SSBM Decomp
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GameState Struct Reference

#include <gm_1A36.static.h>

Data Fields

SceneNums nums
 
SceneNums nums2
 
u8 pending
 
u8 x0D
 
u8 x0E
 
u8 x0F
 
void * data
 

Field Documentation

◆ nums

SceneNums GameState::nums

◆ nums2

SceneNums GameState::nums2

◆ pending

u8 GameState::pending

◆ x0D

u8 GameState::x0D

◆ x0E

u8 GameState::x0E

◆ x0F

u8 GameState::x0F

◆ data

void* GameState::data

The documentation for this struct was generated from the following file: