11#include <dolphin/mtx.h>
16struct Fighter_x1614_t;
29 float* angle,
float,
float);
33 s32,
float,
float,
float);
38 float hit_scl_y,
float hurt_scl_y,
41 Mtx arg2, s32 arg3,
float arg4,
float arg5,
67 MtxPtr arg3,
float arg8);
80 if ((x < 0.00001f) && (x > -0.00001f)) {
89static inline bool testPlusX(Vec3*
a, Vec3*
b, Vec3*
c,
float offset)
91 float x =
a->x + offset;
92 if (x < b->x && x < c->x) {
99static inline bool testPlus(
float a,
float b,
float c,
float offset)
101 float x =
a + offset;
102 if (x <
b && x <
c) {
111 float x =
a->x - offset;
112 if (x >
b->x && x >
c->x) {
u8 b
Definition grstadium.c:48
static bool testPlusX(Vec3 *a, Vec3 *b, Vec3 *c, float offset)
Definition lbcollision.h:89
void lbColl_JObjSetupMatrix(HSD_JObj *)
bool lbColl_80006094(Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float, float)
Definition lbcollision.c:332
bool lbColl_8000A460(Fighter_x1670_t *hurt, u32 arg1)
Definition lbcollision.c:2440
bool lbColl_8000A244(HurtCapsule *hurt, u32 arg1, Mtx arg2, float arg3)
Definition lbcollision.c:2348
bool lbColl_80007AFC(HitCapsule *, HitCapsule *, float, float)
Definition lbcollision.c:1485
bool lbColl_80008688(HitCapsule *, int type, void *victim)
Definition lbcollision.c:1806
bool lbColl_8000805C(HitCapsule *arg0, HurtCapsule *arg1, Mtx arg2, s32 arg3, float arg4, float arg5, float arg6)
Definition lbcollision.c:1626
bool lbColl_8000ACFC(void *, HitCapsule *)
bool lbColl_800067F8(Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float, float, float)
Definition lbcollision.c:662
void lbColl_800096B4(MtxPtr, Vec3, Vec3, GXColor *, GXColor *, float)
void lbColl_800083C4(HurtCapsule *)
Definition lbcollision.c:1757
void lbColl_80007DD8(HitCapsule *, HitResult *, Mtx, Vec3 *, float *, float)
Definition lbcollision.c:1563
void lbColl_80008FC8(Vec3, Vec3, GXColor *, GXColor *, float)
void lbColl_80008428(HitCapsule *)
Definition lbcollision.c:1768
bool lbColl_8000A584(HurtCapsule *hurt, u32 arg1, u32 arg2, MtxPtr arg3, float arg8)
bool lbColl_80009F54(HitCapsule *hit, u32 arg1, float arg8)
Definition lbcollision.c:2282
bool lbColl_80007ECC(HitCapsule *, HurtCapsule *, Mtx, float hit_scl_y, float hurt_scl_y, float hurt_pos_z)
Definition lbcollision.c:1586
void lbColl_80008440(HitCapsule *)
Definition lbcollision.c:1778
void lbColl_800089B8(HitCapsule *hit, UNK_T arg1)
Definition lbcollision.c:1919
bool lbColl_8000A1A8(struct Fighter_x1614_t *, int, float scale_y)
bool lbColl_80008248(HitCapsule *, HurtCapsule *, Mtx, float, float, float)
bool lbColl_80007B78(Mtx, struct Fighter_x1614_t *, float, float)
Definition lbcollision.c:1505
bool lbColl_8000A95C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
static bool approximatelyZero(float x)
Definition lbcollision.h:76
void lbColl_80008A5C(HitCapsule *hit)
Definition lbcollision.c:1929
bool lbColl_8000AB2C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
UNK_RET lbColl_80008DA4(GXColor *, GXColor *)
Definition lbcollision.c:1972
void lbColl_80008D30(HitCapsule *, lbColl_80008D30_arg1 *)
Definition lbcollision.c:1958
float lbColl_80005FC0(Vec3 *, Vec3 *, Vec3 *, float *)
Definition lbcollision.c:281
bool lbColl_80007BCC(HitCapsule *, HitResult *shield_hit, UNK_T, s32, float, float, float)
float lbColl_80005EBC(const Vec3 *, const Vec3 *, const Vec3 *, float *)
Definition lbcollision.c:239
int lbColl_80005BB0(HitCapsule *, int)
Definition lbcollision.c:93
bool lbColl_80005C44(const Vec3 *, const Vec3 *, const Vec3 *, Vec3 *, float, float)
Definition lbcollision.c:137
bool lbColl_80008820(HitCapsule *, int type, void *victim)
Definition lbcollision.c:1861
bool lbColl_8000A044(HitCapsule *hit, u32 arg1, float arg8)
Definition lbcollision.c:2323
bool lbColl_8000A10C(struct lbColl_8000A10C_arg0_t *, u32, f32)
Definition lbcollision.c:2402
void lbColl_80008434(HitCapsule *)
Definition lbcollision.c:1773
static bool testPlus(float a, float b, float c, float offset)
Definition lbcollision.h:99
static bool testMinusX(Vec3 *a, Vec3 *b, Vec3 *c, float offset)
Definition lbcollision.h:109
void lbColl_CopyHitCapsule(HitCapsule *src, HitCapsule *dst)
Definition lbcollision.c:1791
void lbColl_800077A0(Vec3 *, Mtx, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float *angle, float, float)
UNK_RET lbColl_80009DD4(Vec3 *, Vec3 *, GXColor *)
bool lbColl_8000A78C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
struct Fighter_x1670_t Fighter_x1670_t
Definition forward.h:18
#define UNK_T
Definition placeholder.h:32
#define UNK_RET
Definition placeholder.h:40