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SSBM Decomp
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#include <types.h>
Data Fields | |
| HSD_GObj * | HUD_parent_entity |
| HSD_GObj * | next |
| u8 | player_slot |
| u8 | unk9 |
| s16 | damage_percent |
| s16 | old_damage |
| u8 | damage_from_last_attack |
| u8 | frames_of_shake_remaining |
| IfDamageFlags | flags |
| float | translation_x [HUD_PLACE_MAX] |
| float | translation_y [HUD_PLACE_MAX] |
| float | velocity_x [HUD_PLACE_MAX] |
| float | velocity_y [HUD_PLACE_MAX] |
| HSD_JObj * | jobjs [HUD_PLACE_MAX] |
| HSD_GObj* IfDamageState::HUD_parent_entity |
| HSD_GObj* IfDamageState::next |
| u8 IfDamageState::player_slot |
| u8 IfDamageState::unk9 |
| s16 IfDamageState::damage_percent |
| s16 IfDamageState::old_damage |
| u8 IfDamageState::damage_from_last_attack |
| u8 IfDamageState::frames_of_shake_remaining |
| IfDamageFlags IfDamageState::flags |
| float IfDamageState::translation_x[HUD_PLACE_MAX] |
| float IfDamageState::translation_y[HUD_PLACE_MAX] |
| float IfDamageState::velocity_x[HUD_PLACE_MAX] |
| float IfDamageState::velocity_y[HUD_PLACE_MAX] |
| HSD_JObj* IfDamageState::jobjs[HUD_PLACE_MAX] |