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gmvsmelee.h
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1#ifndef MELEE_GM_VSMELEE_H
2#define MELEE_GM_VSMELEE_H
3
4#include <placeholder.h>
5#include <platform.h>
6
7#include "mn/forward.h"
8#include <melee/gm/forward.h>
9
10/* 1A5244 */ struct VsModeData* gm_801A5244(void);
11/* 1A5250 */ u8* gm_801A5250(void);
12/* 1A5258 */ void gm_801A5258(u8*, MatchEnd*);
13/* 1A52D0 */ bool gm_801A52D0(MatchEnd*);
14/* 1A5360 */ u8 gm_801A5360(MatchEnd*);
15/* 1A5598 */ void gm_801A5598_OnInit(void);
16/* 1A55C4 */ void gm_801A55C4(void);
17/* 1A55EC */ void gm_801A55EC_OnLoad(void);
18/* 1A5614 */ void gm_801A5614_OnUnload(void);
19/* 1A5618 */ void gm_801A5618(GameScene*, struct VsModeData*,
20 int);
21/* 1A5680 */ void gm_801A5680(GameScene*, struct VsModeData*);
22/* 1A5754 */ void gm_801A5754(GameScene*, struct VsModeData*);
23/* 1A57A8 */ void gm_801A57A8(GameScene*, struct VsModeData*,
24 u8);
25/* 1A583C */ void gm_801A583C(
26 GameScene*, struct VsModeData*,
28 void (*callback2)(PlayerInitData*, PlayerInitData*));
29/* 1A5AF0 */ void gm_801A5AF0(GameScene*, u8, u8); // Match_Exit
30/* 1A5C3C */ void
33 void (*callback2)(PlayerInitData*,
35/* 1A5EC8 */ void gm_801A5EC8(GameScene*);
36/* 1A5F00 */ void gm_801A5F00(GameScene*);
37/* 1A5F64 */ void gm_801A5F64(GameScene*, struct VsModeData*,
38 u8);
39
40#endif
static void callback(HSD_GObj *gobj)
Definition ftDk_SpecialLw.c:89
void gm_801A5614_OnUnload(void)
Definition gmvsmelee.c:109
void gm_801A5680(GameScene *, struct VsModeData *)
CSS_Enter.
Definition gmvsmelee.c:120
void gm_801A583C(GameScene *, struct VsModeData *, void(*callback)(StartMeleeData *, StartMeleeData *), void(*callback2)(PlayerInitData *, PlayerInitData *))
SSS_Exit.
Definition gmvsmelee.c:165
void gm_801A5AF0(GameScene *, u8, u8)
Match_Enter.
Definition gmvsmelee.c:201
void gm_801A57A8(GameScene *, struct VsModeData *, u8)
SSS_Enter.
Definition gmvsmelee.c:149
void gm_801A5F64(GameScene *, struct VsModeData *, u8)
Results_Enter ??
Definition gmvsmelee.c:274
void gm_801A5754(GameScene *, struct VsModeData *)
CSS_Exit.
Definition gmvsmelee.c:142
struct VsModeData * gm_801A5244(void)
Definition gmvsmelee.c:22
void gm_801A55C4(void)
Definition gmvsmelee.c:99
bool gm_801A52D0(MatchEnd *)
Definition gmvsmelee.c:43
void gm_801A5C3C(GameScene *, struct VsModeData *, void(*callback)(StartMeleeData *, StartMeleeData *), void(*callback2)(PlayerInitData *, PlayerInitData *))
Definition gmvsmelee.c:230
void gm_801A5258(u8 *, MatchEnd *)
Returns KO Star Counts.
Definition gmvsmelee.c:32
void gm_801A5598_OnInit(void)
Definition gmvsmelee.c:93
void gm_801A5F00(GameScene *)
SuddenDeath_Exit ??
Definition gmvsmelee.c:267
void gm_801A55EC_OnLoad(void)
Zeroes KO Star Counts.
Definition gmvsmelee.c:104
void gm_801A5618(GameScene *, struct VsModeData *, int)
Definition gmvsmelee.c:111
u8 * gm_801A5250(void)
Definition gmvsmelee.c:27
void gm_801A5EC8(GameScene *)
SuddenDeath_Enter ??
Definition gmvsmelee.c:259
u8 gm_801A5360(MatchEnd *)
Definition gmvsmelee.c:54
unsigned char u8
Definition hsd_3B2B.h:2
Definition types.h:39
Definition types.h:650
Definition types.h:53
Definition types.h:199
Definition types.h:204