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types.h
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1#ifndef MELEE_MN_TYPES_H
2#define MELEE_MN_TYPES_H
3
4#include "platform.h"
5
6#include <placeholder.h>
7
8#include "mn/forward.h" // IWYU pragma: export
9
10#include <baselib/sislib.h>
11
19// size 0x8
20
21struct CountEntry {
23 u8 pad[3];
24 u32 val;
25};
26
27#ifdef M2C
28typedef struct Menu_GObj Menu_GObj;
29struct Menu_GObj {
30 /* +0 */ u16 classifier;
31 /* +2 */ u8 p_link;
32 /* +3 */ u8 gx_link;
33 /* +4 */ u8 p_priority;
34 /* +5 */ u8 render_priority;
35 /* +6 */ u8 obj_kind;
36 /* +7 */ u8 user_data_kind;
37 /* +8 */ Menu_GObj* next;
38 /* +C */ Menu_GObj* prev;
39 /* +10 */ Menu_GObj* next_gx;
40 /* +14 */ Menu_GObj* prev_gx;
41 /* +18 */ HSD_GObjProc* proc;
42 /* +1C */ void (*rendered)(Menu_GObj* gobj, s32 code);
43 /* +20 */ u64 gxlink_prios;
44 /* +28 */ HSD_JObj* hsd_obj;
45 /* +2C */ Menu* user_data;
46 /* +30 */ void (*user_data_remove_func)(Fighter* data);
47 /* +34 */ void* x34_unk;
48};
49#else
50typedef struct HSD_GObj Menu_GObj;
51#endif
52
54 /*0x00*/ s8 c_kind;
55 /*0x01*/ u8 slot_type;
56 /*0x02*/ s8 stocks; // stocks
57 /*0x03*/ u8 color; // color
58 /*0x04*/ u8 slot; // port
59 /*0x05*/ s8 x5; // spawnpos32
60 /*0x06*/ s8 spawn_dir; // spawn direction
61 /*0x07*/ u8 sub_color; // subcolor
62 /*0x08*/ s8 handicap; // handicap
63 /*0x09*/ u8 team; // team
64 /*0x0A*/ u8 xA; // nametag
65 /*0x0B*/ u8 xB;
66 /*0x0C*/ u8 xC_b0 : 1;
67 u8 xC_b1 : 1;
68 u8 xC_b2 : 1;
69 u8 xC_b3 : 1;
70 u8 xC_b4 : 1;
71 u8 xC_b5 : 1;
72 u8 xC_b6 : 1;
73 u8 xC_b7 : 1;
74 /*0x0D*/ u8 xD_b0 : 1;
75 u8 xD_b1 : 1;
76 u8 xD_b2 : 1;
77 u8 xD_b3 : 1;
78 u8 xD_b4 : 1;
79 u8 xD_b5 : 1;
80 u8 xD_b6 : 1;
81 u8 xD_b7 : 1;
82 /*0x0E*/ u8 xE;
83 /*0x0F*/ u8 cpu_level; // CPU level
84 /*0x10*/ u16 x10;
85 /*0x12*/ u16 x12;
86 /*0x14*/ u16 hp;
87 /*0x18*/ float x18;
88 /*0x1C*/ float x1C;
89 /*0x20*/ float x20;
90};
91
93 u32 x0_0 : 3; // match mode? 1 = stock mode, 2 = coin mode?
94 u32 x0_3 : 3;
95 u32 x0_6 : 1;
96 u32 x0_7 : 1;
97
98 u32 x1_0 : 1;
99 u32 x1_1 : 1;
100 u32 x1_2 : 1;
101 u32 x1_3 : 1;
102 u32 x1_4 : 1;
103 u32 x1_5 : 1;
104 u32 timer_shows_hours : 1; // false=65:00.00, true=1:05:00.00
105
106 u32 x1_7 : 1;
107
108 u32 x2_0 : 1;
109 u32 x2_1 : 1;
110 u32 x2_2 : 1;
111 u32 x2_3 : 1;
112 u32 x2_4 : 1;
113 u32 x2_5 : 1;
114 u32 x2_6 : 1;
115 u32 x2_7 : 1;
116
117 u32 x3_0 : 1;
118 u32 x3_1 : 1;
119 u32 x3_2 : 1;
120 u32 x3_3 : 1;
121 u32 x3_4 : 1;
122 u32 x3_5 : 1;
123 u32 x3_6 : 1;
124 u32 x3_7 : 1;
125
126 u32 x4_0 : 1;
127 u32 x4_1 : 1;
128 u32 x4_2 : 1;
129 u32 x4_3 : 1;
130 u32 x4_4 : 1;
131 u32 x4_5 : 1;
132 u32 x4_6 : 1;
133 u32 x4_7 : 1;
134
135 u32 x5_0 : 1;
136 u32 x5_1 : 1;
137 u32 x5_2 : 1;
138 u32 x5_3 : 1;
139 u32 x5_4 : 1;
140 u32 x5_5 : 1;
141 u32 x5_6 : 1;
142 u32 x5_7 : 1;
143
145 u8 x7; // end graphic / SFX type
149 s8 xB; // item frequency
150 s8 xC; // SD penalty
152 u16 xE; // InternalStageId
153
154 u32 x10; // time limit
156 u32 x18;
157 u32 x1C_pad[(0x20 - 0x1C) / 4];
158
159 u64 x20; // item mask
160 int x28;
161 float x2C;
162 float x30; // damage ratio
163 float x34; // game speed
164 void (*x38)(int); // on unpause callback
165 void (*x3C)(int); // on pause callback (conditional?)
166 int (*x40)(void); // on pause callback
167 void (*x44)(void); // on VS match start callback
168 void (*x48)(void); // ingame pre-frame callback
169 void (*x4C)(void); // ingame post-frame callback
170 void (*x50)(int); // on VS match end callback
171 struct {
172 u8 pad_x0[0x10];
175 }* x54;
176 int x58;
177 u8 pad_x5C[0x60 - 0x5C];
178};
179
184
186 /* +0 */ s8 loser;
188 /* +2 */ s8 winner;
189 /* +3 */ u8 unk_0x3;
190 /* +4 */ u8 unk_0x4;
191 /* +5 */ u8 unk_0x5;
192 /* +6 */ u8 unk_0x6;
193 /* +7 */ u8 unk_0x7;
195};
196
223
231
233 u16 mode_ffa_frame; // 0x00 - Anim frame used for top-left mode texture
234 u16 mode_teams_frame; // 0x02 - Anim frame used for top-left mode texture
235 int enter_sfx; // 0x04 - Announcer sfx when entering CSS
236};
237
243
271
272struct CSSIcon {
273 u8 ft_hudindex; // 0x00 - used for getting combo count @ 8025C0C4
274 u8 char_kind; // 0x01 - icons external ID
275 u8 state; // 0x02 - 0x0 Not Unlocked, 0x01 Unlocked, 0x02 Unlocked and disp
276 u8 anim_timer; // 0x03 - 0xC when char is chosen
277 u8 joint_id_vs; // 0x04 - Vs Icon Bg Jobj ID
278 u8 joint_id_1p; // 0x05 - Vs Icon Bg Jobj ID
279 int sfx; // 0x08
280 float bound_l; // 0x0C
281 float bound_r; // 0x10
282 float bound_u; // 0x14
283 float bound_d; // 0x18
284};
285
287 u8 gnw_name[0x1C]; // 0x0
289};
290
291struct CSSDoor {
294 u8 team_joint; // 0x02
295 u8 door_joint; // 0x03
296 u8 bg_joint; // 0x04
297 u8 player_indicator_joint; // 0x05 - Nametag window joint id (to scroll and
298 // choose a name)
299 u8 slidername_joint; // 0x06 - Slider name joint
300 u8 cpuslider_joint; // 0x07 - Used when only CPU is showing
301 u8 cpuslider2_joint; // 0x08 - Used when handicap is also showing
302 u8 selected_since_load; // 0x09 - Determines when player selected since the
303 // CSS loaded
304
305 u8 team; // 0x0A
306 u8 p_kind; // 0x0B - PlayerKind, 0x0 = HMN, 0x1 = CPU, 0x3 = Closed
308 u8 costume; // 0x0D
309 u8 sel_icon; // 0x0E - Icon this player has selected
315
316 float togglebtn_left; // 0x14 - HMN button bound
317 float togglebtn_right; // 0x18 - HMN button bound
318 float teambtn_left; // 0x1C - Team button bound
319 float teambtn_right; // 0x20 - Team button bound
320};
321
325 float x8; // 0x08
326 float scroll_amt; // 0x0C
327 float scroll_force; // 0x10
328 int timer; // 0x14
329 u8 next_tag; // 0x18
330 u8 port; // 0x19
331 u8 state; // 0x1A
332 u8 use_tag; // 0x1B
333};
334
335struct CSSTag {
336 CSSTagData* data; // 0x00
337 u8 x4; // 0x04
338 u8 list_joint; // 0x05
340 u8 x7; // 0x07
342 u8 x9; // 0x09
343 u8 xa; // 0x0A
344 u8 xb; // 0x0B
345};
346
347struct CSSKOStar {
348 HSD_Text* text; // 0x00
349 float x4; // 0x04
350 u8 joint; // 0x08
351 u8 joint2; // 0x09
352 int xc; // 0x0C
353 int x10; // 0x10
354 int x14; // 0x14
355 int x18; // 0x18
356 int x1c; // 0x1C
357};
358
386
388 u8 xf0[5];
389 float xf8;
390 float xfc;
391 float x100;
392 float x104;
393 float x108;
394 float x10c;
395 CSSKOStar ko_stars[4]; // 0x110
396};
397
399 char pad_0[0x96000];
400};
401STATIC_ASSERT(sizeof(struct mnGallery_804A0B90_t) == 0x96000);
402
403struct SSSData {
404 /* +00 */ u8 unk_stage;
405 /* +01 */ u8 x1;
406 /* +02 */ u8 no_lras;
408 /* +04 */ u8 start_game;
409 /* +08 */ VsModeData data;
410};
411
413 /* +00 */ f32 start_frame;
414 /* +04 */ f32 end_frame;
415 /* +08 */ f32 loop_frame;
416};
417
425
426#endif
HSD_Pad prev
Definition dbinit.c:23
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
CSSMatchType
Definition types.h:197
@ TRAINING_MODE
Definition types.h:221
@ VS_STAMINA
Definition types.h:200
@ VS_MELEE
Definition types.h:198
@ STADIUM_CRUEL_MELEE
Definition types.h:220
@ STADIUM_15_MIN_MELEE
Definition types.h:218
@ STADIUM_TARGET
Definition types.h:213
@ STADIUM_MULTIMAN_10
Definition types.h:215
@ VS_SLOWMO
Definition types.h:208
@ STADIUM_3_MIN_MELEE
Definition types.h:217
@ STADIUM_MULTIMAN_100
Definition types.h:216
@ VS_TINY
Definition types.h:203
@ VS_INVISIBLE
Definition types.h:204
@ VS_FIXED_CAMERA
Definition types.h:205
@ REG_ADVENTURE
Definition types.h:210
@ STADIUM_HOMERUN
Definition types.h:214
@ VS_CAMERA
Definition types.h:199
@ EVENT_MATCH
Definition types.h:212
@ REG_ALLSTAR
Definition types.h:211
@ VS_LIGHTNING
Definition types.h:207
@ STADIUM_ENDLESS_MELEE
Definition types.h:219
@ VS_GIANT
Definition types.h:202
@ VS_SINGLE_BUTTON
Definition types.h:206
@ VS_SUDDEN_DEATH
Definition types.h:201
@ REG_CLASSIC
Definition types.h:209
CSSIconJointId
Definition types.h:244
@ ICONJOINT_DONKEY
Definition types.h:256
@ ICONJOINT_DRMARIO
Definition types.h:245
@ ICONJOINT_YOSHI
Definition types.h:255
@ ICONJOINT_PIKACHU
Definition types.h:265
@ ICONJOINT_PURIN
Definition types.h:266
@ ICONJOINT_PEACH
Definition types.h:254
@ ICONJOINT_FALCO
Definition types.h:246
@ ICONJOINT_LINK
Definition types.h:264
@ ICONJOINT_KIRBY
Definition types.h:261
@ ICONJOINT_PICHU
Definition types.h:249
@ ICONJOINT_CAPTAIN
Definition types.h:257
@ ICONJOINT_MEWTWO
Definition types.h:267
@ ICONJOINT_KOOPA
Definition types.h:253
@ ICONJOINT_MARIO
Definition types.h:251
@ ICONJOINT_GANON
Definition types.h:247
@ ICONJOINT_NESS
Definition types.h:259
@ ICONJOINT_MARS
Definition types.h:269
@ ICONJOINT_POPONANA
Definition types.h:260
@ ICONJOINT_GAMEWATCH
Definition types.h:268
@ ICONJOINT_ZELDA
Definition types.h:263
@ ICONJOINT_FOX
Definition types.h:258
@ ICONJOINT_CLINK
Definition types.h:248
@ ICONJOINT_SAMUS
Definition types.h:262
@ ICONJOINT_EMBLEM
Definition types.h:250
@ ICONJOINT_LUIGI
Definition types.h:252
CSSIconState
Definition types.h:238
@ ICONSTATE_LOCKED
Definition types.h:239
@ ICONSTATE_TEMP
Definition types.h:240
@ ICONSTATE_UNLOCKED
Definition types.h:241
#define STATIC_ASSERT(cond)
Definition platform.h:110
static unsigned long int next
Definition rand.c:3
Definition types.h:412
f32 end_frame
Definition types.h:414
f32 start_frame
Definition types.h:413
f32 loop_frame
if this is -0.1f, dont loop
Definition types.h:415
Definition types.h:224
u8 pending_scene_change
Definition types.h:227
u8 match_type
Definition types.h:226
u8 * ko_star_counts
Definition types.h:228
VsModeData data
Definition types.h:229
u16 unk_0x0
1p port?
Definition types.h:225
Definition types.h:291
u8 cpuslider_joint
Definition types.h:300
u8 is_hold_cpu_slider
Definition types.h:313
u8 emblem_joint
Definition types.h:292
u8 team
Definition types.h:305
u8 p_kind_prev
Definition types.h:307
u8 team_joint
Definition types.h:294
float togglebtn_left
Definition types.h:316
u8 is_hold_handicap_slider
Definition types.h:314
u8 selected_since_load
Definition types.h:302
u8 costume_joint
Definition types.h:293
u8 door_joint
Definition types.h:295
u8 player_indicator_joint
Definition types.h:297
u8 p_kind
Definition types.h:306
u8 sel_icon
Definition types.h:309
float teambtn_right
Definition types.h:319
u8 slidername_joint
Definition types.h:299
float togglebtn_right
Definition types.h:317
u8 bg_joint
Definition types.h:296
u8 sel_icon_prev
Definition types.h:310
u8 dooranim_timer
Definition types.h:311
u8 cpuslider2_joint
Definition types.h:301
float teambtn_left
Definition types.h:318
u8 costume
Definition types.h:308
u8 slideranim_timer
Definition types.h:312
Definition types.h:387
float xfc
Definition types.h:390
float xf8
Definition types.h:389
float x108
Definition types.h:393
CSSKOStar ko_stars[4]
Definition types.h:395
u8 xf0[5]
Definition types.h:388
float x104
Definition types.h:392
float x10c
Definition types.h:394
float x100
Definition types.h:391
Definition types.h:359
u8 xc8
Definition types.h:370
u8 xce
Definition types.h:376
u8 name_list_joint
Definition types.h:367
CSSTag tags[4]
Definition types.h:361
int xcf
Definition types.h:377
u8 xc1
Definition types.h:363
float xdb
Definition types.h:380
u8 xc7
Definition types.h:369
float xd7
Definition types.h:379
float xe3
Definition types.h:382
float xdf
Definition types.h:381
u8 tag_box_joint
Definition types.h:368
u8 xc9
Definition types.h:371
int xd3
Definition types.h:378
u8 xc0
Definition types.h:362
u8 xcb
Definition types.h:373
u8 xc3
Definition types.h:365
u8 xcd
Definition types.h:375
float xe7
Definition types.h:383
u8 xc2
Definition types.h:364
float xeb
Definition types.h:384
u8 xc4
Definition types.h:366
u8 xca
Definition types.h:372
u8 xcc
Definition types.h:374
CSSDoor doors[4]
Definition types.h:360
Definition types.h:272
u8 char_kind
Definition types.h:274
int sfx
Definition types.h:279
float bound_u
Definition types.h:282
u8 anim_timer
Definition types.h:276
float bound_l
Definition types.h:280
float bound_r
Definition types.h:281
u8 state
Definition types.h:275
float bound_d
Definition types.h:283
u8 joint_id_vs
Definition types.h:277
u8 ft_hudindex
Definition types.h:273
u8 joint_id_1p
Definition types.h:278
Definition types.h:286
CSSModeInfo mode_info[24]
Definition types.h:288
u8 gnw_name[0x1C]
Definition types.h:287
Definition types.h:347
int x10
Definition types.h:353
int x18
Definition types.h:355
float x4
Definition types.h:349
HSD_Text * text
Definition types.h:348
int x1c
Definition types.h:356
int xc
Definition types.h:352
int x14
Definition types.h:354
u8 joint2
Definition types.h:351
u8 joint
Definition types.h:350
Definition types.h:232
u16 mode_ffa_frame
Definition types.h:233
u16 mode_teams_frame
Definition types.h:234
int enter_sfx
Definition types.h:235
Definition types.h:322
TextGlyphTexture * name_ls
Definition types.h:324
u8 use_tag
Definition types.h:332
float scroll_force
Definition types.h:327
int timer
Definition types.h:328
u8 port
Definition types.h:330
TextGlyphTexture * text
Definition types.h:323
float x8
Definition types.h:325
u8 next_tag
Definition types.h:329
float scroll_amt
Definition types.h:326
u8 state
Definition types.h:331
Definition types.h:335
u8 list_joint
Definition types.h:338
u8 xb
Definition types.h:344
u8 kostar_text_joint
Definition types.h:341
u8 name_jointl
Definition types.h:339
u8 xa
Definition types.h:343
CSSTagData * data
Definition types.h:336
u8 x9
Definition types.h:342
u8 x4
Definition types.h:337
u8 x7
Definition types.h:340
Definition types.h:21
u8 pad[3]
Definition types.h:23
u8 id
Definition types.h:22
u32 val
Definition types.h:24
Definition types.h:1115
Definition gobjproc.h:8
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition jobj.h:107
Definition sislib.h:47
Definition types.h:418
float start_frame
Definition types.h:420
void(* think)(HSD_GObj *)
Definition types.h:423
u16 * description_indices
array of sis idx's for each selection
Definition types.h:421
AnimLoopSettings * anim_loop
Definition types.h:419
u8 selection_count
number of options/cursors in the menu
Definition types.h:422
Definition types.h:12
u8 unk1
Definition types.h:14
u8 unk2
Definition types.h:15
HSD_Text * text
Definition types.h:17
u8 cursor
Definition types.h:13
u8 unk3
Definition types.h:16
Definition types.h:53
s8 spawn_dir
Definition types.h:60
u8 xD_b3
Definition types.h:77
float x20
Definition types.h:89
s8 x5
Definition types.h:59
u8 xC_b1
Definition types.h:67
u8 xD_b1
Definition types.h:75
u16 x12
Definition types.h:85
u8 xB
Definition types.h:65
u16 x10
Definition types.h:84
u8 xD_b2
Definition types.h:76
float x1C
defense ratio
Definition types.h:88
s8 handicap
Definition types.h:62
u8 color
Definition types.h:57
u8 xD_b5
Definition types.h:79
u8 team
Definition types.h:63
u8 xC_b5
Definition types.h:71
u8 xD_b6
Definition types.h:80
u8 xC_b0
rumble enabled
Definition types.h:66
u8 xA
Definition types.h:64
u8 xD_b0
Definition types.h:74
u8 xC_b3
Definition types.h:69
u8 xE
CPU type.
Definition types.h:82
u8 sub_color
Definition types.h:61
u8 xC_b7
Definition types.h:73
u8 cpu_level
Definition types.h:83
u8 xC_b4
invisible
Definition types.h:70
u8 xC_b2
metal
Definition types.h:68
u8 slot
Definition types.h:58
u8 slot_type
uses Gm_PKind values
Definition types.h:55
u8 xC_b6
Definition types.h:72
u8 xD_b4
Definition types.h:78
u16 hp
hit points, for stamina mode
Definition types.h:86
s8 stocks
Definition types.h:56
u8 xD_b7
Definition types.h:81
float x18
offense ratio
Definition types.h:87
s8 c_kind
uses CharacterKind (CKIND_*) values
Definition types.h:54
Definition types.h:403
s8 force_stage_id
Definition types.h:407
u8 start_game
Definition types.h:408
u8 unk_stage
Definition types.h:404
VsModeData data
Definition types.h:409
u8 no_lras
Definition types.h:406
u8 x1
Definition types.h:405
Definition types.h:180
PlayerInitData players[6]
Definition types.h:182
StartMeleeRules rules
Definition types.h:181
Definition types.h:92
u8 x9
Definition types.h:147
u32 x4_4
Definition types.h:130
u8 x10_b1
Definition types.h:174
void(* x44)(void)
Definition types.h:167
u32 x3_4
Definition types.h:121
int(* x40)(void)
Definition types.h:166
u8 x7
Definition types.h:145
u32 x5_2
Definition types.h:137
u32 x0_0
Definition types.h:93
u32 x0_7
timer counts up
Definition types.h:96
u32 x1_2
Definition types.h:100
u32 x4_2
Definition types.h:128
u32 x4_3
Definition types.h:129
u32 x0_3
Definition types.h:94
u32 x5_0
Definition types.h:135
int x58
Definition types.h:176
float x30
Definition types.h:162
u16 xE
Definition types.h:152
u32 timer_shows_hours
Definition types.h:104
u32 x2_6
Definition types.h:114
struct StartMeleeRules::@284 * x54
u8 pad_x0[0x10]
Definition types.h:172
u32 x1_4
Definition types.h:102
u32 x5_5
Definition types.h:140
u8 x14
Definition types.h:155
u32 x2_5
Definition types.h:113
void(* x4C)(void)
Definition types.h:169
u8 x6
Definition types.h:144
u32 x1C_pad[(0x20 - 0x1C)/4]
Definition types.h:157
u32 x5_6
Definition types.h:141
u8 pad_x5C[0x60 - 0x5C]
Definition types.h:177
u32 x4_5
Definition types.h:131
u32 x5_4
Definition types.h:139
u32 x3_1
Definition types.h:118
u32 x10
Definition types.h:154
u32 x2_4
Definition types.h:112
u64 x20
Definition types.h:159
void(* x50)(int)
Definition types.h:170
u8 xD
Definition types.h:151
u32 x1_7
friendly fire on
Definition types.h:106
u32 x5_1
Definition types.h:136
u32 x1_1
Definition types.h:99
u8 x10_b0
Definition types.h:173
void(* x3C)(int)
Definition types.h:165
void(* x48)(void)
Definition types.h:168
s8 xC
Definition types.h:150
u32 x3_0
Definition types.h:117
float x2C
Definition types.h:161
u32 x3_6
Definition types.h:123
u32 x4_7
Definition types.h:133
u32 x3_2
Definition types.h:119
u32 x3_7
Definition types.h:124
u8 is_teams
Definition types.h:146
u32 x2_3
single-button mode enabled
Definition types.h:111
u32 x0_6
Definition types.h:95
u32 x4_6
Definition types.h:132
int x28
Definition types.h:160
u32 x3_3
Definition types.h:120
void(* x38)(int)
Definition types.h:164
u32 x1_5
Definition types.h:103
u32 x5_7
Definition types.h:142
u32 x1_0
Definition types.h:98
u32 x2_2
Definition types.h:110
u32 x2_1
Definition types.h:109
u8 xA
Definition types.h:148
u32 x4_1
Definition types.h:127
u32 x4_0
Definition types.h:126
s8 xB
Definition types.h:149
float x34
Definition types.h:163
u32 x18
Definition types.h:156
u32 x5_3
Definition types.h:138
u32 x1_3
Definition types.h:101
u32 x2_0
Definition types.h:108
u32 x2_7
Definition types.h:115
u32 x3_5
Definition types.h:122
Definition sislib.h:16
Definition types.h:185
s8 ordered_stage_index
Definition types.h:187
u8 unk_0x4
Definition types.h:190
s8 winner
Definition types.h:188
u8 unk_0x5
Definition types.h:191
s8 loser
Definition types.h:186
u8 unk_0x3
Definition types.h:189
u8 unk_0x6
Definition types.h:192
u8 unk_0x7
Definition types.h:193
StartMeleeData data
Definition types.h:194
Definition types.h:398
char pad_0[0x96000]
Definition types.h:399