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PreloadCacheScene Struct Reference

#include <types.h>

Data Structures

struct  GameCache

Data Fields

bool is_heap_persistent [2]
struct PreloadCacheScene::GameCache game_cache
s32 mode_scene_changes

Field Documentation

◆ is_heap_persistent

bool PreloadCacheScene::is_heap_persistent[2]

◆ game_cache

struct PreloadCacheScene::GameCache PreloadCacheScene::game_cache

◆ mode_scene_changes

s32 PreloadCacheScene::mode_scene_changes

The documentation for this struct was generated from the following file: