SSBM Decomp
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#include <types.h>
Data Fields | |
SceneNums | nums |
SceneNums | nums2 |
u8 | pending |
u8 | x0D |
u8 | x0E |
u8 | x0F |
u8(* | data )(void) |
SceneNums GameState::nums |
SceneNums GameState::nums2 |
u8 GameState::pending |
u8 GameState::x0D |
u8 GameState::x0E |
u8 GameState::x0F |
u8(* GameState::data) (void) |