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SSBM Decomp
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#include "placeholder.h"#include "platform.h"#include "stdbool.h"#include "baselib/jobj.h"#include "mp/types.h"#include <melee/cm/camera.h>#include <melee/ef/efsync.h>#include <melee/ft/chara/ftCommon/ftCo_Attack1.h>#include <melee/ft/chara/ftCommon/ftCo_AttackHi3.h>#include <melee/ft/chara/ftCommon/ftCo_AttackHi4.h>#include <melee/ft/chara/ftCommon/ftCo_AttackLw3.h>#include <melee/ft/chara/ftCommon/ftCo_AttackLw4.h>#include <melee/ft/chara/ftCommon/ftCo_AttackS3.h>#include <melee/ft/chara/ftCommon/ftCo_AttackS4.h>#include <melee/ft/chara/ftCommon/ftCo_CargoWait.h>#include <melee/ft/chara/ftCommon/ftCo_Damage.h>#include <melee/ft/chara/ftCommon/ftCo_DamageIce.h>#include <melee/ft/chara/ftCommon/ftCo_Escape.h>#include <melee/ft/chara/ftCommon/ftCo_Fall.h>#include <melee/ft/chara/ftCommon/ftCo_FallSpecial.h>#include <melee/ft/chara/ftCommon/ftCo_Guard.h>#include <melee/ft/chara/ftCommon/ftCo_Lift.h>#include <melee/ft/chara/ftCommon/ftCo_SpecialS.h>#include <melee/ft/chara/ftCommon/ftCo_Throw.h>#include <melee/ft/chara/ftCommon/ftCo_Thrown.h>#include <melee/ft/chara/ftFox/ftFx_SpecialN.h>#include <melee/ft/chara/ftMewtwo/ftMt_SpecialN.h>#include <melee/ft/chara/ftSamus/ftSs_Init.h>#include <melee/ft/fighter.h>#include <melee/ft/ft_081B.h>#include <melee/ft/ft_0877.h>#include <melee/ft/ft_0881.h>#include <melee/ft/ft_0CDD.h>#include <melee/ft/ft_0DF1.h>#include <melee/ft/ftanim.h>#include <melee/ft/ftcamera.h>#include <melee/ft/ftchangeparam.h>#include <melee/ft/ftcoll.h>#include <melee/ft/ftcommon.h>#include <melee/ft/ftlib.h>#include <melee/ft/ftmaterial.h>#include <melee/ft/ftmetal.h>#include <melee/ft/ftparts.h>#include <melee/ft/inlines.h>#include <melee/ft/types.h>#include <melee/gm/gm_unsplit.h>#include <melee/gr/stage.h>#include <melee/it/item.h>#include <melee/it/items/it_2E5A.h>#include <melee/it/items/itkinoko.h>#include <melee/lb/lb_00B0.h>#include <melee/lb/lbcollision.h>#include <melee/mp/mpcoll.h>#include <melee/mp/mplib.h>#include <melee/pl/pl_040D.h>#include <melee/pl/player.h>#include <melee/pl/plbonuslib.h>#include <melee/pl/plstale.h>Functions | |
| void | fn_800DD568 (Fighter_GObj *gobj) |
| void | fn_800DD5EC (Fighter_GObj *gobj) |
| void | fn_800DD684 (Fighter_GObj *gobj) |
| bool | fn_800DD6E4 (Fighter_GObj *gobj, int arg) |
| void | ftCo_800DD100 (Fighter_GObj *gobj) |
| void | ftCo_800DD168 (Fighter_GObj *gobj) |
| static bool | ftCo_800DD1E4_inline1 (Fighter *fp) |
| static bool | ftCo_800DD1E4_inline2 (Fighter *fp) |
| static bool | ftCo_800DD1E4_inline3 (Fighter *fp) |
| bool | ftCo_800DD1E4 (Fighter_GObj *gobj) |
| void | ftCo_800DD398 (Fighter_GObj *gobj, FtMotionId msid, FtMotionId victim_msid, float anim_speed) |
| void | ftCo_800DD4B0 (Fighter_GObj *gobj, FtMotionId msid) |
| static bool | ftCo_800DD724_inline1 (Fighter *fp) |
| static bool | ftCo_800DD724_inline2 (Fighter *fp) |
| void | ftCo_800DD724 (Fighter_GObj *gobj) |
| void | ftCo_ThrowF_Anim (Fighter_GObj *gobj) |
| void | ftCo_ThrowF_IASA (Fighter_GObj *gobj) |
| void | ftCo_ThrowF_Phys (Fighter_GObj *gobj) |
| void | ftCo_ThrowF_Coll (Fighter_GObj *gobj) |
| void | ftCo_ThrowB_Anim (Fighter_GObj *gobj) |
| void | ftCo_ThrowB_IASA (Fighter_GObj *gobj) |
| void | ftCo_ThrowB_Phys (Fighter_GObj *gobj) |
| void | ftCo_ThrowB_Coll (Fighter_GObj *gobj) |
| void | ftCo_ThrowHi_Anim (Fighter_GObj *gobj) |
| void | ftCo_ThrowHi_IASA (Fighter_GObj *gobj) |
| void | ftCo_ThrowHi_Phys (Fighter_GObj *gobj) |
| void | ftCo_ThrowHi_Coll (Fighter_GObj *gobj) |
| void | ftCo_ThrowHi_Cam (Fighter_GObj *gobj) |
| void | ftCo_ThrowLw_Anim (Fighter_GObj *gobj) |
| void | ftCo_ThrowLw_IASA (Fighter_GObj *gobj) |
| void | ftCo_ThrowLw_Phys (Fighter_GObj *gobj) |
| void | ftCo_ThrowLw_Coll (Fighter_GObj *gobj) |
| static float | ftCo_800DDDE4_inline3 (Fighter *fp3) |
| static float | ftCo_800DDDE4_inline2 (Fighter *fp3) |
| void | ftCo_800DDDE4 (Fighter_GObj *gobj, Fighter_GObj *gobj2, bool arg) |
| void | ftCo_800DE2A8 (Fighter_GObj *gobj, Fighter_GObj *other) |
| void | ftCo_800DE2CC (Fighter_GObj *gobj, Fighter_GObj *other) |
| void | ftCo_800DE2F0 (Fighter_GObj *gobj) |
| void fn_800DD568 | ( | Fighter_GObj * | gobj | ) |
| void fn_800DD5EC | ( | Fighter_GObj * | gobj | ) |
| void fn_800DD684 | ( | Fighter_GObj * | gobj | ) |
| bool fn_800DD6E4 | ( | Fighter_GObj * | gobj, |
| int | arg | ||
| ) |
| void ftCo_800DD100 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_800DD168 | ( | Fighter_GObj * | gobj | ) |
| bool ftCo_800DD1E4 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_800DD398 | ( | Fighter_GObj * | gobj, |
| FtMotionId | msid, | ||
| FtMotionId | victim_msid, | ||
| float | anim_speed | ||
| ) |
| void ftCo_800DD4B0 | ( | Fighter_GObj * | gobj, |
| FtMotionId | msid | ||
| ) |
| void ftCo_800DD724 | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrowF_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrowF_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrowF_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrowF_Coll | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrowB_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrowB_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrowB_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrowB_Coll | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrowHi_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrowHi_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrowHi_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrowHi_Coll | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrowHi_Cam | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrowLw_Anim | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrowLw_IASA | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrowLw_Phys | ( | Fighter_GObj * | gobj | ) |
| void ftCo_ThrowLw_Coll | ( | Fighter_GObj * | gobj | ) |
|
inlinestatic |
|
inlinestatic |
| void ftCo_800DDDE4 | ( | Fighter_GObj * | gobj, |
| Fighter_GObj * | gobj2, | ||
| bool | arg | ||
| ) |
| void ftCo_800DE2A8 | ( | Fighter_GObj * | gobj, |
| Fighter_GObj * | other | ||
| ) |
| void ftCo_800DE2CC | ( | Fighter_GObj * | gobj, |
| Fighter_GObj * | other | ||
| ) |
| void ftCo_800DE2F0 | ( | Fighter_GObj * | gobj | ) |