SSBM Decomp
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gm_1BFA.c File Reference
#include "gm_1BFA.h"
#include "gm_unsplit.h"
#include "baselib/memory.h"
#include "gm/gmmain_lib.h"
#include "if/textlib.h"
#include "lb/lb_00B0.h"
#include "lb/lbcardgame.h"
#include "lb/lbcardnew.h"
#include "lb/lbtime.h"
#include "ty/toy.h"
#include "ty/tylist.h"
#include <melee/gm/types.h>

Functions

void gm_801BFA6C (GameScene *arg0)
void gm_801BFABC (GameScene *arg0)
void gm_801BFBA8 (GameScene *arg0)
s32 ** gm_801BFC60 (s16 arg0, s32 arg1, s16 arg2, s32 arg3, void **arg4)
void gm_801BFCFC (GameScene *arg0)
void gm_801BFF7C (GameScene *arg0)

Variables

UNK_T gm_804D6860 []
StartMeleeData gm_80480530
MatchExitInfo gm_80479D98
struct un_804A1F48_t un_804A1F48 []
GameScene gm_803DFE48_Scenes []
static u8 gm_8049E558 [0x170]

Function Documentation

◆ gm_801BFA6C()

void gm_801BFA6C ( GameScene * arg0)

◆ gm_801BFABC()

void gm_801BFABC ( GameScene * arg0)

◆ gm_801BFBA8()

void gm_801BFBA8 ( GameScene * arg0)

◆ gm_801BFC60()

s32 ** gm_801BFC60 ( s16 arg0,
s32 arg1,
s16 arg2,
s32 arg3,
void ** arg4 )
Remarks
unsure about this return type.

◆ gm_801BFCFC()

void gm_801BFCFC ( GameScene * arg0)
Remarks
these for loops were converted from the do-whiles with very little scrutiny... take them with a grain of salt

◆ gm_801BFF7C()

void gm_801BFF7C ( GameScene * arg0)

Variable Documentation

◆ gm_804D6860

UNK_T gm_804D6860[]
extern
Remarks
this file seems to deal with the challenger approaching functions.

◆ gm_80480530

StartMeleeData gm_80480530
extern

◆ gm_80479D98

MatchExitInfo gm_80479D98
extern

◆ un_804A1F48

struct un_804A1F48_t un_804A1F48[]
extern

◆ gm_803DFE48_Scenes

GameScene gm_803DFE48_Scenes[]

◆ gm_8049E558

u8 gm_8049E558[0x170]
static