1#ifndef MELEE_GM_TYPES_H
2#define MELEE_GM_TYPES_H
9#include "dolphin/types.h"
u32 xC
Definition gm_16AE.static.h:13
struct @317132350151012100205073233075315067213214000370::@331216367022262277307253131110233373352123330253 x37
HSD_Text * x24
Definition gm_19EF.c:80
HSD_JObj * x58
Definition gm_19EF.c:84
struct gmMainLib_8046B0F0_t gmMainLib_8046B0F0
Definition gmmain_lib.static.h:10
signed char s8
Definition hsd_3B2B.h:3
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
InternalStageId
Definition forward.h:45
Gm_PKind
Definition forward.h:13
#define UNK_T
Definition placeholder.h:31
int bool
A signed integer used to contain boolean values.
Definition stdbool.h:8
HSD_Text * bottom_text
Definition types.h:864
HSD_Text * slot_a
Definition types.h:862
u32 * x0
state? gets set on button presses in OnFrame
Definition types.h:859
HSD_Text * text[3]
Definition types.h:866
HSD_Text * slot_b
Definition types.h:863
HSD_JObj * jobjs[39]
Definition types.h:1027
u8 pad04[0x10]
Definition types.h:1024
PlayerInitData saved_players[4]
Definition types.h:1025
s32 menu_values[7]
Definition types.h:1029
u8 x01
Definition types.h:1021
s32 anim_frames[39]
Definition types.h:1028
u8 x03
Definition types.h:1023
u8 x00
Definition types.h:1020
HSD_Text * text
Definition types.h:1030
HSD_GObj * gobj
Definition types.h:1026
u8 pad02
Definition types.h:1022
u8 pad200[0x0C]
Definition types.h:1031
u32 ckind
Definition types.h:31
int xC
Definition types.h:30
u16 x18
Definition types.h:35
u16 x16
Definition types.h:34
u32 x0
Definition types.h:27
u8 slot
Definition types.h:32
u32 x8
Definition types.h:29
int x4
Definition types.h:28
u8 x15
Definition types.h:33
s32 run_distance
Definition types.h:129
s32 damage_taken
Definition types.h:120
s32 x88
Definition types.h:156
UnkFlagStruct x7A
Definition types.h:137
u16 b10_to_12
stocks
Definition types.h:148
u16 xA0
Definition types.h:162
s32 walk_distance
Definition types.h:128
s32 coins_lost
Definition types.h:134
u16 losses
Definition types.h:125
s32 xA8
Definition types.h:165
s32 peak_height
Definition types.h:131
s32 damage_recovered
Definition types.h:121
u16 b0
Definition types.h:140
u16 b1
Definition types.h:141
u16 b6
Definition types.h:146
u16 peak_damage
Definition types.h:122
u16 b5
Definition types.h:145
s8 x83
Definition types.h:154
s8 x78
Definition types.h:135
s32 coins_collected
Definition types.h:132
u16 b2
Definition types.h:142
u32 total_player_count
Definition types.h:127
s32 x84
Definition types.h:155
u32 attacks_total
Definition types.h:118
u16 b3
Definition types.h:143
u32 x94
Definition types.h:159
s32 fall_distance
Definition types.h:130
u16 victories
Definition types.h:124
s8 x7B
Definition types.h:138
u16 xA2
Definition types.h:163
s32 coins_swiped
Definition types.h:133
u16 x7E
Definition types.h:150
u8 padding_0x36[2]
Definition types.h:116
s32 x98
Definition types.h:160
u8 x80
Definition types.h:151
u8 x82
Definition types.h:153
u16 b13_to_15
stocks
Definition types.h:149
u32 attacks_hit
Definition types.h:117
u8 padding_0x32[2]
Definition types.h:114
u16 b4
Definition types.h:144
struct FighterData::@160264167002157317207170020063037230116071066313 x7C
u8 x81
Definition types.h:152
u16 fighter_kos[25]
Definition types.h:113
u16 sd_count
Definition types.h:115
s32 xA4
Definition types.h:164
u32 play_time
Definition types.h:126
s32 x9C
Definition types.h:161
u16 match_count
Definition types.h:123
s32 x8C
Definition types.h:157
u16 b789
stocks
Definition types.h:147
s32 damage_dealt
Definition types.h:119
s8 x79
Definition types.h:136
s32 x90
Definition types.h:158
u8 preload
Definition types.h:56
GameScene * scenes
Definition types.h:63
void(* Init)(void)
Definition types.h:61
u8 idx
Definition types.h:57
void(* Load)(void)
Definition types.h:59
void(* Unload)(void)
Definition types.h:60
u8 curr_scene
Definition types.h:79
u8 prev_mode
Definition types.h:78
u8 pending_scene
Definition types.h:81
u8 pending_mode
Definition types.h:77
u8 curr_mode
Definition types.h:76
u8 prev_scene
Definition types.h:80
u8 handicap
Definition types.h:209
u8 unk_xc
Definition types.h:216
u8 mode
Definition types.h:206
u8 time_limit
Definition types.h:207
u8 x12
Definition types.h:222
u8 xE
Definition types.h:218
u8 friendly_fire
Definition types.h:213
u8 force_main_menu
Definition types.h:204
u8 damage_ratio
Definition types.h:210
u8 xF
Definition types.h:219
u8 unk_x10
Definition types.h:220
u8 bgm
Definition types.h:205
u8 pause
Definition types.h:214
u8 xD
Definition types.h:217
u8 x13
Definition types.h:223
u8 score_display
Definition types.h:215
u8 unk_x7
Definition types.h:211
u8 stock_time_limit
Definition types.h:212
s32 unk_14
Definition types.h:224
u8 stock_count
Definition types.h:208
u8 x11
Definition types.h:221
u8 class_id
Definition types.h:67
void(* unk_func)(void)
Definition types.h:72
void(* OnLoad)(void *)
Definition types.h:70
void(* OnLeave)(void *)
Definition types.h:71
void(* OnFrame)(void)
Definition types.h:69
void * load_data
data passed to OnLoad callback
Definition types.h:49
u8 class_id
Definition types.h:48
void * leave_data
data passed to OnLeave callback
Definition types.h:50
void(* Prep)(GameScene *)
Definition types.h:44
struct GameScene::GameSceneInfo info
void(* Decide)(GameScene *)
Definition types.h:45
u8 idx
Definition types.h:40
u16 flags
Definition types.h:42
u8 preload
Definition types.h:41
u8 x0D
Definition types.h:88
u8 x0F
Definition types.h:90
u8 pending
Definition types.h:87
GameRouting backup
Definition types.h:86
u8(* data)(void)
Definition types.h:91
u8 x0E
Definition types.h:89
GameRouting routing
Definition types.h:85
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
u8 x0[0x100]
Definition types.h:667
char pad_x100[0x508 - 0x100]
Definition types.h:668
u8 xC
Definition types.h:657
u8 n_winners
Definition types.h:658
u8 n_team_winners
Definition types.h:659
struct MatchTeamData team_standings[5]
Definition types.h:663
u8 _x448[4]
Definition types.h:665
u32 x0
timer
Definition types.h:651
u8 x5
Definition types.h:653
u32 frame_count
Definition types.h:656
u8 loser
Definition types.h:660
u8 is_teams
Definition types.h:654
u8 result
Definition types.h:652
u8 pad_x186C[0x227C - 0x186C]
Definition types.h:670
struct MatchEnd::UnkResultPlayerData x44C[4]
u8 x7
Definition types.h:655
struct MatchPlayerData player_standings[6]
Definition types.h:664
u8 winners[6]
Definition types.h:661
u8 team_winners[5]
Definition types.h:662
MatchEnd match_end
Definition types.h:678
int x8
Definition types.h:677
int x0
Definition types.h:675
u32 x4
remaining time shown on timer, in frames
Definition types.h:676
s32 x20
Definition types.h:612
u32 x88
Definition types.h:639
u32 x5C
Definition types.h:628
int x9C
Definition types.h:644
u16 kills[4]
Definition types.h:609
u8 x35_pad[0x38 - 0x35]
Definition types.h:618
u8 x34
Definition types.h:617
int x24
Definition types.h:613
u16 percent
Definition types.h:607
u8 is_small_loser
Definition types.h:602
u32 x3C
Definition types.h:620
u8 x3_7
Definition types.h:599
s32 x1C
Definition types.h:611
u32 x7C
Definition types.h:636
u32 x78
Definition types.h:635
u32 x80
Definition types.h:637
u32 x58
Definition types.h:627
int score
Definition types.h:615
s8 character_kind
Definition types.h:595
u32 x84
Definition types.h:638
u32 x4C
Definition types.h:624
u8 x9
Definition types.h:605
s8 character_id
Definition types.h:596
u32 x64
Definition types.h:630
int xA0
Definition types.h:645
u16 x18
Definition types.h:610
u8 team
Definition types.h:603
u32 x48
Definition types.h:623
u16 self_destructs
Definition types.h:606
u32 x28
Definition types.h:614
u8 x3
Definition types.h:597
u32 x90
Definition types.h:641
u32 x40
Definition types.h:621
u32 x54
Definition types.h:626
u32 x50
Definition types.h:625
u32 x38
Definition types.h:619
u32 x8C
Definition types.h:640
u8 x4
Definition types.h:600
u32 x60
Definition types.h:629
u32 x98
Definition types.h:643
u32 x70
Definition types.h:633
u8 slot_type
Definition types.h:594
u32 x74
Definition types.h:634
u32 x94
Definition types.h:642
s8 stocks
Definition types.h:604
u16 xE
Definition types.h:608
u8 is_big_loser
Definition types.h:601
u8 x3_6
Definition types.h:598
u32 x68
Definition types.h:631
u32 xA4
Definition types.h:646
u32 x6C
Definition types.h:632
u32 x30
Definition types.h:616
u32 x44
Definition types.h:622
u8 active
Definition types.h:589
u8 is_small_loser
Definition types.h:588
int score
Definition types.h:585
int subscore
Definition types.h:586
u8 is_big_loser
Definition types.h:587
s16 victories
Definition types.h:842
bool rumble_toggle
Definition types.h:854
s32 attacks_total
Definition types.h:836
s16 losses
Definition types.h:843
s32 lost_coins
Definition types.h:852
s32 damage_taken
Definition types.h:838
s32 flight_distance
Definition types.h:849
s16 matches
Definition types.h:841
s32 attacks_hit
Definition types.h:835
s32 damage_given
Definition types.h:837
void * x198
Definition types.h:855
s32 x114
Definition types.h:845
s32 swiped_coins
Definition types.h:851
s32 coin_points
Definition types.h:850
s32 damage_recovered
Definition types.h:839
s32 play_time
Definition types.h:844
s32 drop_distance
Definition types.h:848
s32 jump_distance
Definition types.h:847
s32 self_destructs
Definition types.h:834
s32 ground_distance
Definition types.h:846
s16 peak_damage
Definition types.h:840
u8 x1_b5
Definition types.h:466
u8 x1_b3
Definition types.h:464
u8 x2_b4
Definition types.h:473
u8 x2_b2
Definition types.h:471
u8 x1_b1
Definition types.h:462
u8 x0_b4
Definition types.h:457
u8 x0_b6
Definition types.h:459
u8 x1_b2
Definition types.h:463
u8 x2_b6
Definition types.h:475
u8 x0_b3
Definition types.h:456
u8 x2_b1
Definition types.h:470
u8 x1_b0
Definition types.h:461
u8 x1_b4
Definition types.h:465
u8 x1_b7
Definition types.h:468
u8 x2_b5
Definition types.h:474
u8 x0_b7
Definition types.h:460
u8 x2_b3
Definition types.h:472
u8 x0_b0_b2
Definition types.h:455
u8 x2_b0
Definition types.h:469
u8 x0_b5
Definition types.h:458
u8 x1_b6
Definition types.h:467
u8 x2_b7
Definition types.h:476
s32 x8
Definition types.h:940
Vec3 x4C[6]
Definition types.h:952
u8 x0_4
Definition types.h:929
f32 xC
Definition types.h:941
u8 x3
Definition types.h:936
u8 x0_7
Definition types.h:932
HSD_JObj * x24
Definition types.h:947
HSD_GObj * x18
main proc?
Definition types.h:944
MatchEnd * x94
Definition types.h:953
u8 x5
team winner?
Definition types.h:938
HSD_JObj * x34[6]
Definition types.h:951
HSD_Text * x2C
Definition types.h:949
HSD_JObj * x30
Definition types.h:950
u8 x0_5
Definition types.h:930
u8 x4
winner?
Definition types.h:937
struct ResultsPlayerData player_data[6]
Definition types.h:954
u8 x0_6
Definition types.h:931
u8 num_pages
Definition types.h:935
HSD_JObj * x20
winner logo?
Definition types.h:946
u8 x0_23
phase (0=idle, 1=init, 2=active)
Definition types.h:928
u8 x0_1
Definition types.h:927
u8 x6
also winner?
Definition types.h:939
HSD_JObj * x28
Definition types.h:948
u8 x1
some sort of state
Definition types.h:934
SceneDesc * flmsce
Definition types.h:943
HSD_CObj * cobj
Definition types.h:945
u8 x0_0
Definition types.h:926
SceneDesc * pnlsce
Definition types.h:942
int x4
Definition types.h:685
u8 x0_0
Definition types.h:682
MatchEnd match_end
Definition types.h:686
u8 x0_1
Definition types.h:683
u8 x1
Definition types.h:684
u8 x0_4
Definition types.h:907
f32 scroll_offset
Definition types.h:911
HSD_JObj * jobjs[15]
Definition types.h:921
HSD_GObj * fighter_gobj
Definition types.h:912
u16 x2
Definition types.h:910
u8 x0_0
confirmed flag
Definition types.h:903
HSD_Text * ko_time
Definition types.h:920
u8 x0_2
Definition types.h:905
Vec3 stats_position
Definition types.h:922
u8 x0_3
Definition types.h:906
u8 page
Definition types.h:909
HSD_Text * ko_count
Definition types.h:919
HSD_Text * stats_text[3][10]
3 pages with 10 entries?
Definition types.h:914
u8 x0_567
Definition types.h:908
HSD_GObj * camera
Definition types.h:913
u8 x0_1
Definition types.h:904
The basis of a rendered scene, like a stage, menu, or HUD overlay.
Definition types.h:26
u8 x4
CPU level.
Definition types.h:817
u8 x1
CSSIconHud.
Definition types.h:814
u8 x3
color
Definition types.h:816
u16 x6
Definition types.h:819
u8 x5
Definition types.h:818
u8 x2
Definition types.h:815
u8 x0
slot type
Definition types.h:813
u8 pad_x4[0xA - 0x8]
Definition types.h:820
u8 x2C
Definition types.h:782
HSD_Text * x500[6]
Definition types.h:825
u8 x2E
Definition types.h:784
HSD_Text * x4E8[6]
Definition types.h:824
u8 pad_x540[0x56B - 0x540]
Definition types.h:829
int cpu_level
Definition types.h:777
int hmn_cpu_count
Definition types.h:775
HSD_Text * x4E4
Definition types.h:823
int match_type
Definition types.h:772
u8 x2D
Definition types.h:783
u8 x2F
Definition types.h:785
int x20
Definition types.h:779
struct TmData::UnkSelections x4B8[4]
HSD_Text * x534[3]
Definition types.h:828
int cur_option
Definition types.h:771
HSD_Text * x524[4]
Definition types.h:827
int entrants
Definition types.h:774
HSD_Text * x4E0
Definition types.h:822
u8 x30
Definition types.h:786
u8 pad_x4B7[0x4B8 - 0x4B7]
Definition types.h:811
u8 x31
Definition types.h:787
int combatants
Definition types.h:773
s32 x1C
Definition types.h:778
int stage_selection_type
Definition types.h:776
int x24
Definition types.h:780
u8 x32
Definition types.h:788
u8 x33
Definition types.h:789
HSD_Text * x518[3]
Definition types.h:826
u32 x28
stage id
Definition types.h:781
u8 pad_x34[0x37 - 0x34]
Definition types.h:790
Gm_PKind slot_type[4]
Definition types.h:872
u32 color[4]
Definition types.h:874
u32 char_id[4]
Definition types.h:873
u32 stage_id
Definition types.h:871
s32 pad_6C[2]
Definition types.h:1038
s32 mode
Definition types.h:1036
s32 char_data[25]
Definition types.h:1037
s32 count
Definition types.h:1035
PlayerInitData players[4]
Definition types.h:1039
CssSubStruct css
Definition types.h:1041
s32 result_cache[4]
Definition types.h:1040
s8 ckind
Definition types.h:716
f32 x4
Definition types.h:720
u8 x1
Definition types.h:717
u8 x2
Definition types.h:718
u8 x3
Definition types.h:719
f32 x8
Definition types.h:721
u8 xC
Definition types.h:703
u8 x12
Definition types.h:709
u8 xD
Definition types.h:704
u8 x13
Definition types.h:710
int x1C
Definition types.h:713
u8 xE
Definition types.h:705
u8 xF
Definition types.h:706
u32 x20
Definition types.h:714
u16 x14
Definition types.h:711
u8 x11
Definition types.h:708
u8 x10
Definition types.h:707
int x18
Definition types.h:712
u8 xA
Definition types.h:700
u8 stocks
Definition types.h:695
u8 x6
Definition types.h:696
u8 color
Definition types.h:691
u8 x8
Definition types.h:698
s8 ckind
Definition types.h:690
u8 xB
Definition types.h:701
u8 slot
Definition types.h:693
u8 x4
EntryName Slot.
Definition types.h:694
u8 x9
Definition types.h:699
u8 cpu_level
Definition types.h:692
u8 x7
Definition types.h:697
u8 x78
Definition types.h:743
u8(* x4C)(u8, u8, u8)
Definition types.h:729
u8(* x5C)(u8, u8, u8)
Definition types.h:733
float(* x68)(u8, u8)
Definition types.h:736
s8 pad_x79[0x7C - 0x79]
Definition types.h:744
u8 x77
Definition types.h:742
float(* x70)(u8, u8)
Definition types.h:738
u8(* x60)(u8, u8, u8)
Definition types.h:734
u8(* x48)(u8, u8)
Definition types.h:728
u8 x75
Definition types.h:740
u8(* x54)(u8, u8, u8)
Definition types.h:731
u8 x76
Definition types.h:741
u8(* x50)(u8, u8, u8)
Definition types.h:730
float(* x6C)(u8, u8)
Definition types.h:737
Unk1PData x0
Definition types.h:727
s8 pad_x7D[0x80 - 0x7D]
Definition types.h:746
u8(* x58)(u8, u8, u8)
Definition types.h:732
float(* x64)(u8, u8)
Definition types.h:735
u8 x74
Definition types.h:739
u8 x7C
CharacterKind.
Definition types.h:745
u8(* x5C)(u8, u8, u8)
Definition types.h:756
u16 x74
current percent
Definition types.h:762
float(* x64)(u8, u8)
Definition types.h:758
u8 x90[4]
Definition types.h:765
float(* x70)(u8, u8)
Definition types.h:761
u8(* x54)(u8, u8, u8)
Definition types.h:754
u8(* x50)(u8, u8, u8)
Definition types.h:753
u8 x8E[2]
Definition types.h:764
u8(* x4C)(u8, u8, u8)
Definition types.h:752
float(* x6C)(u8, u8)
Definition types.h:760
Unk1PData x0
Definition types.h:750
u8(* x60)(u8, u8, u8)
Definition types.h:757
u8(* x48)(u8, u8)
Definition types.h:751
u8(* x58)(u8, u8, u8)
Definition types.h:755
float(* x68)(u8, u8)
Definition types.h:759
u8 x76[24]
character id array
Definition types.h:763
u8 _94[0x9C - 0x94]
Definition types.h:766
u32 x9C
current time (frames)
Definition types.h:767
u16 x2
Definition types.h:22
int x4
Definition types.h:23
u16 x0_0
Definition types.h:21
u8 x0
Definition types.h:984
u8 x1
Definition types.h:985
u8 hour
Definition types.h:536
u8 second
Definition types.h:536
u8 minute
Definition types.h:536
u8 day
Definition types.h:536
u16 year
Definition types.h:535
u8 month
Definition types.h:536
Definition gmclassic.c:20
s32 x30
Definition types.h:555
s32 x38
Definition types.h:557
s32 x24
Definition types.h:552
s16 x2
Definition types.h:541
s16 x1E
Definition types.h:550
s16 x0
Definition types.h:540
s16 x1C
Definition types.h:549
s32 x40
Definition types.h:559
s32 xC
Definition types.h:544
s16 x1A
Definition types.h:548
s32 x14
Definition types.h:546
s32 x8
Definition types.h:543
s32 x10
Definition types.h:545
s32 x3C
Definition types.h:558
s16 x18
Definition types.h:547
s32 x4
Definition types.h:542
s32 x2C
Definition types.h:554
s32 x28
Definition types.h:553
s32 x20
Definition types.h:551
s32 x34
Definition types.h:556
int x10
Definition types.h:574
int x14
Definition types.h:574
bool xC
Definition types.h:573
bool x0
Definition types.h:570
bool progressive
true = progressive, false = interlaced
Definition types.h:572
bool resetting
reset switch pressed
Definition types.h:571
u8 x2
Definition types.h:880
bool(* x4[2])(void)
Definition types.h:882
u8 x1
Definition types.h:879
UNK_T xC
Definition types.h:883
u8 x0
Definition types.h:878
u8 unk_38_0
Definition types.h:888
u64 unk_28
Definition types.h:885
void(* unk_30)(void)
Definition types.h:886
u8 unk_38_1
Definition types.h:889
u8 x3
Definition types.h:881
int unk_34
Definition types.h:887
u64 unk_20
Definition types.h:884
u8 x1
Definition types.h:564
u8 x0
Definition types.h:563
u8 _1[0xC - 0x2]
Definition types.h:565
u8 x8
Definition types.h:1014
u8 x2
Definition types.h:1010
u16 x6
Definition types.h:1013
u8 pad09[3]
Definition types.h:1015
u8 x1
Definition types.h:1009
u8 pad03
Definition types.h:1011
struct gmClassicMatchup * xC
Definition types.h:1016
u16 x4
Definition types.h:1012
u8 x0
Definition types.h:1008
u8 x8
Definition types.h:964
u8 xD
Definition types.h:967
u16 x4
Definition types.h:962
u8 xE
Definition types.h:968
u8 x0
Definition types.h:959
u16 x2
Definition types.h:961
u8 x1
Definition types.h:960
s8 xA[3]
CharacterKind (opponents?).
Definition types.h:966
u8 xF
Definition types.h:969
u16 x6
Definition types.h:963
u8 x9
Definition types.h:965
void(* x4)(int)
Definition types.h:581
void(* x0)(HSD_GObj *)
Definition types.h:580
int unk_C
Definition types.h:897
u32 unk_8
Definition types.h:896
struct gm_801677C0_s unk_10
Definition types.h:898
u32 unk_4
Definition types.h:895
u32 unk_0
Definition types.h:894
s32 x14
Definition types.h:234
s32 xC
Definition types.h:232
u32 x4
Definition types.h:230
u32 x0
Definition types.h:229
s32 x18
Definition types.h:235
s32 x10
Definition types.h:233
u8 padding[0x4]
Definition types.h:231
s32 x1C
Definition types.h:236
s32 x0
Definition types.h:240
s32 x4
Definition types.h:241
u8 padding_x4C[0xB0 - 0x4C - 4 *4]
Definition types.h:254
int x114[0x19]
Definition types.h:256
s32 x0
Definition types.h:245
int x10
Definition types.h:249
s32 x8
Definition types.h:247
u8 pad_x1C[0x4C - 0x1C]
Definition types.h:252
u32 x4
Definition types.h:246
s32 xB0[0x19]
Definition types.h:255
s32 x4C[4]
Definition types.h:253
u32 x14
Definition types.h:250
u16 x18[2]
Definition types.h:251
u32 xC
Definition types.h:248
u8 unk_586
Definition types.h:379
s8 unk_584
Definition types.h:377
u8 unk_585
Definition types.h:378
s8 unk_587
Definition types.h:380
u8 xB_4
Definition types.h:353
int x30
Definition types.h:366
s8 xA
Definition types.h:348
u8 xB_1
Definition types.h:350
int x10
Definition types.h:358
struct gmm_x0::EventData::gmm_x0_584_t unk_584
u8 x4
Definition types.h:342
char pad_58B[4]
Definition types.h:383
u8 xB_2
Definition types.h:351
int xC
Definition types.h:357
u8 x45
Definition types.h:372
float x1C
Definition types.h:361
int x40
Definition types.h:370
u8 xB_7
Definition types.h:356
u8 x1
Definition types.h:339
int x14
Definition types.h:359
u8 xB_6
Definition types.h:355
s8 x9
Definition types.h:347
s8 x8
Definition types.h:346
u8 xB_5
Definition types.h:354
int x24
Definition types.h:363
u8 x6
Definition types.h:344
s8 x2
Definition types.h:340
InternalStageId x48
Definition types.h:373
u8 x0
Definition types.h:338
u8 unk_535
Definition types.h:343
s8 x44
Definition types.h:371
int x34
Definition types.h:367
int x28
Definition types.h:364
u8 x3
Definition types.h:341
u8 xB_0
Definition types.h:349
int x2C
Definition types.h:365
int x3C
Definition types.h:369
u8 x7
Definition types.h:345
u8 x38
Definition types.h:368
s8 unk_588[4]
Definition types.h:382
u8 x50[4]
character color
Definition types.h:375
int x20
Definition types.h:362
u8 xB_3
Definition types.h:352
s8 x4C[4]
CharacterKind.
Definition types.h:374
int x18
Definition types.h:360
u8 x4
nametag ID
Definition types.h:334
u8 cpu_level
Definition types.h:333
u8 x5
Definition types.h:335
u8 color
Definition types.h:332
s8 c_kind
Definition types.h:330
u8 stocks
Definition types.h:331
u32 unk_6C[4]
Definition types.h:327
char pad_48[0x24]
Definition types.h:326
VsModeData unk_10D0
stamina melee
Definition types.h:394
GameRules x1850
Definition types.h:400
VsModeData unk_BD0
single button melee
Definition types.h:390
VsModeData unk_1210
slowmo melee
Definition types.h:395
VsModeData unk_F90
giant melee
Definition types.h:393
VsModeData unk_1710
opening movie?
Definition types.h:399
struct gmm_x0::gmm_x0_528_t unk_522
VsModeData unk_D10
training mode
Definition types.h:391
struct gmm_x1868 thing
Definition types.h:401
s32 unk_44
Definition types.h:325
char pad_3[0x36]
Definition types.h:323
VsModeData unk_590
VS melee.
Definition types.h:385
VsModeData unk_950
Definition types.h:388
VsModeData unk_1350
lightning melee
Definition types.h:396
VsModeData unk_E50
tiny melee
Definition types.h:392
VsModeData unk_810
invisible melee
Definition types.h:387
VsModeData unk_1490
multiman, 3/15 min, endless, cruel
Definition types.h:397
char pad_7C[0x4A0]
Definition types.h:328
VsModeData unk_6D0
super sudden death
Definition types.h:386
struct gmm_x0::EventData unk_530
u8 x39[0xB]
Definition types.h:324
u8 unk_1
Definition types.h:321
struct gmm_x0::gmm_x0_528_t unk_51C
struct gmm_x0::gmm_x0_528_t unk_528
u8 unk_2
Definition types.h:322
char pad_15D0[0x1710 - 0x15D0]
Definition types.h:398
VsModeData unk_A90
fixed camera mode
Definition types.h:389
u8 language
Definition types.h:320
u32 x0
Definition types.h:272
u8 x5
Definition types.h:274
u8 x6
Definition types.h:275
u8 x4
true/false
Definition types.h:273
u8 padding_x1C88[0x1C]
Definition types.h:309
s32 x1A2C
Definition types.h:282
s32 x1A3C
Definition types.h:286
s32 x1A34
Definition types.h:284
struct gmm_x1CB0 x1CB0
Definition types.h:310
struct gmm_retval_EDBC unk_30
Definition types.h:270
s32 x1A1C
Definition types.h:278
s32 x1A58
Definition types.h:293
s32 x1A44
Definition types.h:288
s32 x1A5C
Definition types.h:294
u8 padding_x1A70[0xBC]
Definition types.h:299
s32 x1A4C
Definition types.h:290
u32 x1B58[3]
Definition types.h:304
u32 x1B80[4]
Definition types.h:306
char pad_2D5[3]
Definition types.h:301
u8 padding_x1CD4[0x254]
Definition types.h:314
s32 x1A50
Definition types.h:291
s32 x1A30
Definition types.h:283
s16 x1CD0
Definition types.h:311
struct gmm_retval_ED98 unk_8
Definition types.h:268
struct NameTagDataBank x2FF8[2]
Definition types.h:316
s64 x1A68
Definition types.h:297
s32 x1A60
Definition types.h:295
int x1A54
Definition types.h:292
s32 x1A38
Definition types.h:285
s32 x1A70[4]
Definition types.h:298
s32 x1A28
Definition types.h:281
s32 x1A40
Definition types.h:287
u16 x1868
unlocked characters bitmask
Definition types.h:260
char pad_5[3]
Definition types.h:267
u32 x1C88[3]
Definition types.h:308
s16 x1CD2
Definition types.h:312
u8 x1B3C
Definition types.h:300
u8 padding_x1B58[0x1C]
Definition types.h:305
u8 x186C
unlocked features bitmask - score display/random stage etc...
Definition types.h:262
s32 x1A20
Definition types.h:279
s32 x1A64
Definition types.h:296
u32 x1B40[3]
Definition types.h:302
struct FighterData x1F2C[0x19]
Definition types.h:315
struct gmm_retval_EDB0 unk_28
Definition types.h:269
struct gmm_x1868::gmm_x1868_1A8_t unk_1A8
u32 x1B4C[3]
Definition types.h:303
u8 padding_x1B80[0xF8]
Definition types.h:307
s32 x1CD4
Definition types.h:313
u16 x186A
unlocked stages bitmask
Definition types.h:261
u32 x1A48
Definition types.h:289
s32 x1A18
Definition types.h:277
s32 x1A24
Definition types.h:280
u8 padding_x16[0x1]
Definition types.h:109
u8 pad_x1[0x8 - 0x1]
Definition types.h:102
u8 saved_language
Definition types.h:107
u8 rumble[4]
Definition types.h:104
u8 sound_balance
Definition types.h:105
u32 stage_mask
Definition types.h:108
u8 deflicker
Definition types.h:106
u64 item_mask
Definition types.h:103
u8 item_freq
Definition types.h:101
int x104[0x101]
Definition types.h:450
u8 x0[0x101]
Definition types.h:449
u8 x1C
Definition types.h:437
u8 x9
Definition types.h:432
u32 x40
Definition types.h:444
u8 pad44[0xA8 - 0x44]
Definition types.h:445
u8 pad10[0x1C - 0x10]
Definition types.h:436
u8 x6
Definition types.h:429
u32 x24
Definition types.h:440
u16 xE
Definition types.h:435
u32 x20
Definition types.h:439
u32 x2C
Definition types.h:442
u16 xA
Definition types.h:433
u8 x3
Definition types.h:426
u32 x28
Definition types.h:441
u8 x8
Definition types.h:431
u8 pad1D[0x20 - 0x1D]
Definition types.h:438
u8 x5
Definition types.h:428
u8 x0
Definition types.h:423
u8 x4
Definition types.h:427
u8 x2
Definition types.h:425
u8 x1
Definition types.h:424
u8 x7
Definition types.h:430
u8 padC[2]
Definition types.h:434
u8 pad30[0x40 - 0x30]
Definition types.h:443
u8 x7
Definition types.h:409
u8 xC
Definition types.h:411
u8 pad_x1[0xB]
Definition types.h:419
UNK_T x0
Definition types.h:405
u8 xD
Definition types.h:412
u8 pad30[0x58 - 0x30]
Definition types.h:421
u8 is_teams
Definition types.h:408
u32 x8
Definition types.h:410
u8 pad3F0[0x44C - 0x3F0 - 0x58]
Definition types.h:447
u8 x16
Definition types.h:415
struct lbl_8046B6A0_24C_t::lbl_8046B6A0_24C_44C_t x44C[6]
u8 xE
Definition types.h:413
u8 x5
match mode
Definition types.h:407
u8 x4
Definition types.h:406
u8 pad17[0x24 - 0x17]
Definition types.h:416
u8 padF[0x16 - 0xF]
Definition types.h:414
s8 pauser
Definition types.h:481
u8 unk_F
Definition types.h:495
u8 x8
Definition types.h:522
s32 unk_10
Definition types.h:496
u8 x9
Definition types.h:523
u8 pause_timer
Definition types.h:482
u8 is_singleplayer
Definition types.h:487
u8 unk_C
Definition types.h:492
u8 x4_b4
Zelda/Sheik transforming on load.
Definition types.h:516
u8 hud_enabled
Definition types.h:485
u8 x1
Definition types.h:509
u8 unk_4
Definition types.h:484
u16 unk_2C
timer frames
Definition types.h:503
u8 unk_A
Definition types.h:490
u8 x4_b7
Definition types.h:519
u32 * unk_20
Definition types.h:500
u32 timer_seconds
Definition types.h:502
u8 respawn_timer
Definition types.h:524
u8 x4_b2
invisible
Definition types.h:514
u8 x0
CharacterKind.
Definition types.h:508
u16 x6
Definition types.h:521
u16 unk_2E
Definition types.h:504
struct StartMeleeRules x24C8
Definition types.h:530
u8 x5
Definition types.h:520
u8 match_result
Definition types.h:488
f32 unk_34
Definition types.h:506
u8 unk_B
Definition types.h:491
u8 x4_b5
Definition types.h:517
u8 unk_3
Definition types.h:483
u16 xC
Definition types.h:526
u8 unk_9
Definition types.h:489
char pad_8C[0x24C - 0x8C]
Definition types.h:528
u8 unk_30
Definition types.h:505
u8 unk_18
Definition types.h:498
s8 spawn_point
Definition types.h:511
u8 x4_b6
Definition types.h:518
u8 x4_b1
Definition types.h:513
u8 x4_b0
metal
Definition types.h:512
struct lbl_8046B6A0_t::@267137057300213272007246341163136257076107061222 FighterMatchInfo[6]
u8 x4_b3
Definition types.h:515
u8 match_over
Definition types.h:494
u32 frame_count
Definition types.h:501
u8 terminate_match
Definition types.h:486
u8 unk_0
Definition types.h:480
s32 unk_14
Definition types.h:497
u8 xB
Definition types.h:525
struct lbl_8046B6A0_24C_t x24C
Definition types.h:529
u32 * unk_1C
Definition types.h:499
u8 slot_type
Definition types.h:510
u8 unk_D
Definition types.h:493
u8 x4
Definition types.h:977
u8 x0
Definition types.h:973
u8 x3
Definition types.h:976
u8 x2
Definition types.h:975
u8 x5
Definition types.h:978
u8 x6
Definition types.h:979
u8 x1
Definition types.h:974
u16 x8
Definition types.h:980
u32 a
Definition types.h:96
u8 scene_id
Definition types.h:97
Definition common_structs.h:75