17struct Fighter_x1614_t;
30 float* angle,
float,
float);
34 s32,
float,
float,
float);
39 float hit_scl_y,
float hurt_scl_y,
42 Mtx arg2,
s32 arg3,
float arg4,
float arg5,
82 if ((x < 0.00001f) && (x > -0.00001f)) {
93 float x =
a->x + offset;
94 if (x < b->x && x < c->x) {
101static inline bool testPlus(
float a,
float b,
float c,
float offset)
103 float x =
a + offset;
104 if (x < b && x <
c) {
113 float x =
a->x - offset;
114 if (x > b->
x && x >
c->x) {
f32(* MtxPtr)[4]
Definition mtx.h:53
f32 Mtx[3][4]
Definition mtx.h:50
unsigned long u32
Definition types.h:9
float f32
Definition types.h:13
signed long s32
Definition hsd_3B2B.h:1
static bool testPlusX(Vec3 *a, Vec3 *b, Vec3 *c, float offset)
Definition lbcollision.h:91
void lbColl_JObjSetupMatrix(HSD_JObj *)
bool lbColl_80006094(Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float, float)
Definition lbcollision.c:328
bool lbColl_8000A460(Fighter_x1670_t *hurt, u32 arg1)
Definition lbcollision.c:2604
bool lbColl_8000A244(HurtCapsule *hurt, u32 arg1, Mtx arg2, float arg3)
Definition lbcollision.c:2515
bool lbColl_80007AFC(HitCapsule *, HitCapsule *, float, float)
Definition lbcollision.c:1580
bool lbColl_80008688(HitCapsule *, int type, void *victim)
Definition lbcollision.c:1901
bool lbColl_8000805C(HitCapsule *arg0, HurtCapsule *arg1, Mtx arg2, s32 arg3, float arg4, float arg5, float arg6)
Definition lbcollision.c:1721
bool lbColl_8000ACFC(void *, HitCapsule *)
bool lbColl_800067F8(Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float, float, float)
Definition lbcollision.c:666
void lbColl_800096B4(MtxPtr, Vec3, Vec3, GXColor *, GXColor *, float)
Definition lbcollision.c:2256
void lbColl_800083C4(HurtCapsule *)
Definition lbcollision.c:1852
void lbColl_80007DD8(HitCapsule *, HitResult *, Mtx, Vec3 *, float *, float)
Definition lbcollision.c:1658
void lbColl_80008FC8(Vec3, Vec3, GXColor *, GXColor *, float)
Definition lbcollision.c:2129
void lbColl_80008428(HitCapsule *)
Definition lbcollision.c:1863
bool lbColl_8000A584(HurtCapsule *hurt, u32 arg1, u32 arg2, MtxPtr arg3, float arg8)
bool lbColl_80009F54(HitCapsule *hit, u32 arg1, float arg8)
Definition lbcollision.c:2436
bool lbColl_80007ECC(HitCapsule *, HurtCapsule *, Mtx, float hit_scl_y, float hurt_scl_y, float hurt_pos_z)
Definition lbcollision.c:1681
void lbColl_80008440(HitCapsule *)
Definition lbcollision.c:1873
void lbColl_800089B8(HitCapsule *hit, UNK_T arg1)
Definition lbcollision.c:2014
bool lbColl_8000A1A8(struct Fighter_x1614_t *, int, float scale_y)
Definition lbcollision.c:2584
bool lbColl_80008248(HitCapsule *, HurtCapsule *, Mtx, float, float, float)
Definition lbcollision.c:1815
bool lbColl_80007B78(Mtx, struct Fighter_x1614_t *, float, float)
Definition lbcollision.c:1600
bool lbColl_8000A95C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
Definition lbcollision.c:2728
static bool approximatelyZero(float x)
Definition lbcollision.h:78
void lbColl_80008A5C(HitCapsule *hit)
Definition lbcollision.c:2024
bool lbColl_8000AB2C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
void lbColl_80008D30(HitCapsule *, lbColl_80008D30_arg1 *)
Definition lbcollision.c:2053
float lbColl_80005FC0(Vec3 *, Vec3 *, Vec3 *, float *)
Definition lbcollision.c:277
void lbColl_80009DD4(Vec3 *v0, Vec3 *v1, GXColor *clr)
Definition lbcollision.c:2385
bool lbColl_80007BCC(HitCapsule *, HitResult *shield_hit, UNK_T, s32, float, float, float)
float lbColl_80005EBC(const Vec3 *, const Vec3 *, const Vec3 *, float *)
Definition lbcollision.c:235
int lbColl_80005BB0(HitCapsule *, int)
.text
Definition lbcollision.c:92
bool lbColl_80005C44(const Vec3 *, const Vec3 *, const Vec3 *, Vec3 *, float, float)
Definition lbcollision.c:136
bool lbColl_80008820(HitCapsule *, int type, void *victim)
Definition lbcollision.c:1956
void lbColl_80008DA4(GXColor *arg0, GXColor *arg1)
Definition lbcollision.c:2067
bool lbColl_8000A044(HitCapsule *hit, u32 arg1, float arg8)
Definition lbcollision.c:2490
bool lbColl_8000A10C(struct lbColl_8000A10C_arg0_t *, u32, f32)
Definition lbcollision.c:2564
void lbColl_80008434(HitCapsule *)
Definition lbcollision.c:1868
static bool testPlus(float a, float b, float c, float offset)
Definition lbcollision.h:101
static bool testMinusX(Vec3 *a, Vec3 *b, Vec3 *c, float offset)
Definition lbcollision.h:111
void lbColl_CopyHitCapsule(HitCapsule *src, HitCapsule *dst)
Definition lbcollision.c:1886
void lbColl_800077A0(Vec3 *, Mtx, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float *angle, float, float)
bool lbColl_8000A78C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
Definition lbcollision.c:2718
Vec3 v0
Definition lbspdisplay.c:58
Vec3 v1
Definition lbspdisplay.c:59
struct Fighter_x1670_t Fighter_x1670_t
Definition forward.h:22
#define UNK_T
Definition placeholder.h:31
GXColorS10 a
Definition tev.c:11