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SSBM Decomp
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Seems to deal with the challenger approaching functions. More...
#include "gm_1BFA.h"#include "gm_unsplit.h"#include "gmmain_lib.h"#include "types.h"#include "baselib/memory.h"#include "if/if_2FD9.h"#include "lb/lb_00B0.h"#include "lb/lbcardgame.h"#include "lb/lbcardnew.h"#include "lb/lbtime.h"#include "ty/toy.h"Functions | |
| void | gm_801BFA6C (GameScene *arg0) |
| void | gm_801BFABC (GameScene *arg0) |
| void | gm_801BFBA8 (GameScene *arg0) |
| static UNK_T * | gm_801BFC60 (u32 arg0, s32 arg1, u32 arg2, u32 arg3, UNK_T *arg4) |
| void | gm_801BFCFC (GameScene *arg0) |
| void | gm_801BFF7C (GameScene *arg0) |
Variables | |
| UNK_T | gm_804D6860 [] |
| StartMeleeData | gm_80480530 |
| MatchExitInfo | gm_80479D98 |
| GameScene | gm_803DFE48_Scenes [] |
| static u8 | gm_8049E558 [0x170] |
Seems to deal with the challenger approaching functions.
| void gm_801BFA6C | ( | GameScene * | arg0 | ) |
| void gm_801BFABC | ( | GameScene * | arg0 | ) |
| void gm_801BFBA8 | ( | GameScene * | arg0 | ) |
| void gm_801BFCFC | ( | GameScene * | arg0 | ) |
| void gm_801BFF7C | ( | GameScene * | arg0 | ) |
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| GameScene gm_803DFE48_Scenes[] |
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