28 float* angle,
float,
float);
32 s32,
float,
float,
float);
37 float hit_scl_y,
float hurt_scl_y,
40 Mtx arg2,
s32 arg3,
float arg4,
float arg5,
79 if ((x < 0.00001f) && (x > -0.00001f)) {
90 float x =
a->x + offset;
91 if (x < b->x && x < c->x) {
98static inline bool testPlus(
float a,
float b,
float c,
float offset)
100 float x =
a + offset;
101 if (x < b && x <
c) {
110 float x =
a->x - offset;
111 if (x > b->
x && x >
c->x) {
f32(* MtxPtr)[4]
Definition forward.h:7
f32 Mtx[3][4]
Definition forward.h:6
static bool testPlusX(Vec3 *a, Vec3 *b, Vec3 *c, float offset)
Definition lbcollision.h:88
void lbColl_JObjSetupMatrix(HSD_JObj *)
Definition lbcollision.c:1580
bool lbColl_80006094(Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float, float)
Definition lbcollision.c:310
bool lbColl_8000A244(HurtCapsule *hurt, u32 arg1, Mtx arg2, float arg3)
Definition lbcollision.c:2124
bool lbColl_80007AFC(HitCapsule *, HitCapsule *, float, float)
Definition lbcollision.c:1477
UNK_RET lbColl_80007B78(Mtx, Mtx, float, float)
Definition lbcollision.c:1497
bool lbColl_8000A1A8(UNK_T, int, float scale_y)
bool lbColl_80008820(HitCapsule *, int, void *)
bool lbColl_8000805C(HitCapsule *arg0, HurtCapsule *arg1, Mtx arg2, s32 arg3, float arg4, float arg5, float arg6)
Definition lbcollision.c:1651
UNK_RET lbColl_80008DA4(UNK_PARAMS)
bool lbColl_8000ACFC(void *, HitCapsule *)
bool lbColl_80005C44(Vec3 *, Vec3 *, Vec3 *, Vec3 *, float, float)
Definition lbcollision.c:92
bool lbColl_800067F8(Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float, float, float)
Definition lbcollision.c:640
void lbColl_800083C4(HurtCapsule *)
Definition lbcollision.c:1762
void lbColl_80007DD8(HitCapsule *, HitResult *, Mtx, Vec3 *, float *, float)
Definition lbcollision.c:1588
bool lbColl_80008688(HitCapsule *, int, void *)
Definition lbcollision.c:1811
void lbColl_80008428(HitCapsule *)
Definition lbcollision.c:1773
UNK_RET lbColl_80009DD4(UNK_PARAMS)
bool lbColl_8000A10C(Vec3(*)[2], u32, f32)
bool lbColl_8000A584(HurtCapsule *hurt, u32 arg1, u32 arg2, MtxPtr arg3, float arg8)
bool lbColl_80009F54(HitCapsule *hit, u32 arg1, float arg8)
Definition lbcollision.c:1972
bool lbColl_80007ECC(HitCapsule *, HurtCapsule *, Mtx, float hit_scl_y, float hurt_scl_y, float hurt_pos_z)
Definition lbcollision.c:1611
void lbColl_80008440(HitCapsule *)
Definition lbcollision.c:1783
void lbColl_800089B8(HitCapsule *hit, UNK_T arg1)
Definition lbcollision.c:1928
bool lbColl_80008248(HitCapsule *, HurtCapsule *, Mtx, float, float, float)
Definition lbcollision.c:1746
bool lbColl_8000A95C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
Definition lbcollision.c:2176
void lbColl_80008D30(HitCapsule *, UNK_T)
static bool approximatelyZero(float x)
Definition lbcollision.h:75
void lbColl_80008A5C(HitCapsule *hit)
Definition lbcollision.c:1938
bool lbColl_8000AB2C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
bool lbColl_8000A460(Foo *hurt, u32 arg1)
Definition lbcollision.c:2103
float lbColl_80005FC0(Vec3 *, Vec3 *, Vec3 *, float *)
Definition lbcollision.c:256
void lbColl_80008FC8(Vec3, Vec3, u8 *, u8 *, float)
bool lbColl_80007BCC(HitCapsule *, HitResult *shield_hit, UNK_T, s32, float, float, float)
int lbColl_80005BB0(HitCapsule *, int)
Definition lbcollision.c:73
float lbColl_80005EBC(Vec3 *, Vec3 *, Vec3 *, float *)
Definition lbcollision.c:213
bool lbColl_8000A044(HitCapsule *hit, u32 arg1, float arg8)
Definition lbcollision.c:2013
void lbColl_80008434(HitCapsule *)
Definition lbcollision.c:1778
static bool testPlus(float a, float b, float c, float offset)
Definition lbcollision.h:98
static bool testMinusX(Vec3 *a, Vec3 *b, Vec3 *c, float offset)
Definition lbcollision.h:108
void lbColl_CopyHitCapsule(HitCapsule *src, HitCapsule *dst)
Definition lbcollision.c:1796
void lbColl_800077A0(Vec3 *, Mtx, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float *angle, float, float)
bool lbColl_8000A78C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
void lbColl_800096B4(MtxPtr, Vec3, Vec3, u8 *, u8 *, float)
Vec3 v1
Definition lbcollision.h:14
HSD_JObj * jobj
Definition lbcollision.h:16
float v2
Definition lbcollision.h:15
f32 x
The x component.
Definition types.h:14