31 s8 color,
u8,
u8 cpu_level,
u8 slot);
33 u8* nametag,
u8* cpu_level);
void gm_801B087C(GameScene *)
Definition gm_1B03.c:492
void gm_801B1788(GameScene *)
Definition gm_1B03.c:1421
void gm_801B0CF0(GameScene *)
Definition gm_1B03.c:649
void gm_801B089C(GameScene *)
Definition gm_1B03.c:497
void gm_801B1810(GameScene *)
Definition gm_1B03.c:1442
void gm_801B1688(GameScene *)
Definition gm_1B03.c:1386
void gm_801B1B74(GameScene *)
Definition gm_1B03.c:1522
void gm_801B0BF0(GameScene *)
Definition gm_1B03.c:615
void gm_801B2298_OnInit(void)
Definition gm_1B03.c:1707
void gm_801B2204(GameScene *)
Definition gm_1B03.c:1689
void gm_801B14DC(GameScene *)
Definition gm_1B03.c:1345
void gm_801B2510(GameScene *)
Definition gm_1B03.c:1755
void gm_801B1724(GameScene *)
Definition gm_1B03.c:1404
void gm_801B2B7C_OnInit(void)
Definition gm_1B03.c:1901
void gm_801B1648(GameScene *)
Definition gm_1B03.c:1381
void gm_801B23F0(void)
Definition gm_1B03.c:1733
void gm_801B1A2C(GameScene *)
Definition gm_1B03.c:1484
void gm_801B1EB8(GameScene *)
Definition gm_1B03.c:1612
void gm_801B1C24(GameScene *)
Definition gm_1B03.c:1546
void gm_801B1AD4(GameScene *)
Definition gm_1B03.c:1501
void gm_801B13B8(GameScene *)
Definition gm_1B03.c:1305
void gm_801B0DD0(GameScene *)
Definition gm_1B03.c:705
void gm_801B07E8(CSSData *, s8 *, s8 *, s8 *, s8 *, u8 *)
Definition gm_1B03.c:465
void gm_801B0730(CSSData *, s8 *ckind, u8 *stocks, u8 *color, u8 *nametag, u8 *cpu_level)
Definition gm_1B03.c:424
void gm_801B18D4(GameScene *)
Definition gm_1B03.c:1468
void gm_801B0F90(GameScene *)
Definition gm_1B03.c:753
void gm_801B16C8(GameScene *)
Definition gm_1B03.c:1396
void gm_801B1588(GameScene *)
Definition gm_1B03.c:1360
void gm_801B16A8(GameScene *)
Definition gm_1B03.c:1391
void gm_801B154C(GameScene *)
Definition gm_1B03.c:1355
void gm_801B2704(GameScene *)
Definition gm_1B03.c:1822
void gm_801B0664(PlayerInitData *, u8 c_kind, u8 color, u8 stocks, u8)
Definition gm_1B03.c:391
void gm_801B0F1C(GameScene *)
Definition gm_1B03.c:734
int fn_801B09F8(int)
Definition gm_1B03.c:551
void gm_801B1EEC(GameScene *)
Definition gm_1B03.c:1622
void gm_801B0C74(GameScene *)
Definition gm_1B03.c:635
void gm_801B254C(GameScene *)
Definition gm_1B03.c:1764
void gm_801B1514(GameScene *)
Definition gm_1B03.c:1350
void gm_801B1A84(GameScene *)
Definition gm_1B03.c:1493
void gm_801B05F4(PlayerInitData *, int)
Definition gm_1B03.c:371
void gm_801B0FF8(GameScene *)
Definition gm_1B03.c:807
void gm_801B0B24(GameScene *)
Definition gm_1B03.c:594
void gm_801B1F70(GameScene *)
Definition gm_1B03.c:1647
void gm_801B0A34(GameScene *)
Definition gm_1B03.c:561
void gm_801B138C(GameScene *)
Definition gm_1B03.c:978
void gm_801B0B8C(GameScene *)
Definition gm_1B03.c:608
void gm_801B26AC(GameScene *)
Definition gm_1B03.c:1812
void gm_801B0348(StartMeleeData *)
Update character tints.
Definition gm_1B03.c:279
void gm_801B09C0(GameScene *)
Definition gm_1B03.c:544
void gm_801B0C50(GameScene *)
Definition gm_1B03.c:628
void gm_801B2790(GameScene *)
Definition gm_1B03.c:1839
void gm_801B2AF8(GameScene *)
Definition gm_1B03.c:1887
void gm_801B0620(PlayerInitData *, u8 c_kind, u8 color, u8 stocks, u8)
Definition gm_1B03.c:382
void gm_801B0B48(GameScene *)
Definition gm_1B03.c:599
void gm_801B0AC8(GameScene *)
Definition gm_1B03.c:582
void gm_801B24B4(GameScene *)
Definition gm_1B03.c:1741
void gm_801B23C4_OnLoad(void)
Definition gm_1B03.c:1727
void gm_801B099C(GameScene *)
Definition gm_1B03.c:530
void gm_801B0C18(GameScene *)
Definition gm_1B03.c:621
void gm_801B25D4(GameScene *)
Definition gm_1B03.c:1786
void gm_801B0FB8(GameScene *)
Definition gm_1B03.c:777
void gm_801B06B0(CSSData *, u8 match_type, s8 c_kind, s8 stocks, s8 color, u8, u8 cpu_level, u8 slot)
Definition gm_1B03.c:401
void gm_801B0B00(GameScene *)
Definition gm_1B03.c:589
int fn_801B0A8C(int)
Definition gm_1B03.c:572
void gm_801B15C8(GameScene *)
Definition gm_1B03.c:1365
void gm_801B1834(GameScene *)
Definition gm_1B03.c:1448
void gm_801B07B4(CSSData *, s8, s8, s8, u8, u8, u8)
Definition gm_1B03.c:448
void gm_801B14A0(GameScene *)
Definition gm_1B03.c:1340
void gm_801B0F60(GameScene *)
Definition gm_1B03.c:744
void fn_801B1F6C(int)
Definition gm_1B03.c:1643
void gm_801B174C(GameScene *)
Definition gm_1B03.c:1410
void gm_801B0474(StartMeleeData *, MatchEnd *)
Character tints?
Definition gm_1B03.c:344
signed char s8
Definition hsd_3B2B.h:3
unsigned char u8
Definition hsd_3B2B.h:2
u8 unk_9
Definition gm_1B03.h:14
char c_kind[4]
Definition gm_1B03.h:11
char pad_B[1]
Definition gm_1B03.h:16
s8 unk_E
Definition gm_1B03.h:18
u16 unk_C
InternalStageId.
Definition gm_1B03.h:17
char pad_F[1]
Definition gm_1B03.h:19
s8 unk_A
Definition gm_1B03.h:15
u8 unk_8
Definition gm_1B03.h:13
u8 x4[4]
Definition gm_1B03.h:12