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gm_1B03.h
Go to the documentation of this file.
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#ifndef GALE01_1B0348
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#define GALE01_1B0348
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#include <
melee/mn/forward.h
>
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#include <
melee/gm/types.h
>
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/* 1B0348 */
void
gm_SetupSubColors
(
StartMeleeData
*);
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/* 1B0474 */
void
gm_SetupSuddenDeath
(
StartMeleeData
*,
MatchEnd
*);
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/* 1B05F4 */
void
gm_801B05F4
(
PlayerInitData
*,
int
);
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/* 1B0620 */
void
gm_SetupHumanPlayer
(
PlayerInitData
*,
u8
ckind,
u8
color,
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u8
stocks,
u8
slot);
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/* 1B0664 */
void
gm_SetupCpuPlayer
(
PlayerInitData
*,
u8
ckind,
u8
color,
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u8
stocks,
u8
slot);
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/* 1B06B0 */
void
gm_801B06B0
(
CSSData
*,
u8
match_type,
s8
ckind,
s8
stocks,
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s8
color,
u8
,
u8
cpu_level,
u8
slot);
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/* 1B0730 */
void
gm_801B0730
(
CSSData
*,
s8
* ckind,
u8
* stocks,
u8
* color,
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u8
* nametag,
u8
* cpu_level);
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/* 1B07B4 */
void
gm_801B07B4
(
CSSData
*,
s8
,
s8
,
s8
,
u8
,
u8
,
u8
);
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/* 1B07E8 */
void
gm_801B07E8
(
CSSData
*,
s8
*,
s8
*,
s8
*,
s8
*,
u8
*);
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#endif
s8
signed char s8
Definition
types.h:4
u8
unsigned char u8
Definition
types.h:5
gm_SetupSuddenDeath
void gm_SetupSuddenDeath(StartMeleeData *, MatchEnd *)
Definition
gm_1B03.c:79
gm_SetupSubColors
void gm_SetupSubColors(StartMeleeData *)
Character tints?
Definition
gm_1B03.c:17
gm_SetupHumanPlayer
void gm_SetupHumanPlayer(PlayerInitData *, u8 ckind, u8 color, u8 stocks, u8 slot)
Definition
gm_1B03.c:117
gm_SetupCpuPlayer
void gm_SetupCpuPlayer(PlayerInitData *, u8 ckind, u8 color, u8 stocks, u8 slot)
Definition
gm_1B03.c:127
gm_801B07E8
void gm_801B07E8(CSSData *, s8 *, s8 *, s8 *, s8 *, u8 *)
Definition
gm_1B03.c:200
gm_801B0730
void gm_801B0730(CSSData *, s8 *ckind, u8 *stocks, u8 *color, u8 *nametag, u8 *cpu_level)
Definition
gm_1B03.c:157
gm_801B06B0
void gm_801B06B0(CSSData *, u8 match_type, s8 ckind, s8 stocks, s8 color, u8, u8 cpu_level, u8 slot)
Definition
gm_1B03.c:138
gm_801B05F4
void gm_801B05F4(PlayerInitData *, int)
Definition
gm_1B03.c:106
gm_801B07B4
void gm_801B07B4(CSSData *, s8, s8, s8, u8, u8, u8)
Definition
gm_1B03.c:183
forward.h
types.h
CSSData
Definition
types.h:307
MatchEnd
Definition
types.h:633
PlayerInitData
Definition
types.h:97
StartMeleeData
Definition
types.h:259
src
melee
gm
gm_1B03.h
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