11#include <dolphin/mtx.h>
16struct Fighter_x1614_t;
29 float* angle,
float,
float);
33 s32,
float,
float,
float);
38 float hit_scl_y,
float hurt_scl_y,
41 Mtx arg2,
s32 arg3,
float arg4,
float arg5,
68 MtxPtr arg3,
float arg8);
81 if ((x < 0.00001f) && (x > -0.00001f)) {
90static inline bool testPlusX(Vec3*
a, Vec3*
b, Vec3*
c,
float offset)
92 float x =
a->x + offset;
93 if (x < b->x && x < c->x) {
100static inline bool testPlus(
float a,
float b,
float c,
float offset)
102 float x =
a + offset;
103 if (x <
b && x <
c) {
112 float x =
a->x - offset;
113 if (x >
b->x && x >
c->x) {
u8 b
Definition grpstadium.c:49
signed long s32
Definition hsd_3B2B.h:1
Vec3 v0
Definition lb_00F9.c:62
Vec3 v1
Definition lb_00F9.c:63
static bool testPlusX(Vec3 *a, Vec3 *b, Vec3 *c, float offset)
Definition lbcollision.h:90
void lbColl_JObjSetupMatrix(HSD_JObj *)
bool lbColl_80006094(Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float, float)
Definition lbcollision.c:330
bool lbColl_8000A460(Fighter_x1670_t *hurt, u32 arg1)
Definition lbcollision.c:2553
bool lbColl_8000A244(HurtCapsule *hurt, u32 arg1, Mtx arg2, float arg3)
Definition lbcollision.c:2464
bool lbColl_80007AFC(HitCapsule *, HitCapsule *, float, float)
Definition lbcollision.c:1529
bool lbColl_80008688(HitCapsule *, int type, void *victim)
Definition lbcollision.c:1850
bool lbColl_8000805C(HitCapsule *arg0, HurtCapsule *arg1, Mtx arg2, s32 arg3, float arg4, float arg5, float arg6)
Definition lbcollision.c:1670
bool lbColl_8000ACFC(void *, HitCapsule *)
bool lbColl_800067F8(Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float, float, float)
Definition lbcollision.c:657
void lbColl_800096B4(MtxPtr, Vec3, Vec3, GXColor *, GXColor *, float)
void lbColl_800083C4(HurtCapsule *)
Definition lbcollision.c:1801
void lbColl_80007DD8(HitCapsule *, HitResult *, Mtx, Vec3 *, float *, float)
Definition lbcollision.c:1607
void lbColl_80008FC8(Vec3, Vec3, GXColor *, GXColor *, float)
void lbColl_80008428(HitCapsule *)
Definition lbcollision.c:1812
bool lbColl_8000A584(HurtCapsule *hurt, u32 arg1, u32 arg2, MtxPtr arg3, float arg8)
bool lbColl_80009F54(HitCapsule *hit, u32 arg1, float arg8)
Definition lbcollision.c:2385
bool lbColl_80007ECC(HitCapsule *, HurtCapsule *, Mtx, float hit_scl_y, float hurt_scl_y, float hurt_pos_z)
Definition lbcollision.c:1630
void lbColl_80008440(HitCapsule *)
Definition lbcollision.c:1822
void lbColl_800089B8(HitCapsule *hit, UNK_T arg1)
Definition lbcollision.c:1963
bool lbColl_8000A1A8(struct Fighter_x1614_t *, int, float scale_y)
bool lbColl_80008248(HitCapsule *, HurtCapsule *, Mtx, float, float, float)
bool lbColl_80007B78(Mtx, struct Fighter_x1614_t *, float, float)
Definition lbcollision.c:1549
bool lbColl_8000A95C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
static bool approximatelyZero(float x)
Definition lbcollision.h:77
void lbColl_80008A5C(HitCapsule *hit)
Definition lbcollision.c:1973
bool lbColl_8000AB2C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
void lbColl_80008D30(HitCapsule *, lbColl_80008D30_arg1 *)
Definition lbcollision.c:2002
float lbColl_80005FC0(Vec3 *, Vec3 *, Vec3 *, float *)
Definition lbcollision.c:279
void lbColl_80009DD4(Vec3 *v0, Vec3 *v1, GXColor *clr)
Definition lbcollision.c:2334
bool lbColl_80007BCC(HitCapsule *, HitResult *shield_hit, UNK_T, s32, float, float, float)
float lbColl_80005EBC(const Vec3 *, const Vec3 *, const Vec3 *, float *)
Definition lbcollision.c:237
int lbColl_80005BB0(HitCapsule *, int)
.text
Definition lbcollision.c:94
bool lbColl_80005C44(const Vec3 *, const Vec3 *, const Vec3 *, Vec3 *, float, float)
Definition lbcollision.c:138
bool lbColl_80008820(HitCapsule *, int type, void *victim)
Definition lbcollision.c:1905
void lbColl_80008DA4(GXColor *arg0, GXColor *arg1)
Definition lbcollision.c:2016
bool lbColl_8000A044(HitCapsule *hit, u32 arg1, float arg8)
Definition lbcollision.c:2439
bool lbColl_8000A10C(struct lbColl_8000A10C_arg0_t *, u32, f32)
Definition lbcollision.c:2513
void lbColl_80008434(HitCapsule *)
Definition lbcollision.c:1817
static bool testPlus(float a, float b, float c, float offset)
Definition lbcollision.h:100
static bool testMinusX(Vec3 *a, Vec3 *b, Vec3 *c, float offset)
Definition lbcollision.h:110
void lbColl_CopyHitCapsule(HitCapsule *src, HitCapsule *dst)
Definition lbcollision.c:1835
void lbColl_800077A0(Vec3 *, Mtx, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float *angle, float, float)
bool lbColl_8000A78C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
struct Fighter_x1670_t Fighter_x1670_t
Definition forward.h:23
#define UNK_T
Definition placeholder.h:31