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types.h
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1#ifndef MELEE_LB_TYPES_H
2#define MELEE_LB_TYPES_H
3
4#include <placeholder.h>
5#include <platform.h>
6
7#include <melee/gr/forward.h>
8#include <melee/lb/forward.h> // IWYU pragma: export
10
11#include <dolphin/card.h>
12#include <dolphin/gx.h>
13#include <dolphin/mtx.h>
14
15struct HitResult {
17
20
21 Vec3 pos;
22 Vec3 offset;
23 float size;
24};
25
26struct HitVictim {
28 u32 x4;
29};
30
31struct HitCapsule {
33 /* +4 */ u32 x4;
34 /* +8 */ u32 unk_count;
35 /* +C */ float damage;
36 /* +10 */ Vec3 b_offset;
37 /* +1C */ float scale;
38 /* +20 */ int kb_angle;
39 /* +24 */ u32 x24;
40 /* +28 */ u32 x28;
41 /* +2C */ u32 x2C;
42 /* +30 */ u32 element;
43 /* +34 */ int x34;
44 /* +38 */ int sfx_severity;
45 /* +3C */ enum_t sfx_kind;
46 /* +40 */ u16 x40_b0 : 1;
47 /* +40 */ u16 x40_b1 : 1;
48 /* +40 */ u16 x40_b2 : 1;
49 /* +40 */ u16 x40_b3 : 1;
50 /* +40 */ u16 x40_b4 : 8;
51 /* +41:4 */ u16 x41_b4 : 1;
52 /* +41:5 */ u16 x41_b5 : 1;
53 /* +41:6 */ u16 x41_b6 : 1;
54 /* +41:7 */ u16 x41_b7 : 1;
55 /* +42:0 */ u8 x42_b0 : 1;
56 /* +42:1 */ u8 x42_b1 : 1;
57 /* +42:2 */ u8 x42_b2 : 1;
58 /* +42:3 */ u8 x42_b3 : 1;
59 /* +42:4 */ u8 x42_b4 : 1;
60 /* +42:5 */ u8 x42_b5 : 1;
61 /* +42:6 */ u8 x42_b6 : 1;
62 /* +42:7 */ u8 x42_b7 : 1;
63 /* +43:0 */ u8 x43_b0 : 1;
64 /* +43:1 */ u8 x43_b1 : 1;
65 /* +43:2 */ u8 x43_b2 : 1;
66 /* +43:3 */ u8 x43_b3 : 1;
67 /* +43:4 */ u8 x43_b4 : 1;
68 /* +43:5 */ u8 x43_b5 : 1;
69 /* +43:6 */ u8 x43_b6 : 1;
70 /* +43:7 */ u8 x43_b7 : 1;
71 /* +44 */ u8 x44; // victims_1 count
72 /* +45 */ u8 x45; // victims_2 count
73 /* +46 */ u8 x46[0x48 - 0x46];
74 /* +48 */ HSD_JObj* jobj;
75 /* +4C */ Vec3 x4C;
76 /* +58 */ Vec3 x58;
77 /* +64 */ Vec3 hurt_coll_pos;
78 /* +70 */ float coll_distance;
79 /* +74 */ HitVictim victims_1[12];
80 /* +D4 */ HitVictim victims_2[12];
81 /* +134 */ union {
84 };
85};
86STATIC_ASSERT(sizeof(HitCapsule) == 0x138);
87
92 float scale;
93 HSD_JObj* bone; // 0x20
95 u8 x24_b1 : 1; // 0x24 0x40
96 u8 x24_b2 : 1; // 0x24 0x20
97 u8 x24_b3 : 1; // 0x24 0x10
98 u8 x24_b4 : 1; // 0x24 0x08
99 u8 x24_b5 : 1; // 0x24 0x04
100 u8 x24_b6 : 1; // 0x24 0x02
101 u8 x24_b7 : 1; // 0x24 0x01
102 Vec3 a_pos;
103 Vec3 b_pos;
104 int bone_idx; // 0x40
105};
106
109 HurtHeight height; // 0x44. 0 = low, 1 = mid, 2 = high
110 bool is_grabbable; // 0x48
111};
112
114
127
129 /* +0 */ int x0_bone_id;
130 /* +4 */ Vec3 x4_offset;
131 /* +10 */ float x10_size;
132};
133
135 int bone;
136 Vec3 pos;
137 float radius;
138 float dmg_mul;
139 float vel_mul;
141};
142
153
154typedef struct _ECBFlagStruct {
155 u8 b0 : 1;
157 u8 b5 : 1;
158 u8 b6 : 1;
159 u8 b7 : 1;
161
162typedef struct SurfaceData {
163 int index;
164 u32 flags;
165 Vec3 normal;
167
168typedef struct _itECB {
169 f32 top;
171 f32 right;
172 f32 left;
173} itECB;
174
175typedef struct _ftECB {
176 Vec2 top;
177 Vec2 bottom;
178 Vec2 right;
179 Vec2 left;
180} ftECB;
181
182typedef struct ECBSource {
183 /* fp+7F4 */ ECBSourceKind kind;
184 /* fp+7F8 */ union {
185 /* fp+7F8 */ struct {
186 /* fp+7F8 */ HSD_JObj* x108_joint;
187 /* fp+7FC */ HSD_JObj* x10C_joint[6];
188 };
189 /* fp+7F8 */ struct {
190 /* fp+7F8 */ float up;
191 /* fp+7FC */ float down;
192 /* fp+800 */ float front;
193 /* fp+804 */ float back;
194 /* fp+808 */ float angle;
195 };
196 };
197 /* fp+814 */ float x124;
198 /* fp+818 */ float x128;
199 /* fp+81C */ float x12C;
200} ECBSource;
201
202struct CollData {
203 /* fp+6F0 */ HSD_GObj* x0_gobj; // Player GObj
204 /* fp+6F4 */ Vec3 cur_pos;
205 // position on the previous step of collision
206 /* fp+700 */ Vec3 prev_pos;
207 // position before collision routine started
208 /* fp+70C */ Vec3 last_pos;
209 /* fp+718 */ Vec3 x28_vec;
212 /* fp+726 */ s16 facing_dir;
213 /* fp+728 */ int x38;
214 /* fp+72C */ int floor_skip;
215 /* fp+730 */ int ledge_id_right;
216 /* fp+734 */ int ledge_id_left;
217 /* fp+738 */ int joint_id_skip;
218 /* fp+73C */ int joint_id_only;
219 /* fp+740 */ float x50;
220 /* fp+744 */ float ledge_snap_x;
221 /* fp+748 */ float ledge_snap_y;
222 /* fp+74C */ float ledge_snap_height;
223 /* fp+750 */ float lstick_x;
224 /* fp+754 */ ftECB x64_ecb;
225 /* fp+774 */ ftECB desired_ecb;
226 /* fp+794 */ ftECB ecb;
227 // ECB on the previous step of collision
228 /* fp+7B4 */ ftECB prev_ecb;
229 /* fp+7D4 */ ftECB xE4_ecb;
230 /* fp+7F4 */ ECBSource ecb_source;
231 /* fp+820 */ u32 x130_flags;
232 /* fp+824 */ s32 env_flags;
233 /* fp+828 */ s32 prev_env_flags;
234 /* fp+82C */ s32 x13C;
235 /* fp+830 */ Vec3 contact;
236 /* fp+83C */ SurfaceData floor;
239 /* fp+878 */ SurfaceData ceiling;
240};
241
244 u32* addr;
245 size_t size;
246};
247
253
270
283
293
295 /* +0 */ f32 x0;
296 /* +4 */ f32 x4;
297 /* +8 */ f32 x8;
298 /* +C */ f32 xC;
299 /* +10 */ s8 x10;
300 /* +11 */ s8 x11;
301 /* +12 */ s8 x12;
302 /* +13 */ char pad_13[0x18 - 0x13];
304 /* +1C */ s32 x1C;
305 /* +20 */ char pad_20[0x24 - 0x20];
306};
307
309 /* 0x0 */ s32 unk_0;
310 /* 0x4 */ s32 unk_4;
311};
312STATIC_ASSERT(sizeof(struct lb_80432A68_38_t) == 0x8);
313
315 /* 0x000 */ UNK_T work_area;
316 /* 0x004 */ UNK_T lib_area;
317 /* 0x008 */ int chan;
318 /* 0x00C */ UNK_T unk_C;
319 /* 0x010 */ const char* unk_10;
320 /* 0x014 */ const char* unk_14;
321 /* 0x018 */ s32 unk_18;
322 /* 0x01C */ s32 unk_1C;
323 /* 0x020 */ UNK_T unk_20;
324 /* 0x024 */ int* unk_24;
325 /* 0x028 */ int* unk_28;
326 /* 0x02C */ char x2C[2];
327 /* 0x02C */ char x2E;
328 /* 0x02C */ char x2F[4];
329 /* 0x034 */ s32 unk_34;
330 /* 0x038 */ struct lb_80432A68_38_t unk_38[9];
331 /* 0x080 */ s32 unk_80;
332 /* 0x084 */ s32 memsize;
333 /* 0x088 */ s32 sectorsize;
334 /* 0x08C */ s32 unused_bytes;
335 /* 0x090 */ s32 unused_files;
336 /* 0x094 */ CARDFileInfo file_info;
337 /* 0x0A8 */ s32 unk_A8;
338 /* 0x098 */ u8 pad_AC[0xD0 - 0xAC]; /* maybe part of unk_80[0x123]? */
339 /* 0x0A8 */ int xD0[9];
340 /* 0x0A8 */ volatile int xF4[9];
341 /* 0x098 */ u8
342 pad_500[0x50C - 0xF4 - 9 * 4]; /* maybe part of unk_80[0x123]? */
343 /* 0x50C */ void (*x50C)(int);
344 /* 0x510 */ struct CardTask {
345 int x0;
346 int x4;
348 char* xC;
349 char x10[0x20];
351 char x19[7];
352 u8 unk20[0x1C];
354 /* 0x8AC */ int x8AC;
355}; /* size = 0x8B0 */
356STATIC_ASSERT(sizeof(struct lb_80432A68_t) == 0x8B0);
357
359 /* +0 */ int x0;
360 /* +0 */ u8 x4[0x7B - 0x4];
361 /* +7B */ u8 x7B;
362};
363
366 struct {
367 s32 unk : 6;
368 s32 x : 13;
369 s32 yz : 13;
371 struct {
380 s32 x : 12;
381 s32 yz : 12;
383 struct {
384 u32 unk : 6;
385 u32 timer : 26;
387};
388STATIC_ASSERT(sizeof(union ColorOverlay_x8_t) == 0x4);
389
391 s32 x0_timer; // 0x0
392 s32 x4_pri; // 0x4 this colanims priority, lower = will persist
394 s32 xC_loop; // 0xc
395 s32* x10_ptr2; // 0x10
396 s32 x14; // 0x14
397 s32* x18_alloc; // 0x18
398 s32 x1c; // 0x1c
399 s32 x20; // 0x20
400 s32 x24; // 0x24
401 union {
404 } x28_colanim; // 0x28, id for the color animation in effect
405 GXColor x2C_hex; // 0x2C
406 f32 x30_color_red; // 0x30
407 f32 x34_color_green; // 0x34
408 f32 x38_color_blue; // 0x38
409 f32 x3C_color_alpha; // 0x3C
414 GXColor x50_light_color; // 0x50
415 f32 x54_light_red; // 0x54
416 f32 x58_light_green; // 0x58
417 f32 x5C_light_blue; // 0x5C
418 f32 x60_light_alpha; // 0x60
423 f32 x74_light_rot_x; // 0x74
424 f32 x78_light_rot_yz; // 0x78
425 u8 x7C_color_enable : 1; // 0x7c, 0x80
426 u8 x7C_flag2 : 1; // 0x7c, 0x40
427 u8 x7C_light_enable : 1; // 0x7c, 0x20
428 u8 x7C_flag4 : 1; // 0x7c, 0x10
429 u8 x7C_flag5 : 1; // 0x7c, 0x08
430 u8 x7C_flag6 : 1; // 0x7c, 0x04
431 u8 x7C_flag7 : 1; // 0x7c, 0x02
432 u8 x7C_flag8 : 1; // 0x7c, 0x01
433};
434STATIC_ASSERT(sizeof(struct ColorOverlay) == 0x80);
435
437 /* +0 */ u8 x0;
438 /* +1 */ u8 x1;
439 /* +2 */ s8 x2;
440 /* +3 */ s8 x3;
441 /* +4 */ Vec3 x4;
442 /* +10 */ f32 x10;
443 /* +14 */ f32 x14;
444 /* +18 */ f32 x18;
445 /* +1C */ f32 x1C;
446 /* +20 */ f32 unk_scale;
447 /* +24 */ f32 x24;
448 /* +28 */ int unk_count0;
449 /* +2C */ f32 unk_angle_float;
450 /* +30 */ int unk_angle_int;
451 /* +34 */ struct lb_80011A50_t* next;
452};
453
455 /* +0 */ Vec3 x0;
456 /* +C */ Vec3 xC;
457};
458STATIC_ASSERT(sizeof(struct lb_80014638_arg0_t) == 0x18);
459
461 /* +0 */ float unk_x;
462 /* +4 */ float unk_y;
463 /* +8 */ Vec3 x8;
464};
465STATIC_ASSERT(sizeof(struct lb_80014638_arg1_t) == 0x14);
466
473
475 /* 0x00 */ f32 unk_0;
476 /* 0x04 */ f32 unk_4; /* inferred */
477 /* 0x08 */ Quaternion unk_8;
478 /* 0x18 */ f32 unk_18; /* inferred */
479 /* 0x1C */ Vec3 unk_1C; /* inferred */
480 /* 0x28 */ Vec3 unk_28; /* inferred */
481 /* 0x34 */ f32 unk_34; /* inferred */
482 /* 0x38 */ f32 unk_38; /* inferred */
483};
484STATIC_ASSERT(sizeof(struct lb_00F9_UnkDesc1Inner) == 0x3C);
485
489
491 /* 0x00 */ HSD_JObj* jobj;
492 /* 0x04 */ Quaternion rotate;
493 /* 0x14 */ Vec3 translate;
494 /* 0x20 */ Vec3 scale;
495 /* 0x2C */ Vec3 unk_2C;
496 /* 0x38 */ Vec3 unk_38;
497 /* 0x44 */ f32 unk_44;
498 /* 0x48 */ f32 unk_48;
499 /* 0x4C */ f32 unk_4C;
500 /* 0x50 */ f32 unk_50;
501 /* 0x54 */ s32 unk_54;
502 /* 0x58 */ Quaternion unk_58;
503 /* 0x68 */ f32 unk_68;
504 /* 0x6C */ Vec3 unk_6C;
505 /* 0x78 */ Vec3 unk_78;
506 /* 0x84 */ f32 unk_84;
507 /* 0x88 */ f32 unk_88;
508 /* 0x8C */ f32 unk_8C;
509};
510
518STATIC_ASSERT(sizeof(union PolymorphicDesc) == 0x90);
519
522 /* 0x90 */ struct DynamicsData* next;
523 /* 0x94 */ s32 unk_94;
524}; /* size = 0x98 */
525STATIC_ASSERT(sizeof(struct DynamicsData) == 0x98);
526
527struct DynamicsDesc {
528 /* +0 */ struct DynamicsData* data;
529 /* +4 */ unsigned int count;
530 /* +8 */ Vec3 pos;
531};
532
537
539 char pad_0[0x94];
540};
541
543 /* +0 */ struct DynamicsData entries[0x140];
544};
545STATIC_ASSERT(sizeof(struct lb_804D63A0_t) == 0xBE00);
546
548 /* +0 */ struct lb_80011A50_t entries[8];
549};
550STATIC_ASSERT(sizeof(struct lb_804D63A8_t) == 0x1C0);
551
553 float x0;
554 float x4;
555 Vec3 x8;
556 Vec3 x14;
557};
558
560 u32 code : 6;
561 u32 value : 26;
562};
564 u32 code : 6;
565 u32 value : 26;
566};
568 u32 code : 6;
569 u32 value : 26;
570};
573};
575 union CmdUnion* ptr;
576};
578 union CmdUnion* ptr;
579};
581 u32 id : 6;
582 u32 param_1 : 8;
583 u32 param_2 : 18;
584};
585struct unk0 {
586 u32 opcode : 6;
587 u32 unk1 : 8;
588 u32 unk2 : 18;
589};
590struct unk1 {
591 u32 opcode : 6;
592 u32 unk0 : 2;
593 u32 unk1 : 4;
594 u32 unk2 : 1;
595};
597 u32 opcode : 6;
598 u32 hit_idx : 26;
599};
600struct unk3 {
601 s32 unk0 : 7;
602 s32 unk1 : 25;
603};
604struct unk4 {
605 u16 opcode : 6;
606 u16 unk1 : 8;
607};
608struct unk5 {
609 s32 unk0 : 14;
610 s32 unk1 : 18;
611};
612struct unk6 {
613 u8 opcode : 6;
614 u8 unk1 : 1;
615};
617 u32 opcode : 6;
618 u32 state : 26;
619};
620struct unk8 {
621 int unk0;
622};
623struct part_anim {
627 u32 unk3 : 12;
628};
629struct unk9 {
631 u32 unk1 : 13;
632 u32 unk2 : 13;
633};
634struct unk10 {
636 u32 unk1 : 1;
637 u32 unk2 : 12;
638 u32 unk3 : 13;
639};
640struct unk11 {
642 u32 unk1 : 26;
643};
644struct unk12 {
645 u32 unk0 : 6;
646 u32 unk1 : 2;
647 u32 unk2 : 10;
648 u32 unk3 : 14;
649};
650struct unk13 {
651 u32 unk0 : 6;
652 u32 unk1 : 8;
653 u32 unk2 : 18;
654};
655struct unk14 {
656 u32 unk0 : 6;
657 u32 unk1 : 8;
658};
659struct unk15 {
660 u32 unk0 : 6;
661 u32 unk1 : 26;
662};
663struct unk16 {
664 u32 unk0 : 6;
666 s32 unk4 : 25;
667};
668struct unk17 {
669 u32 unk0 : 6;
670 s32 unk1 : 26;
671};
672struct unk18 {
673 u32 unk0 : 6;
675};
676struct unk19 {
677 u32 unk0 : 6;
678 u32 unk1 : 26;
679};
680struct unk20 {
681 u32 unk0 : 6;
682 u32 unk1 : 26;
683};
684struct unk21 {
685 u32 unk0 : 6;
686 u32 unk1 : 1;
687 u32 unk2 : 8;
688};
690 u32 opcdoe : 6;
691 u32 idx : 3;
692 u32 value : 23;
693};
695 u32 opcode : 6;
696 u32 idx : 3;
697 u32 value : 23;
698};
700 u32 opcode : 6;
701 u32 idx : 24;
702 u32 type : 1;
703 u32 value : 1;
704};
706 u32 opcode : 6;
707 u32 idx : 2;
708 u32 value : 24;
709};
711 u32 opcode : 6;
712 u32 bone_idx : 8;
713 u32 state : 18;
714};
716 u32 opcode : 6;
717 u32 disabled : 26;
718};
720 u32 opcode : 6;
721 u32 state : 26;
722};
724 u32 opcode : 6;
725 s32 idx : 7;
726 s32 value : 19;
727};
729 u32 opcode : 6;
730 u32 idx : 3;
731 u32 damage : 23;
732};
734 u32 unk0 : 9;
735 u32 hit_x24 : 9;
736 u32 hit_x28 : 9;
737};
739 u32 hit_x2C : 9;
740 u32 element : 4;
742 u32 sfx_kind : 4;
743};
744struct unk27 {
745 u32 opcode : 6;
746 u32 value : 26;
747};
749 u32 opcode : 6;
750 u32 value : 26;
751};
753 u32 opcode : 6;
754 u32 value : 26;
755};
757 u32 opcode : 6;
758 u32 b : 1;
759 s32 idx : 7;
761 s32 frame : 11;
762};
763struct unk31 {
764 u32 opcode : 6;
765 u32 unk0 : 10;
766 u32 unk1 : 16;
767};
768struct unk32 {
769 u32 opcode : 6;
770 u32 unk0 : 13;
771 u32 unk1 : 13;
772};
773struct unk33 {
774 u32 opcode : 6;
775 u32 unk0 : 13;
776 u32 unk1 : 13;
777};
779 u32 opcode : 6;
780 u32 boneId : 8;
783 u32 useUnkBone : 1;
784 u32 unk1 : 15;
785};
787 u32 gfxID : 16;
788 u32 unkFloat : 16;
789};
791 s16 offsetZ : 16;
792 s16 offsetY : 16;
793};
795 s16 offsetX : 16;
796 u16 rangeZ : 16;
797};
799 u16 rangeY : 16;
800 u16 rangeX : 16;
801};
803 u32 opcode : 6;
804 u32 id : 3;
805 u32 hit_group : 3;
807 u32 bone : 8;
809 u32 damage : 10;
810};
812 u32 size : 16;
814};
818};
839 u32 x0 : 8;
840 u32 x1_b0 : 1;
841 u32 x1_b1 : 1;
842 u32 x1_b2 : 1;
843 u32 x1_b3 : 1;
844 u32 x1_b4 : 1;
845 u32 x1_b5 : 1;
846 u32 x1_b6 : 1;
847 u32 x1_b7 : 1;
848};
850 u8 _0[0xF];
851 u32 xF_b0 : 1;
852 u32 xF_b1 : 1;
853 u32 xF_b2 : 1;
854 u32 xF_b3 : 1;
855 u32 xF_b4 : 1;
856};
858 u32 opcode : 6;
859 u32 behavior : 8;
860 u32 unknown : 18;
861};
864};
866 u32 padding : 16;
867 u32 volume : 8;
868 u32 panning : 8;
869};
871 u32 opcode : 6;
872 u32 volume : 8;
873 u32 panning : 8;
874 u32 behavior : 4;
876};
879};
881 u32 opcode : 6;
882 u32 sfx_base : 10;
883 u32 x2_b0_7 : 8;
885};
888};
890 u32 x0_b0_15 : 16;
891 u32 x2_b0_15 : 16;
892};
894 u32 x0_b0_15 : 16;
895 u32 x2_b0_7 : 8;
896 u32 x3_b0_7 : 8;
897};
899 u32 opcode : 6;
900 u32 x0_b6_7 : 2;
902 u32 x1_b1_7 : 7;
903 u32 x2_b0_7 : 8;
904 u32 x3_b0_7 : 8;
905};
906struct unk_fx_0 {
907 u32 opcode : 6;
908 u32 x0_b6_7 : 2;
909 u32 x1_b0_7 : 8;
910 u32 x2_b0_7 : 8;
911 u32 x3_b0_7 : 8;
912};
914 u32 opcode : 6;
916 u32 charge_rate : 16;
917};
919 u32 color_anim : 8;
920 u32 x1_b0_23 : 24;
921};
922struct wind_fx_0 {
923 u32 opcode : 6;
924 u32 x0_b6_17 : 18;
925 u32 bone : 8;
926};
927struct wind_fx_1 {
928 s16 timer : 16;
929 s16 x : 16;
930};
931struct wind_fx_2 {
932 s16 y : 16;
933 s16 mag : 16;
934};
935struct wind_fx_3 {
936 s16 angle : 16;
937 s16 decay : 16;
938};
939
941 f32 timer; // 0x00
942 f32 frame_count; // 0x04
943 union {
944 u32* ptr[1];
947 union CmdUnion {
955 struct unk0 unk0;
956 struct unk1 unk1;
958 struct unk3 unk3;
959 struct unk4 unk4;
960 struct unk5 unk5;
961 struct unk6 unk6;
962 struct set_airborne_state
964 struct unk8 unk8;
966 struct unk9 unk9;
967 struct unk10 unk10;
968 struct unk11 unk11;
969 struct unk12 unk12;
970 struct unk13 unk13;
971 struct unk14 unk14;
972 struct unk15 unk15;
973 struct unk16 unk16;
974 struct unk17 unk17;
975 struct unk18 unk18;
976 struct unk19 unk19;
977 struct unk20 unk20;
978 struct unk21 unk21;
981 struct set_hitbox_x42_b57
988 struct set_throw_hitbox_0
990 struct set_throw_hitbox_1
992 struct set_throw_hitbox_2
994 struct unk27 unk27;
998 struct unk31 unk31;
999 struct unk32 unk32;
1000 struct unk33 unk33;
1006 struct spawn_hitbox_0 create_hitbox_0;
1007 struct spawn_hitbox_1 create_hitbox_1;
1008 struct spawn_hitbox_2 create_hitbox_2;
1009 struct spawn_hitbox_3 create_hitbox_3;
1010 struct spawn_hitbox_4 create_hitbox_4;
1011 struct spawn_hitbox_5 create_hitbox_5;
1029 }* u;
1030 };
1031 u32 loop_count; // 0x0C
1032 union CmdUnion*
1033 event_return[3]; // 0x10 - Array Size is purely made-up for now
1034 u32 loop_count_dup; // 0x14
1035 u32 unk_x18; // 0x18
1036};
1037
1049
1050#endif
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
InternalStageId
Definition forward.h:45
HurtHeight
Definition forward.h:80
ECBSourceKind
Definition forward.h:105
HurtCapsuleState
Definition forward.h:33
HitCapsuleState
Definition forward.h:70
#define UNK_T
Definition placeholder.h:31
#define STATIC_ASSERT(cond)
Definition platform.h:110
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:9
Definition types.h:128
int x0_bone_id
Definition types.h:129
float x10_size
Definition types.h:131
Vec3 x4_offset
Definition types.h:130
Definition types.h:533
DynamicsDesc dyn_desc
Definition types.h:535
enum_t bone_id
Definition types.h:534
Definition types.h:202
SurfaceData right_facing_wall
Definition types.h:238
ftECB x64_ecb
Definition types.h:224
float ledge_snap_height
Definition types.h:222
Vec3 last_pos
Definition types.h:208
ECBSource ecb_source
Definition types.h:230
SurfaceData left_facing_wall
Definition types.h:237
Vec3 cur_pos
Definition types.h:204
ftECB prev_ecb
Definition types.h:228
int x38
Definition types.h:213
HSD_GObj * x0_gobj
Definition types.h:203
ftECB xE4_ecb
Definition types.h:229
int joint_id_skip
Definition types.h:217
ftECB desired_ecb
Definition types.h:225
Vec3 prev_pos
Definition types.h:206
ftECB ecb
Definition types.h:226
u32 x130_flags
Definition types.h:231
SurfaceData ceiling
Definition types.h:239
s32 prev_env_flags
Definition types.h:233
Vec3 x28_vec
Definition types.h:209
s16 facing_dir
Definition types.h:212
s32 env_flags
Definition types.h:232
int ledge_id_left
Definition types.h:216
int ledge_id_right
Definition types.h:215
float lstick_x
Definition types.h:223
Vec3 contact
Definition types.h:235
float ledge_snap_y
Definition types.h:221
ECBFlagStruct x35_flags
Definition types.h:211
SurfaceData floor
Definition types.h:236
s32 x13C
Definition types.h:234
float x50
Definition types.h:219
int floor_skip
Definition types.h:214
ECBFlagStruct x34_flags
Definition types.h:210
int joint_id_only
Definition types.h:218
float ledge_snap_x
Definition types.h:220
Definition types.h:358
int x0
Definition types.h:359
u8 x4[0x7B - 0x4]
Definition types.h:360
u8 x7B
Definition types.h:361
Definition types.h:390
f32 x6C_lightblend_blue
Definition types.h:421
union ColorOverlay_x8_t * x8_ptr1
Definition types.h:393
s32 x24
Definition types.h:400
s32 * x10_ptr2
Definition types.h:395
f32 x60_light_alpha
Definition types.h:418
u8 x7C_flag7
Definition types.h:431
f32 x48_colorblend_blue
Definition types.h:412
f32 x5C_light_blue
Definition types.h:417
u8 x7C_flag8
Definition types.h:432
s32 x0_timer
Definition types.h:391
f32 x58_light_green
Definition types.h:416
GXColor x2C_hex
Definition types.h:405
s32 x20
Definition types.h:399
f32 x78_light_rot_yz
Definition types.h:424
f32 x70_lightblend_alpha
Definition types.h:422
f32 x68_lightblend_green
Definition types.h:420
f32 x38_color_blue
Definition types.h:408
f32 x74_light_rot_x
Definition types.h:423
u8 x7C_flag5
Definition types.h:429
f32 x54_light_red
Definition types.h:415
GXColor x50_light_color
Definition types.h:414
u8 x7C_flag2
Definition types.h:426
u8 x7C_color_enable
Definition types.h:425
u8 x7C_light_enable
Definition types.h:427
f32 x34_color_green
Definition types.h:407
f32 x64_lightblend_red
Definition types.h:419
f32 x4C_colorblend_alpha
Definition types.h:413
union ColorOverlay::@348 x28_colanim
s32 * x18_alloc
Definition types.h:397
s32 x4_pri
Definition types.h:392
s32 x14
Definition types.h:396
enum_t i
Definition types.h:402
s32 xC_loop
Definition types.h:394
f32 x3C_color_alpha
Definition types.h:409
struct ColorOverlay_UnkInner * ptr
Definition types.h:403
u8 x7C_flag6
Definition types.h:430
f32 x30_color_red
Definition types.h:406
u8 x7C_flag4
Definition types.h:428
s32 x1c
Definition types.h:398
f32 x44_colorblend_green
Definition types.h:411
f32 x40_colorblend_red
Definition types.h:410
Definition types.h:940
u32 loop_count_dup
Definition types.h:1034
u32 loop_count
Definition types.h:1031
u32 * ptr[1]
Definition types.h:944
f32 timer
Definition types.h:941
union CmdUnion * event_return[3]
Definition types.h:1032
f32 frame_count
Definition types.h:942
union CommandInfo::@349::CmdUnion * u
u32 unk_x18
Definition types.h:1035
Definition types.h:559
u32 value
Definition types.h:561
u32 code
Definition types.h:560
Definition types.h:563
u32 value
Definition types.h:565
u32 code
Definition types.h:564
Definition types.h:567
u32 value
Definition types.h:569
u32 code
Definition types.h:568
Definition types.h:571
u32 x
Definition types.h:572
Definition types.h:574
union CmdUnion * ptr
Definition types.h:575
Definition types.h:577
union CmdUnion * ptr
Definition types.h:578
Definition types.h:580
u32 param_2
Definition types.h:583
u32 param_1
Definition types.h:582
u32 id
Definition types.h:581
Definition types.h:520
struct DynamicsData * next
Definition types.h:522
s32 unk_94
Definition types.h:523
union PolymorphicDesc desc
Definition types.h:521
Definition types.dox:1
Vec3 pos
Definition types.dox:5
struct DynamicsData * data
Definition types.h:528
unsigned int count
Definition types.h:529
Definition types.h:154
u8 b7
Definition types.h:159
u8 b6
Definition types.h:158
u8 b5
Definition types.h:157
u8 b0
Definition types.h:155
u8 b1234
Definition types.h:156
Definition types.h:182
float angle
Definition types.h:194
HSD_JObj * x108_joint
Definition types.h:186
float up
Definition types.h:190
float x128
Definition types.h:198
float front
Definition types.h:192
float down
Definition types.h:191
float x12C
Definition types.h:199
HSD_JObj * x10C_joint[6]
Definition types.h:187
float back
Definition types.h:193
ECBSourceKind kind
Definition types.h:183
float x124
Definition types.h:197
Definition types.h:107
HurtCapsule capsule
Definition types.h:108
HurtHeight height
Definition types.h:109
bool is_grabbable
Definition types.h:110
Definition types.h:467
void * unk
Definition types.h:468
u8 unk5
Definition types.h:470
u8 unk4
Definition types.h:469
Definition types.h:242
size_t size
Definition types.h:245
struct HSD_AllocEntry * next
Definition types.h:243
u32 * addr
Definition types.h:244
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition jobj.h:107
Definition shadow.h:16
Definition types.h:31
float coll_distance
Definition types.h:78
u8 x42_b7
Definition types.h:62
u16 x41_b5
Definition types.h:52
u16 x40_b1
Definition types.h:47
int sfx_severity
Definition types.h:44
u8 x42_b5
Definition types.h:60
u8 x44
Definition types.h:71
u8 x43_b3
Definition types.h:66
u8 x42_b4
Definition types.h:59
HitVictim victims_1[12]
Definition types.h:79
u8 x45
Definition types.h:72
u16 x40_b2
Definition types.h:48
u8 x42_b6
Definition types.h:61
u32 unk_count
Definition types.h:34
u8 x42_b0
Definition types.h:55
u16 x40_b0
Definition types.h:46
u8 x43_b0
Definition types.h:63
float damage
Definition types.h:35
u16 x40_b4
Definition types.h:50
u32 x24
Definition types.h:39
u32 x28
Definition types.h:40
u32 x4
Definition types.h:33
enum_t sfx_kind
Definition types.h:45
u16 x41_b4
Definition types.h:51
u8 x42_b2
Definition types.h:57
Vec3 x4C
Definition types.h:75
int kb_angle
Definition types.h:38
u8 x43_b2
Definition types.h:65
u32 element
Definition types.h:42
u32 x2C
Definition types.h:41
int x34
Definition types.h:43
u8 hit_grabbed_victim_only
Definition types.h:83
u16 x41_b6
Definition types.h:53
u8 x42_b3
Definition types.h:58
u8 x43_b7
Definition types.h:70
Vec3 x58
Definition types.h:76
Vec3 hurt_coll_pos
Definition types.h:77
Vec3 b_offset
Definition types.h:36
u16 x41_b7
Definition types.h:54
u8 x43_b6
Definition types.h:69
u8 x43_b1
Definition types.h:64
u16 x40_b3
Definition types.h:49
HitCapsuleState state
Definition types.h:32
u8 x46[0x48 - 0x46]
Definition types.h:73
HSD_GObj * owner
Definition types.h:82
float scale
Definition types.h:37
u8 x43_b5
Definition types.h:68
u8 x42_b1
Definition types.h:56
u8 x43_b4
Definition types.h:67
HSD_JObj * jobj
Definition types.h:74
HitVictim victims_2[12]
Definition types.h:80
Definition types.h:15
Vec3 offset
Definition types.h:22
Vec3 pos
Definition types.h:21
u8 skip_update_pos
Follows attach bone position if toggled OFF.
Definition types.h:19
float size
Definition types.h:23
HSD_JObj * bone
Definition types.h:16
Definition types.h:26
UNK_T victim
Definition types.h:27
u32 x4
Definition types.h:28
Definition types.h:88
Vec3 b_offset
Definition types.h:91
Vec3 b_pos
Definition types.h:103
u8 x24_b6
Definition types.h:100
Vec3 a_offset
Definition types.h:90
int bone_idx
Definition types.h:104
u8 x24_b4
Definition types.h:98
u8 x24_b1
Definition types.h:95
float scale
Definition types.h:92
HurtCapsuleState state
Definition types.h:89
HSD_JObj * bone
Definition types.h:93
Vec3 a_pos
Definition types.h:102
u8 x24_b5
Definition types.h:99
u8 x24_b3
Definition types.h:97
u8 skip_update_pos
Definition types.h:94
u8 x24_b7
Definition types.h:101
u8 x24_b2
Definition types.h:96
Definition types.h:1038
u8 x0_b2
Definition types.h:1041
HSD_Shadow * shadow
Definition types.h:1047
u8 x0_b4
Definition types.h:1043
u8 x0_b6
Definition types.h:1045
u8 x0_b0
Definition types.h:1039
u8 x0_b3
Definition types.h:1042
u8 x0_b1
Definition types.h:1040
u8 x0_b5
Definition types.h:1044
u8 x0_b7
Definition types.h:1046
Definition types.h:248
int char_id
Definition types.h:249
u8 color
Definition types.h:250
u8 x5
Definition types.h:251
Definition types.h:273
u8 major_id
Definition types.h:274
InternalStageId stage_id
Definition types.h:278
PreloadCacheSceneEntry entries[8]
Definition types.h:279
u8 field2_0x9
Definition types.h:275
u8 field3_0xa
Definition types.h:276
u8 field4_0xb
Definition types.h:277
Definition types.h:271
struct PreloadCacheScene::GameCache game_cache
s32 major_scene_changes
Definition types.h:281
bool is_heap_persistent[2]
Definition types.h:272
Definition types.h:284
PreloadCacheScene scene
Definition types.h:286
PreloadCacheScene new_scene
Definition types.h:287
UNK_T x974
Definition types.h:291
PreloadEntry entries[80]
Definition types.h:288
int preloaded
Definition types.h:290
s32 persistent_heaps
Definition types.h:285
s32 persistent_heap
Definition types.h:289
Definition types.h:254
s8 load_state
Definition types.h:258
s32 effect_index
Definition types.h:268
HSD_AllocEntry * archive
Definition types.h:267
u8 field9_0xb
Definition types.h:264
s16 load_score
Definition types.h:262
u8 unknown004
Definition types.h:259
s16 entry_num
Definition types.h:261
u8 field5_0x5
Definition types.h:260
u32 size
Definition types.h:265
s8 state
Definition types.h:255
HSD_AllocEntry * raw_data
Definition types.h:266
s8 type
Definition types.h:256
s8 heap
Definition types.h:257
u8 field8_0xa
Definition types.h:263
Definition types.h:115
u8 x20_behavior
Definition types.h:125
u32 x0_bone_id
Definition types.h:116
Vec3 x8_offset
Definition types.h:118
float x14_size
Definition types.h:119
float x1C_speed_mul
Definition types.h:121
float x18_damage_mul
Definition types.h:120
s32 x4_max_damage
Definition types.h:117
Definition types.h:134
Vec3 pos
Definition types.h:136
u8 flags
Definition types.h:140
int bone
Definition types.h:135
float dmg_mul
Definition types.h:138
float vel_mul
Definition types.h:139
float radius
Definition types.h:137
Definition types.h:162
Vec3 normal
Definition types.h:165
u32 flags
Definition types.h:164
int index
Definition types.h:163
Definition types.h:898
u32 x3_b0_7
Definition types.h:904
u32 opcode
Definition types.h:899
u32 x0_b6_7
Definition types.h:900
u32 x1_b1_7
Definition types.h:902
u32 use_alt_bone
Definition types.h:901
u32 x2_b0_7
Definition types.h:903
Definition types.h:175
Vec2 top
Definition types.h:176
Vec2 right
Definition types.h:178
Vec2 left
Definition types.h:179
Vec2 bottom
Definition types.h:177
Definition types.h:168
f32 top
Definition types.h:169
f32 bottom
Definition types.h:170
f32 right
Definition types.h:171
f32 left
Definition types.h:172
Definition types.h:552
Vec3 x8
Definition types.h:555
float x0
Definition types.h:553
Vec3 x14
Definition types.h:556
float x4
Definition types.h:554
Definition types.h:143
s32 buffer_size
Bytes per row (32/64-byte aligned).
Definition types.h:149
s32 format
Base address of texture buffer.
Definition types.h:145
void * callback1
Write callback function.
Definition types.h:151
s32 buffer
Definition types.h:144
s32 height
Texture width in pixels.
Definition types.h:147
s32 row_stride
Texture height in pixels.
Definition types.h:148
void * callback0
Total buffer size from GXGetTexBufferSize.
Definition types.h:150
s32 width
Texture format (3=IA4, 4=IA8, 6=RGBA8).
Definition types.h:146
Definition types.h:490
Vec3 unk_78
Definition types.h:505
f32 unk_50
Definition types.h:500
Vec3 translate
Definition types.h:493
Vec3 unk_6C
Definition types.h:504
f32 unk_48
Definition types.h:498
f32 unk_8C
Definition types.h:508
Vec3 scale
Definition types.h:494
f32 unk_68
Definition types.h:503
Vec3 unk_2C
Definition types.h:495
s32 unk_54
Definition types.h:501
f32 unk_4C
Definition types.h:499
HSD_JObj * jobj
Definition types.h:491
f32 unk_88
Definition types.h:507
Quaternion rotate
Definition types.h:492
f32 unk_44
Definition types.h:497
Vec3 unk_38
Definition types.h:496
f32 unk_84
Definition types.h:506
Quaternion unk_58
Definition types.h:502
Definition types.h:474
Quaternion unk_8
Definition types.h:477
f32 unk_38
Definition types.h:482
f32 unk_4
Definition types.h:476
Vec3 unk_1C
Definition types.h:479
f32 unk_18
Definition types.h:478
f32 unk_34
Definition types.h:481
f32 unk_0
Definition types.h:475
Vec3 unk_28
Definition types.h:480
Definition types.h:486
struct lb_00F9_UnkDesc1Inner array[2]
Definition types.h:487
Definition types.h:538
char pad_0[0x94]
Definition types.h:539
Definition types.h:436
struct lb_80011A50_t * next
Definition types.h:451
u8 x1
Definition types.h:438
s8 x3
Definition types.h:440
f32 x24
Definition types.h:447
f32 x10
Definition types.h:442
f32 x18
Definition types.h:444
int unk_angle_int
Definition types.h:450
int unk_count0
Definition types.h:448
u8 x0
Definition types.h:437
f32 unk_scale
Definition types.h:446
f32 x1C
Definition types.h:445
s8 x2
Definition types.h:439
f32 x14
Definition types.h:443
f32 unk_angle_float
Definition types.h:449
Vec3 x4
Definition types.h:441
Definition types.h:294
s8 x10
Definition types.h:299
f32 x0
Definition types.h:295
HSD_GObjEvent x18
Definition types.h:303
s8 x11
Definition types.h:300
char pad_20[0x24 - 0x20]
Definition types.h:305
f32 x4
Definition types.h:296
s8 x12
Definition types.h:301
s32 x1C
Definition types.h:304
f32 xC
Definition types.h:298
f32 x8
Definition types.h:297
char pad_13[0x18 - 0x13]
Definition types.h:302
Definition types.h:454
Vec3 xC
Definition types.h:456
Vec3 x0
Definition types.h:455
Definition types.h:460
float unk_y
Definition types.h:462
float unk_x
Definition types.h:461
Vec3 x8
Definition types.h:463
Definition types.h:308
s32 unk_0
Definition types.h:309
s32 unk_4
Definition types.h:310
Definition types.h:344
char x19[7]
Definition types.h:351
char * xC
Definition types.h:348
char x10[0x20]
Definition types.h:349
int x0
Definition types.h:345
int x4
Definition types.h:346
u8 x18
Definition types.h:350
UNK_T x8
Definition types.h:347
Definition types.h:314
UNK_T work_area
Definition types.h:315
s32 memsize
Definition types.h:332
const char * unk_14
Definition types.h:320
int * unk_24
Definition types.h:324
s32 unk_34
Definition types.h:329
UNK_T lib_area
Definition types.h:316
s32 unk_18
Definition types.h:321
char x2F[4]
Definition types.h:328
int chan
Definition types.h:317
s32 unk_80
Definition types.h:331
struct lb_80432A68_t::CardTask task_array[11]
s32 unk_1C
Definition types.h:322
volatile int xF4[9]
Definition types.h:340
struct lb_80432A68_38_t unk_38[9]
Definition types.h:330
u8 pad_AC[0xD0 - 0xAC]
Definition types.h:338
UNK_T unk_C
Definition types.h:318
char x2E
Definition types.h:327
s32 unused_files
Definition types.h:335
int x8AC
Definition types.h:354
int * unk_28
Definition types.h:325
void(* x50C)(int)
Definition types.h:343
const char * unk_10
Definition types.h:319
u8 pad_500[0x50C - 0xF4 - 9 *4]
Definition types.h:342
s32 unused_bytes
Definition types.h:334
s32 sectorsize
Definition types.h:333
s32 unk_A8
Definition types.h:337
char x2C[2]
Definition types.h:326
UNK_T unk_20
Definition types.h:323
CARDFileInfo file_info
Definition types.h:336
int xD0[9]
Definition types.h:339
Definition types.h:542
struct DynamicsData entries[0x140]
Definition types.h:543
Definition types.h:547
struct lb_80011A50_t entries[8]
Definition types.h:548
Definition types.h:623
s32 unk1
Definition types.h:625
u32 unk3
Definition types.h:627
s32 unk2
Definition types.h:626
s32 opcode
Definition types.h:624
Definition types.h:870
u32 behavior
Definition types.h:874
u32 panning
Definition types.h:873
u32 random_range
Definition types.h:875
u32 opcode
Definition types.h:871
u32 volume
Definition types.h:872
Definition types.h:877
u32 sfx_id
Definition types.h:878
ftAction_80071998
Definition types.h:616
u32 state
Bits 6~31.
Definition types.h:618
u32 opcode
Bits 0~5.
Definition types.h:617
ftAction_80071F78
Definition types.h:748
u32 opcode
Definition types.h:749
u32 value
Definition types.h:750
ftAction_80071708
Definition types.h:705
u32 value
Definition types.h:708
u32 opcode
Definition types.h:706
u32 idx
Definition types.h:707
ftAction_80071D40
Definition types.h:723
s32 value
Definition types.h:726
s32 idx
Definition types.h:725
u32 opcode
Definition types.h:724
ftAction_80071FA0
Definition types.h:752
u32 value
Definition types.h:754
u32 opcode
Definition types.h:753
ftAction_8007162C
Definition types.h:689
u32 opcdoe
Definition types.h:690
u32 value
Definition types.h:692
u32 idx
Definition types.h:691
ftAction_8007169C
Definition types.h:694
u32 value
Definition types.h:697
u32 opcode
Definition types.h:695
u32 idx
Definition types.h:696
ftAction_80071708
Definition types.h:699
u32 type
Definition types.h:702
u32 idx
Definition types.h:701
u32 opcode
Definition types.h:700
u32 value
Definition types.h:703
ftAction_80071A9C
Definition types.h:710
u32 bone_idx
Definition types.h:712
u32 state
Definition types.h:713
u32 opcode
Definition types.h:711
ftAction_80071AE8
Definition types.h:715
u32 disabled
Definition types.h:717
u32 opcode
Definition types.h:716
ftAction_80071B28
Definition types.h:719
u32 state
Definition types.h:721
u32 opcode
Definition types.h:720
ftAction_800726F4
Definition types.h:756
u32 opcode
Definition types.h:757
u32 b
Definition types.h:758
s32 idx
Definition types.h:759
s32 idx2
Definition types.h:760
s32 frame
Definition types.h:761
Definition types.h:596
u32 hit_idx
Bits 6~31.
Definition types.h:598
u32 opcode
Bits 0~5.
Definition types.h:597
ftAction_80071E04
Definition types.h:728
u32 damage
Definition types.h:731
u32 idx
Definition types.h:730
u32 opcode
Definition types.h:729
ftAction_80071E04
Definition types.h:733
u32 hit_x28
Definition types.h:736
u32 unk0
Definition types.h:734
u32 hit_x24
Definition types.h:735
ftAction_80071E04
Definition types.h:738
u32 sfx_severity
Definition types.h:741
u32 hit_x2C
Definition types.h:739
u32 sfx_kind
Definition types.h:742
u32 element
Definition types.h:740
Definition types.h:913
u32 opcode
Definition types.h:914
u32 charge_rate
Definition types.h:916
u32 charge_frames
Definition types.h:915
Definition types.h:918
u32 x1_b0_23
Definition types.h:920
u32 color_anim
Definition types.h:919
Definition types.h:857
u32 behavior
Definition types.h:859
u32 unknown
Definition types.h:860
u32 opcode
Definition types.h:858
Definition types.h:862
u32 sfx_id
Definition types.h:863
Definition types.h:865
u32 padding
Definition types.h:866
u32 volume
Definition types.h:867
u32 panning
Definition types.h:868
Definition types.h:778
u32 boneId
Definition types.h:780
u32 useUnkBone
Definition types.h:783
u32 unk1
Definition types.h:784
u32 opcode
Definition types.h:779
u32 useCommonBoneIDs
Definition types.h:781
u32 destroyOnStateChange
Definition types.h:782
Definition types.h:786
u32 gfxID
Definition types.h:787
u32 unkFloat
Definition types.h:788
Definition types.h:790
s16 offsetY
Definition types.h:792
s16 offsetZ
Definition types.h:791
Definition types.h:794
u16 rangeZ
Definition types.h:796
s16 offsetX
Definition types.h:795
Definition types.h:798
u16 rangeX
Definition types.h:800
u16 rangeY
Definition types.h:799
Definition types.h:802
u32 hit_group
Definition types.h:805
u32 damage
Definition types.h:809
u32 id
Definition types.h:804
u32 only_hit_grabbed
Definition types.h:806
u32 use_common_bone_ids
Definition types.h:808
u32 opcode
Definition types.h:803
u32 bone
Definition types.h:807
Definition types.h:811
u32 size
Definition types.h:812
s32 z_offset
Definition types.h:813
Definition types.h:815
s32 y_offset
Definition types.h:816
s32 x_offset
Definition types.h:817
Definition types.h:819
u32 angle
Definition types.h:820
u32 rebound
Definition types.h:827
u32 weight_set_knockback
Definition types.h:822
u32 item_hit_interaction
Definition types.h:823
u32 ignore_thrown_fighters
Definition types.h:824
u32 ignore_fighter_scale
Definition types.h:825
u32 clank
Definition types.h:826
u32 knockback_growth
Definition types.h:821
Definition types.h:829
u32 hit_aerial
Definition types.h:836
u32 hit_grounded
Definition types.h:835
u32 hit_sfx_kind
Definition types.h:834
u32 element
Definition types.h:831
s32 shield_damage
Definition types.h:832
u32 hit_sfx_severity
Definition types.h:833
u32 base_knockback
Definition types.h:830
Definition types.h:838
u32 x0
Definition types.h:839
u32 x1_b0
Definition types.h:840
u32 x1_b6
Definition types.h:846
u32 x1_b4
Definition types.h:844
u32 x1_b7
Definition types.h:847
u32 x1_b2
Definition types.h:842
u32 x1_b3
Definition types.h:843
u32 x1_b5
Definition types.h:845
u32 x1_b1
Definition types.h:841
Definition types.h:849
u8 _0[0xF]
Definition types.h:850
u32 xF_b2
Definition types.h:853
u32 xF_b1
Definition types.h:852
u32 xF_b3
Definition types.h:854
u32 xF_b4
Definition types.h:855
u32 xF_b0
Definition types.h:851
Definition types.h:880
u32 pitch_select
Definition types.h:884
u32 sfx_base
Definition types.h:882
u32 opcode
Definition types.h:881
u32 x2_b0_7
Definition types.h:883
Definition types.h:886
u32 sfx_id
Definition types.h:887
Definition types.h:889
u32 x2_b0_15
Definition types.h:891
u32 x0_b0_15
Definition types.h:890
Definition types.h:893
u32 x3_b0_7
Definition types.h:896
u32 x2_b0_7
Definition types.h:895
u32 x0_b0_15
Definition types.h:894
Definition types.h:585
u32 unk1
Bits 6~13.
Definition types.h:587
u32 opcode
Bits 0~5.
Definition types.h:586
u32 unk2
Bits 14~31.
Definition types.h:588
Definition types.h:634
u32 unk2
Definition types.h:637
u32 unk1
Definition types.h:636
u32 unk3
Definition types.h:638
s32 unk0
Definition types.h:635
Definition types.h:640
s32 unk0
Definition types.h:641
u32 unk1
Definition types.h:642
Definition types.h:644
u32 unk2
Definition types.h:647
u32 unk0
Definition types.h:645
u32 unk3
Definition types.h:648
u32 unk1
Definition types.h:646
Definition types.h:650
u32 unk0
Definition types.h:651
u32 unk1
Definition types.h:652
u32 unk2
Definition types.h:653
Definition types.h:655
u32 unk1
Definition types.h:657
u32 unk0
Definition types.h:656
ftAction_80072B14
Definition types.h:659
u32 unk1
Definition types.h:661
u32 unk0
Definition types.h:660
ftAction_80072B3C
Definition types.h:663
s32 unk4
Definition types.h:666
s32 unk3
Definition types.h:665
u32 unk0
Definition types.h:664
ftAction_80072B94
Definition types.h:668
u32 unk0
Definition types.h:669
s32 unk1
Definition types.h:670
ftAction_80072BF4
Definition types.h:672
u32 unk0
Definition types.h:673
s32 damage_amount
Definition types.h:674
ftAction_80072C6C
Definition types.h:676
u32 unk1
Definition types.h:678
u32 unk0
Definition types.h:677
Definition types.h:590
u32 unk2
Bit 12.
Definition types.h:594
u32 unk0
Bits 6~7.
Definition types.h:592
u32 unk1
Bits 8~11.
Definition types.h:593
u32 opcode
Bits 0~5.
Definition types.h:591
ftAction_80072CB0
Definition types.h:680
u32 unk1
Definition types.h:682
u32 unk0
Definition types.h:681
ftAction_800730B8
Definition types.h:684
u32 unk1
Definition types.h:686
u32 unk2
Definition types.h:687
u32 unk0
Definition types.h:685
ftAction_80071F34
Definition types.h:744
u32 value
Definition types.h:746
u32 opcode
Definition types.h:745
ftAction_80073008
Definition types.h:763
u32 unk1
Definition types.h:766
u32 opcode
Definition types.h:764
u32 unk0
Definition types.h:765
ftAction_80073008
Definition types.h:768
u32 opcode
Definition types.h:769
u32 unk1
Definition types.h:771
u32 unk0
Definition types.h:770
it_8027990C
Definition types.h:773
u32 opcode
Definition types.h:774
u32 unk1
Definition types.h:776
u32 unk0
Definition types.h:775
Definition types.h:600
s32 unk0
Bits 0~6.
Definition types.h:601
s32 unk1
Bits 7~31.
Definition types.h:602
Definition types.h:604
u16 opcode
Bits 0~5.
Definition types.h:605
u16 unk1
Bits 6~13.
Definition types.h:606
Definition types.h:608
s32 unk1
Bits 14~31.
Definition types.h:610
s32 unk0
Bits 0~13.
Definition types.h:609
Definition types.h:612
u8 opcode
Bits 0~5.
Definition types.h:613
u8 unk1
Bit 6.
Definition types.h:614
Definition types.h:620
int unk0
Definition types.h:621
Definition types.h:629
s32 unk0
Definition types.h:630
u32 unk1
Definition types.h:631
u32 unk2
Definition types.h:632
Definition types.h:906
u32 x0_b6_7
Definition types.h:908
u32 x3_b0_7
Definition types.h:911
u32 x1_b0_7
Definition types.h:909
u32 opcode
Definition types.h:907
u32 x2_b0_7
Definition types.h:910
Definition types.h:922
u32 opcode
Definition types.h:923
u32 x0_b6_17
Definition types.h:924
u32 bone
Definition types.h:925
Definition types.h:927
s16 timer
Definition types.h:928
s16 x
Definition types.h:929
Definition types.h:931
s16 y
Definition types.h:932
s16 mag
Definition types.h:933
Definition types.h:935
s16 decay
Definition types.h:937
s16 angle
Definition types.h:936
void(* HSD_GObjEvent)(HSD_GObj *gobj)
Definition forward.h:109
Definition types.h:364
u32 unk
Definition types.h:384
u32 light_enable
Definition types.h:378
GXColor light_color
Definition types.h:365
u32 x0_0
Definition types.h:372
struct ColorOverlay_x8_t::@346 light_rot2
u32 x0_7
Definition types.h:379
s32 unk
Definition types.h:367
u32 timer
Definition types.h:385
u32 x0_2
Definition types.h:374
u32 x0_1
Definition types.h:373
s32 x
Definition types.h:368
u32 x0_4
Definition types.h:376
s32 yz
Definition types.h:369
struct ColorOverlay_x8_t::@345 light_rot1
u32 x0_5
Definition types.h:377
u32 x0_3
Definition types.h:375
Definition types.h:511
struct HurtCapsule hurt
Definition types.h:516
struct lb_00F9_UnkDesc1 lb_unk1
Definition types.h:514
u8 _[0x90]
Definition types.h:512
struct AbsorbDesc absorb
Definition types.h:515
struct lb_00F9_UnkDesc0 lb_unk0
Definition types.h:513