#include <types.h>
◆ unk_0
◆ pauser
s8 lbl_8046B6A0_t::pauser |
◆ pause_timer
u8 lbl_8046B6A0_t::pause_timer |
◆ unk_3
◆ unk_4
◆ hud_enabled
u8 lbl_8046B6A0_t::hud_enabled |
◆ terminate_match
u8 lbl_8046B6A0_t::terminate_match |
◆ is_singleplayer
u8 lbl_8046B6A0_t::is_singleplayer |
◆ match_result
u8 lbl_8046B6A0_t::match_result |
◆ unk_9
◆ unk_A
◆ unk_B
◆ unk_C
◆ unk_D
◆ match_over
u8 lbl_8046B6A0_t::match_over |
◆ unk_F
◆ unk_10
s32 lbl_8046B6A0_t::unk_10 |
◆ unk_14
s32 lbl_8046B6A0_t::unk_14 |
◆ unk_18
u8 lbl_8046B6A0_t::unk_18 |
◆ unk_1C
u32* lbl_8046B6A0_t::unk_1C |
◆ unk_20
u32* lbl_8046B6A0_t::unk_20 |
◆ frame_count
u32 lbl_8046B6A0_t::frame_count |
◆ timer_seconds
u32 lbl_8046B6A0_t::timer_seconds |
◆ unk_2C
u16 lbl_8046B6A0_t::unk_2C |
◆ unk_2E
u16 lbl_8046B6A0_t::unk_2E |
◆ unk_30
u8 lbl_8046B6A0_t::unk_30 |
◆ unk_34
f32 lbl_8046B6A0_t::unk_34 |
◆ x0
◆ x1
◆ slot_type
u8 lbl_8046B6A0_t::slot_type |
◆ spawn_point
s8 lbl_8046B6A0_t::spawn_point |
◆ x4_b0
◆ x4_b1
◆ x4_b2
◆ x4_b3
◆ x4_b4
Zelda/Sheik transforming on load.
◆ x4_b5
◆ x4_b6
◆ x4_b7
◆ x5
◆ x6
◆ x8
◆ respawn_timer
u8 lbl_8046B6A0_t::respawn_timer |
◆ xB
◆ xC
◆ [struct]
struct { ... } lbl_8046B6A0_t::FighterMatchInfo[6] |
◆ pad_8C
char lbl_8046B6A0_t::pad_8C[0x24C - 0x8C] |
◆ x24C
◆ x24C8
The documentation for this struct was generated from the following file: