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lbcollision.h
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1#ifndef GALE01_005BB0
2#define GALE01_005BB0
3
4#include <Runtime/platform.h>
5
6#include <melee/ft/forward.h>
7#include <melee/lb/forward.h>
9
10#include <placeholder.h>
11
12#include <dolphin/gx/GXStruct.h>
13#include <dolphin/mtx.h>
15
17
18struct Fighter_x1614_t;
19
20/* 005BB0 */ int lbColl_80005BB0(HitCapsule*, int);
21/* 005C44 */ bool lbColl_80005C44(const Vec3*, const Vec3*, const Vec3*, Vec3*,
22 float, float);
23/* 005EBC */ float lbColl_80005EBC(const Vec3*, const Vec3*, const Vec3*,
24 float*);
25/* 005FC0 */ float lbColl_80005FC0(Vec3*, Vec3*, Vec3*, float*);
26/* 006094 */ bool lbColl_80006094(Vec3*, Vec3*, Vec3*, Vec3*, Vec3*, Vec3*,
27 float, float);
28/* 0067F8 */ bool lbColl_800067F8(Vec3*, Vec3*, Vec3*, Vec3*, Vec3*, Vec3*,
29 float, float);
30/* 0077A0 */ void lbColl_800077A0(Vec3*, Mtx, Vec3*, Vec3*, Vec3*, Vec3*,
31 float* angle, float, float);
32/* 007AFC */ bool lbColl_80007AFC(HitCapsule*, HitCapsule*, float, float);
33/* 007B78 */ bool lbColl_80007B78(Mtx, struct Fighter_x1614_t*, float, float);
34/* 007BCC */ bool lbColl_80007BCC(HitCapsule*, HitResult* shield_hit, UNK_T,
35 s32, float, float, float);
36/* 007D68 */ void lbColl_JObjSetupMatrix(HSD_JObj*);
37/* 007DD8 */ void lbColl_80007DD8(HitCapsule*, HitResult*, Mtx, Vec3*, float*,
38 float);
39/* 007ECC */ bool lbColl_80007ECC(HitCapsule*, HurtCapsule*, Mtx,
40 float hit_scl_y, float hurt_scl_y,
41 float hurt_pos_z);
42/* 00805C */ bool lbColl_8000805C(HitCapsule* arg0, HurtCapsule* arg1,
43 Mtx arg2, s32 arg3, float arg4, float arg5,
44 float arg6);
45/* 008248 */ bool lbColl_80008248(HitCapsule*, HurtCapsule*, Mtx, float, float,
46 float);
47/* 0083C4 */ void lbColl_800083C4(HurtCapsule*);
48/* 008428 */ void lbColl_80008428(HitCapsule*);
49/* 008434 */ void lbColl_80008434(HitCapsule*);
50/* 008440 */ void lbColl_80008440(HitCapsule*);
51/* 0084FC */ void lbColl_CopyHitCapsule(HitCapsule* src, HitCapsule* dst);
52/* 008688 */ bool lbColl_80008688(HitCapsule*, int type, void* victim);
53/* 008820 */ bool lbColl_80008820(HitCapsule*, int type, void* victim);
54/* 0089B8 */ void lbColl_800089B8(HitCapsule* hit, UNK_T arg1);
55/* 008A5C */ void lbColl_80008A5C(HitCapsule* hit);
57/* 008DA4 */ void lbColl_80008DA4(GXColor* arg0, GXColor* arg1);
58/* 008FC8 */ void lbColl_80008FC8(Vec3, Vec3, GXColor*, GXColor*, float);
59/* 0096B4 */ void lbColl_800096B4(MtxPtr, Vec3, Vec3, GXColor*, GXColor*,
60 float);
61/* 009DD4 */ void lbColl_80009DD4(Vec3* v0, Vec3* v1, GXColor* clr);
62/* 009F54 */ bool lbColl_80009F54(HitCapsule* hit, u32 arg1, float arg8);
63/* 00A044 */ bool lbColl_8000A044(HitCapsule* hit, u32 arg1, float arg8);
64/* 00A10C */ bool lbColl_8000A10C(struct lbColl_8000A10C_arg0_t*, u32, f32);
65/* 00A1A8 */ bool lbColl_8000A1A8(struct Fighter_x1614_t*, int, float scale_y);
66/* 00A244 */ bool lbColl_8000A244(HurtCapsule* hurt, u32 arg1, Mtx arg2,
67 float arg3);
68/* 00A460 */ bool lbColl_8000A460(Fighter_x1670_t* hurt, u32 arg1);
69/* 00A584 */ bool lbColl_8000A584(HurtCapsule* hurt, u32 arg1, u32 arg2,
70 MtxPtr arg3, float arg8);
71/* 00A78C */ bool lbColl_8000A78C(HitResult* hit, u32 arg1, Mtx arg2,
72 float pos_z);
73/* 00A95C */ bool lbColl_8000A95C(HitResult* hit, u32 arg1, Mtx arg2,
74 float pos_z);
75/* 00AB2C */ bool lbColl_8000AB2C(HitResult* hit, u32 arg1, Mtx arg2,
76 float pos_z);
77/* 00ACFC */ bool lbColl_8000ACFC(void*, HitCapsule*);
78
79static inline bool approximatelyZero(float x)
80{
81 bool result;
82
83 if ((x < 0.00001f) && (x > -0.00001f)) {
84 result = true;
85 } else {
86 result = false;
87 }
88
89 return result;
90}
91
92static inline bool testPlusX(Vec3* a, Vec3* b, Vec3* c, float offset)
93{
94 float x = a->x + offset;
95 if (x < b->x && x < c->x) {
96 return false;
97 }
98
99 return true;
100}
101
102static inline bool testPlus(float a, float b, float c, float offset)
103{
104 float x = a + offset;
105 if (x < b && x < c) {
106 return false;
107 }
108
109 return true;
110}
111
112static inline bool testMinusX(Vec3* a, Vec3* b, Vec3* c, float offset)
113{
114 float x = a->x - offset;
115 if (x > b->x && x > c->x) {
116 return false;
117 }
118
119 return true;
120}
121
122#endif
f32(* MtxPtr)[4]
Definition mtx.h:53
struct Vec Vec3
f32 Mtx[3][4]
Definition mtx.h:50
unsigned long u32
Definition types.h:9
float f32
Definition types.h:13
signed long s32
Definition types.h:8
Vec3 v0
Definition lb_00F9.c:38
Vec3 v1
Definition lb_00F9.c:39
static bool testPlusX(Vec3 *a, Vec3 *b, Vec3 *c, float offset)
Definition lbcollision.h:92
void lbColl_JObjSetupMatrix(HSD_JObj *)
bool lbColl_80006094(Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float, float)
Definition lbcollision.c:443
bool lbColl_8000A460(Fighter_x1670_t *hurt, u32 arg1)
Definition lbcollision.c:2520
bool lbColl_8000A244(HurtCapsule *hurt, u32 arg1, Mtx arg2, float arg3)
Definition lbcollision.c:2474
bool lbColl_80007AFC(HitCapsule *, HitCapsule *, float, float)
Definition lbcollision.c:1550
bool lbColl_80008688(HitCapsule *, int type, void *victim)
Definition lbcollision.c:1824
bool lbColl_8000805C(HitCapsule *arg0, HurtCapsule *arg1, Mtx arg2, s32 arg3, float arg4, float arg5, float arg6)
Definition lbcollision.c:1690
bool lbColl_8000ACFC(void *, HitCapsule *)
void lbColl_800096B4(MtxPtr, Vec3, Vec3, GXColor *, GXColor *, float)
Definition lbcollision.c:2183
void lbColl_800083C4(HurtCapsule *)
Definition lbcollision.c:1775
void lbColl_80007DD8(HitCapsule *, HitResult *, Mtx, Vec3 *, float *, float)
Definition lbcollision.c:1627
void lbColl_80008FC8(Vec3, Vec3, GXColor *, GXColor *, float)
Definition lbcollision.c:2050
void lbColl_80008428(HitCapsule *)
Definition lbcollision.c:1786
bool lbColl_8000A584(HurtCapsule *hurt, u32 arg1, u32 arg2, MtxPtr arg3, float arg8)
bool lbColl_80009F54(HitCapsule *hit, u32 arg1, float arg8)
Definition lbcollision.c:2364
bool lbColl_80007ECC(HitCapsule *, HurtCapsule *, Mtx, float hit_scl_y, float hurt_scl_y, float hurt_pos_z)
Definition lbcollision.c:1650
void lbColl_80008440(HitCapsule *)
Definition lbcollision.c:1796
void lbColl_800089B8(HitCapsule *hit, UNK_T arg1)
Definition lbcollision.c:1932
bool lbColl_8000A1A8(struct Fighter_x1614_t *, int, float scale_y)
Definition lbcollision.c:2457
bool lbColl_80008248(HitCapsule *, HurtCapsule *, Mtx, float, float, float)
Definition lbcollision.c:1738
bool lbColl_80007B78(Mtx, struct Fighter_x1614_t *, float, float)
Definition lbcollision.c:1570
bool lbColl_8000A95C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
Definition lbcollision.c:2644
static bool approximatelyZero(float x)
Definition lbcollision.h:79
void lbColl_80008A5C(HitCapsule *hit)
Definition lbcollision.c:1942
bool lbColl_8000AB2C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
void lbColl_80008D30(HitCapsule *, lbColl_80008D30_arg1 *)
Definition lbcollision.c:1971
float lbColl_80005FC0(Vec3 *, Vec3 *, Vec3 *, float *)
Definition lbcollision.c:392
void lbColl_80009DD4(Vec3 *v0, Vec3 *v1, GXColor *clr)
Definition lbcollision.c:2318
bool lbColl_80007BCC(HitCapsule *, HitResult *shield_hit, UNK_T, s32, float, float, float)
float lbColl_80005EBC(const Vec3 *, const Vec3 *, const Vec3 *, float *)
Definition lbcollision.c:350
int lbColl_80005BB0(HitCapsule *, int)
.text
Definition lbcollision.c:232
bool lbColl_80005C44(const Vec3 *, const Vec3 *, const Vec3 *, Vec3 *, float, float)
Definition lbcollision.c:251
bool lbColl_80008820(HitCapsule *, int type, void *victim)
Definition lbcollision.c:1879
void lbColl_80008DA4(GXColor *arg0, GXColor *arg1)
Definition lbcollision.c:1987
bool lbColl_8000A044(HitCapsule *hit, u32 arg1, float arg8)
Definition lbcollision.c:2415
bool lbColl_8000A10C(struct lbColl_8000A10C_arg0_t *, u32, f32)
Definition lbcollision.c:2440
void lbColl_80008434(HitCapsule *)
Definition lbcollision.c:1791
static bool testPlus(float a, float b, float c, float offset)
Definition lbcollision.h:102
static bool testMinusX(Vec3 *a, Vec3 *b, Vec3 *c, float offset)
Definition lbcollision.h:112
void lbColl_CopyHitCapsule(HitCapsule *src, HitCapsule *dst)
Definition lbcollision.c:1809
void lbColl_800077A0(Vec3 *, Mtx, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float *angle, float, float)
bool lbColl_8000A78C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
Definition lbcollision.c:2634
bool lbColl_800067F8(Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float, float)
Definition lbcollision.c:809
struct Fighter_x1670_t Fighter_x1670_t
Definition forward.h:26
#define UNK_T
Definition placeholder.h:23
Definition GXStruct.h:29
Definition jobj.h:104
Definition types.h:31
Definition types.h:15
Definition types.h:88
f32 x
Definition mtx.h:15
Definition forward.h:102
Definition types.h:515
int c
Definition tev.c:10
GXColorS10 a
Definition tev.c:9