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GameState Struct Reference

#include <types.h>

Data Fields

GameRouting routing
GameRouting backup
u8 pending
u8 x0D
u8 x0E
u8 x0F
u8(* game_mode_override )(void)
 Optional callback installed by gm_801A4014.

Field Documentation

◆ routing

GameRouting GameState::routing

◆ backup

GameRouting GameState::backup

◆ pending

u8 GameState::pending

◆ x0D

u8 GameState::x0D

◆ x0E

u8 GameState::x0E

◆ x0F

u8 GameState::x0F

◆ game_mode_override

u8(* GameState::game_mode_override) (void)

Optional callback installed by gm_801A4014.

When set and the return value is not GM_COUNT, gm_RunGameMode runs that game mode once before resuming the current mode's scene graph.


The documentation for this struct was generated from the following files: