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gm_1B03.h
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1#ifndef GALE01_1B0348
2#define GALE01_1B0348
3
4#include <melee/mn/forward.h>
5
6#include <melee/gm/types.h>
7
8/* 1B0348 */ void gm_SetupSubColors(StartMeleeData*);
10/* 1B05F4 */ void gm_801B05F4(PlayerInitData*, int);
11/* 1B0620 */ void gm_SetupHumanPlayer(PlayerInitData*, u8 ckind, u8 color,
12 u8 stocks, u8 slot);
13/* 1B0664 */ void gm_SetupCpuPlayer(PlayerInitData*, u8 ckind, u8 color,
14 u8 stocks, u8 slot);
15/* 1B06B0 */ void gm_801B06B0(CSSData*, u8 match_type, s8 ckind, s8 stocks,
16 s8 color, u8, u8 cpu_level, u8 slot);
17/* 1B0730 */ void gm_801B0730(CSSData*, s8* ckind, u8* stocks, u8* color,
18 u8* nametag, u8* cpu_level);
19/* 1B07B4 */ void gm_801B07B4(CSSData*, s8, s8, s8, u8, u8, u8);
20/* 1B07E8 */ void gm_801B07E8(CSSData*, s8*, s8*, s8*, s8*, u8*);
21
22#endif
signed char s8
Definition types.h:4
unsigned char u8
Definition types.h:5
void gm_SetupSuddenDeath(StartMeleeData *, MatchEnd *)
Definition gm_1B03.c:79
void gm_SetupSubColors(StartMeleeData *)
Character tints?
Definition gm_1B03.c:17
void gm_SetupHumanPlayer(PlayerInitData *, u8 ckind, u8 color, u8 stocks, u8 slot)
Definition gm_1B03.c:117
void gm_SetupCpuPlayer(PlayerInitData *, u8 ckind, u8 color, u8 stocks, u8 slot)
Definition gm_1B03.c:127
void gm_801B07E8(CSSData *, s8 *, s8 *, s8 *, s8 *, u8 *)
Definition gm_1B03.c:200
void gm_801B0730(CSSData *, s8 *ckind, u8 *stocks, u8 *color, u8 *nametag, u8 *cpu_level)
Definition gm_1B03.c:157
void gm_801B06B0(CSSData *, u8 match_type, s8 ckind, s8 stocks, s8 color, u8, u8 cpu_level, u8 slot)
Definition gm_1B03.c:138
void gm_801B05F4(PlayerInitData *, int)
Definition gm_1B03.c:106
void gm_801B07B4(CSSData *, s8, s8, s8, u8, u8, u8)
Definition gm_1B03.c:183
Definition types.h:307
Definition types.h:633
Definition types.h:97
Definition types.h:259