SSBM Decomp
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gm_1B03.h File Reference
#include <melee/mn/forward.h>
#include <melee/gm/types.h>

Go to the source code of this file.

Functions

void gm_SetupSubColors (StartMeleeData *)
 Character tints?
void gm_SetupSuddenDeath (StartMeleeData *, MatchEnd *)
void gm_801B05F4 (PlayerInitData *, int)
void gm_SetupHumanPlayer (PlayerInitData *, u8 ckind, u8 color, u8 stocks, u8 slot)
void gm_SetupCpuPlayer (PlayerInitData *, u8 ckind, u8 color, u8 stocks, u8 slot)
void gm_801B06B0 (CSSData *, u8 match_type, s8 ckind, s8 stocks, s8 color, u8, u8 cpu_level, u8 slot)
void gm_801B0730 (CSSData *, s8 *ckind, u8 *stocks, u8 *color, u8 *nametag, u8 *cpu_level)
void gm_801B07B4 (CSSData *, s8, s8, s8, u8, u8, u8)
void gm_801B07E8 (CSSData *, s8 *, s8 *, s8 *, s8 *, u8 *)

Function Documentation

◆ gm_SetupSubColors()

void gm_SetupSubColors ( StartMeleeData * start)

Character tints?

Update character tints.

Character tints?

If any two players are the same character, team, and subcolor (tint), increment the tint of one of them.

◆ gm_SetupSuddenDeath()

void gm_SetupSuddenDeath ( StartMeleeData * start,
MatchEnd * end )

◆ gm_801B05F4()

void gm_801B05F4 ( PlayerInitData * player,
int slot )

◆ gm_SetupHumanPlayer()

void gm_SetupHumanPlayer ( PlayerInitData * player,
u8 ckind,
u8 color,
u8 stocks,
u8 slot )

◆ gm_SetupCpuPlayer()

void gm_SetupCpuPlayer ( PlayerInitData * arg0,
u8 ckind,
u8 color,
u8 stocks,
u8 slot )

◆ gm_801B06B0()

void gm_801B06B0 ( CSSData * css_data,
u8 match_type,
s8 ckind,
s8 stocks,
s8 color,
u8 arg5,
u8 cpu_level,
u8 slot )

◆ gm_801B0730()

void gm_801B0730 ( CSSData * css_data,
s8 * ckind,
u8 * stocks,
u8 * color,
u8 * nametag,
u8 * cpu_level )

◆ gm_801B07B4()

void gm_801B07B4 ( CSSData * css_data,
s8 c_kind,
s8 stocks,
s8 color,
u8 arg4,
u8 level,
u8 arg6 )

◆ gm_801B07E8()

void gm_801B07E8 ( CSSData * css_data,
s8 * c_kind,
s8 * stocks,
s8 * color,
s8 * arg4,
u8 * level )