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lbcollision.h
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1#ifndef GALE01_005BB0
2#define GALE01_005BB0
3
4#include <placeholder.h>
5#include <platform.h>
6
7#include "lb/forward.h"
8#include <baselib/forward.h>
9
10#include <dolphin/mtx.h>
11#include <baselib/jobj.h>
12
13typedef struct {
14 Vec3 v1;
15 float v2;
17} Foo;
18
19typedef struct {
21 /* +4 */ u32 damage;
22 /* +8 */ int kb_angle;
23 /* +C */ u32 unkC;
24 /* +10 */ u32 unk10;
25 /* +14 */ u32 unk14;
26 /* +18 */ u32 element;
27 /* +1C */ int sfx_severity;
28 /* +20 */ enum_t sfx_kind;
30
31/* 005BB0 */ int lbColl_80005BB0(HitCapsule*, int);
32/* 005C44 */ bool lbColl_80005C44(const Vec3*, const Vec3*, const Vec3*, Vec3*,
33 float, float);
34/* 005EBC */ float lbColl_80005EBC(const Vec3*, const Vec3*, const Vec3*,
35 float*);
36/* 005FC0 */ float lbColl_80005FC0(Vec3*, Vec3*, Vec3*, float*);
37/* 006094 */ bool lbColl_80006094(Vec3*, Vec3*, Vec3*, Vec3*, Vec3*, Vec3*,
38 float, float);
39/* 0067F8 */ bool lbColl_800067F8(Vec3*, Vec3*, Vec3*, Vec3*, Vec3*, Vec3*,
40 float, float, float);
41/* 0077A0 */ void lbColl_800077A0(Vec3*, Mtx, Vec3*, Vec3*, Vec3*, Vec3*,
42 float* angle, float, float);
43/* 007AFC */ bool lbColl_80007AFC(HitCapsule*, HitCapsule*, float, float);
44/* 007B78 */ UNK_RET lbColl_80007B78(Mtx, Mtx, float, float);
45/* 007BCC */ bool lbColl_80007BCC(HitCapsule*, HitResult* shield_hit, UNK_T,
46 s32, float, float, float);
47/* 007D68 */ void lbColl_JObjSetupMatrix(HSD_JObj*);
48/* 007DD8 */ void lbColl_80007DD8(HitCapsule*, HitResult*, Mtx, Vec3*, float*,
49 float);
50/* 007ECC */ bool lbColl_80007ECC(HitCapsule*, HurtCapsule*, Mtx,
51 float hit_scl_y, float hurt_scl_y,
52 float hurt_pos_z);
53/* 00805C */ bool lbColl_8000805C(HitCapsule* arg0, HurtCapsule* arg1,
54 Mtx arg2, s32 arg3, float arg4, float arg5,
55 float arg6);
56/* 008248 */ bool lbColl_80008248(HitCapsule*, HurtCapsule*, Mtx, float, float,
57 float);
58/* 0083C4 */ void lbColl_800083C4(HurtCapsule*);
59/* 008428 */ void lbColl_80008428(HitCapsule*);
60/* 008434 */ void lbColl_80008434(HitCapsule*);
61/* 008440 */ void lbColl_80008440(HitCapsule*);
62/* 0084FC */ void lbColl_CopyHitCapsule(HitCapsule* src, HitCapsule* dst);
63/* 008688 */ bool lbColl_80008688(HitCapsule*, int type, void* victim);
64/* 008820 */ bool lbColl_80008820(HitCapsule*, int type, void* victim);
65/* 0089B8 */ void lbColl_800089B8(HitCapsule* hit, UNK_T arg1);
66/* 008A5C */ void lbColl_80008A5C(HitCapsule* hit);
69/* 008FC8 */ void lbColl_80008FC8(Vec3, Vec3, u8*, u8*, float);
70/* 0096B4 */ void lbColl_800096B4(MtxPtr, Vec3, Vec3, u8*, GXColor*, float);
72/* 009F54 */ bool lbColl_80009F54(HitCapsule* hit, u32 arg1, float arg8);
73/* 00A044 */ bool lbColl_8000A044(HitCapsule* hit, u32 arg1, float arg8);
74/* 00A10C */ bool lbColl_8000A10C(Vec3 (*)[2], u32, f32);
75/* 00A1A8 */ bool lbColl_8000A1A8(UNK_T, int, float scale_y);
76/* 00A244 */ bool lbColl_8000A244(HurtCapsule* hurt, u32 arg1, Mtx arg2,
77 float arg3);
78/* 00A460 */ bool lbColl_8000A460(Foo* hurt, u32 arg1);
79/* 00A584 */ bool lbColl_8000A584(HurtCapsule* hurt, u32 arg1, u32 arg2,
80 MtxPtr arg3, float arg8);
81/* 00A78C */ bool lbColl_8000A78C(HitResult* hit, u32 arg1, Mtx arg2,
82 float pos_z);
83/* 00A95C */ bool lbColl_8000A95C(HitResult* hit, u32 arg1, Mtx arg2,
84 float pos_z);
85/* 00AB2C */ bool lbColl_8000AB2C(HitResult* hit, u32 arg1, Mtx arg2,
86 float pos_z);
87/* 00ACFC */ bool lbColl_8000ACFC(void*, HitCapsule*);
88
89static inline bool approximatelyZero(float x)
90{
91 bool result;
92
93 if ((x < 0.00001f) && (x > -0.00001f)) {
94 result = true;
95 } else {
96 result = false;
97 }
98
99 return result;
100}
101
102static inline bool testPlusX(Vec3* a, Vec3* b, Vec3* c, float offset)
103{
104 float x = a->x + offset;
105 if (x < b->x && x < c->x) {
106 return false;
107 }
108
109 return true;
110}
111
112static inline bool testPlus(float a, float b, float c, float offset)
113{
114 float x = a + offset;
115 if (x < b && x < c) {
116 return false;
117 }
118
119 return true;
120}
121
122static inline bool testMinusX(Vec3* a, Vec3* b, Vec3* c, float offset)
123{
124 float x = a->x - offset;
125 if (x > b->x && x > c->x) {
126 return false;
127 }
128
129 return true;
130}
131
132#endif
u8 b
Definition grstadium.c:48
static bool testPlusX(Vec3 *a, Vec3 *b, Vec3 *c, float offset)
Definition lbcollision.h:102
void lbColl_JObjSetupMatrix(HSD_JObj *)
bool lbColl_80006094(Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float, float)
Definition lbcollision.c:307
void lbColl_800096B4(MtxPtr, Vec3, Vec3, u8 *, GXColor *, float)
bool lbColl_8000A244(HurtCapsule *hurt, u32 arg1, Mtx arg2, float arg3)
Definition lbcollision.c:2104
bool lbColl_80007AFC(HitCapsule *, HitCapsule *, float, float)
Definition lbcollision.c:1460
UNK_RET lbColl_80007B78(Mtx, Mtx, float, float)
Definition lbcollision.c:1480
bool lbColl_80008688(HitCapsule *, int type, void *victim)
Definition lbcollision.c:1781
bool lbColl_8000A1A8(UNK_T, int, float scale_y)
bool lbColl_8000805C(HitCapsule *arg0, HurtCapsule *arg1, Mtx arg2, s32 arg3, float arg4, float arg5, float arg6)
Definition lbcollision.c:1601
UNK_RET lbColl_80008DA4(UNK_PARAMS)
bool lbColl_8000ACFC(void *, HitCapsule *)
bool lbColl_800067F8(Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float, float, float)
Definition lbcollision.c:637
void lbColl_800083C4(HurtCapsule *)
Definition lbcollision.c:1732
void lbColl_80007DD8(HitCapsule *, HitResult *, Mtx, Vec3 *, float *, float)
Definition lbcollision.c:1538
void lbColl_80008428(HitCapsule *)
Definition lbcollision.c:1743
UNK_RET lbColl_80009DD4(UNK_PARAMS)
bool lbColl_8000A10C(Vec3(*)[2], u32, f32)
bool lbColl_8000A584(HurtCapsule *hurt, u32 arg1, u32 arg2, MtxPtr arg3, float arg8)
bool lbColl_80009F54(HitCapsule *hit, u32 arg1, float arg8)
Definition lbcollision.c:1952
bool lbColl_80007ECC(HitCapsule *, HurtCapsule *, Mtx, float hit_scl_y, float hurt_scl_y, float hurt_pos_z)
Definition lbcollision.c:1561
void lbColl_80008440(HitCapsule *)
Definition lbcollision.c:1753
void lbColl_800089B8(HitCapsule *hit, UNK_T arg1)
Definition lbcollision.c:1894
bool lbColl_80008248(HitCapsule *, HurtCapsule *, Mtx, float, float, float)
bool lbColl_8000A95C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
static bool approximatelyZero(float x)
Definition lbcollision.h:89
void lbColl_80008A5C(HitCapsule *hit)
Definition lbcollision.c:1904
bool lbColl_8000AB2C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
bool lbColl_8000A460(Foo *hurt, u32 arg1)
Definition lbcollision.c:2083
void lbColl_80008D30(HitCapsule *, lbColl_80008D30_arg1 *)
Definition lbcollision.c:1933
float lbColl_80005FC0(Vec3 *, Vec3 *, Vec3 *, float *)
Definition lbcollision.c:256
void lbColl_80008FC8(Vec3, Vec3, u8 *, u8 *, float)
bool lbColl_80007BCC(HitCapsule *, HitResult *shield_hit, UNK_T, s32, float, float, float)
float lbColl_80005EBC(const Vec3 *, const Vec3 *, const Vec3 *, float *)
Definition lbcollision.c:214
int lbColl_80005BB0(HitCapsule *, int)
Definition lbcollision.c:68
bool lbColl_80005C44(const Vec3 *, const Vec3 *, const Vec3 *, Vec3 *, float, float)
Definition lbcollision.c:112
bool lbColl_80008820(HitCapsule *, int type, void *victim)
Definition lbcollision.c:1836
bool lbColl_8000A044(HitCapsule *hit, u32 arg1, float arg8)
Definition lbcollision.c:1993
void lbColl_80008434(HitCapsule *)
Definition lbcollision.c:1748
static bool testPlus(float a, float b, float c, float offset)
Definition lbcollision.h:112
static bool testMinusX(Vec3 *a, Vec3 *b, Vec3 *c, float offset)
Definition lbcollision.h:122
void lbColl_CopyHitCapsule(HitCapsule *src, HitCapsule *dst)
Definition lbcollision.c:1766
void lbColl_800077A0(Vec3 *, Mtx, Vec3 *, Vec3 *, Vec3 *, Vec3 *, float *angle, float, float)
bool lbColl_8000A78C(HitResult *hit, u32 arg1, Mtx arg2, float pos_z)
HitCapsuleState
Definition forward.h:68
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_T
Definition placeholder.h:32
#define UNK_RET
Definition placeholder.h:40
int enum_t
The underlying type of an enum, used as a placeholder.
Definition platform.h:9
Definition lbcollision.h:13
Vec3 v1
Definition lbcollision.h:14
HSD_JObj * jobj
Definition lbcollision.h:16
float v2
Definition lbcollision.h:15
Definition jobj.h:107
Definition types.h:30
Definition types.h:14
Definition types.h:88
Definition ground.c:2356
Definition lbcollision.h:19
u32 unkC
Definition lbcollision.h:23
u32 element
Definition lbcollision.h:26
u32 damage
Definition lbcollision.h:21
int kb_angle
Definition lbcollision.h:22
enum_t sfx_kind
Definition lbcollision.h:28
HitCapsuleState state
Definition lbcollision.h:20
u32 unk14
Definition lbcollision.h:25
int sfx_severity
Definition lbcollision.h:27
u32 unk10
Definition lbcollision.h:24
int c
Definition tev.c:12