SSBM Decomp
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IfDamageState Struct Reference

#include <types.h>

Data Fields

HSD_GObjHUD_parent_entity
 
HSD_GObjnext
 
u8 player_slot
 
u8 unk9
 
u16 damage_percent
 
u16 old_damage
 
u8 damage_from_last_attack
 
u8 frames_of_shake_remaining
 
IfDamageFlags flags
 
float translation_x [HUD_PLACE_MAX]
 
float translation_y [HUD_PLACE_MAX]
 
float velocity_x [HUD_PLACE_MAX]
 
float velocity_y [HUD_PLACE_MAX]
 
HSD_JObjjobjs [HUD_PLACE_MAX]
 

Field Documentation

◆ HUD_parent_entity

HSD_GObj* IfDamageState::HUD_parent_entity

◆ next

HSD_GObj* IfDamageState::next

◆ player_slot

u8 IfDamageState::player_slot

◆ unk9

u8 IfDamageState::unk9

◆ damage_percent

u16 IfDamageState::damage_percent

◆ old_damage

u16 IfDamageState::old_damage

◆ damage_from_last_attack

u8 IfDamageState::damage_from_last_attack

◆ frames_of_shake_remaining

u8 IfDamageState::frames_of_shake_remaining

◆ flags

IfDamageFlags IfDamageState::flags

◆ translation_x

float IfDamageState::translation_x[HUD_PLACE_MAX]

◆ translation_y

float IfDamageState::translation_y[HUD_PLACE_MAX]

◆ velocity_x

float IfDamageState::velocity_x[HUD_PLACE_MAX]

◆ velocity_y

float IfDamageState::velocity_y[HUD_PLACE_MAX]

◆ jobjs

HSD_JObj* IfDamageState::jobjs[HUD_PLACE_MAX]

The documentation for this struct was generated from the following file: