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vi0501.h
Go to the documentation of this file.
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#ifndef GALE01_31D9F8
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#define GALE01_31D9F8
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#include <
melee/ft/forward.h
>
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#include <
sysdolphin/baselib/forward.h
>
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/* 31D9E4 */
void
un_8031D9E4
(
int
arg0,
int
arg1,
int
arg2);
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/* 31D9F8 */
void
un_8031D9F8
(
CharacterKind
char_kind,
int
costume,
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int
spawn_mode,
int
spawn_count);
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/* 31DC80 */
void
vi_8031DC80
(
HSD_GObj
*,
int
);
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/* 31DD14 */
void
fn_8031DD14
(
HSD_GObj
*
gobj
);
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/* 31DE58 */
void
vi0501_Scene_OnEnter
(
void
* arg);
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/* 31E0F0 */
void
vi0501_Scene_OnFrame
(
void
);
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/* 4D6F84 */
extern
u8
un_804D6F84
[8];
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#endif
u8
unsigned char u8
Definition
types.h:5
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
forward.h
CharacterKind
CharacterKind
Definition
forward.h:130
HSD_GObj
Definition
gobj.h:13
forward.h
un_804D6F84
u8 un_804D6F84[8]
Definition
vi0501.c:44
vi0501_Scene_OnFrame
void vi0501_Scene_OnFrame(void)
Definition
vi0501.c:237
un_8031D9E4
void un_8031D9E4(int arg0, int arg1, int arg2)
Definition
vi0501.c:55
fn_8031DD14
void fn_8031DD14(HSD_GObj *gobj)
Definition
vi0501.c:142
vi_8031DC80
void vi_8031DC80(HSD_GObj *, int)
Definition
vi0501.c:135
un_8031D9F8
void un_8031D9F8(CharacterKind char_kind, int costume, int spawn_mode, int spawn_count)
Definition
vi0501.c:62
vi0501_Scene_OnEnter
void vi0501_Scene_OnEnter(void *arg)
Definition
vi0501.c:176
src
melee
vi
vi0501.h
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