65 int buttons_pressed, f32 cstick_x,
70 Vec3* camera_interest,
float cstick_x,
u32 HSD_Pad
Definition common_structs.h:20
void db_RunEveryFrame(void)
Definition dbinit.c:164
void fn_UpdateSoundInfo(void)
Definition dbsound.c:46
void fn_EnableShowCoinPickupRange(void)
Definition dbitem.c:71
void db_EnableItemSpawns(void)
Definition dbitem.c:171
void db_GetGameLaunchButtonState(void)
Definition dbinit.c:32
s32 db_AreItemSpawnsEnabled(void)
Definition dbitem.c:176
void fn_EnableShowEnemyStompRange(void)
Definition dbitem.c:103
static void fn_80228124(HSD_GObj *camera, Vec3 *, float, float)
void fn_DisableShowItemPickupRange(void)
Definition dbitem.c:147
void fn_SetupMiscStageVisuals(void)
Definition dbcamera.c:31
u16 db_gameLaunchButtonState
Definition dbinit.c:11
static void fn_802279E8(HSD_GObj *camera, Vec3 *camera_pos, Vec3 *camera_interest, float cstick_x, float cstick_y)
void fn_CheckAnimationInfo(int player)
Definition dbanim.c:152
void db_PrintThreadInfo(void)
Definition dbinit.c:142
HSD_Pad db_ButtonsPressed(int player)
Definition dbinit.c:105
void db_CheckAndSpawnItem(int player)
Definition dbitem.c:364
u32 db_ShowCoinPickupRange(void)
Definition dbitem.c:66
char ** db_motionstate_names
Definition dbinit.c:13
static void fn_80228E54(int arg0, int arg1, int arg2)
char ** db_bonus_names
Definition dbinit.c:12
void db_80225D64(Item_GObj *item, Fighter_GObj *owner)
Definition dbitem.c:181
static void fn_80228D38(void)
static void fn_HSDPanicHandler(OSContext *ctx)
void fn_SetupObjAllocLimiter(void)
Definition dballoc.c:9
static void fn_80227188(void)
void fn_EnableShowItemPickupRange(void)
Definition dbitem.c:133
void fn_CheckMiscStageEffects(int arg0)
Definition dbcamera.c:36
void db_ClearFPUExceptions(void)
Definition dberror.c:12
static void fn_80227B64(HSD_GObj *camera, float x, float y)
void db_Setup(void)
Definition dbinit.c:64
void db_PrintEntityCounts(void)
Definition dbinit.c:115
static void fn_802270C4(int arg0)
void fn_CheckCpuHandicapInfo(int arg0)
Definition dbcpu.c:53
static void fn_80227904(HSD_GObj *camera, int port)
void fn_CheckSoundInfo(int player)
Definition dbsound.c:117
void db_80225DD8(Item_GObj *item, Fighter_GObj *owner)
Definition dbitem.c:209
s32 db_GetCurrentlySelectedPokemon(void)
Definition dbitem.c:161
void fn_SetupCpuHandicapInfo(void)
Definition dbcpu.c:14
int db_MiscVisualEffectsStatus
Definition dbeffect.c:5
void db_HandleItemPokemonMenuInput(int player)
Definition dbitem.c:242
void fn_DisableShowEnemyStompRange(void)
Definition dbitem.c:119
char ** db_submotion_names
Definition dbinit.c:14
static void fn_OSErrorHandler(u16 error, OSContext *ctx,...)
void fn_SetupItemAndPokemonMenu(void)
Definition dbitem.c:20
void fn_SetupBonusInfo(void)
Definition dbbonus.c:29
static void fn_80227FE0(HSD_GObj *camera, float x, float y)
static void fn_8022713C(int arg0)
HSD_Pad db_ButtonsRepeat(int player)
Definition dbinit.c:110
u8 fn_8022697C(Fighter_GObj *owner)
Definition dbanim.c:81
void db_TakeScreenshotIfPending(void)
Definition dbscreenshot.c:63
void fn_SetupAnimationInfo(void)
Definition dbanim.c:25
void fn_CheckBonusInfo(int arg0)
Definition dbbonus.c:139
static void fn_80227BA8(HSD_GObj *camera, Vec3 *, float, float)
void db_SetupCrashHandler(void)
Definition dberror.c:58
HSD_Pad db_ButtonsDown(int player)
Definition dbinit.c:100
u32 db_ShowEnemyStompRange(void)
Definition dbitem.c:56
static void fn_802277E8(HSD_GObj *, int)
void fn_CheckCameraInfo(int player, int buttons_down, int buttons_pressed, f32 cstick_x, f32 cstick_y)
Definition dbcamera.c:267
void fn_80225E6C(Fighter_GObj *owner, Fighter *)
Definition dbitem.c:226
void fn_ToggleItemCollisionBubbles(void)
Definition dbitem.c:190
void fn_CheckMiscVisualEffects(int player)
Definition dbeffect.c:7
void fn_UpdateItemAndPokemonMenu(int player)
Definition dbitem.c:320
void fn_ShowOrCreateItemAndPokemonMenu(int player)
Definition dbitem.c:296
static void fn_80227D38(HSD_GObj *camera, Vec3 *, float)
void fn_Toggle5xSpeed(void)
Definition dbscreenshot.c:29
void fn_UpdateObjAllocLimiter(int arg0)
Definition dballoc.c:15
void fn_Check5xSpeed(int player)
Definition dbscreenshot.c:20
void db_InitScreenshot(void)
Definition dbscreenshot.c:39
void db_CheckScreenshot(void)
Definition dbscreenshot.c:50
static void fn_80227CAC(HSD_GObj *camera, float cstick_y)
char db_build_timestamp[]
Definition dbinit.c:19
void fn_CheckItemAndPokemonMenu(int player)
Definition dbitem.c:415
bool db_804D6B20
Definition dbinit.c:15
void fn_80225A54(int arg0)
Definition dbitem.c:34
void fn_DisableShowCoinPickupRange(void)
Definition dbitem.c:87
static void fn_8022900C(int arg0)
int g_debugLevel
Definition dbinit.c:17
void db_DisableItemSpawns(void)
Definition dbitem.c:166
static void fn_80227EB0(HSD_GObj *camera, Vec3 *, Vec3 *, float, float)
static void fn_80228D18(void)
void fn_UpdateCpuHandicapInfo(void)
Definition dbcpu.c:31
void fn_ToggleMiscFighterVisuals(void)
Definition dbanim.c:46
void fn_SetupSoundInfo(void)
Definition dbsound.c:22
void fn_SetupCameraInfo(void)
Definition dbcamera.c:163
void fn_UpdateAnimationInfo(void)
Definition dbanim.c:91
u32 db_ShowItemPickupRange(void)
Definition dbitem.c:61
static int fn_802289F8(char *arg0, int arg1, int arg2)
void fn_Setup5xSpeed(void)
Definition dbscreenshot.c:15
signed long s32
Definition hsd_3B2B.h:1
unsigned char u8
Definition hsd_3B2B.h:2
#define UNK_PARAMS
Definition placeholder.h:47
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26