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forward.h
Go to the documentation of this file.
1
#ifndef MELEE_MN_FORWARD_H
2
#define MELEE_MN_FORWARD_H
3
4
#ifdef M2C
5
typedef
struct
mnInfo_GObj mnInfo_GObj;
6
typedef
struct
mnSoundTest_GObj mnSoundTest_GObj;
7
#else
8
typedef
struct
HSD_GObj
mnInfo_GObj;
9
typedef
struct
HSD_GObj
mnSoundTest_GObj;
10
#endif
11
12
typedef
struct
AnimLoopSettings
AnimLoopSettings
;
13
typedef
struct
CountEntry
CountEntry
;
14
typedef
struct
CSSData
CSSData
;
15
typedef
struct
CSSDoor
CSSDoor
;
16
typedef
struct
CSSDoorsData
CSSDoorsData
;
17
typedef
struct
CSSIcon
CSSIcon
;
18
typedef
struct
CSSIconsData
CSSIconsData
;
19
typedef
struct
CSSKOStar
CSSKOStar
;
20
typedef
struct
CSSModeInfo
CSSModeInfo
;
21
typedef
struct
CSSTag
CSSTag
;
22
typedef
struct
CSSTagData
CSSTagData
;
23
typedef
struct
Diagram
Diagram
;
24
typedef
struct
Diagram2
Diagram2
;
25
typedef
struct
Diagram3
Diagram3
;
26
typedef
struct
MnDiagram2RowLayout
MnDiagram2RowLayout
;
27
typedef
struct
Menu
Menu
;
28
typedef
struct
MenuKindData
MenuKindData
;
29
typedef
struct
MnInfoData
MnInfoData
;
30
typedef
struct
PlayerInitData
PlayerInitData
;
31
typedef
struct
soundtest_user_data
soundtest_user_data
;
32
typedef
struct
SSSData
SSSData
;
33
typedef
struct
StartMeleeData
StartMeleeData
;
34
typedef
struct
StartMeleeRules
StartMeleeRules
;
35
typedef
struct
VsModeData
VsModeData
;
36
typedef
unsigned
char
MenuKind8
;
37
typedef
unsigned
char
MenuState8
;
38
39
typedef
enum
_Mode {
40
Mode_Time
,
41
Mode_Stock
,
42
Mode_Coin
,
43
Mode_Bonus
44
}
Mode
;
45
46
typedef
enum
_StageSelectMode {
47
StageSelectMode_On
,
48
StageSelectMode_Random
,
49
StageSelectMode_Ordered
,
50
StageSelectMode_Turns
,
51
StageSelectMode_Loser
52
}
StageSelectMode
;
53
56
typedef
enum
CSSIconHud
{
57
ICONHUD_CAPTAIN
= 0x00,
58
ICONHUD_DONKEY
= 0x01,
59
ICONHUD_FOX
= 0x02,
60
ICONHUD_GAMEWATCH
= 0x03,
61
ICONHUD_KIRBY
= 0x04,
62
ICONHUD_KOOPA
= 0x05,
63
ICONHUD_LINK
= 0x06,
64
ICONHUD_LUIGI
= 0x07,
65
ICONHUD_MARIO
= 0x08,
66
ICONHUD_MARS
= 0x09,
67
ICONHUD_MEWTWO
= 0x0A,
68
ICONHUD_NESS
= 0x0B,
69
ICONHUD_PEACH
= 0x0C,
70
ICONHUD_PIKACHU
= 0x0D,
71
ICONHUD_POPONANA
= 0x0E,
72
ICONHUD_PURIN
= 0x0F,
73
ICONHUD_SAMUS
= 0x10,
74
ICONHUD_YOSHI
= 0x11,
75
ICONHUD_ZELDA
= 0x12,
76
ICONHUD_FALCO
= 0x13,
77
ICONHUD_CLINK
= 0x14,
78
ICONHUD_DRMARIO
= 0x15,
79
ICONHUD_EMBLEM
= 0x16,
80
ICONHUD_PICHU
= 0x17,
81
ICONHUD_GANON
= 0x18
82
}
CSSIconHud
;
83
84
typedef
enum
MenuKind
{
85
/* +00 */
MENU_KIND_MAIN
= 0,
86
/* +01 */
MENU_KIND_1P
= 1,
87
/* +02 */
MENU_KIND_VS
= 2,
88
/* +03 */
MENU_KIND_TOY
= 3,
89
/* +04 */
MENU_KIND_SETTINGS
= 4,
90
/* +05 */
MENU_KIND_DATA
= 5,
91
/* +06 */
MENU_KIND_REG
= 6,
92
/* +07 */
MENU_KIND_EVENT
= 7,
93
/* +08 */
MENU_KIND_8
= 8,
94
/* +09 */
MENU_KIND_STADIUM
= 9,
95
/* +0A */
MENU_KIND_10
= 10,
96
/* +0B */
MENU_KIND_11
= 11,
97
/* +0C */
MENU_KIND_SPECIAL
= 12,
98
/* +0D */
MENU_KIND_RULES
= 13,
99
/* +0E */
MENU_KIND_14
= 14,
100
/* +0F */
MENU_KIND_RULES_EXTRA
= 15,
101
/* +10 */
MENU_KIND_RULES_ITEMS
= 16,
102
/* +11 */
MENU_KIND_RULES_STAGE
= 17,
103
/* +12 */
MENU_KIND_NAME_ENTRY
= 18,
104
/* +13 */
MENU_KIND_SETTINGS_RUMBLE
= 19,
105
/* +14 */
MENU_KIND_SETTINGS_SOUND
= 20,
106
/* +15 */
MENU_KIND_DISPLAY
= 21,
107
/* +16 */
MENU_KIND_22
= 22,
108
/* +17 */
MENU_KIND_SETTINGS_LANG
= 23,
109
/* +18 */
MENU_KIND_SETTINGS_ERASE
= 24,
110
/* +19 */
MENU_KIND_DATA_SNAP
= 25,
111
/* +1A */
MENU_KIND_DATA_ARCHIVES
= 26,
112
/* +1B */
MENU_KIND_27
= 27,
113
/* +1C */
MENU_KIND_RECORDS
= 28,
114
/* +1D */
MENU_KIND_DATA_SPECIAL
= 29,
115
/* +1E */
MENU_KIND_RECORDS_VS
= 30,
116
/* +1F */
MENU_KIND_RECORDS_BONUS
= 31,
117
/* +20 */
MENU_KIND_RECORDS_MISC
= 32,
118
/* +21 */
MENU_KIND_MULTI_VS
= 33,
119
/* +22 */
MENU_KIND_34
= 34,
120
}
MenuKind
;
121
122
typedef
enum
MenuState
{
123
MENU_STATE_IDLE
= 0,
124
MENU_STATE_ENTER_TO
= 1,
125
MENU_STATE_EXIT_FROM
= 2,
126
MENU_STATE_EXIT_TO
= 3,
127
MENU_STATE_ENTER_FROM
= 4,
128
MENU_STATE_5
= 5,
129
}
MenuState
;
130
133
typedef
enum
MainMenuSelection
{
134
SEL_MAIN_1P
= 0,
135
SEL_MAIN_VS
= 1,
136
SEL_MAIN_TOY
= 2,
137
SEL_MAIN_SETTINGS
= 3,
138
SEL_MAIN_DATA
= 4,
139
}
MainMenuSelection
;
140
141
typedef
enum
OnePlayerMenuSelection
{
142
SEL_1P_REG
= 0,
143
SEL_1P_EVENT
= 1,
144
SEL_1P_2
= 2,
145
SEL_1P_STADIUM
= 3,
146
SEL_1P_TRAINING
= 4,
147
}
OnePlayerMenuSelection
;
148
149
typedef
enum
RegMatchMenuSelection
{
150
SEL_REG_CLASSIC
= 0,
151
SEL_REG_ADVENTURE
= 1,
152
SEL_REG_ALLSTAR
= 2,
153
}
RegMatchMenuSelection
;
154
155
typedef
enum
StadiumMenuSelection
{
156
SEL_STADIUM_TARGET
= 0,
157
SEL_STADIUM_HOMERUN
= 1,
158
SEL_STADIUM_MULTIMAN
= 2,
159
}
StadiumMenuSelection
;
160
161
typedef
enum
VsMenuSelection
{
162
SEL_VS_MELEE
= 0,
163
SEL_VS_TOURNAMENT
= 1,
164
SEL_VS_SPECIAL
= 2,
165
SEL_VS_RULES
= 3,
166
SEL_VS_NAME
= 4,
167
}
VsMenuSelection
;
168
169
typedef
enum
SpecialVsMenuSelection
{
170
SEL_SPECIAL_VS_CAMERA
= 0,
171
SEL_SPECIAL_VS_STAMINA
= 1,
172
SEL_SPECIAL_VS_SUDDEN_DEATH
= 2,
173
SEL_SPECIAL_VS_GIANT
= 3,
174
SEL_SPECIAL_VS_TINY
= 4,
175
SEL_SPECIAL_VS_INVISIBLE
= 5,
176
SEL_SPECIAL_VS_FIXED_CAMERA
= 6,
177
SEL_SPECIAL_VS_SINGLE_BUTTON
= 7,
178
SEL_SPECIAL_VS_LIGHTNING
= 8,
179
SEL_SPECIAL_VS_SLOMO
= 9,
180
}
SpecialVsMenuSelection
;
181
182
typedef
enum
SettingsMenuSelection
{
183
SEL_SETTINGS_RUMBLE
= 0,
184
SEL_SETTINGS_SOUND
= 1,
185
SEL_SETTINGS_DISPLAY
= 2,
186
SEL_SETTINGS_3
= 3,
187
SEL_SETTINGS_LANG
= 4,
188
SEL_SETTINGS_ERASE
= 5,
189
}
SettingsMenuSelection
;
190
191
typedef
enum
DataMenuSelection
{
192
SEL_DATA_SNAP
= 0,
193
SEL_DATA_ARCHIVES
= 1,
194
SEL_DATA_SOUND
= 2,
195
SEL_DATA_RECORDS
= 3,
196
SEL_DATA_SPECIAL
= 4,
197
}
DataMenuSelection
;
198
199
typedef
enum
RecordsMenuSelection
{
200
SEL_RECORDS_VS
= 0,
201
SEL_RECORDS_BONUS
= 1,
202
SEL_RECORDS_MISC
= 2,
203
}
RecordsMenuSelection
;
204
205
typedef
enum
TrophyMenuSelection
{
206
SEL_TOY_GALLERY
= 0,
207
SEL_TOY_LOTTERY
= 1,
208
SEL_TOY_2
= 2,
209
SEL_TOY_COLLECTION
= 3,
210
}
TrophyMenuSelection
;
211
212
typedef
enum
MultiVsMenuSelection
{
213
SEL_MULTI_VS_10MAN
= 0,
214
SEL_MULTI_VS_100MAN
= 1,
215
SEL_MULTI_VS_3MIN
= 2,
216
SEL_MULTI_VS_15MIN
= 3,
217
SEL_MULTI_VS_ENDLESS
= 4,
218
SEL_MULTI_VS_CRUEL
= 5,
219
}
MultiVsMenuSelection
;
220
221
#endif
TrophyMenuSelection
TrophyMenuSelection
Definition
forward.h:205
SEL_TOY_COLLECTION
@ SEL_TOY_COLLECTION
Definition
forward.h:209
SEL_TOY_2
@ SEL_TOY_2
hidden
Definition
forward.h:208
SEL_TOY_LOTTERY
@ SEL_TOY_LOTTERY
Definition
forward.h:207
SEL_TOY_GALLERY
@ SEL_TOY_GALLERY
Definition
forward.h:206
StadiumMenuSelection
StadiumMenuSelection
Definition
forward.h:155
SEL_STADIUM_HOMERUN
@ SEL_STADIUM_HOMERUN
Definition
forward.h:157
SEL_STADIUM_TARGET
@ SEL_STADIUM_TARGET
Definition
forward.h:156
SEL_STADIUM_MULTIMAN
@ SEL_STADIUM_MULTIMAN
Definition
forward.h:158
StageSelectMode
StageSelectMode
Definition
forward.h:46
StageSelectMode_Random
@ StageSelectMode_Random
Definition
forward.h:48
StageSelectMode_Loser
@ StageSelectMode_Loser
Definition
forward.h:51
StageSelectMode_On
@ StageSelectMode_On
Definition
forward.h:47
StageSelectMode_Turns
@ StageSelectMode_Turns
Definition
forward.h:50
StageSelectMode_Ordered
@ StageSelectMode_Ordered
Definition
forward.h:49
MenuKind8
unsigned char MenuKind8
Definition
forward.h:36
MainMenuSelection
MainMenuSelection
selection refers to the invidual options inside menus/submenus
Definition
forward.h:133
SEL_MAIN_1P
@ SEL_MAIN_1P
Definition
forward.h:134
SEL_MAIN_VS
@ SEL_MAIN_VS
Definition
forward.h:135
SEL_MAIN_SETTINGS
@ SEL_MAIN_SETTINGS
Definition
forward.h:137
SEL_MAIN_DATA
@ SEL_MAIN_DATA
Definition
forward.h:138
SEL_MAIN_TOY
@ SEL_MAIN_TOY
Definition
forward.h:136
Mode
Mode
Definition
forward.h:39
Mode_Bonus
@ Mode_Bonus
Definition
forward.h:43
Mode_Time
@ Mode_Time
Definition
forward.h:40
Mode_Stock
@ Mode_Stock
Definition
forward.h:41
Mode_Coin
@ Mode_Coin
Definition
forward.h:42
MultiVsMenuSelection
MultiVsMenuSelection
Definition
forward.h:212
SEL_MULTI_VS_3MIN
@ SEL_MULTI_VS_3MIN
Definition
forward.h:215
SEL_MULTI_VS_10MAN
@ SEL_MULTI_VS_10MAN
Definition
forward.h:213
SEL_MULTI_VS_100MAN
@ SEL_MULTI_VS_100MAN
Definition
forward.h:214
SEL_MULTI_VS_ENDLESS
@ SEL_MULTI_VS_ENDLESS
Definition
forward.h:217
SEL_MULTI_VS_CRUEL
@ SEL_MULTI_VS_CRUEL
Definition
forward.h:218
SEL_MULTI_VS_15MIN
@ SEL_MULTI_VS_15MIN
Definition
forward.h:216
DataMenuSelection
DataMenuSelection
Definition
forward.h:191
SEL_DATA_ARCHIVES
@ SEL_DATA_ARCHIVES
Definition
forward.h:193
SEL_DATA_RECORDS
@ SEL_DATA_RECORDS
Definition
forward.h:195
SEL_DATA_SPECIAL
@ SEL_DATA_SPECIAL
Definition
forward.h:196
SEL_DATA_SNAP
@ SEL_DATA_SNAP
Definition
forward.h:192
SEL_DATA_SOUND
@ SEL_DATA_SOUND
Definition
forward.h:194
CSSIconHud
CSSIconHud
Not same as CharacterKind bc not as many characters as icons (missing Sheik, Master Hand,...
Definition
forward.h:56
ICONHUD_FALCO
@ ICONHUD_FALCO
Definition
forward.h:76
ICONHUD_LINK
@ ICONHUD_LINK
Definition
forward.h:63
ICONHUD_PIKACHU
@ ICONHUD_PIKACHU
Definition
forward.h:70
ICONHUD_GANON
@ ICONHUD_GANON
Definition
forward.h:81
ICONHUD_ZELDA
@ ICONHUD_ZELDA
Definition
forward.h:75
ICONHUD_YOSHI
@ ICONHUD_YOSHI
Definition
forward.h:74
ICONHUD_CLINK
@ ICONHUD_CLINK
Definition
forward.h:77
ICONHUD_SAMUS
@ ICONHUD_SAMUS
Definition
forward.h:73
ICONHUD_GAMEWATCH
@ ICONHUD_GAMEWATCH
Definition
forward.h:60
ICONHUD_MEWTWO
@ ICONHUD_MEWTWO
Definition
forward.h:67
ICONHUD_EMBLEM
@ ICONHUD_EMBLEM
Definition
forward.h:79
ICONHUD_FOX
@ ICONHUD_FOX
Definition
forward.h:59
ICONHUD_KIRBY
@ ICONHUD_KIRBY
Definition
forward.h:61
ICONHUD_PEACH
@ ICONHUD_PEACH
Definition
forward.h:69
ICONHUD_MARIO
@ ICONHUD_MARIO
Definition
forward.h:65
ICONHUD_KOOPA
@ ICONHUD_KOOPA
Definition
forward.h:62
ICONHUD_LUIGI
@ ICONHUD_LUIGI
Definition
forward.h:64
ICONHUD_PURIN
@ ICONHUD_PURIN
Definition
forward.h:72
ICONHUD_NESS
@ ICONHUD_NESS
Definition
forward.h:68
ICONHUD_CAPTAIN
@ ICONHUD_CAPTAIN
Definition
forward.h:57
ICONHUD_PICHU
@ ICONHUD_PICHU
Definition
forward.h:80
ICONHUD_DONKEY
@ ICONHUD_DONKEY
Definition
forward.h:58
ICONHUD_DRMARIO
@ ICONHUD_DRMARIO
Definition
forward.h:78
ICONHUD_POPONANA
@ ICONHUD_POPONANA
Definition
forward.h:71
ICONHUD_MARS
@ ICONHUD_MARS
Definition
forward.h:66
RegMatchMenuSelection
RegMatchMenuSelection
Definition
forward.h:149
SEL_REG_CLASSIC
@ SEL_REG_CLASSIC
Definition
forward.h:150
SEL_REG_ALLSTAR
@ SEL_REG_ALLSTAR
Definition
forward.h:152
SEL_REG_ADVENTURE
@ SEL_REG_ADVENTURE
Definition
forward.h:151
OnePlayerMenuSelection
OnePlayerMenuSelection
Definition
forward.h:141
SEL_1P_STADIUM
@ SEL_1P_STADIUM
Definition
forward.h:145
SEL_1P_EVENT
@ SEL_1P_EVENT
Definition
forward.h:143
SEL_1P_REG
@ SEL_1P_REG
Definition
forward.h:142
SEL_1P_TRAINING
@ SEL_1P_TRAINING
Definition
forward.h:146
SEL_1P_2
@ SEL_1P_2
hidden
Definition
forward.h:144
VsMenuSelection
VsMenuSelection
Definition
forward.h:161
SEL_VS_TOURNAMENT
@ SEL_VS_TOURNAMENT
Definition
forward.h:163
SEL_VS_NAME
@ SEL_VS_NAME
Definition
forward.h:166
SEL_VS_RULES
@ SEL_VS_RULES
Definition
forward.h:165
SEL_VS_MELEE
@ SEL_VS_MELEE
Definition
forward.h:162
SEL_VS_SPECIAL
@ SEL_VS_SPECIAL
Definition
forward.h:164
SpecialVsMenuSelection
SpecialVsMenuSelection
Definition
forward.h:169
SEL_SPECIAL_VS_SLOMO
@ SEL_SPECIAL_VS_SLOMO
Definition
forward.h:179
SEL_SPECIAL_VS_SUDDEN_DEATH
@ SEL_SPECIAL_VS_SUDDEN_DEATH
Definition
forward.h:172
SEL_SPECIAL_VS_GIANT
@ SEL_SPECIAL_VS_GIANT
Definition
forward.h:173
SEL_SPECIAL_VS_STAMINA
@ SEL_SPECIAL_VS_STAMINA
Definition
forward.h:171
SEL_SPECIAL_VS_LIGHTNING
@ SEL_SPECIAL_VS_LIGHTNING
Definition
forward.h:178
SEL_SPECIAL_VS_FIXED_CAMERA
@ SEL_SPECIAL_VS_FIXED_CAMERA
Definition
forward.h:176
SEL_SPECIAL_VS_SINGLE_BUTTON
@ SEL_SPECIAL_VS_SINGLE_BUTTON
Definition
forward.h:177
SEL_SPECIAL_VS_TINY
@ SEL_SPECIAL_VS_TINY
Definition
forward.h:174
SEL_SPECIAL_VS_INVISIBLE
@ SEL_SPECIAL_VS_INVISIBLE
Definition
forward.h:175
SEL_SPECIAL_VS_CAMERA
@ SEL_SPECIAL_VS_CAMERA
Definition
forward.h:170
MenuKind
MenuKind
Definition
forward.h:84
MENU_KIND_STADIUM
@ MENU_KIND_STADIUM
Definition
forward.h:94
MENU_KIND_VS
@ MENU_KIND_VS
Definition
forward.h:87
MENU_KIND_SETTINGS_ERASE
@ MENU_KIND_SETTINGS_ERASE
Definition
forward.h:109
MENU_KIND_1P
@ MENU_KIND_1P
Definition
forward.h:86
MENU_KIND_RULES_STAGE
@ MENU_KIND_RULES_STAGE
Definition
forward.h:102
MENU_KIND_RECORDS
@ MENU_KIND_RECORDS
Definition
forward.h:113
MENU_KIND_22
@ MENU_KIND_22
Definition
forward.h:107
MENU_KIND_SETTINGS_LANG
@ MENU_KIND_SETTINGS_LANG
Definition
forward.h:108
MENU_KIND_RULES_ITEMS
@ MENU_KIND_RULES_ITEMS
Definition
forward.h:101
MENU_KIND_11
@ MENU_KIND_11
Definition
forward.h:96
MENU_KIND_NAME_ENTRY
@ MENU_KIND_NAME_ENTRY
Definition
forward.h:103
MENU_KIND_RECORDS_VS
@ MENU_KIND_RECORDS_VS
Definition
forward.h:115
MENU_KIND_SETTINGS
@ MENU_KIND_SETTINGS
Definition
forward.h:89
MENU_KIND_DATA_SNAP
@ MENU_KIND_DATA_SNAP
Definition
forward.h:110
MENU_KIND_EVENT
@ MENU_KIND_EVENT
Definition
forward.h:92
MENU_KIND_RECORDS_BONUS
@ MENU_KIND_RECORDS_BONUS
Definition
forward.h:116
MENU_KIND_TOY
@ MENU_KIND_TOY
Definition
forward.h:88
MENU_KIND_REG
@ MENU_KIND_REG
Definition
forward.h:91
MENU_KIND_DATA_ARCHIVES
@ MENU_KIND_DATA_ARCHIVES
Definition
forward.h:111
MENU_KIND_SPECIAL
@ MENU_KIND_SPECIAL
Definition
forward.h:97
MENU_KIND_34
@ MENU_KIND_34
Definition
forward.h:119
MENU_KIND_SETTINGS_RUMBLE
@ MENU_KIND_SETTINGS_RUMBLE
Definition
forward.h:104
MENU_KIND_DATA_SPECIAL
@ MENU_KIND_DATA_SPECIAL
Definition
forward.h:114
MENU_KIND_14
@ MENU_KIND_14
Definition
forward.h:99
MENU_KIND_27
@ MENU_KIND_27
Definition
forward.h:112
MENU_KIND_DATA
@ MENU_KIND_DATA
Definition
forward.h:90
MENU_KIND_SETTINGS_SOUND
@ MENU_KIND_SETTINGS_SOUND
Definition
forward.h:105
MENU_KIND_RULES
@ MENU_KIND_RULES
Definition
forward.h:98
MENU_KIND_10
@ MENU_KIND_10
Definition
forward.h:95
MENU_KIND_DISPLAY
@ MENU_KIND_DISPLAY
Definition
forward.h:106
MENU_KIND_RULES_EXTRA
@ MENU_KIND_RULES_EXTRA
Definition
forward.h:100
MENU_KIND_MAIN
@ MENU_KIND_MAIN
Definition
forward.h:85
MENU_KIND_MULTI_VS
@ MENU_KIND_MULTI_VS
Definition
forward.h:118
MENU_KIND_8
@ MENU_KIND_8
Definition
forward.h:93
MENU_KIND_RECORDS_MISC
@ MENU_KIND_RECORDS_MISC
Definition
forward.h:117
SettingsMenuSelection
SettingsMenuSelection
Definition
forward.h:182
SEL_SETTINGS_SOUND
@ SEL_SETTINGS_SOUND
Definition
forward.h:184
SEL_SETTINGS_LANG
@ SEL_SETTINGS_LANG
Definition
forward.h:187
SEL_SETTINGS_ERASE
@ SEL_SETTINGS_ERASE
Definition
forward.h:188
SEL_SETTINGS_DISPLAY
@ SEL_SETTINGS_DISPLAY
Definition
forward.h:185
SEL_SETTINGS_3
@ SEL_SETTINGS_3
hidden
Definition
forward.h:186
SEL_SETTINGS_RUMBLE
@ SEL_SETTINGS_RUMBLE
Definition
forward.h:183
MenuState
MenuState
Definition
forward.h:122
MENU_STATE_ENTER_FROM
@ MENU_STATE_ENTER_FROM
Definition
forward.h:127
MENU_STATE_IDLE
@ MENU_STATE_IDLE
Definition
forward.h:123
MENU_STATE_EXIT_FROM
@ MENU_STATE_EXIT_FROM
Definition
forward.h:125
MENU_STATE_5
@ MENU_STATE_5
Definition
forward.h:128
MENU_STATE_ENTER_TO
@ MENU_STATE_ENTER_TO
Definition
forward.h:124
MENU_STATE_EXIT_TO
@ MENU_STATE_EXIT_TO
Definition
forward.h:126
RecordsMenuSelection
RecordsMenuSelection
Definition
forward.h:199
SEL_RECORDS_MISC
@ SEL_RECORDS_MISC
Definition
forward.h:202
SEL_RECORDS_BONUS
@ SEL_RECORDS_BONUS
Definition
forward.h:201
SEL_RECORDS_VS
@ SEL_RECORDS_VS
Definition
forward.h:200
MenuState8
unsigned char MenuState8
Definition
forward.h:37
AnimLoopSettings
Definition
types.h:546
CSSData
Definition
types.h:307
CSSDoor
Definition
types.h:419
CSSDoorsData
Definition
types.h:487
CSSIcon
Definition
types.h:400
CSSIconsData
Definition
types.h:414
CSSKOStar
Definition
types.h:475
CSSModeInfo
Definition
types.h:315
CSSTagData
Definition
types.h:450
CSSTag
Definition
types.h:463
CountEntry
Definition
types.h:65
Diagram2
User data for VS Records page 2 (character details screen) Total size: 0xC8 bytes.
Definition
types.h:589
Diagram3
User data for VS Records page 3 (stat rankings screen) Total size: 0x78 bytes.
Definition
types.h:623
Diagram
User data for VS Records diagram screen (mnDiagram).
Definition
types.h:553
HSD_GObj
Definition
gobj.h:13
MenuKindData
Definition
types.h:570
Menu
Definition
types.h:56
MnDiagram2RowLayout
Definition
types.h:578
MnInfoData
seems like each menu probably has its own struct, and isnt just Menu
Definition
types.h:713
PlayerInitData
Definition
types.h:97
SSSData
Definition
types.h:537
StartMeleeData
Definition
types.h:259
StartMeleeRules
Definition
types.h:155
VsModeData
Definition
types.h:264
soundtest_user_data
Definition
types.h:723
src
melee
mn
forward.h
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