1#ifndef MELEE_GM_VSMELEE_H
2#define MELEE_GM_VSMELEE_H
static void callback(HSD_GObj *gobj)
Definition ftDk_SpecialLw.c:89
void gm_801A5614_OnUnload(void)
Definition gmvsmelee.c:109
void gm_801A5680(GameScene *, struct VsModeData *)
CSS_Enter.
Definition gmvsmelee.c:120
void gm_801A583C(GameScene *, struct VsModeData *, void(*callback)(StartMeleeData *, StartMeleeData *), void(*callback2)(PlayerInitData *, PlayerInitData *))
SSS_Exit.
Definition gmvsmelee.c:165
void gm_801A5AF0(GameScene *, u8, u8)
Match_Enter.
Definition gmvsmelee.c:201
void gm_801A57A8(GameScene *, struct VsModeData *, u8)
SSS_Enter.
Definition gmvsmelee.c:149
void gm_801A5F64(GameScene *, struct VsModeData *, u8)
Results_Enter ??
Definition gmvsmelee.c:274
void gm_801A5754(GameScene *, struct VsModeData *)
CSS_Exit.
Definition gmvsmelee.c:142
struct VsModeData * gm_801A5244(void)
Definition gmvsmelee.c:22
void gm_801A55C4(void)
Definition gmvsmelee.c:99
bool gm_801A52D0(MatchEnd *)
Definition gmvsmelee.c:43
void gm_801A5C3C(GameScene *, struct VsModeData *, void(*callback)(StartMeleeData *, StartMeleeData *), void(*callback2)(PlayerInitData *, PlayerInitData *))
Definition gmvsmelee.c:230
void gm_801A5258(u8 *, MatchEnd *)
Returns KO Star Counts.
Definition gmvsmelee.c:32
void gm_801A5598_OnInit(void)
Definition gmvsmelee.c:93
void gm_801A5F00(GameScene *)
SuddenDeath_Exit ??
Definition gmvsmelee.c:267
void gm_801A55EC_OnLoad(void)
Zeroes KO Star Counts.
Definition gmvsmelee.c:104
void gm_801A5618(GameScene *, struct VsModeData *, int)
Definition gmvsmelee.c:111
u8 * gm_801A5250(void)
Definition gmvsmelee.c:27
void gm_801A5EC8(GameScene *)
SuddenDeath_Enter ??
Definition gmvsmelee.c:259
u8 gm_801A5360(MatchEnd *)
Definition gmvsmelee.c:54
unsigned char u8
Definition hsd_3B2B.h:2