SSBM Decomp
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#include "placeholder.h"
#include "platform.h"
#include "stdbool.h"
#include "baselib/jobj.h"
#include <melee/cm/camera.h>
#include <melee/ef/efsync.h>
#include <melee/ft/chara/ftCommon/ftCo_Attack1.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackHi4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackLw4.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS3.h>
#include <melee/ft/chara/ftCommon/ftCo_AttackS4.h>
#include <melee/ft/chara/ftCommon/ftCo_CargoWait.h>
#include <melee/ft/chara/ftCommon/ftCo_Damage.h>
#include <melee/ft/chara/ftCommon/ftCo_DamageIce.h>
#include <melee/ft/chara/ftCommon/ftCo_Escape.h>
#include <melee/ft/chara/ftCommon/ftCo_Fall.h>
#include <melee/ft/chara/ftCommon/ftCo_FallSpecial.h>
#include <melee/ft/chara/ftCommon/ftCo_Guard.h>
#include <melee/ft/chara/ftCommon/ftCo_Lift.h>
#include <melee/ft/chara/ftCommon/ftCo_SpecialS.h>
#include <melee/ft/chara/ftCommon/ftCo_Throw.h>
#include <melee/ft/chara/ftCommon/ftCo_Thrown.h>
#include <melee/ft/chara/ftFox/ftFx_SpecialN.h>
#include <melee/ft/chara/ftMewtwo/ftMt_SpecialN.h>
#include <melee/ft/chara/ftSamus/ftSs_Init.h>
#include <melee/ft/fighter.h>
#include <melee/ft/ft_081B.h>
#include <melee/ft/ft_0877.h>
#include <melee/ft/ft_0881.h>
#include <melee/ft/ft_0CDD.h>
#include <melee/ft/ft_0DF1.h>
#include <melee/ft/ftanim.h>
#include <melee/ft/ftcamera.h>
#include <melee/ft/ftchangeparam.h>
#include <melee/ft/ftcoll.h>
#include <melee/ft/ftcommon.h>
#include <melee/ft/ftlib.h>
#include <melee/ft/ftmaterial.h>
#include <melee/ft/ftmetal.h>
#include <melee/ft/ftparts.h>
#include <melee/ft/inlines.h>
#include <melee/ft/types.h>
#include <melee/gm/gm_unsplit.h>
#include <melee/gr/stage.h>
#include <melee/it/item.h>
#include <melee/it/items/it_2E5A.h>
#include <melee/it/items/itkinoko.h>
#include <melee/lb/lb_00B0.h>
#include <melee/lb/lbcollision.h>
#include <melee/mp/mpcoll.h>
#include <melee/mp/mplib.h>
#include <melee/pl/pl_040D.h>
#include <melee/pl/player.h>
#include <melee/pl/plbonuslib.h>
#include <melee/pl/plstale.h>
Functions | |
void | fn_800DD568 (Fighter_GObj *gobj) |
void | fn_800DD5EC (Fighter_GObj *gobj) |
void | fn_800DD684 (Fighter_GObj *gobj) |
bool | fn_800DD6E4 (Fighter_GObj *gobj, int arg) |
void | ftCo_800DD100 (Fighter_GObj *gobj) |
void | ftCo_800DD168 (Fighter_GObj *gobj) |
static bool | ftCo_800DD1E4_inline1 (Fighter *fp) |
static bool | ftCo_800DD1E4_inline2 (Fighter *fp) |
static bool | ftCo_800DD1E4_inline3 (Fighter *fp) |
bool | ftCo_800DD1E4 (Fighter_GObj *gobj) |
void | ftCo_800DD398 (Fighter_GObj *gobj, FtMotionId msid, FtMotionId victim_msid, float anim_speed) |
void | ftCo_800DD4B0 (Fighter_GObj *gobj, FtMotionId msid) |
static bool | ftCo_800DD724_inline1 (Fighter *fp) |
static bool | ftCo_800DD724_inline2 (Fighter *fp) |
void | ftCo_800DD724 (Fighter_GObj *gobj) |
void | ftCo_ThrowF_Anim (Fighter_GObj *gobj) |
void | ftCo_ThrowF_IASA (Fighter_GObj *gobj) |
void | ftCo_ThrowF_Phys (Fighter_GObj *gobj) |
void | ftCo_ThrowF_Coll (Fighter_GObj *gobj) |
void | ftCo_ThrowB_Anim (Fighter_GObj *gobj) |
void | ftCo_ThrowB_IASA (Fighter_GObj *gobj) |
void | ftCo_ThrowB_Phys (Fighter_GObj *gobj) |
void | ftCo_ThrowB_Coll (Fighter_GObj *gobj) |
void | ftCo_ThrowHi_Anim (Fighter_GObj *gobj) |
void | ftCo_ThrowHi_IASA (Fighter_GObj *gobj) |
void | ftCo_ThrowHi_Phys (Fighter_GObj *gobj) |
void | ftCo_ThrowHi_Coll (Fighter_GObj *gobj) |
void | ftCo_ThrowHi_Cam (Fighter_GObj *gobj) |
void | ftCo_ThrowLw_Anim (Fighter_GObj *gobj) |
void | ftCo_ThrowLw_IASA (Fighter_GObj *gobj) |
void | ftCo_ThrowLw_Phys (Fighter_GObj *gobj) |
void | ftCo_ThrowLw_Coll (Fighter_GObj *gobj) |
static float | ftCo_800DDDE4_inline3 (Fighter *fp3) |
static float | ftCo_800DDDE4_inline2 (Fighter *fp3) |
void | ftCo_800DDDE4 (Fighter_GObj *gobj, Fighter_GObj *gobj2, bool arg) |
void | ftCo_800DE2A8 (Fighter_GObj *gobj, Fighter_GObj *other) |
void | ftCo_800DE2CC (Fighter_GObj *gobj, Fighter_GObj *other) |
void | ftCo_800DE2F0 (Fighter_GObj *gobj) |
void fn_800DD568 | ( | Fighter_GObj * | gobj | ) |
void fn_800DD5EC | ( | Fighter_GObj * | gobj | ) |
void fn_800DD684 | ( | Fighter_GObj * | gobj | ) |
bool fn_800DD6E4 | ( | Fighter_GObj * | gobj, |
int | arg | ||
) |
void ftCo_800DD100 | ( | Fighter_GObj * | gobj | ) |
void ftCo_800DD168 | ( | Fighter_GObj * | gobj | ) |
bool ftCo_800DD1E4 | ( | Fighter_GObj * | gobj | ) |
void ftCo_800DD398 | ( | Fighter_GObj * | gobj, |
FtMotionId | msid, | ||
FtMotionId | victim_msid, | ||
float | anim_speed | ||
) |
void ftCo_800DD4B0 | ( | Fighter_GObj * | gobj, |
FtMotionId | msid | ||
) |
void ftCo_800DD724 | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrowF_Anim | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrowF_IASA | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrowF_Phys | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrowF_Coll | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrowB_Anim | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrowB_IASA | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrowB_Phys | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrowB_Coll | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrowHi_Anim | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrowHi_IASA | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrowHi_Phys | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrowHi_Coll | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrowHi_Cam | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrowLw_Anim | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrowLw_IASA | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrowLw_Phys | ( | Fighter_GObj * | gobj | ) |
void ftCo_ThrowLw_Coll | ( | Fighter_GObj * | gobj | ) |
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inlinestatic |
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inlinestatic |
void ftCo_800DDDE4 | ( | Fighter_GObj * | gobj, |
Fighter_GObj * | gobj2, | ||
bool | arg | ||
) |
void ftCo_800DE2A8 | ( | Fighter_GObj * | gobj, |
Fighter_GObj * | other | ||
) |
void ftCo_800DE2CC | ( | Fighter_GObj * | gobj, |
Fighter_GObj * | other | ||
) |
void ftCo_800DE2F0 | ( | Fighter_GObj * | gobj | ) |