#include <platform.h>
#include <dolphin/gx.h>
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ SFX_VOLUME_MAX
| #define SFX_VOLUME_MAX 0x7FU |
◆ SFX_PAN_MID
| #define SFX_PAN_MID 0x40U |
◆ HSD_PAD_DPADLEFT
| #define HSD_PAD_DPADLEFT (1 << 0) |
◆ HSD_PAD_DPADRIGHT
| #define HSD_PAD_DPADRIGHT (1 << 1) |
◆ HSD_PAD_DPADDOWN
| #define HSD_PAD_DPADDOWN (1 << 2) |
◆ HSD_PAD_DPADUP
| #define HSD_PAD_DPADUP (1 << 3) |
◆ HSD_PAD_Z
| #define HSD_PAD_Z (1 << 4) |
◆ HSD_PAD_R
| #define HSD_PAD_R (1 << 5) |
◆ HSD_PAD_L
| #define HSD_PAD_L (1 << 6) |
◆ HSD_PAD_7
| #define HSD_PAD_7 (1 << 7) |
◆ HSD_PAD_A
| #define HSD_PAD_A (1 << 8) |
◆ HSD_PAD_B
| #define HSD_PAD_B (1 << 9) |
◆ HSD_PAD_X
| #define HSD_PAD_X (1 << 10) |
◆ HSD_PAD_Y
| #define HSD_PAD_Y (1 << 11) |
◆ HSD_PAD_START
| #define HSD_PAD_START (1 << 12) |
◆ HSD_PAD_LR
| #define HSD_PAD_LR (1 << 31) |
Digital input of either L or R.
◆ HSD_PAD_AB
◆ HSD_PAD_XY
◆ Collide_LeftWallPush
| #define Collide_LeftWallPush 0x1 |
◆ Collide_LeftWallHug
| #define Collide_LeftWallHug 0x20 |
◆ Collide_LeftWallMask
| #define Collide_LeftWallMask 0x3F |
◆ Collide_RightWallPush
| #define Collide_RightWallPush 0x40 |
◆ Collide_RightWallHug
| #define Collide_RightWallHug 0x800 |
◆ Collide_RightWallMask
| #define Collide_RightWallMask 0xFC0 |
◆ Collide_WallMask
◆ Collide_CeilingPush
| #define Collide_CeilingPush 0x2000 |
◆ Collide_CeilingHug
| #define Collide_CeilingHug 0x4000 |
◆ Collide_CeilingMask
◆ Collide_FloorPush
| #define Collide_FloorPush 0x8000 |
◆ Collide_FloorHug
| #define Collide_FloorHug 0x10000 |
◆ Collide_FloorMask
◆ Collide_LeftEdge
| #define Collide_LeftEdge 0x100000 |
◆ Collide_RightEdge
| #define Collide_RightEdge 0x200000 |
◆ Collide_Edge
| #define Collide_Edge 0x800000 |
◆ Collide_LeftLedgeGrab
| #define Collide_LeftLedgeGrab 0x1000000 |
◆ Collide_RightLedgeGrab
| #define Collide_RightLedgeGrab 0x2000000 |
◆ Collide_LedgeGrabMask
◆ Collide_LeftLedgeSlip
| #define Collide_LeftLedgeSlip 0x10000000 |
◆ Collide_RightLedgeSlip
| #define Collide_RightLedgeSlip 0x20000000 |
◆ HSD_Pad
◆ GroundOrAir
| Enumerator |
|---|
| GA_Ground | |
| GA_Air | |