6#include <dolphin/mtx.h>
void ftFx_SpecialAirNLoop_Coll(HSD_GObj *gobj)
0x800E6C9C - Fox & Falco's aerial Blaster Loop Collision callback
Definition ftFx_SpecialN.c:707
void ftFx_SpecialAirN_Enter(HSD_GObj *gobj)
0x800E61A8 https://decomp.me/scratch/TUDhU
Definition ftFx_SpecialN.c:282
void ftFx_SpecialAirNStart_Coll(HSD_GObj *gobj)
0x800E6C7C - Fox & Falco's aerial Blaster Start Collision callback
Definition ftFx_SpecialN.c:701
void ftFx_SpecialNStart_Coll(HSD_GObj *gobj)
0x800E6C1C - Fox & Falco's grounded Blaster Start Collision callback
Definition ftFx_SpecialN.c:683
void ftFx_SpecialAirNEnd_Anim(HSD_GObj *gobj)
0x800E69BC https://decomp.me/scratch/OAWla // Fox & Falco's aerial Blaster End Animation callback
Definition ftFx_SpecialN.c:563
s32 ftFx_SpecialN_GetBlasterAction(HSD_GObj *gobj)
0x800E5DE4 - shoutouts to Olifre for figuring this one out! https://decomp.me/scratch/aatYF // Get ms...
Definition ftFx_SpecialN.c:87
void ftFx_SpecialAirNStart_Phys(HSD_GObj *gobj)
0x800E6BBC - Fox & Falco's aerial Blaster Start Physics callback
Definition ftFx_SpecialN.c:665
bool ftFx_SpecialN_CheckBlasterAction(HSD_GObj *gobj)
0x800E5E38 https://decomp.me/scratch/f6oIX // Check if Fox/Falco is performing a move that requires t...
Definition ftFx_SpecialN.c:118
void ftFx_SpecialNEnd_Coll(HSD_GObj *gobj)
0x800E6C1C - Fox & Falco's grounded Blaster End Collision callback
Definition ftFx_SpecialN.c:695
void ftFx_SpecialAirNLoop_IASA(HSD_GObj *gobj)
0x800E6B30 https://decomp.me/scratch/7JCEh // Fox & Falco's aerial Blaster Loop IASA callback
Definition ftFx_SpecialN.c:631
void ftFx_SpecialNStart_Anim(HSD_GObj *gobj)
0x800E62A4 https://decomp.me/scratch/ZOB3l // Fox & Falco's grounded Blaster Start Animation callback
Definition ftFx_SpecialN.c:318
bool ftFx_SpecialN_CheckRemoveBlaster(HSD_GObj *gobj)
0x800E5DC4 https://decomp.me/scratch/A0n4M // Check if Fox/Falco has a Blaster GOBj pointer
Definition ftFx_SpecialN.c:76
void ftFx_SpecialAirNEnd_Phys(HSD_GObj *gobj)
0x800E6BFC - Fox & Falco's aerial Blaster End Physics callback
Definition ftFx_SpecialN.c:677
void ftFx_SpecialAirNEnd_Coll(HSD_GObj *gobj)
0x800E6CBC - Fox & Falco's aerial Blaster End Collision callback
Definition ftFx_SpecialN.c:713
void ftFx_SpecialAirNLoop_Anim(HSD_GObj *gobj)
0x800E6740 https://decomp.me/scratch/FyW7c // Fox & Falco's aerial Blaster Loop Animation callback
Definition ftFx_SpecialN.c:474
void ftFx_SpecialN_ItGetHoldJoint(HSD_GObj *gobj, Vec3 *pos)
Get Fox/Falco's Item Hold Bone Position for Blaster GFX again?
Definition ftFx_SpecialN.c:49
void ftFx_SpecialNStart_Phys(HSD_GObj *gobj)
0x800E6B5C - Fox & Falco's grounded Blaster Start Physics callback
Definition ftFx_SpecialN.c:647
void ftFx_SpecialN_ClearBlaster(HSD_GObj *gobj)
0x800E5E90 https://decomp.me/scratch/4v8j4 // Clear Blaster GObj pointer and callbacks
Definition ftFx_SpecialN.c:151
void ftFx_SpecialN_FtGetHoldJoint(HSD_GObj *gobj, Vec3 *pos)
Get Fox/Falco's Item Hold Bone Position for Blaster GFX.
Definition ftFx_SpecialN.c:33
void ftFx_SpecialAirNStart_IASA(HSD_GObj *gobj)
0x800E6B08 https://decomp.me/scratch/7JCEh // Fox & Falco's aerial Blaster Start IASA callback
Definition ftFx_SpecialN.c:619
void ftFx_SpecialNLoop_Anim(HSD_GObj *gobj)
0x800E6368 https://decomp.me/scratch/J7zwX // Fox & Falco's grounded Blaster Loop Animation callback
Definition ftFx_SpecialN.c:340
void ftFx_SpecialNStart_IASA(HSD_GObj *gobj)
0x800E6AB4 https://decomp.me/scratch/7JCEh // Fox & Falco's grounded Blaster Start IASA callback
Definition ftFx_SpecialN.c:589
void ftFx_SpecialN_OnChangeAction(HSD_GObj *gobj)
0x800E5D90 https://decomp.me/scratch/DRgo9 // Fox & Falco's Blaster OnMotionStateChange function
Definition ftFx_SpecialN.c:65
void ftFx_SpecialNEnd_IASA(HSD_GObj *gobj)
0x800E6B04 - Fox & Falco's grounded Blaster End IASA callback
Definition ftFx_SpecialN.c:611
void ftFx_SpecialNEnd_Anim(HSD_GObj *gobj)
0x800E65BC https://decomp.me/scratch/aIEIA // Fox & Falco's grounded Blaster End Animation callback
Definition ftFx_SpecialN.c:429
void ftFx_SpecialAirNStart_Anim(HSD_GObj *gobj)
0x800E667C https://decomp.me/scratch/Os6Ik // Fox & Falco's aerial Blaster Start Animation callback
Definition ftFx_SpecialN.c:452
void ftFx_SpecialNEnd_Phys(HSD_GObj *gobj)
0x800E6B9C - Fox & Falco's grounded Blaster End Physics callback
Definition ftFx_SpecialN.c:659
void ftFx_SpecialN_RemoveBlaster(HSD_GObj *gobj)
0x800E5EBC https://decomp.me/scratch/WglAb // Remove Blaster item
Definition ftFx_SpecialN.c:163
void ftFx_SpecialN_Enter(HSD_GObj *gobj)
0x800E608C https://decomp.me/scratch/B3aTL // Fox & Falco's grounded Blaster Action State handler
Definition ftFx_SpecialN.c:241
void ftFx_SpecialNLoop_Phys(HSD_GObj *gobj)
0x800E6B7C - Fox & Falco's grounded Blaster Loop Physics callback
Definition ftFx_SpecialN.c:653
void ftFx_SpecialAirNLoop_Phys(HSD_GObj *gobj)
0x800E6BDC - Fox & Falco's aerial Blaster Loop Physics callback
Definition ftFx_SpecialN.c:671
void ftFx_SpecialN_CreateBlasterShot(HSD_GObj *gobj)
0x800E5F28 https://decomp.me/scratch/iPgDc // Create Blaster Shot Item
Definition ftFx_SpecialN.c:181
void ftFx_SpecialAirNEnd_IASA(HSD_GObj *gobj)
0x800E6B58 - Fox & Falco's aerial Blaster End IASA callback
Definition ftFx_SpecialN.c:641
void ftFx_SpecialNLoop_Coll(HSD_GObj *gobj)
0x800E6C3C - Fox & Falco's grounded Blaster Loop Collision callback
Definition ftFx_SpecialN.c:689
void ftFx_SpecialNLoop_IASA(HSD_GObj *gobj)
0x800E6ADC https://decomp.me/scratch/7JCEh // Fox & Falco's grounded Blaster Loop IASA callback
Definition ftFx_SpecialN.c:601
void ftFx_Throw_Anim(HSD_GObj *gobj)
0x800E6CDC https://decomp.me/scratch/G1jsj // Fox & Falco's Throw Animation callback - spawn Blaster
Definition ftFx_SpecialN.c:721
signed long s32
Definition hsd_3B2B.h:1
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26