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lbcollision.h
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1#ifndef GALE01_005BB0
2#define GALE01_005BB0
3
4#include <placeholder.h>
5#include <platform.h>
6
7#include "ft/forward.h"
8#include "lb/forward.h"
9#include <baselib/forward.h>
10
11#include <dolphin/mtx.h>
12#include <baselib/jobj.h>
13
15
16struct Fighter_x1614_t;
17
18/* 005BB0 */ int lbColl_80005BB0(HitCapsule*, int);
19/* 005C44 */ bool lbColl_80005C44(const Vec3*, const Vec3*, const Vec3*, Vec3*,
20 float, float);
21/* 005EBC */ float lbColl_80005EBC(const Vec3*, const Vec3*, const Vec3*,
22 float*);
23/* 005FC0 */ float lbColl_80005FC0(Vec3*, Vec3*, Vec3*, float*);
24/* 006094 */ bool lbColl_80006094(Vec3*, Vec3*, Vec3*, Vec3*, Vec3*, Vec3*,
25 float, float);
26/* 0067F8 */ bool lbColl_800067F8(Vec3*, Vec3*, Vec3*, Vec3*, Vec3*, Vec3*,
27 float, float, float);
28/* 0077A0 */ void lbColl_800077A0(Vec3*, Mtx, Vec3*, Vec3*, Vec3*, Vec3*,
29 float* angle, float, float);
30/* 007AFC */ bool lbColl_80007AFC(HitCapsule*, HitCapsule*, float, float);
31/* 007B78 */ bool lbColl_80007B78(Mtx, struct Fighter_x1614_t*, float, float);
32/* 007BCC */ bool lbColl_80007BCC(HitCapsule*, HitResult* shield_hit, UNK_T,
33 s32, float, float, float);
34/* 007D68 */ void lbColl_JObjSetupMatrix(HSD_JObj*);
35/* 007DD8 */ void lbColl_80007DD8(HitCapsule*, HitResult*, Mtx, Vec3*, float*,
36 float);
37/* 007ECC */ bool lbColl_80007ECC(HitCapsule*, HurtCapsule*, Mtx,
38 float hit_scl_y, float hurt_scl_y,
39 float hurt_pos_z);
40/* 00805C */ bool lbColl_8000805C(HitCapsule* arg0, HurtCapsule* arg1,
41 Mtx arg2, s32 arg3, float arg4, float arg5,
42 float arg6);
43/* 008248 */ bool lbColl_80008248(HitCapsule*, HurtCapsule*, Mtx, float, float,
44 float);
45/* 0083C4 */ void lbColl_800083C4(HurtCapsule*);
46/* 008428 */ void lbColl_80008428(HitCapsule*);
47/* 008434 */ void lbColl_80008434(HitCapsule*);
48/* 008440 */ void lbColl_80008440(HitCapsule*);
49/* 0084FC */ void lbColl_CopyHitCapsule(HitCapsule* src, HitCapsule* dst);
50/* 008688 */ bool lbColl_80008688(HitCapsule*, int type, void* victim);
51/* 008820 */ bool lbColl_80008820(HitCapsule*, int type, void* victim);
52/* 0089B8 */ void lbColl_800089B8(HitCapsule* hit, UNK_T arg1);
53/* 008A5C */ void lbColl_80008A5C(HitCapsule* hit);
55/* 008DA4 */ UNK_RET lbColl_80008DA4(GXColor*, GXColor*);
56/* 008FC8 */ void lbColl_80008FC8(Vec3, Vec3, GXColor*, GXColor*, float);
57/* 0096B4 */ void lbColl_800096B4(MtxPtr, Vec3, Vec3, GXColor*, GXColor*,
58 float);
59/* 009DD4 */ UNK_RET lbColl_80009DD4(Vec3*, Vec3*, GXColor*);
60/* 009F54 */ bool lbColl_80009F54(HitCapsule* hit, u32 arg1, float arg8);
61/* 00A044 */ bool lbColl_8000A044(HitCapsule* hit, u32 arg1, float arg8);
62/* 00A10C */ bool lbColl_8000A10C(struct lbColl_8000A10C_arg0_t*, u32, f32);
63/* 00A1A8 */ bool lbColl_8000A1A8(struct Fighter_x1614_t*, int, float scale_y);
64/* 00A244 */ bool lbColl_8000A244(HurtCapsule* hurt, u32 arg1, Mtx arg2,
65 float arg3);
66/* 00A460 */ bool lbColl_8000A460(Fighter_x1670_t* hurt, u32 arg1);
67/* 00A584 */ bool lbColl_8000A584(HurtCapsule* hurt, u32 arg1, u32 arg2,
68 MtxPtr arg3, float arg8);
69/* 00A78C */ bool lbColl_8000A78C(HitResult* hit, u32 arg1, Mtx arg2,
70 float pos_z);
71/* 00A95C */ bool lbColl_8000A95C(HitResult* hit, u32 arg1, Mtx arg2,
72 float pos_z);
73/* 00AB2C */ bool lbColl_8000AB2C(HitResult* hit, u32 arg1, Mtx arg2,
74 float pos_z);
75/* 00ACFC */ bool lbColl_8000ACFC(void*, HitCapsule*);
76
77static inline bool approximatelyZero(float x)
78{
79 bool result;
80
81 if ((x < 0.00001f) && (x > -0.00001f)) {
82 result = true;
83 } else {
84 result = false;
85 }
86
87 return result;
88}
89
90static inline bool testPlusX(Vec3* a, Vec3* b, Vec3* c, float offset)
91{
92 float x = a->x + offset;
93 if (x < b->x && x < c->x) {
94 return false;
95 }
96
97 return true;
98}
99
100static inline bool testPlus(float a, float b, float c, float offset)
101{
102 float x = a + offset;
103 if (x < b && x < c) {
104 return false;
105 }
106
107 return true;
108}
109
110static inline bool testMinusX(Vec3* a, Vec3* b, Vec3* c, float offset)
111{
112 float x = a->x - offset;
113 if (x > b->x && x > c->x) {
114 return false;
115 }
116
117 return true;
118}
119
120#endif
u8 b
Definition grstadium.c:48
signed long s32
Definition hsd_3B2B.h:1
static bool testPlusX(Vec3 *a, Vec3 *b, Vec3 *c, float offset)
Definition lbcollision.h:90
void lbColl_JObjSetupMatrix(HSD_JObj *)
bool lbColl_80006094(Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float, float)
Definition lbcollision.c:329
bool lbColl_8000A460(Fighter_x1670_t *hurt, u32 arg1)
Definition lbcollision.c:2497
bool lbColl_8000A244(HurtCapsule *hurt, u32 arg1, Mtx arg2, float arg3)
Definition lbcollision.c:2403
bool lbColl_80007AFC(HitCapsule *, HitCapsule *, float, float)
Definition lbcollision.c:1482
bool lbColl_80008688(HitCapsule *, int type, void *victim)
Definition lbcollision.c:1803
bool lbColl_8000805C(HitCapsule *arg0, HurtCapsule *arg1, Mtx arg2, s32 arg3, float arg4, float arg5, float arg6)
Definition lbcollision.c:1623
bool lbColl_8000ACFC(void *, HitCapsule *)
bool lbColl_800067F8(Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float, float, float)
Definition lbcollision.c:659
void lbColl_800096B4(MtxPtr, Vec3, Vec3, GXColor *, GXColor *, float)
void lbColl_800083C4(HurtCapsule *)
Definition lbcollision.c:1754
void lbColl_80007DD8(HitCapsule *, HitResult *, Mtx, Vec3 *, float *, float)
Definition lbcollision.c:1560
void lbColl_80008FC8(Vec3, Vec3, GXColor *, GXColor *, float)
void lbColl_80008428(HitCapsule *)
Definition lbcollision.c:1765
bool lbColl_8000A584(HurtCapsule *hurt, u32 arg1, u32 arg2, MtxPtr arg3, float arg8)
bool lbColl_80009F54(HitCapsule *hit, u32 arg1, float arg8)
Definition lbcollision.c:2337
bool lbColl_80007ECC(HitCapsule *, HurtCapsule *, Mtx, float hit_scl_y, float hurt_scl_y, float hurt_pos_z)
Definition lbcollision.c:1583
void lbColl_80008440(HitCapsule *)
Definition lbcollision.c:1775
void lbColl_800089B8(HitCapsule *hit, UNK_T arg1)
Definition lbcollision.c:1916
bool lbColl_8000A1A8(struct Fighter_x1614_t *, int, float scale_y)
bool lbColl_80008248(HitCapsule *, HurtCapsule *, Mtx, float, float, float)
bool lbColl_80007B78(Mtx, struct Fighter_x1614_t *, float, float)
Definition lbcollision.c:1502
bool lbColl_8000A95C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
static bool approximatelyZero(float x)
Definition lbcollision.h:77
void lbColl_80008A5C(HitCapsule *hit)
Definition lbcollision.c:1926
bool lbColl_8000AB2C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
UNK_RET lbColl_80008DA4(GXColor *, GXColor *)
Definition lbcollision.c:1969
void lbColl_80008D30(HitCapsule *, lbColl_80008D30_arg1 *)
Definition lbcollision.c:1955
float lbColl_80005FC0(Vec3 *, Vec3 *, Vec3 *, float *)
Definition lbcollision.c:278
bool lbColl_80007BCC(HitCapsule *, HitResult *shield_hit, UNK_T, s32, float, float, float)
float lbColl_80005EBC(const Vec3 *, const Vec3 *, const Vec3 *, float *)
Definition lbcollision.c:236
int lbColl_80005BB0(HitCapsule *, int)
Definition lbcollision.c:90
bool lbColl_80005C44(const Vec3 *, const Vec3 *, const Vec3 *, Vec3 *, float, float)
Definition lbcollision.c:134
bool lbColl_80008820(HitCapsule *, int type, void *victim)
Definition lbcollision.c:1858
bool lbColl_8000A044(HitCapsule *hit, u32 arg1, float arg8)
Definition lbcollision.c:2378
bool lbColl_8000A10C(struct lbColl_8000A10C_arg0_t *, u32, f32)
Definition lbcollision.c:2457
void lbColl_80008434(HitCapsule *)
Definition lbcollision.c:1770
static bool testPlus(float a, float b, float c, float offset)
Definition lbcollision.h:100
static bool testMinusX(Vec3 *a, Vec3 *b, Vec3 *c, float offset)
Definition lbcollision.h:110
void lbColl_CopyHitCapsule(HitCapsule *src, HitCapsule *dst)
Definition lbcollision.c:1788
void lbColl_800077A0(Vec3 *, Mtx, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float *angle, float, float)
UNK_RET lbColl_80009DD4(Vec3 *, Vec3 *, GXColor *)
Definition lbcollision.c:2287
bool lbColl_8000A78C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
u32 type
Definition lbheap.c:14
struct Fighter_x1670_t Fighter_x1670_t
Definition forward.h:23
#define UNK_T
Definition placeholder.h:31
#define UNK_RET
Definition placeholder.h:39
Definition jobj.h:107
Definition types.h:31
Definition types.h:15
Definition types.h:88
Definition ground.c:2353
Definition forward.h:92
Definition types.h:561
int c
Definition tev.c:12