SSBM Decomp
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#include <gm_1A36.static.h>
Data Fields | |
SceneNums | nums |
SceneNums | nums2 |
u8 | pending |
u8 | x0D |
u8 | x0E |
u8 | x0F |
void * | data |
SceneNums GameState::nums |
SceneNums GameState::nums2 |
u8 GameState::pending |
u8 GameState::x0D |
u8 GameState::x0E |
u8 GameState::x0F |
void* GameState::data |