19 s8 color,
u8,
u8 cpu_level,
u8 slot);
21 u8* nametag,
u8* cpu_level);
unsigned long u32
Definition types.h:9
StartMeleeData gm_804876D8
Definition gm_1B03.c:55
UNK_T gm_80485438[0x1C/4]
Definition gm_1B03.c:57
SSSData gm_8048E378
Definition gm_1B03.c:49
UNK_T gm_8048BE68[0x23C8/4]
Definition gm_1B03.c:51
struct ResultsMatchInfo gm_804831A8
Definition gm_1B03.c:59
MatchExitInfo gm_80487810
Definition gm_1B03.c:54
UNK_T gm_8048542C[0xC/4]
Definition gm_1B03.c:58
UNK_T gm_80485454[0x2284/4]
Definition gm_1B03.c:56
UNK_T gm_8048BD20[0x148/4]
Definition gm_1B03.c:52
UNK_T gm_80489A98[0x2288/4]
Definition gm_1B03.c:53
UNK_T gm_8048E5F8[0x2288/4]
Definition gm_1B03.c:47
StartMeleeData gm_8048E4C0
Definition gm_1B03.c:48
MatchExitInfo gm_80480F20
Definition gm_1B03.c:46
CSSData gm_8048E230
Definition gm_1B03.c:50
void gm_801B087C(GameScene *)
Definition gm_1B03.c:474
UNK_T gm_804D6890[0x8/4]
Definition gm_1B0FB.c:47
UNK_T gm_804D68A4[0x8/4]
Definition gm_1B0FB.c:44
void gm_801B0CF0(GameScene *)
Definition gm_1B03.c:631
void gm_801B089C(GameScene *)
Definition gm_1B03.c:479
void gm_801B0BF0(GameScene *)
Definition gm_1B03.c:597
void gm_801B0DD0(GameScene *)
Definition gm_1B03.c:677
void gm_801B07E8(CSSData *, s8 *, s8 *, s8 *, s8 *, u8 *)
Definition gm_1B03.c:447
void gm_801B0730(CSSData *, s8 *ckind, u8 *stocks, u8 *color, u8 *nametag, u8 *cpu_level)
Definition gm_1B03.c:406
void gm_801B0F90(GameScene *)
Definition gm_1B03.c:732
void gm_801B0664(PlayerInitData *, u8 c_kind, u8 color, u8 stocks, u8)
Definition gm_1B03.c:379
void gm_801B0F1C(GameScene *)
Definition gm_1B03.c:713
int fn_801B09F8(int)
Definition gm_1B03.c:533
void gm_801B0C74(GameScene *)
Definition gm_1B03.c:617
UNK_T gm_804D6898[0x4/4]
Definition gm_1B0FB.c:46
void gm_801B05F4(PlayerInitData *, int)
Definition gm_1B03.c:359
void gm_801B0B24(GameScene *)
Definition gm_1B03.c:576
void gm_801B0A34(GameScene *)
Definition gm_1B03.c:543
UNK_T gm_804D6884[0x8/4]
Definition gm_1B0FB.c:49
void gm_801B0B8C(GameScene *)
Definition gm_1B03.c:590
void gm_801B0348(StartMeleeData *)
Update character tints.
Definition gm_1B03.c:270
UNK_T gm_804D689C[0x8/4]
Definition gm_1B0FB.c:45
void gm_801B09C0(GameScene *)
Definition gm_1B03.c:526
UNK_T gm_804D68B0[0x8/4]
Definition gm_1B0FF.c:25
void gm_801B0C50(GameScene *)
Definition gm_1B03.c:610
void gm_801B0620(PlayerInitData *, u8 c_kind, u8 color, u8 stocks, u8)
Definition gm_1B03.c:370
void gm_801B0B48(GameScene *)
Definition gm_1B03.c:581
void gm_801B0AC8(GameScene *)
Definition gm_1B03.c:564
u32 gm_804D6878[2]
Definition gm_1B0FB.c:51
void gm_801B099C(GameScene *)
Definition gm_1B03.c:512
void gm_801B0C18(GameScene *)
Definition gm_1B03.c:603
void gm_801B06B0(CSSData *, u8 match_type, s8 c_kind, s8 stocks, s8 color, u8, u8 cpu_level, u8 slot)
Definition gm_1B03.c:389
void gm_801B0B00(GameScene *)
Definition gm_1B03.c:571
int fn_801B0A8C(int)
Definition gm_1B03.c:554
UNK_T gm_804D688C[0x4/4]
Definition gm_1B0FB.c:48
void gm_801B07B4(CSSData *, s8, s8, s8, u8, u8, u8)
Definition gm_1B03.c:430
void gm_801B0F60(GameScene *)
Definition gm_1B03.c:723
void gm_801B0474(StartMeleeData *, MatchEnd *)
Character tints?
Definition gm_1B03.c:332
UNK_T gm_804D6880[0x4/4]
Definition gm_1B0FB.c:50
signed char s8
Definition hsd_3B2B.h:3
unsigned char u8
Definition hsd_3B2B.h:2
#define UNK_T
Definition placeholder.h:31