65 int buttons_pressed, f32 cstick_x,
70 Vec3* camera_interest,
float cstick_x,
u32 HSD_Pad
Definition common_structs.h:20
void db_RunEveryFrame(void)
Definition dbinit.c:164
void fn_UpdateSoundInfo(void)
Definition dbsound.c:47
void fn_EnableShowCoinPickupRange(void)
Definition dbitem.c:70
void db_EnableItemSpawns(void)
Definition dbitem.c:170
void db_GetGameLaunchButtonState(void)
Definition dbinit.c:32
s32 db_AreItemSpawnsEnabled(void)
Definition dbitem.c:175
void fn_EnableShowEnemyStompRange(void)
Definition dbitem.c:102
static void fn_80228124(HSD_GObj *camera, Vec3 *, float, float)
void fn_DisableShowItemPickupRange(void)
Definition dbitem.c:146
void fn_SetupMiscStageVisuals(void)
Definition dbcamera.c:29
u16 db_gameLaunchButtonState
Definition dbinit.c:11
static void fn_802279E8(HSD_GObj *camera, Vec3 *camera_pos, Vec3 *camera_interest, float cstick_x, float cstick_y)
void fn_CheckAnimationInfo(int player)
Definition dbanim.c:148
void db_PrintThreadInfo(void)
Definition dbinit.c:142
HSD_Pad db_ButtonsPressed(int player)
Definition dbinit.c:105
void db_CheckAndSpawnItem(int player)
Definition dbitem.c:363
u32 db_ShowCoinPickupRange(void)
Definition dbitem.c:65
char ** db_motionstate_names
Definition dbinit.c:13
static void fn_80228E54(int arg0, int arg1, int arg2)
char ** db_bonus_names
Definition dbinit.c:12
void db_80225D64(Item_GObj *item, Fighter_GObj *owner)
Definition dbitem.c:180
static void fn_80228D38(void)
static void fn_HSDPanicHandler(OSContext *ctx)
void fn_SetupObjAllocLimiter(void)
Definition dballoc.c:9
static void fn_80227188(void)
void fn_EnableShowItemPickupRange(void)
Definition dbitem.c:132
void fn_CheckMiscStageEffects(int arg0)
Definition dbcamera.c:34
void db_ClearFPUExceptions(void)
Definition dberror.c:12
static void fn_80227B64(HSD_GObj *camera, float x, float y)
void db_Setup(void)
Definition dbinit.c:64
void db_PrintEntityCounts(void)
Definition dbinit.c:115
static void fn_802270C4(int arg0)
void fn_CheckCpuHandicapInfo(int arg0)
Definition dbcpu.c:53
static void fn_80227904(HSD_GObj *camera, int port)
void fn_CheckSoundInfo(int player)
Definition dbsound.c:118
void db_80225DD8(Item_GObj *item, Fighter_GObj *owner)
Definition dbitem.c:208
s32 db_GetCurrentlySelectedPokemon(void)
Definition dbitem.c:160
void fn_SetupCpuHandicapInfo(void)
Definition dbcpu.c:14
int db_MiscVisualEffectsStatus
Definition dbeffect.c:5
void db_HandleItemPokemonMenuInput(int player)
Definition dbitem.c:241
void fn_DisableShowEnemyStompRange(void)
Definition dbitem.c:118
char ** db_submotion_names
Definition dbinit.c:14
static void fn_OSErrorHandler(u16 error, OSContext *ctx,...)
void fn_SetupItemAndPokemonMenu(void)
Definition dbitem.c:19
void fn_SetupBonusInfo(void)
Definition dbbonus.c:28
static void fn_80227FE0(HSD_GObj *camera, float x, float y)
static void fn_8022713C(int arg0)
HSD_Pad db_ButtonsRepeat(int player)
Definition dbinit.c:110
u8 fn_8022697C(Fighter_GObj *owner)
Definition dbanim.c:77
void db_TakeScreenshotIfPending(void)
Definition dbscreenshot.c:62
void fn_SetupAnimationInfo(void)
Definition dbanim.c:21
void fn_CheckBonusInfo(int arg0)
Definition dbbonus.c:138
static void fn_80227BA8(HSD_GObj *camera, Vec3 *, float, float)
void db_SetupCrashHandler(void)
Definition dberror.c:58
HSD_Pad db_ButtonsDown(int player)
Definition dbinit.c:100
u32 db_ShowEnemyStompRange(void)
Definition dbitem.c:55
static void fn_802277E8(HSD_GObj *, int)
void fn_CheckCameraInfo(int player, int buttons_down, int buttons_pressed, f32 cstick_x, f32 cstick_y)
Definition dbcamera.c:265
void fn_80225E6C(Fighter_GObj *owner, Fighter *)
Definition dbitem.c:225
void fn_ToggleItemCollisionBubbles(void)
Definition dbitem.c:189
void fn_CheckMiscVisualEffects(int player)
Definition dbeffect.c:7
void fn_UpdateItemAndPokemonMenu(int player)
Definition dbitem.c:319
void fn_ShowOrCreateItemAndPokemonMenu(int player)
Definition dbitem.c:295
static void fn_80227D38(HSD_GObj *camera, Vec3 *, float)
void fn_Toggle5xSpeed(void)
Definition dbscreenshot.c:28
void fn_UpdateObjAllocLimiter(int arg0)
Definition dballoc.c:15
void fn_Check5xSpeed(int player)
Definition dbscreenshot.c:19
void db_InitScreenshot(void)
Definition dbscreenshot.c:38
void db_CheckScreenshot(void)
Definition dbscreenshot.c:49
static void fn_80227CAC(HSD_GObj *camera, float cstick_y)
char db_build_timestamp[]
Definition dbinit.c:19
void fn_CheckItemAndPokemonMenu(int player)
Definition dbitem.c:414
bool db_804D6B20
Definition dbinit.c:15
void fn_80225A54(int arg0)
Definition dbitem.c:33
void fn_DisableShowCoinPickupRange(void)
Definition dbitem.c:86
static void fn_8022900C(int arg0)
int g_debugLevel
Definition dbinit.c:17
void db_DisableItemSpawns(void)
Definition dbitem.c:165
static void fn_80227EB0(HSD_GObj *camera, Vec3 *, Vec3 *, float, float)
static void fn_80228D18(void)
void fn_UpdateCpuHandicapInfo(void)
Definition dbcpu.c:31
void fn_ToggleMiscFighterVisuals(void)
Definition dbanim.c:42
void fn_SetupSoundInfo(void)
Definition dbsound.c:23
void fn_SetupCameraInfo(void)
Definition dbcamera.c:161
void fn_UpdateAnimationInfo(void)
Definition dbanim.c:87
u32 db_ShowItemPickupRange(void)
Definition dbitem.c:60
static int fn_802289F8(char *arg0, int arg1, int arg2)
void fn_Setup5xSpeed(void)
Definition dbscreenshot.c:14
#define UNK_PARAMS
Definition placeholder.h:48
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26