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SSBM Decomp
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Go to the source code of this file.
Functions | |
| void | gm_SetupSubColors (StartMeleeData *) |
| Character tints? | |
| void | gm_SetupSuddenDeath (StartMeleeData *, MatchEnd *) |
| void | gm_801B05F4 (PlayerInitData *, int) |
| void | gm_SetupHumanPlayer (PlayerInitData *, u8 ckind, u8 color, u8 stocks, u8 slot) |
| void | gm_SetupCpuPlayer (PlayerInitData *, u8 ckind, u8 color, u8 stocks, u8 slot) |
| void | gm_801B06B0 (CSSData *, u8 match_type, s8 ckind, s8 stocks, s8 color, u8, u8 cpu_level, u8 slot) |
| void | gm_801B0730 (CSSData *, s8 *ckind, u8 *stocks, u8 *color, u8 *nametag, u8 *cpu_level) |
| void | gm_801B07B4 (CSSData *, s8, s8, s8, u8, u8, u8) |
| void | gm_801B07E8 (CSSData *, s8 *, s8 *, s8 *, s8 *, u8 *) |
| void gm_SetupSubColors | ( | StartMeleeData * | start | ) |
Character tints?
Update character tints.
Character tints?
If any two players are the same character, team, and subcolor (tint), increment the tint of one of them.
| void gm_SetupSuddenDeath | ( | StartMeleeData * | start, |
| MatchEnd * | end ) |
| void gm_801B05F4 | ( | PlayerInitData * | player, |
| int | slot ) |
| void gm_SetupHumanPlayer | ( | PlayerInitData * | player, |
| u8 | ckind, | ||
| u8 | color, | ||
| u8 | stocks, | ||
| u8 | slot ) |
| void gm_SetupCpuPlayer | ( | PlayerInitData * | arg0, |
| u8 | ckind, | ||
| u8 | color, | ||
| u8 | stocks, | ||
| u8 | slot ) |
| void gm_801B06B0 | ( | CSSData * | css_data, |
| u8 | match_type, | ||
| s8 | ckind, | ||
| s8 | stocks, | ||
| s8 | color, | ||
| u8 | arg5, | ||
| u8 | cpu_level, | ||
| u8 | slot ) |
| void gm_801B0730 | ( | CSSData * | css_data, |
| s8 * | ckind, | ||
| u8 * | stocks, | ||
| u8 * | color, | ||
| u8 * | nametag, | ||
| u8 * | cpu_level ) |