SSBM Decomp
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#include <types.h>
Data Structures | |
struct | GameCache |
Data Fields | |
u32 | is_heap_persistent [2] |
struct PreloadCacheScene::GameCache | game_cache |
s32 | major_scene_changes |
u32 PreloadCacheScene::is_heap_persistent[2] |
struct PreloadCacheScene::GameCache PreloadCacheScene::game_cache |
s32 PreloadCacheScene::major_scene_changes |