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gm_1B03.h File Reference

Go to the source code of this file.

Functions

void gm_801B0348 (StartMeleeData *)
 Update character tints.
void gm_801B0474 (StartMeleeData *, MatchEnd *)
 Character tints?
void gm_801B05F4 (PlayerInitData *, int)
void gm_801B0620 (PlayerInitData *, u8 c_kind, u8 color, u8 stocks, u8)
void gm_801B0664 (PlayerInitData *, u8 c_kind, u8 color, u8 stocks, u8)
void gm_801B06B0 (CSSData *, u8 match_type, s8 c_kind, s8 stocks, s8 color, u8, u8 cpu_level, u8 slot)
void gm_801B0730 (CSSData *, s8 *ckind, u8 *stocks, u8 *color, u8 *nametag, u8 *cpu_level)
void gm_801B07B4 (CSSData *, s8, s8, s8, u8, u8, u8)
void gm_801B07E8 (CSSData *, s8 *, s8 *, s8 *, s8 *, u8 *)
void gm_801B087C (GameScene *)
void gm_801B089C (GameScene *)
void gm_801B099C (GameScene *)
void gm_801B09C0 (GameScene *)
int fn_801B09F8 (int)
void gm_801B0A34 (GameScene *)
int fn_801B0A8C (int)
void gm_801B0AC8 (GameScene *)
void gm_801B0B00 (GameScene *)
void gm_801B0B24 (GameScene *)
void gm_801B0B48 (GameScene *)
void gm_801B0B8C (GameScene *)
void gm_801B0BF0 (GameScene *)
void gm_801B0C18 (GameScene *)
void gm_801B0C50 (GameScene *)
void gm_801B0C74 (GameScene *)
void gm_801B0CF0 (GameScene *)
void gm_801B0DD0 (GameScene *)
void gm_801B0F1C (GameScene *)
void gm_801B0F60 (GameScene *)
void gm_801B0F90 (GameScene *)

Variables

MatchExitInfo gm_80480F20
struct ResultsMatchInfo gm_804831A8
UNK_T gm_8048542C [0xC/4]
UNK_T gm_80485438 [0x1C/4]
UNK_T gm_80485454 [0x2284/4]
StartMeleeData gm_804876D8
MatchExitInfo gm_80487810
UNK_T gm_80489A98 [0x2288/4]
UNK_T gm_8048BD20 [0x148/4]
UNK_T gm_8048BE68 [0x23C8/4]
CSSData gm_8048E230
SSSData gm_8048E378
StartMeleeData gm_8048E4C0
UNK_T gm_8048E5F8 [0x2288/4]
u32 gm_804D6878 [2]
UNK_T gm_804D6880 [0x4/4]
UNK_T gm_804D6884 [0x8/4]
UNK_T gm_804D688C [0x4/4]
UNK_T gm_804D6890 [0x8/4]
UNK_T gm_804D6898 [0x4/4]
UNK_T gm_804D689C [0x8/4]
UNK_T gm_804D68A4 [0x8/4]
UNK_T gm_804D68B0 [0x8/4]

Function Documentation

◆ gm_801B0348()

void gm_801B0348 ( StartMeleeData * arg0)

Update character tints.

If any two players are the same character, team, and subcolor (tint), increment the tint of one of them.

◆ gm_801B0474()

void gm_801B0474 ( StartMeleeData * arg0,
MatchEnd * arg1 )

Character tints?

◆ gm_801B05F4()

void gm_801B05F4 ( PlayerInitData * arg0,
int arg1 )

◆ gm_801B0620()

void gm_801B0620 ( PlayerInitData * arg0,
u8 c_kind,
u8 color,
u8 stocks,
u8 arg4 )

◆ gm_801B0664()

void gm_801B0664 ( PlayerInitData * arg0,
u8 c_kind,
u8 color,
u8 stocks,
u8 arg4 )

◆ gm_801B06B0()

void gm_801B06B0 ( CSSData * css_data,
u8 match_type,
s8 c_kind,
s8 stocks,
s8 color,
u8 arg5,
u8 cpu_level,
u8 slot )

◆ gm_801B0730()

void gm_801B0730 ( CSSData * css_data,
s8 * ckind,
u8 * stocks,
u8 * color,
u8 * nametag,
u8 * cpu_level )

◆ gm_801B07B4()

void gm_801B07B4 ( CSSData * css_data,
s8 c_kind,
s8 stocks,
s8 color,
u8 arg4,
u8 level,
u8 arg6 )

◆ gm_801B07E8()

void gm_801B07E8 ( CSSData * css_data,
s8 * c_kind,
s8 * stocks,
s8 * color,
s8 * arg4,
u8 * level )

◆ gm_801B087C()

void gm_801B087C ( GameScene * arg0)

◆ gm_801B089C()

void gm_801B089C ( GameScene * scene)

◆ gm_801B099C()

void gm_801B099C ( GameScene * unused)

◆ gm_801B09C0()

void gm_801B09C0 ( GameScene * arg0)

◆ fn_801B09F8()

int fn_801B09F8 ( int arg0)

◆ gm_801B0A34()

void gm_801B0A34 ( GameScene * arg0)

◆ fn_801B0A8C()

int fn_801B0A8C ( int arg0)

◆ gm_801B0AC8()

void gm_801B0AC8 ( GameScene * arg0)

◆ gm_801B0B00()

void gm_801B0B00 ( GameScene * arg0)

◆ gm_801B0B24()

void gm_801B0B24 ( GameScene * arg0)

◆ gm_801B0B48()

void gm_801B0B48 ( GameScene * arg0)

◆ gm_801B0B8C()

void gm_801B0B8C ( GameScene * arg0)

◆ gm_801B0BF0()

void gm_801B0BF0 ( GameScene * arg0)

◆ gm_801B0C18()

void gm_801B0C18 ( GameScene * arg0)

◆ gm_801B0C50()

void gm_801B0C50 ( GameScene * arg0)

◆ gm_801B0C74()

void gm_801B0C74 ( GameScene * arg0)

◆ gm_801B0CF0()

void gm_801B0CF0 ( GameScene * arg0)

◆ gm_801B0DD0()

void gm_801B0DD0 ( GameScene * arg0)

◆ gm_801B0F1C()

void gm_801B0F1C ( GameScene * arg0)

◆ gm_801B0F60()

void gm_801B0F60 ( GameScene * arg0)

◆ gm_801B0F90()

void gm_801B0F90 ( GameScene * arg0)

Variable Documentation

◆ gm_80480F20

MatchExitInfo gm_80480F20
extern

◆ gm_804831A8

struct ResultsMatchInfo gm_804831A8
extern

◆ gm_8048542C

UNK_T gm_8048542C[0xC/4]
extern

◆ gm_80485438

UNK_T gm_80485438[0x1C/4]
extern

◆ gm_80485454

UNK_T gm_80485454[0x2284/4]
extern

◆ gm_804876D8

StartMeleeData gm_804876D8
extern

◆ gm_80487810

MatchExitInfo gm_80487810
extern

◆ gm_80489A98

UNK_T gm_80489A98[0x2288/4]
extern

◆ gm_8048BD20

UNK_T gm_8048BD20[0x148/4]
extern

◆ gm_8048BE68

UNK_T gm_8048BE68[0x23C8/4]
extern

◆ gm_8048E230

CSSData gm_8048E230
extern

◆ gm_8048E378

SSSData gm_8048E378
extern

◆ gm_8048E4C0

StartMeleeData gm_8048E4C0
extern

◆ gm_8048E5F8

UNK_T gm_8048E5F8[0x2288/4]
extern

◆ gm_804D6878

u32 gm_804D6878[2]
extern

◆ gm_804D6880

UNK_T gm_804D6880[0x4/4]
extern

◆ gm_804D6884

UNK_T gm_804D6884[0x8/4]
extern

◆ gm_804D688C

UNK_T gm_804D688C[0x4/4]
extern

◆ gm_804D6890

UNK_T gm_804D6890[0x8/4]
extern

◆ gm_804D6898

UNK_T gm_804D6898[0x4/4]
extern

◆ gm_804D689C

UNK_T gm_804D689C[0x8/4]
extern

◆ gm_804D68A4

UNK_T gm_804D68A4[0x8/4]
extern

◆ gm_804D68B0

UNK_T gm_804D68B0[0x8/4]
extern