10#include <dolphin/mtx.h>
void ftMt_SpecialAirNStart_Phys(HSD_GObj *gobj)
0x80148560 - Mewtwo's aerial Shadow Ball Start Physics callback
Definition ftMt_SpecialN.c:967
void ftMt_SpecialN_ReleaseShadowBall(HSD_GObj *gobj)
0x80146FA8 https://decomp.me/scratch/6f5xe // Shoot Shadow Ball
Definition ftMt_SpecialN.c:256
void ftMt_SpecialAirNCancel_Coll(HSD_GObj *gobj)
Mewtwo's aerial Shadow Ball Cancel Collision callback.
Definition ftMt_SpecialN.c:1131
void ftMt_SpecialAirNStart_IASA(HSD_GObj *gobj)
0x801481D4 - Mewtwo's aerial Shadow Ball Start IASA callback
Definition ftMt_SpecialN.c:859
void ftMt_SpecialAirNLoop_IASA(HSD_GObj *gobj)
0x801481D8 https://decomp.me/scratch/FYwNg // Mewtwo's aerial Shadow Ball Loop IASA callback
Definition ftMt_SpecialN.c:867
void ftMt_SpecialNLoopFull_IASA(HSD_GObj *gobj)
0x8014800C https://decomp.me/scratch/w0g66 // Mewtwo's grounded Shadow Ball Full Charge IASA callback
Definition ftMt_SpecialN.c:816
void ftMt_SpecialNEnd_Anim(HSD_GObj *gobj)
Mewtwo's grounded Shadow Ball End Animation callback.
Definition ftMt_SpecialN.c:619
void ftMt_SpecialNLoopFull_Anim(HSD_GObj *gobj)
0x80147850 https://decomp.me/scratch/Fn7lE // Set Shadow Ball vars to full charge?
Definition ftMt_SpecialN.c:583
void ftMt_SpecialNStart_IASA(HSD_GObj *gobj)
0x80147E30 - Mewtwo's grounded Shadow Ball Start IASA callback
Definition ftMt_SpecialN.c:774
bool ftMt_SpecialN_CheckShadowBallCancel(HSD_GObj *gobj)
0x80146D74 https://decomp.me/scratch/s3eQH // Check to stash Shadow Ball?
Definition ftMt_SpecialN.c:103
void ftMt_SpecialN_OnDeath(HSD_GObj *gobj)
Remove Shadow Ball OnDeath2?
Definition ftMt_SpecialN.c:191
void ftMt_SpecialN_Shoot(HSD_GObj *gobj)
Create F-Throw Shadow Ball.
Definition ftMt_SpecialN.c:1187
s32 ftMt_SpecialN_GetChargeLevel(HSD_GObj *gobj, s32 *chargeLevel, s32 *chargeCycles)
0x80146CCC https://decomp.me/scratch/qxdYd
Definition ftMt_SpecialN.c:50
void ftMt_SpecialAirNLoop_Coll(HSD_GObj *gobj)
Mewtwo's aerial Shadow Ball Loop Collision callback.
Definition ftMt_SpecialN.c:1097
void ftMt_SpecialNCancel_Coll(HSD_GObj *gobj)
Mewtwo's grounded Shadow Ball Cancel Collision callback.
Definition ftMt_SpecialN.c:1049
void ftMt_SpecialAirNLoopFull_Phys(HSD_GObj *gobj)
0x801485A0 - Mewtwo's aerial Shadow Ball Full Charge Physics callback
Definition ftMt_SpecialN.c:979
void ftMt_SpecialNLoop_Phys(HSD_GObj *gobj)
0x801484E0 - Mewtwo's grounded Shadow Ball Loop Physics callback
Definition ftMt_SpecialN.c:943
void ftMt_SpecialAirNCancel_Anim(HSD_GObj *gobj)
0x80147D20 https://decomp.me/scratch/7U2EJ // Mewtwo's aerial Shadow Ball Cancel Animation callback
Definition ftMt_SpecialN.c:742
void ftMt_SpecialAirNStart_Coll(HSD_GObj *gobj)
Mewtwo's aerial Shadow Ball Start Collision callback.
Definition ftMt_SpecialN.c:1081
void ftMt_SpecialAirNEnd_Coll(HSD_GObj *gobj)
Mewtwo's aerial Shadow Ball End Collision callback.
Definition ftMt_SpecialN.c:1147
void ftMt_SpecialNEnd_IASA(HSD_GObj *gobj)
0x801481D0 - Mewtwo's grounded Shadow Ball End IASA callback
Definition ftMt_SpecialN.c:853
void ftMt_SpecialN_Enter(HSD_GObj *gobj)
0x80147320 https://decomp.me/scratch/zcZ5Y // Mewtwo's grounded Shadow Ball Start Motion State handle...
Definition ftMt_SpecialN.c:413
void ftMt_SpecialAirNCancel_IASA(HSD_GObj *gobj)
0x801484B8 - Mewtwo's aerial Shadow Ball Cancel IASA callback
Definition ftMt_SpecialN.c:925
void ftMt_SpecialAirN_Enter(HSD_GObj *gobj)
0x801473F4 https://decomp.me/scratch/okSqF // Mewtwo's aerial Shadow Ball Start Action State handler
Definition ftMt_SpecialN.c:454
void ftMt_SpecialNCancel_IASA(HSD_GObj *gobj)
0x801481CC - Mewtwo's grounded Shadow Ball Cancel IASA callback
Definition ftMt_SpecialN.c:847
void ftMt_SpecialNCancel_Anim(HSD_GObj *gobj)
Mewtwo's grounded Shadow Ball Cancel Animation callback.
Definition ftMt_SpecialN.c:607
void ftMt_SpecialNLoopFull_Coll(HSD_GObj *gobj)
Mewtwo's grounded Shadow Ball Full Charge Collision callback.
Definition ftMt_SpecialN.c:1032
void ftMt_SpecialAirNLoopFull_IASA(HSD_GObj *gobj)
Mewtwo's aerial Shadow Ball Full Charge IASA callback.
Definition ftMt_SpecialN.c:898
void ftMt_SpecialN_PlayChargeSFX(HSD_GObj *gobj)
0x801471C8 https://decomp.me/scratch/QGj1l // Play Shadow Ball Charge SFX
Definition ftMt_SpecialN.c:317
void ftMt_SpecialNLoopFull_Phys(HSD_GObj *gobj)
0x80148500 - Mewtwo's grounded Shadow Ball Full Charge Physics callback
Definition ftMt_SpecialN.c:949
void ftMt_SpecialNCancel_Phys(HSD_GObj *gobj)
0x80148520 - Mewtwo's grounded Shadow Ball Cancel Physics callback
Definition ftMt_SpecialN.c:955
void ftMt_SpecialNLoop_Anim(HSD_GObj *gobj)
0x8014764C https://decomp.me/scratch/fZA6w // Mewtwo's grounded Shadow Ball Loop Animation callback
Definition ftMt_SpecialN.c:536
void ftMt_SpecialNLoop_Coll(HSD_GObj *gobj)
0x8014868C - Mewtwo's grounded Shadow Ball Loop Collision callback
Definition ftMt_SpecialN.c:1015
void ftMt_SpecialAirNStart_Anim(HSD_GObj *gobj)
0x80147954 https://decomp.me/scratch/sgOTM // Mewtwo's aerial Shadow Ball Start Animation callback
Definition ftMt_SpecialN.c:633
void ftMt_SpecialAirNCancel_Phys(HSD_GObj *gobj)
0x801485C0 - Mewtwo's aerial Shadow Ball Cancel Physics callback
Definition ftMt_SpecialN.c:985
void ftMt_SpecialNEnd_Coll(HSD_GObj *gobj)
0x80148830 - Mewtwo's grounded Shadow Ball Cancel Collision callback
Definition ftMt_SpecialN.c:1065
void ftMt_SpecialAirNEnd_Phys(HSD_GObj *gobj)
0x801485E0 - Mewtwo's aerial Shadow Ball End Physics callback
Definition ftMt_SpecialN.c:991
void ftMt_SpecialAirNEnd_Anim(HSD_GObj *gobj)
Mewtwo's aerial Shadow Ball End Animation callback.
Definition ftMt_SpecialN.c:754
void ftMt_SpecialAirNLoopFull_Coll(HSD_GObj *gobj)
Mewtwo's aerial Shadow Ball Full Charge Collision callback.
Definition ftMt_SpecialN.c:1114
void ftMt_SpecialNStart_Anim(HSD_GObj *gobj)
0x801474C0 https://decomp.me/scratch/KY0xt // Mewtwo's grounded Shadow Ball Start Animation callback
Definition ftMt_SpecialN.c:462
void ftMt_SpecialAirNEnd_IASA(HSD_GObj *gobj)
0x801484BC - Mewtwo's aerial Shadow Ball End IASA callback
Definition ftMt_SpecialN.c:931
void ftMt_SpecialNStart_Coll(HSD_GObj *gobj)
0x80148600 https://decomp.me/scratch/2J4uh // Mewtwo's grounded Shadow Ball Start Collision callback
Definition ftMt_SpecialN.c:999
void ftMt_SpecialN_OnTakeDamage(HSD_GObj *gobj)
0x80146E30 https://decomp.me/scratch/kHPon Remove Shadow Ball when taking damage
Definition ftMt_SpecialN.c:181
void ftMt_SpecialN_SetNULL(HSD_GObj *gobj)
0x80146DC8 https://decomp.me/scratch/gzSFm // Clear Shadow Ball GObj pointer and reset flag
Definition ftMt_SpecialN.c:144
void ftMt_SpecialNEnd_Phys(HSD_GObj *gobj)
0x80148540 - Mewtwo's grounded Shadow Ball End Physics callback
Definition ftMt_SpecialN.c:961
void ftMt_SpecialNLoop_IASA(HSD_GObj *gobj)
Mewtwo's grounded Shadow Ball Loop IASA callback.
Definition ftMt_SpecialN.c:780
void ftMt_SpecialNStart_Phys(HSD_GObj *gobj)
0x801484C0 - Mewtwo's grounded Shadow Ball Start Physics callback
Definition ftMt_SpecialN.c:937
void ftMt_SpecialAirNLoop_Phys(HSD_GObj *gobj)
0x80148580 - Mewtwo's aerial Shadow Ball Loop Physics callback
Definition ftMt_SpecialN.c:973
bool ftMt_SpecialN_CheckShadowBallRemove(HSD_GObj *gobj)
0x80146D24 https://decomp.me/scratch/EKheK // Check to remove Shadow Ball
Definition ftMt_SpecialN.c:73
void ftMt_SpecialAirNLoopFull_Anim(HSD_GObj *gobj)
134302960 https://decomp.me/scratch/Fn7lE // Set Shadow Ball vars to full charge?
Definition ftMt_SpecialN.c:729
void ftMt_SpecialAirNLoop_Anim(HSD_GObj *gobj)
0x80147AEC https://decomp.me/scratch/Ngg62 // Mewtwo's aerial Shadow Ball Loop Animation callback
Definition ftMt_SpecialN.c:681
signed long s32
Definition hsd_3B2B.h:1
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26