#include <types.h>
◆ HUD_parent_entity
HSD_GObj* IfDamageState::HUD_parent_entity |
◆ next
◆ player_slot
u8 IfDamageState::player_slot |
◆ unk9
◆ damage_percent
u16 IfDamageState::damage_percent |
◆ old_damage
u16 IfDamageState::old_damage |
◆ damage_from_last_attack
u8 IfDamageState::damage_from_last_attack |
◆ frames_of_shake_remaining
u8 IfDamageState::frames_of_shake_remaining |
◆ flags
◆ translation_x
◆ translation_y
◆ velocity_x
◆ velocity_y
◆ jobjs
The documentation for this struct was generated from the following file: