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ftCo_Throw.c File Reference

Functions

void fn_800DD568 (Fighter_GObj *gobj)
void fn_800DD5EC (Fighter_GObj *gobj)
void fn_800DD684 (Fighter_GObj *gobj)
bool fn_800DD6E4 (Fighter_GObj *gobj, int arg)
void ftCo_800DD100 (Fighter_GObj *gobj)
void ftCo_800DD168 (Fighter_GObj *gobj)
static bool ftCo_800DD1E4_inline1 (Fighter *fp)
static bool ftCo_800DD1E4_inline2 (Fighter *fp)
static bool ftCo_800DD1E4_inline3 (Fighter *fp)
bool ftCo_800DD1E4 (Fighter_GObj *gobj)
void ftCo_800DD398 (Fighter_GObj *gobj, FtMotionId msid, FtMotionId victim_msid, float anim_speed)
void ftCo_800DD4B0 (Fighter_GObj *gobj, FtMotionId msid)
static bool ftCo_800DD724_inline1 (Fighter *fp)
static bool ftCo_800DD724_inline2 (Fighter *fp)
void ftCo_800DD724 (Fighter_GObj *gobj)
void ftCo_ThrowF_Anim (Fighter_GObj *gobj)
void ftCo_ThrowF_IASA (Fighter_GObj *gobj)
void ftCo_ThrowF_Phys (Fighter_GObj *gobj)
void ftCo_ThrowF_Coll (Fighter_GObj *gobj)
void ftCo_ThrowB_Anim (Fighter_GObj *gobj)
void ftCo_ThrowB_IASA (Fighter_GObj *gobj)
void ftCo_ThrowB_Phys (Fighter_GObj *gobj)
void ftCo_ThrowB_Coll (Fighter_GObj *gobj)
void ftCo_ThrowHi_Anim (Fighter_GObj *gobj)
void ftCo_ThrowHi_IASA (Fighter_GObj *gobj)
void ftCo_ThrowHi_Phys (Fighter_GObj *gobj)
void ftCo_ThrowHi_Coll (Fighter_GObj *gobj)
void ftCo_ThrowHi_Cam (Fighter_GObj *gobj)
void ftCo_ThrowLw_Anim (Fighter_GObj *gobj)
void ftCo_ThrowLw_IASA (Fighter_GObj *gobj)
void ftCo_ThrowLw_Phys (Fighter_GObj *gobj)
void ftCo_ThrowLw_Coll (Fighter_GObj *gobj)
static float ftCo_800DDDE4_inline3 (Fighter *fp3)
static float ftCo_800DDDE4_inline2 (Fighter *fp3)
void ftCo_800DDDE4 (Fighter_GObj *gobj, Fighter_GObj *gobj2, bool arg)
void ftCo_800DE2A8 (Fighter_GObj *gobj, Fighter_GObj *other)
void ftCo_800DE2CC (Fighter_GObj *gobj, Fighter_GObj *other)
void ftCo_800DE2F0 (Fighter_GObj *gobj)

Function Documentation

◆ fn_800DD568()

void fn_800DD568 ( Fighter_GObj * gobj)

◆ fn_800DD5EC()

void fn_800DD5EC ( Fighter_GObj * gobj)

◆ fn_800DD684()

void fn_800DD684 ( Fighter_GObj * gobj)

◆ fn_800DD6E4()

bool fn_800DD6E4 ( Fighter_GObj * gobj,
int arg )

◆ ftCo_800DD100()

void ftCo_800DD100 ( Fighter_GObj * gobj)

◆ ftCo_800DD168()

void ftCo_800DD168 ( Fighter_GObj * gobj)

◆ ftCo_800DD1E4_inline1()

bool ftCo_800DD1E4_inline1 ( Fighter * fp)
inlinestatic

◆ ftCo_800DD1E4_inline2()

bool ftCo_800DD1E4_inline2 ( Fighter * fp)
inlinestatic

◆ ftCo_800DD1E4_inline3()

bool ftCo_800DD1E4_inline3 ( Fighter * fp)
inlinestatic

◆ ftCo_800DD1E4()

bool ftCo_800DD1E4 ( Fighter_GObj * gobj)

◆ ftCo_800DD398()

void ftCo_800DD398 ( Fighter_GObj * gobj,
FtMotionId msid,
FtMotionId victim_msid,
float anim_speed )

◆ ftCo_800DD4B0()

void ftCo_800DD4B0 ( Fighter_GObj * gobj,
FtMotionId msid )

◆ ftCo_800DD724_inline1()

bool ftCo_800DD724_inline1 ( Fighter * fp)
inlinestatic

◆ ftCo_800DD724_inline2()

bool ftCo_800DD724_inline2 ( Fighter * fp)
inlinestatic

◆ ftCo_800DD724()

void ftCo_800DD724 ( Fighter_GObj * gobj)

◆ ftCo_ThrowF_Anim()

void ftCo_ThrowF_Anim ( Fighter_GObj * gobj)

◆ ftCo_ThrowF_IASA()

void ftCo_ThrowF_IASA ( Fighter_GObj * gobj)

◆ ftCo_ThrowF_Phys()

void ftCo_ThrowF_Phys ( Fighter_GObj * gobj)

◆ ftCo_ThrowF_Coll()

void ftCo_ThrowF_Coll ( Fighter_GObj * gobj)

◆ ftCo_ThrowB_Anim()

void ftCo_ThrowB_Anim ( Fighter_GObj * gobj)

◆ ftCo_ThrowB_IASA()

void ftCo_ThrowB_IASA ( Fighter_GObj * gobj)

◆ ftCo_ThrowB_Phys()

void ftCo_ThrowB_Phys ( Fighter_GObj * gobj)

◆ ftCo_ThrowB_Coll()

void ftCo_ThrowB_Coll ( Fighter_GObj * gobj)

◆ ftCo_ThrowHi_Anim()

void ftCo_ThrowHi_Anim ( Fighter_GObj * gobj)

◆ ftCo_ThrowHi_IASA()

void ftCo_ThrowHi_IASA ( Fighter_GObj * gobj)

◆ ftCo_ThrowHi_Phys()

void ftCo_ThrowHi_Phys ( Fighter_GObj * gobj)

◆ ftCo_ThrowHi_Coll()

void ftCo_ThrowHi_Coll ( Fighter_GObj * gobj)

◆ ftCo_ThrowHi_Cam()

void ftCo_ThrowHi_Cam ( Fighter_GObj * gobj)

◆ ftCo_ThrowLw_Anim()

void ftCo_ThrowLw_Anim ( Fighter_GObj * gobj)

◆ ftCo_ThrowLw_IASA()

void ftCo_ThrowLw_IASA ( Fighter_GObj * gobj)

◆ ftCo_ThrowLw_Phys()

void ftCo_ThrowLw_Phys ( Fighter_GObj * gobj)

◆ ftCo_ThrowLw_Coll()

void ftCo_ThrowLw_Coll ( Fighter_GObj * gobj)

◆ ftCo_800DDDE4_inline3()

float ftCo_800DDDE4_inline3 ( Fighter * fp3)
inlinestatic

◆ ftCo_800DDDE4_inline2()

float ftCo_800DDDE4_inline2 ( Fighter * fp3)
inlinestatic

◆ ftCo_800DDDE4()

void ftCo_800DDDE4 ( Fighter_GObj * gobj,
Fighter_GObj * gobj2,
bool arg )

◆ ftCo_800DE2A8()

void ftCo_800DE2A8 ( Fighter_GObj * gobj,
Fighter_GObj * other )

◆ ftCo_800DE2CC()

void ftCo_800DE2CC ( Fighter_GObj * gobj,
Fighter_GObj * other )

◆ ftCo_800DE2F0()

void ftCo_800DE2F0 ( Fighter_GObj * gobj)