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gm_1B03.h File Reference

Go to the source code of this file.

Data Structures

struct  gm_8049E548_t

Functions

 STATIC_ASSERT (sizeof(struct gm_8049E548_t)==0x10)
void gm_801B0348 (StartMeleeData *)
 Update character tints.
void gm_801B0474 (StartMeleeData *, MatchEnd *)
 Character tints?
void gm_801B05F4 (PlayerInitData *, int)
void gm_801B0620 (PlayerInitData *, u8 c_kind, u8 color, u8 stocks, u8)
void gm_801B0664 (PlayerInitData *, u8 c_kind, u8 color, u8 stocks, u8)
void gm_801B06B0 (CSSData *, u8 match_type, s8 c_kind, s8 stocks, s8 color, u8, u8 cpu_level, u8 slot)
void gm_801B0730 (CSSData *, s8 *ckind, u8 *stocks, u8 *color, u8 *nametag, u8 *cpu_level)
void gm_801B07B4 (CSSData *, s8, s8, s8, u8, u8, u8)
void gm_801B07E8 (CSSData *, s8 *, s8 *, s8 *, s8 *, u8 *)
void gm_801B087C (GameScene *)
void gm_801B089C (GameScene *)
void gm_801B099C (GameScene *)
void gm_801B09C0 (GameScene *)
int fn_801B09F8 (int)
void gm_801B0A34 (GameScene *)
int fn_801B0A8C (int)
void gm_801B0AC8 (GameScene *)
void gm_801B0B00 (GameScene *)
void gm_801B0B24 (GameScene *)
void gm_801B0B48 (GameScene *)
void gm_801B0B8C (GameScene *)
void gm_801B0BF0 (GameScene *)
void gm_801B0C18 (GameScene *)
void gm_801B0C50 (GameScene *)
void gm_801B0C74 (GameScene *)
void gm_801B0CF0 (GameScene *)
void gm_801B0DD0 (GameScene *)
void gm_801B0F1C (GameScene *)
void gm_801B0F60 (GameScene *)
void gm_801B0F90 (GameScene *)
void gm_801B0FB8 (GameScene *)
void gm_801B0FF8 (GameScene *)
void gm_801B138C (GameScene *)
void gm_801B13B8 (GameScene *)
void gm_801B14A0 (GameScene *)
void gm_801B14DC (GameScene *)
void gm_801B1514 (GameScene *)
void gm_801B154C (GameScene *)
void gm_801B1588 (GameScene *)
void gm_801B15C8 (GameScene *)
void gm_801B1648 (GameScene *)
void gm_801B1688 (GameScene *)
void gm_801B16A8 (GameScene *)
void gm_801B16C8 (GameScene *)
void gm_801B1724 (GameScene *)
void gm_801B174C (GameScene *)
void gm_801B1788 (GameScene *)
void gm_801B1810 (GameScene *)
void gm_801B1834 (GameScene *)
void gm_801B18D4 (GameScene *)
void gm_801B1A2C (GameScene *)
void gm_801B1A84 (GameScene *)
void gm_801B1AD4 (GameScene *)
void gm_801B1B74 (GameScene *)
void gm_801B1C24 (GameScene *)
void gm_801B1EB8 (GameScene *)
void gm_801B1EEC (GameScene *)
void fn_801B1F6C (int)
void gm_801B1F70 (GameScene *)
void gm_801B2204 (GameScene *)
void gm_801B2298_OnInit (void)
void gm_801B23C4_OnLoad (void)
void gm_801B23F0 (void)
void gm_801B24B4 (GameScene *)
void gm_801B2510 (GameScene *)
void gm_801B254C (GameScene *)
void gm_801B25D4 (GameScene *)
void gm_801B26AC (GameScene *)
void gm_801B2704 (GameScene *)
void gm_801B2790 (GameScene *)
void gm_801B2AF8 (GameScene *)
void gm_801B2B7C_OnInit (void)

Function Documentation

◆ STATIC_ASSERT()

STATIC_ASSERT ( sizeof(struct gm_8049E548_t) = =0x10)

◆ gm_801B0348()

void gm_801B0348 ( StartMeleeData * arg0)

Update character tints.

If any two players are the same character, team, and subcolor (tint), increment the tint of one of them.

◆ gm_801B0474()

void gm_801B0474 ( StartMeleeData * arg0,
MatchEnd * arg1 )

Character tints?

◆ gm_801B05F4()

void gm_801B05F4 ( PlayerInitData * arg0,
int arg1 )

◆ gm_801B0620()

void gm_801B0620 ( PlayerInitData * arg0,
u8 c_kind,
u8 color,
u8 stocks,
u8 arg4 )

◆ gm_801B0664()

void gm_801B0664 ( PlayerInitData * arg0,
u8 c_kind,
u8 color,
u8 stocks,
u8 arg4 )

◆ gm_801B06B0()

void gm_801B06B0 ( CSSData * css_data,
u8 match_type,
s8 c_kind,
s8 stocks,
s8 color,
u8 arg5,
u8 cpu_level,
u8 slot )

◆ gm_801B0730()

void gm_801B0730 ( CSSData * css_data,
s8 * ckind,
u8 * stocks,
u8 * color,
u8 * nametag,
u8 * cpu_level )

◆ gm_801B07B4()

void gm_801B07B4 ( CSSData * css_data,
s8 c_kind,
s8 stocks,
s8 color,
u8 arg4,
u8 level,
u8 arg6 )

◆ gm_801B07E8()

void gm_801B07E8 ( CSSData * css_data,
s8 * c_kind,
s8 * stocks,
s8 * color,
s8 * arg4,
u8 * level )

◆ gm_801B087C()

void gm_801B087C ( GameScene * arg0)

◆ gm_801B089C()

void gm_801B089C ( GameScene * scene)

◆ gm_801B099C()

void gm_801B099C ( GameScene * unused)

◆ gm_801B09C0()

void gm_801B09C0 ( GameScene * arg0)

◆ fn_801B09F8()

int fn_801B09F8 ( int arg0)

◆ gm_801B0A34()

void gm_801B0A34 ( GameScene * arg0)

◆ fn_801B0A8C()

int fn_801B0A8C ( int arg0)

◆ gm_801B0AC8()

void gm_801B0AC8 ( GameScene * arg0)

◆ gm_801B0B00()

void gm_801B0B00 ( GameScene * arg0)

◆ gm_801B0B24()

void gm_801B0B24 ( GameScene * arg0)

◆ gm_801B0B48()

void gm_801B0B48 ( GameScene * arg0)

◆ gm_801B0B8C()

void gm_801B0B8C ( GameScene * arg0)

◆ gm_801B0BF0()

void gm_801B0BF0 ( GameScene * arg0)

◆ gm_801B0C18()

void gm_801B0C18 ( GameScene * arg0)

◆ gm_801B0C50()

void gm_801B0C50 ( GameScene * arg0)

◆ gm_801B0C74()

void gm_801B0C74 ( GameScene * arg0)

◆ gm_801B0CF0()

void gm_801B0CF0 ( GameScene * arg0)

◆ gm_801B0DD0()

void gm_801B0DD0 ( GameScene * arg0)

◆ gm_801B0F1C()

void gm_801B0F1C ( GameScene * arg0)

◆ gm_801B0F60()

void gm_801B0F60 ( GameScene * arg0)

◆ gm_801B0F90()

void gm_801B0F90 ( GameScene * arg0)

◆ gm_801B0FB8()

void gm_801B0FB8 ( GameScene * arg0)

◆ gm_801B0FF8()

void gm_801B0FF8 ( GameScene * scene)

◆ gm_801B138C()

void gm_801B138C ( GameScene * arg0)

◆ gm_801B13B8()

void gm_801B13B8 ( GameScene * arg0)

◆ gm_801B14A0()

void gm_801B14A0 ( GameScene * arg0)

◆ gm_801B14DC()

void gm_801B14DC ( GameScene * arg0)

◆ gm_801B1514()

void gm_801B1514 ( GameScene * arg0)

◆ gm_801B154C()

void gm_801B154C ( GameScene * arg0)

◆ gm_801B1588()

void gm_801B1588 ( GameScene * arg0)

◆ gm_801B15C8()

void gm_801B15C8 ( GameScene * arg0)

◆ gm_801B1648()

void gm_801B1648 ( GameScene * arg0)

◆ gm_801B1688()

void gm_801B1688 ( GameScene * arg0)

◆ gm_801B16A8()

void gm_801B16A8 ( GameScene * arg0)

◆ gm_801B16C8()

void gm_801B16C8 ( GameScene * arg0)

◆ gm_801B1724()

void gm_801B1724 ( GameScene * arg0)

◆ gm_801B174C()

void gm_801B174C ( GameScene * arg0)

◆ gm_801B1788()

void gm_801B1788 ( GameScene * arg0)

◆ gm_801B1810()

void gm_801B1810 ( GameScene * arg0)

◆ gm_801B1834()

void gm_801B1834 ( GameScene * arg0)

◆ gm_801B18D4()

void gm_801B18D4 ( GameScene * arg0)
Todo
:: figure out how to call this not inlined

◆ gm_801B1A2C()

void gm_801B1A2C ( GameScene * arg0)

◆ gm_801B1A84()

void gm_801B1A84 ( GameScene * arg0)

◆ gm_801B1AD4()

void gm_801B1AD4 ( GameScene * arg0)

◆ gm_801B1B74()

void gm_801B1B74 ( GameScene * arg0)

◆ gm_801B1C24()

void gm_801B1C24 ( GameScene * arg0)

◆ gm_801B1EB8()

void gm_801B1EB8 ( GameScene * arg0)

◆ gm_801B1EEC()

void gm_801B1EEC ( GameScene * arg0)

◆ fn_801B1F6C()

void fn_801B1F6C ( int unused)

◆ gm_801B1F70()

void gm_801B1F70 ( GameScene * arg0)

◆ gm_801B2204()

void gm_801B2204 ( GameScene * arg0)

◆ gm_801B2298_OnInit()

void gm_801B2298_OnInit ( void )

◆ gm_801B23C4_OnLoad()

void gm_801B23C4_OnLoad ( void )

◆ gm_801B23F0()

void gm_801B23F0 ( void )

◆ gm_801B24B4()

void gm_801B24B4 ( GameScene * arg0)

◆ gm_801B2510()

void gm_801B2510 ( GameScene * arg0)

◆ gm_801B254C()

void gm_801B254C ( GameScene * arg0)

◆ gm_801B25D4()

void gm_801B25D4 ( GameScene * arg0)

◆ gm_801B26AC()

void gm_801B26AC ( GameScene * arg0)

◆ gm_801B2704()

void gm_801B2704 ( GameScene * arg0)

◆ gm_801B2790()

void gm_801B2790 ( GameScene * arg0)

◆ gm_801B2AF8()

void gm_801B2AF8 ( GameScene * arg0)

◆ gm_801B2B7C_OnInit()

void gm_801B2B7C_OnInit ( void )