_801B0B24 (GameScene *arg0)
void gm_801B0B48 (GameScene *arg0)
void gm_801B0B8C (GameScene *arg0)
void gm_801B0BF0 (GameScene *arg0)
void gm_801B0C18 (GameScene *arg0)
void gm_801B0C50 (GameScene *arg0)
void gm_801B0C74 (GameScene *arg0)
void gm_801B0CF0 (GameScene *arg0)
void gm_801B0DD0 (GameScene *arg0)
void gm_801B0F1C (GameScene *arg0)
void gm_801B0F60 (GameScene *arg0)
void gm_801B0F90 (GameScene *arg0)

Variables

MatchExitInfo gm_80480F20
UNK_T gm_8048E5F8 [0x2288/4]
StartMeleeData gm_8048E4C0
SSSData gm_8048E378
CSSData gm_8048E230
UNK_T gm_8048BE68 [0x23C8/4]
UNK_T gm_8048BD20 [0x148/4]
UNK_T gm_80489A98 [0x2288/4]
MatchExitInfo gm_80487810
StartMeleeData gm_804876D8
UNK_T gm_80485454 [0x2284/4]
UNK_T gm_80485438 [0x1C/4]
UNK_T gm_8048542C [0xC/4]
struct ResultsMatchInfo gm_804831A8
static UNK_T gm_80480DC8 [0x20/4]
static StartMeleeData gm_80480DE8
GameScene gm_803DD6A0_Scenes []
GameScene gm_803DD6D0_Scenes []
UNK_T un_803FA4E0 []
UNK_T un_803FA790 []
UNK_T un_803FC4CC []
int un_803FA258 [] = { 0 }
 Defined after the functions: MWCC only keeps the address materialization un-hoisted for globals it has not yet seen defined.

Function Documentation

◆ gm_801B0348()

void gm_801B0348 ( StartMeleeData * arg0)

Update character tints.

If any two players are the same character, team, and subcolor (tint), increment the tint of one of them.

◆ player_standings_inline()

void player_standings_inline ( StartMeleeData * arg0,
MatchEnd * arg1,
int i,
u32 is_big_loser,
int var_r7 )
inlinestatic

◆ gm_801B0474_inline()

int gm_801B0474_inline ( MatchEnd * arg1,
int i )
inlinestatic

◆ gm_801B0474()

void gm_801B0474 ( StartMeleeData * arg0,
MatchEnd * arg1 )

Character tints?

◆ gm_801B05F4()

void gm_801B05F4 ( PlayerInitData * arg0,
int arg1 )

◆ gm_801B0620()

void gm_801B0620 ( PlayerInitData * arg0,
u8 c_kind,
u8 arg2,
u8 arg3,
u8 arg4 )

◆ gm_801B0664()

void gm_801B0664 ( PlayerInitData * arg0,
u8 c_kind,
u8 arg2,
u8 arg3,
u8 arg4 )

◆ gm_801B06B0()

void gm_801B06B0 ( CSSData * css_data,
u8 type,
s8 c_kind,
s8 stocks,
s8 color,
u8 arg5,
u8 level,
u8 slot )

◆ gm_801B0730()

void gm_801B0730 ( CSSData * css_data,
s8 * c_kind,
u8 * stocks,
u8 * color,
u8 * nametag,
u8 * level )

◆ gm_801B07B4()

void gm_801B07B4 ( CSSData * css_data,
s8 c_kind,
s8 stocks,
s8 color,
u8 arg4,
u8 level,
u8 arg6 )

◆ gm_801B07E8()

void gm_801B07E8 ( CSSData * css_data,
s8 * c_kind,
s8 * stocks,
s8 * color,
s8 * arg4,
u8 * level )

◆ gm_801B087C()

void gm_801B087C ( GameScene * arg0)

◆ gm_801B089C()

void gm_801B089C ( GameScene * scene)

◆ gm_801B099C()

void gm_801B099C ( GameScene * unused)

◆ gm_801B09C0()

void gm_801B09C0 ( GameScene * arg0)

◆ fn_801B09F8()

int fn_801B09F8 ( int arg0)

◆ gm_801B0A34()

void gm_801B0A34 ( GameScene * arg0)

◆ fn_801B0A8C()

int fn_801B0A8C ( int arg0)

◆ gm_801B0AC8()

void gm_801B0AC8 ( GameScene * arg0)

◆ gm_801B0B00()

void gm_801B0B00 ( GameScene * arg0)

◆ gm_801B0B24()

void gm_801B0B24 ( GameScene * arg0)

◆ gm_801B0B48()

void gm_801B0B48 ( GameScene * arg0)

◆ gm_801B0B8C()

void gm_801B0B8C ( GameScene * arg0)

◆ gm_801B0BF0()

void gm_801B0BF0 ( GameScene * arg0)

◆ gm_801B0C18()

void gm_801B0C18 ( GameScene * arg0)

◆ gm_801B0C50()

void gm_801B0C50 ( GameScene * arg0)

◆ gm_801B0C74()

void gm_801B0C74 ( GameScene * arg0)

◆ gm_801B0CF0()

void gm_801B0CF0 ( GameScene * arg0)

◆ gm_801B0DD0()

void gm_801B0DD0 ( GameScene * arg0)

◆ gm_801B0F1C()

void gm_801B0F1C ( GameScene * arg0)

◆ gm_801B0F60()

void gm_801B0F60 ( GameScene * arg0)

◆ gm_801B0F90()

void gm_801B0F90 ( GameScene * arg0)

Variable Documentation

◆ gm_80480F20

MatchExitInfo gm_80480F20

◆ gm_8048E5F8

UNK_T gm_8048E5F8[0x2288/4]

◆ gm_8048E4C0

StartMeleeData gm_8048E4C0

◆ gm_8048E378

SSSData gm_8048E378

◆ gm_8048E230

CSSData gm_8048E230

◆ gm_8048BE68

UNK_T gm_8048BE68[0x23C8/4]

◆ gm_8048BD20

UNK_T gm_8048BD20[0x148/4]

◆ gm_80489A98

UNK_T gm_80489A98[0x2288/4]

◆ gm_80487810

MatchExitInfo gm_80487810

◆ gm_804876D8

StartMeleeData gm_804876D8

◆ gm_80485454

UNK_T gm_80485454[0x2284/4]

◆ gm_80485438

UNK_T gm_80485438[0x1C/4]

◆ gm_8048542C

UNK_T gm_8048542C[0xC/4]

◆ gm_804831A8

struct ResultsMatchInfo gm_804831A8

◆ gm_80480DC8

UNK_T gm_80480DC8[0x20/4]
static

◆ gm_80480DE8

StartMeleeData gm_80480DE8
static

◆ gm_803DD6A0_Scenes

GameScene gm_803DD6A0_Scenes[]
Initial value:
= {
{
0x00,
0x03,
0,
{
},
},
{ 0xFF },
}
void gm_801B089C(GameScene *scene)
Definition gm_1B03.c:479
void gm_801B087C(GameScene *arg0)
Definition gm_1B03.c:474
u32 gm_804D6878[2]
Definition gm_1B0FB.c:51
#define NULL
Definition stddef.h:19

◆ gm_803DD6D0_Scenes

GameScene gm_803DD6D0_Scenes[]
Todo
Possible split here due to usage of gm_80480DC8

◆ un_803FA4E0

UNK_T un_803FA4E0[]
extern

◆ un_803FA790

UNK_T un_803FA790[]
extern

◆ un_803FC4CC

UNK_T un_803FC4CC[]
extern

◆ un_803FA258

struct un_803FA258_t un_803FA258 = { 0 }
extern

Defined after the functions: MWCC only keeps the address materialization un-hoisted for globals it has not yet seen defined.