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gm_1B03.h File Reference

Go to the source code of this file.

Data Structures

struct  gm_801B0FF8_arg0_x10_t
 
struct  gm_8049E548_t
 

Functions

 STATIC_ASSERT (sizeof(struct gm_8049E548_t)==0x10)
 
void gm_801B0348 (StartMeleeData *)
 Update character tints.
 
void gm_801B0474 (StartMeleeData *, MatchEnd *)
 Character tints?
 
void gm_801B05F4 (PlayerInitData *, int)
 
void gm_801B0620 (PlayerInitData *, u8 c_kind, u8 color, u8 stocks, u8)
 
void gm_801B0664 (PlayerInitData *, u8 c_kind, u8 color, u8 stocks, u8)
 
void gm_801B06B0 (CSSData *, u8 match_type, s8 c_kind, s8 stocks, s8 color, u8, u8 cpu_level, u8 slot)
 
void gm_801B0730 (CSSData *, s8 *ckind, u8 *stocks, u8 *color, u8 *nametag, u8 *cpu_level)
 
void gm_801B07B4 (CSSData *, s8, s8, s8, u8, u8, u8)
 
void gm_801B07E8 (CSSData *, s8 *, s8 *, s8 *, s8 *, u8 *)
 
void gm_801B087C (MinorScene *)
 
void gm_801B089C (MinorScene *)
 
void gm_801B099C (MinorScene *)
 
void gm_801B09C0 (MinorScene *)
 
int fn_801B09F8 (int)
 
void gm_801B0A34 (MinorScene *)
 
int fn_801B0A8C (int)
 
void gm_801B0AC8 (MinorScene *)
 
void gm_801B0B00 (MinorScene *)
 
void gm_801B0B24 (MinorScene *)
 
void gm_801B0B48 (MinorScene *)
 
void gm_801B0B8C (MinorScene *)
 
void gm_801B0BF0 (MinorScene *)
 
void gm_801B0C18 (MinorScene *)
 
void gm_801B0C50 (MinorScene *)
 
void gm_801B0C74 (MinorScene *)
 
void gm_801B0CF0 (MinorScene *)
 
void gm_801B0DD0 (MinorScene *)
 
void gm_801B0F1C (MinorScene *)
 gm_801B0DD0
 
void gm_801B0F60 (MinorScene *)
 
void gm_801B0F90 (MinorScene *)
 
void gm_801B0FB8 (MinorScene *)
 
void gm_801B0FF8 (MinorScene *)
 
void gm_801B138C (MinorScene *)
 
void gm_801B13B8 (MinorScene *)
 
void gm_801B14A0 (MinorScene *)
 
void gm_801B14DC (MinorScene *)
 
void gm_801B1514 (MinorScene *)
 
void gm_801B154C (MinorScene *)
 
void gm_801B1588 (MinorScene *)
 
void gm_801B15C8 (MinorScene *)
 
void gm_801B1648 (MinorScene *)
 
void gm_801B1688 (MinorScene *)
 
void gm_801B16A8 (MinorScene *)
 
void gm_801B16C8 (MinorScene *)
 
void gm_801B1724 (MinorScene *)
 
void gm_801B174C (MinorScene *)
 
void gm_801B1788 (MinorScene *)
 
void gm_801B1810 (MinorScene *)
 
void gm_801B1834 (MinorScene *)
 
void gm_801B18D4 (MinorScene *)
 
void gm_801B1A2C (MinorScene *)
 
void gm_801B1A84 (MinorScene *)
 
void gm_801B1AD4 (MinorScene *)
 
void gm_801B1B74 (MinorScene *)
 
void gm_801B1C24 (MinorScene *)
 
void gm_801B1EB8 (MinorScene *)
 gm_801B1C24
 
void gm_801B1EEC (MinorScene *)
 
void fn_801B1F6C (int)
 
void gm_801B1F70 (MinorScene *)
 
void gm_801B2204 (MinorScene *)
 
void gm_801B2298_OnInit (void)
 
void gm_801B23C4_OnLoad (void)
 
UNK_T gm_801B23F0 (void)
 
void gm_801B24B4 (MinorScene *)
 
void gm_801B2510 (MinorScene *)
 
void gm_801B254C (MinorScene *)
 
void gm_801B25D4 (MinorScene *)
 
void gm_801B26AC (MinorScene *)
 
void gm_801B2704 (MinorScene *)
 
void gm_801B2790 (MinorScene *)
 
void gm_801B2AF8 (MinorScene *)
 
void gm_801B2B7C_OnInit (void)
 

Function Documentation

◆ STATIC_ASSERT()

STATIC_ASSERT ( sizeof(struct gm_8049E548_t = =0x10)

◆ gm_801B0348()

void gm_801B0348 ( StartMeleeData arg0)

Update character tints.

If any two players are the same character, team, and subcolor (tint), increment the tint of one of them.

◆ gm_801B0474()

void gm_801B0474 ( StartMeleeData arg0,
MatchEnd arg1 
)

Character tints?

◆ gm_801B05F4()

void gm_801B05F4 ( PlayerInitData arg0,
int  arg1 
)

◆ gm_801B0620()

void gm_801B0620 ( PlayerInitData arg0,
u8  c_kind,
u8  color,
u8  stocks,
u8  arg4 
)

◆ gm_801B0664()

void gm_801B0664 ( PlayerInitData arg0,
u8  c_kind,
u8  color,
u8  stocks,
u8  arg4 
)

◆ gm_801B06B0()

void gm_801B06B0 ( CSSData css_data,
u8  match_type,
s8  c_kind,
s8  stocks,
s8  color,
u8  arg5,
u8  cpu_level,
u8  slot 
)

◆ gm_801B0730()

void gm_801B0730 ( CSSData css_data,
s8 *  ckind,
u8 *  stocks,
u8 *  color,
u8 *  nametag,
u8 *  cpu_level 
)

◆ gm_801B07B4()

void gm_801B07B4 ( CSSData css_data,
s8  c_kind,
s8  stocks,
s8  color,
u8  arg4,
u8  level,
u8  arg6 
)

◆ gm_801B07E8()

void gm_801B07E8 ( CSSData css_data,
s8 *  c_kind,
s8 *  stocks,
s8 *  color,
s8 *  arg4,
u8 *  level 
)

◆ gm_801B087C()

void gm_801B087C ( MinorScene arg0)

◆ gm_801B089C()

void gm_801B089C ( MinorScene scene)

◆ gm_801B099C()

void gm_801B099C ( MinorScene unused)

◆ gm_801B09C0()

void gm_801B09C0 ( MinorScene arg0)

◆ fn_801B09F8()

int fn_801B09F8 ( int  arg0)

◆ gm_801B0A34()

void gm_801B0A34 ( MinorScene arg0)

◆ fn_801B0A8C()

int fn_801B0A8C ( int  arg0)

◆ gm_801B0AC8()

void gm_801B0AC8 ( MinorScene arg0)

◆ gm_801B0B00()

void gm_801B0B00 ( MinorScene arg0)

◆ gm_801B0B24()

void gm_801B0B24 ( MinorScene arg0)

◆ gm_801B0B48()

void gm_801B0B48 ( MinorScene arg0)

◆ gm_801B0B8C()

void gm_801B0B8C ( MinorScene arg0)

◆ gm_801B0BF0()

void gm_801B0BF0 ( MinorScene arg0)

◆ gm_801B0C18()

void gm_801B0C18 ( MinorScene arg0)

◆ gm_801B0C50()

void gm_801B0C50 ( MinorScene arg0)

◆ gm_801B0C74()

void gm_801B0C74 ( MinorScene arg0)

◆ gm_801B0CF0()

void gm_801B0CF0 ( MinorScene arg0)

◆ gm_801B0DD0()

void gm_801B0DD0 ( MinorScene )

◆ gm_801B0F1C()

void gm_801B0F1C ( MinorScene arg0)

◆ gm_801B0F60()

void gm_801B0F60 ( MinorScene arg0)

◆ gm_801B0F90()

void gm_801B0F90 ( MinorScene arg0)

◆ gm_801B0FB8()

void gm_801B0FB8 ( MinorScene arg0)

◆ gm_801B0FF8()

void gm_801B0FF8 ( MinorScene arg0)

◆ gm_801B138C()

void gm_801B138C ( MinorScene arg0)

◆ gm_801B13B8()

void gm_801B13B8 ( MinorScene arg0)

◆ gm_801B14A0()

void gm_801B14A0 ( MinorScene arg0)

◆ gm_801B14DC()

void gm_801B14DC ( MinorScene arg0)

◆ gm_801B1514()

void gm_801B1514 ( MinorScene arg0)

◆ gm_801B154C()

void gm_801B154C ( MinorScene arg0)

◆ gm_801B1588()

void gm_801B1588 ( MinorScene arg0)

◆ gm_801B15C8()

void gm_801B15C8 ( MinorScene arg0)

◆ gm_801B1648()

void gm_801B1648 ( MinorScene arg0)

◆ gm_801B1688()

void gm_801B1688 ( MinorScene arg0)

◆ gm_801B16A8()

void gm_801B16A8 ( MinorScene arg0)

◆ gm_801B16C8()

void gm_801B16C8 ( MinorScene arg0)

◆ gm_801B1724()

void gm_801B1724 ( MinorScene arg0)

◆ gm_801B174C()

void gm_801B174C ( MinorScene arg0)

◆ gm_801B1788()

void gm_801B1788 ( MinorScene arg0)

◆ gm_801B1810()

void gm_801B1810 ( MinorScene arg0)

◆ gm_801B1834()

void gm_801B1834 ( MinorScene arg0)

◆ gm_801B18D4()

void gm_801B18D4 ( MinorScene arg0)

TODO :: figure out how to call this not inlined

◆ gm_801B1A2C()

void gm_801B1A2C ( MinorScene arg0)

◆ gm_801B1A84()

void gm_801B1A84 ( MinorScene arg0)

◆ gm_801B1AD4()

void gm_801B1AD4 ( MinorScene arg0)

◆ gm_801B1B74()

void gm_801B1B74 ( MinorScene arg0)

◆ gm_801B1C24()

void gm_801B1C24 ( MinorScene )

◆ gm_801B1EB8()

void gm_801B1EB8 ( MinorScene arg0)

◆ gm_801B1EEC()

void gm_801B1EEC ( MinorScene arg0)

◆ fn_801B1F6C()

void fn_801B1F6C ( int  unused)

◆ gm_801B1F70()

void gm_801B1F70 ( MinorScene arg0)

◆ gm_801B2204()

void gm_801B2204 ( MinorScene arg0)

◆ gm_801B2298_OnInit()

void gm_801B2298_OnInit ( void  )

◆ gm_801B23C4_OnLoad()

void gm_801B23C4_OnLoad ( void  )

◆ gm_801B23F0()

UNK_T gm_801B23F0 ( void  )

◆ gm_801B24B4()

void gm_801B24B4 ( MinorScene arg0)

◆ gm_801B2510()

void gm_801B2510 ( MinorScene arg0)

◆ gm_801B254C()

void gm_801B254C ( MinorScene arg0)

◆ gm_801B25D4()

void gm_801B25D4 ( MinorScene arg0)

◆ gm_801B26AC()

void gm_801B26AC ( MinorScene arg0)

◆ gm_801B2704()

void gm_801B2704 ( MinorScene arg0)

◆ gm_801B2790()

void gm_801B2790 ( MinorScene arg0)

◆ gm_801B2AF8()

void gm_801B2AF8 ( MinorScene arg0)

◆ gm_801B2B7C_OnInit()

void gm_801B2B7C_OnInit ( void  )