|
SSBM Decomp
|
#include <types.h>
Data Fields | |
| GameRouting | routing |
| GameRouting | backup |
| u8 | pending |
| u8 | x0D |
| u8 | x0E |
| u8 | x0F |
| u8(* | game_mode_override )(void) |
| Optional callback installed by gm_801A4014. | |
| GameRouting GameState::routing |
| GameRouting GameState::backup |
| u8 GameState::pending |
| u8 GameState::x0D |
| u8 GameState::x0E |
| u8 GameState::x0F |
| u8(* GameState::game_mode_override) (void) |
Optional callback installed by gm_801A4014.
When set and the return value is not GM_COUNT, gm_RunGameMode runs that game mode once before resuming the current mode's scene graph.