SSBM Decomp
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gm_1BFA.c File Reference
#include "gm_1BFA.h"
#include <melee/lb/forward.h>
#include "forward.h"
#include "gm_unsplit.h"
#include "gmmain_lib.h"
#include "gmvsmelee.h"
#include "types.h"
#include <melee/if/if_2FD9.h>
#include <melee/lb/inlines.h>
#include <melee/lb/lb_00B0.h>
#include <melee/lb/lbtime.h>
#include <melee/ty/toy.h>
#include <sysdolphin/baselib/memory.h>

Enumerations

enum  {
  state_approach ,
  state_vs ,
  state_prize
}

Functions

static void onExitVs (GameModeState *)
static void onExitPrize (GameModeState *)
void gm_ModeState_Approach_OnEnter (GameModeState *arg0)
void gm_ModeState_ApproachVs_OnEnter (GameModeState *state)
static UNK_Tgm_801BFC60 (u32 arg0, s32 arg1, u32 arg2, u32 arg3, UNK_T *arg4)
void gm_ModeState_Prize_OnEnter (GameModeState *arg0)
void onExitPrize (UNUSED GameModeState *state)

Variables

GameModeState gm_Mode_ChallengerApproach_States []
static u8 gm_8049E558 [0x170]

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
state_approach 
state_vs 
state_prize 

Function Documentation

◆ onExitVs()

void onExitVs ( GameModeState * state)
static

◆ onExitPrize() [1/2]

void onExitPrize ( GameModeState * )
static

◆ gm_ModeState_Approach_OnEnter()

void gm_ModeState_Approach_OnEnter ( GameModeState * arg0)

◆ gm_ModeState_ApproachVs_OnEnter()

void gm_ModeState_ApproachVs_OnEnter ( GameModeState * state)
Todo
Inline?

◆ gm_801BFC60()

UNK_T * gm_801BFC60 ( u32 arg0,
s32 arg1,
u32 arg2,
u32 arg3,
UNK_T * arg4 )
static

◆ gm_ModeState_Prize_OnEnter()

void gm_ModeState_Prize_OnEnter ( GameModeState * arg0)

◆ onExitPrize() [2/2]

void onExitPrize ( UNUSED GameModeState * state)

Variable Documentation

◆ gm_Mode_ChallengerApproach_States

GameModeState gm_Mode_ChallengerApproach_States[]

◆ gm_8049E558

u8 gm_8049E558[0x170]
static