float ftSs_Init_80128AC8(HSD_GObj *gobj, float farg1, float farg2)
Definition ftSs_SpecialLw_0.c:77
void ftSs_Init_80128428(HSD_GObj *gobj)
Definition ftSs_Init.c:289
char ftSs_Init_DatFilename[]
Definition ftSs_Init.c:233
void ftSs_Init_OnItemPickup(HSD_GObj *gobj, bool flag)
Definition ftSs_Init.c:296
MotionState ftSs_Init_MotionStateTable[ftSs_MS_SelfCount]
Definition ftSs_Init.c:32
void ftSs_Init_OnLoad(HSD_GObj *gobj)
Definition ftSs_Init.c:274
void ftSs_Init_CreateThrowGrappleBeam(HSD_GObj *gobj, s32 motion_state, float anim_speed)
Definition ftSs_Init.c:354
void ftSs_Init_OnItemDrop(HSD_GObj *gobj, bool bool1)
Definition ftSs_Init.c:311
char ftSs_Init_DataName[]
Definition ftSs_Init.c:234
void ftSs_Init_80128B1C(HSD_GObj *gobj, float, float, float)
Definition ftSs_SpecialLw_0.c:103
void ftSs_Init_80128770(HSD_AObj *gobj, float rate)
Definition ftSs_Init.c:347
Fighter_DemoStrings ftSs_Init_DemoMotionFilenames
Definition ftSs_Init.c:247
bool ftSs_Init_80128A1C(HSD_GObj *gobj, UNK_T arg1, float farg1)
Definition ftSs_SpecialLw_0.c:60
char ftSs_Init_AnimDatFilename[]
Definition ftSs_Init.c:245
void ftSs_Init_LoadSpecialAttrs(HSD_GObj *gobj)
Definition ftSs_Init.c:326
void ftSs_Init_OnDeath(HSD_GObj *gobj)
Definition ftSs_Init.c:262
void ftSs_Init_OnItemVisible(HSD_GObj *gobj)
Definition ftSs_Init.c:306
void ftSs_Init_OnItemInvisible(HSD_GObj *gobj)
Definition ftSs_Init.c:301
void ftSs_Init_80128944(HSD_GObj *gobj, float farg1, float farg2)
Definition ftSs_SpecialLw_0.c:35
void ftSs_Init_UnkMotionStates4(HSD_GObj *gobj)
Definition ftSs_Init.c:316
Fighter_CostumeStrings ftSs_Init_CostumeStrings[]
Definition ftSs_Init.c:254
@ ftSs_MS_SelfCount
Definition forward.h:68
#define UNK_T
Definition placeholder.h:32
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26