|
| void | gm_801B0348 (StartMeleeData *arg0) |
| | Update character tints.
|
| static void | player_standings_inline (StartMeleeData *arg0, MatchEnd *arg1, int i, u32 is_big_loser, int var_r7) |
| static int | gm_801B0474_inline (MatchEnd *arg1, int i) |
| void | gm_801B0474 (StartMeleeData *arg0, MatchEnd *arg1) |
| | Character tints?
|
| void | gm_801B05F4 (PlayerInitData *arg0, int arg1) |
| void | gm_801B0620 (PlayerInitData *arg0, u8 c_kind, u8 arg2, u8 arg3, u8 arg4) |
| void | gm_801B0664 (PlayerInitData *arg0, u8 c_kind, u8 arg2, u8 arg3, u8 arg4) |
| void | gm_801B06B0 (CSSData *css_data, u8 type, s8 c_kind, s8 stocks, s8 color, u8 arg5, u8 level, u8 slot) |
| static void | gm_801B07E8_layer (CSSData *css_data, s8 *c_kind, s8 *stocks, s8 *color, s8 *arg4, u8 *level) |
| void | gm_801B0730 (CSSData *css_data, s8 *c_kind, u8 *stocks, u8 *color, u8 *nametag, u8 *level) |
| void | gm_801B07B4 (CSSData *css_data, s8 c_kind, s8 stocks, s8 color, u8 arg4, u8 level, u8 arg6) |
| void | gm_801B07E8 (CSSData *css_data, s8 *c_kind, s8 *stocks, s8 *color, s8 *arg4, u8 *level) |
| void | gm_801B087C (GameScene *arg0) |
| void | gm_801B089C (GameScene *scene) |
| void | gm_801B099C (GameScene *unused) |
| void | gm_801B09C0 (GameScene *arg0) |
| int | fn_801B09F8 (int arg0) |
| void | gm_801B0A34 (GameScene *arg0) |
| int | fn_801B0A8C (int arg0) |
| void | gm_801B0AC8 (GameScene *arg0) |
| void | gm_801B0B00 (GameScene *arg0) |
| void | gm_801B0B24 (GameScene *arg0) |
| void | gm_801B0B48 (GameScene *arg0) |
| void | gm_801B0B8C (GameScene *arg0) |
| void | gm_801B0BF0 (GameScene *arg0) |
| void | gm_801B0C18 (GameScene *arg0) |
| void | gm_801B0C50 (GameScene *arg0) |
| void | gm_801B0C74 (GameScene *arg0) |
| void | gm_801B0CF0 (GameScene *arg0) |
| void | gm_801B0DD0 (GameScene *arg0) |
| void | gm_801B0F1C (GameScene *arg0) |
| void | gm_801B0F60 (GameScene *arg0) |
| void | gm_801B0F90 (GameScene *arg0) |
| void | gm_801B0FB8 (GameScene *arg0) |
| void | gm_801B0FF8 (GameScene *scene) |
| void | gm_801B138C (GameScene *arg0) |
| void | gm_801B13B8 (GameScene *arg0) |
| void | gm_801B14A0 (GameScene *arg0) |
| void | gm_801B14DC (GameScene *arg0) |
| void | gm_801B1514 (GameScene *arg0) |
| void | gm_801B154C (GameScene *arg0) |
| void | gm_801B1588 (GameScene *arg0) |
| void | gm_801B15C8 (GameScene *arg0) |
| void | gm_801B1648 (GameScene *arg0) |
| void | gm_801B1688 (GameScene *arg0) |
| void | gm_801B16A8 (GameScene *arg0) |
| void | gm_801B16C8 (GameScene *arg0) |
| void | gm_801B1724 (GameScene *arg0) |
| void | gm_801B174C (GameScene *arg0) |
| void | gm_801B1788 (GameScene *arg0) |
| void | gm_801B1810 (GameScene *arg0) |
| void | gm_801B1834 (GameScene *arg0) |
| void | gm_801B18D4 (GameScene *arg0) |
| void | gm_801B1A2C (GameScene *arg0) |
| void | gm_801B1A84 (GameScene *arg0) |
| void | gm_801B1AD4 (GameScene *arg0) |
| void | gm_801B1B74 (GameScene *arg0) |
| void | gm_801B1C24 (GameScene *arg0) |
| void | gm_801B1EB8 (GameScene *arg0) |
| void | gm_801B1EEC (GameScene *arg0) |
| void | fn_801B1F6C (int unused) |
| void | gm_801B1F70 (GameScene *arg0) |
| void | gm_801B2204 (GameScene *arg0) |
| void | gm_801B2298_OnInit (void) |
| void | gm_801B23C4_OnLoad (void) |
| void | gm_801B23F0 (void) |
| void | gm_801B24B4 (GameScene *arg0) |
| void | gm_801B2510 (GameScene *arg0) |
| void | gm_801B254C (GameScene *arg0) |
| void | gm_801B25D4 (GameScene *arg0) |
| void | gm_801B26AC (GameScene *arg0) |
| void | gm_801B2704 (GameScene *arg0) |
| void | gm_801B2790 (GameScene *arg0) |
| void | gm_801B2AF8 (GameScene *arg0) |
| void | gm_801B2B7C_OnInit (void) |